Scope 'Glint' Needs To Go

I cannot even call it glint. Being aimed at by Infinite’s sniper rifle is like having a searchlight aimed at you.

343, I am a colorblind player and CANNOT SEE RED colors for enemy outlines. I prefer and must use yellow, and cannot counter snipers because I cannot even discern the outline from the hilariously large amount of scope ‘Glint’. It covers the ENTIRE enemy spartan.

In addition, the Sniper Rifle used to be an advantageous tool of destruction, but sniping in Infinite is next to impossible when your scope is a beacon. Letting the enemy team get the power weapon is supposed to be a costly mistake in an arena shooter like Halo, and coddling the new players by giving them a crutch to let them see when they’re being sniped is a feature no one likes,

15 Likes

Having played a bit more Snipers in the last couple of weeks… I’m tending to agree.

I don’t mind sniper glint per se. If the sniper is any good you won’t get a chance to do anything about it… but it does actually make it a bit hard to aim back at someone.

I think there was a tweet or reddit post by a 343 artist only a few days ago which kind of suggested that they were about to tone things down a bit?

I feel it just needs to be toned down to about what the battle rifle’s scopes brightness is. I can understand why it’s in the game, it’s to counter snipers hiding on big maps where you can be shot from everywhere. But it is a bit ridiculous how bright it is.

1 Like

The annoying part of glint is not only being aimed at but also aiming. You can’t be stealthy anymore. The stupid thing is even if you’re not aiming towards where the sun is you’re still gonna glow. You could be in a shootout at night and there’s still glint. It’s annoying.

1 Like

I fully agree. It needs to be toned down to the point of barely being there or removed entirely.

2 Likes

BtB isn’t going to be fun if you can’t locate where the sniper is that’s gunning down your team. So I’d rather it not be removed entirely.

1 Like

BTB has been around in the old games for 21 years and Sniper has never had scope glint though.

But if it’s very subtle I can live with that.

3 Likes

BtB maps in previous games didn’t have nearly as many area’s to snipe from and foliage to hide in either as that one BtB map. I forget the name, but it has hackable doors in it.

The other BTB’s not so much. Two of them have like no foliage at all. The last one, which has the wasp landing pads on it has about what every previous Halo BtB map has in terms of coverage. But all it takes is one level to need it, to where it’s going to be needed for the entire game.

I don’t… think that was something that ever really needed to be countered.

Like, its such a stupid thing to add to the game.
Like AT BEST.
Even if you were the best sniper ever, it only has 8 shots.
If you were to land every single one of them, you’d have between 8-4 kills.

The weapon is balanced around its extremely limited ammo capacity and its extremely obvious smoke trail.
You would need to be completely and utterly dropped on your head to not realize there is an active sniper on the map.

Glint eliminates the First shot advantage on a weapon with extremely limited ammo.

And I get that people argue, “Any good sniper wouldn’t miss their shots anyway so it doesn’t matter”,
And I think that argument is unbelievably stupid.

Like, yeah,
Thanks for ruining the experience for people who don’t have PHD’s in sniping.
Thanks for making the weapon that’s already hard to use, EVEN MORE HARD TO USE for a person casually playing with it.

The lack of glint made the first shot fun to use for your average mid skill player.
The elimination of the First shot advantage on the Sniper has killed its use for a large portion of casual players.

4 Likes

We had a perfect system with bullet trails and no outlines. But hey… it’s way too hard if you can’t spot an enemy across the map just by having a side eye on the monitor…

1 Like

Thats literally a huge lead lol, if you have the best aim with a sniper, you prove have the best aim with any precision weapon. And yes its a huge deal. Everyone finds new ways to hide in little cornerstones on the map.

You can definitely tone down the glare. But honestly just stop scoping in 24/7. It only glares when you zoom in. Just zoom when you want to kill someone.

1 Like

It needs toned down.
Also shouldn’t glint the instant you scope in should have a little delay as should all the rest of the scoped weapons.

1 Like

4-8 Kills with a weapons that really only has a chance to spawn once or twice per match?

There ain’t nothing huge about that.
And again, first shot advantage.
Very distinctive Shot sound and a literal a smoke trail,

Again, this does literally nothing but discourage casual players from using one of the most fun guns in the game. The Glint does nothing for the gun except make it harder for people who don’t have 100 hours worth of practice using it.
You shouldn’t need to jump through hoops to avoid telegraphing the fact that you are LOOKING in a a direction.

That’s that backwards thinking stupidity of it,
Its inclusion is made to be Anti-fun to give in some pointless illusion of skill.

1 Like

The more I think about it the more I’m convinced it should just be removed entirely.

If it’s heavily toned down to the point of being very subtle, I agree, there should be lulls in the glinting so it isn’t literally like a torch light. It’s so dumb.

As a somewhat out of left field opinion, I actually think the way the binary rifle did it in Halo 4 wasn’t too bad. With that being said however, yes, I would very much want that scope “glint” to be removed entirely from the game.

2 Likes

It wouldn’t be “realistic” in terms of angles, elevation and whatnot, but I think you should only be able to see the glint if you’re directly looking at the sniper.

That’s what headsets are for. If you don’t like using headsets, now you can “mark” the target to tell your team where someone is.

I agree with the op and others. Sniper glare isn’t needed anymore.

The sniper has been in every single Halo game the past 22 years. Nevermind any FPS game. If you can’t get the hang of sniper by then, you shouldn’t consider picking it up anyways.

Considering a skewer/rocket is only 4 shots, a energy sword is only 5, and a cinder is only 12 but takes two hits to kill… I say the sniper has the most success rate on getting kills. And like I said, if you can become pretty aware of getting a headshot, your kills are more guaranteed than any other power weapon.

The Binary Rifle was great! You knew someone had it, and where they were looking. The laser grew narrower farther from the gun, so you actually could tell if a friendly had it (beam originate from behind you) or if an enemy had it (beam originates from the front). You can even “hide” the beam by looking at a nearby object adjusting your aim last second for a shot.

it’s not even “glint” It’s a -YOINK-ing industrial floodlight attachment… screw this -BLAM- design, go work for the CoD and Battlefield devs teams, whoever came up with this doesn’t need to touch Halo…EVER

1 Like