Sceptical about Arena Ranks and Breakout.

Is anyone else not highly concerned about arena? A lot of people gonna try and gun me down here but it looks very similar to the one implemented in Reach. While I was a an of this system once it switched to W/L ratio, a lot of people were not.

The system definitely needs to be implemented in to more the once playlist too. I don’t know why there seems to be a massive fear of ranked and social divide. It would work great in doubles (lol 343 listening to people about a doubles playlist at launch), Snipers, SWAT, FFA and whatever Hardcore/HCS gametype becomes a thing.

Like, arena COULD be good but it really needs to be looked after and implemented better than it is being a launch.

Breakout, another issue entirely. You haven’t innovated 343; we’ve had this before, ranked, in a slower more tactical game called Halo 3. It wasn’t popular, one life slayer games in Halo are dumb, it promotes camping, being a -Yoink- and general slug paced gameplay. It is not fun. It is NOT competitive. But hey the guys up at 343 think its amazing so I guess we’ll all have it rammed down our throat.

Don’t mean to sound like too much of a cynic but it should be made clear my opinion of 343 was somewhat tainted by the most fail launch of the decade in Halo: MCC and the terrible effort that was made to redeem the company name and more importantly fix the game.

> 2535466861095210;1:
> Is anyone else not highly concerned about arena? A lot of people gonna try and gun me down here but it looks very similar to the one implemented in Reach. While I was a an of this system once it switched to W/L ratio, a lot of people were not.
>
> The system definitely needs to be implemented in to more the once playlist too. I don’t know why there seems to be a massive fear of ranked and social divide. It would work great in doubles (lol 343 listening to people about a doubles playlist at launch), Snipers, SWAT, FFA and whatever Hardcore/HCS gametype becomes a thing.
>
> Like, arena COULD be good but it really needs to be looked after and implemented better than it is being a launch.
>
> Breakout, another issue entirely. You haven’t innovated 343; we’ve had this before, ranked, in a slower more tactical game called Halo 3. It wasn’t popular, one life slayer games in Halo are dumb, it promotes camping, being a -Yoink- and general slug paced gameplay. It is not fun. It is NOT competitive. But hey the guys up at 343 think its amazing so I guess we’ll all have it rammed down our throat.
>
> Don’t mean to sound like too much of a cynic but it should be made clear my opinion of 343 was somewhat tainted by the most fail launch of the decade in Halo: MCC and the terrible effort that was made to redeem the company name and more importantly fix the game.

Lovely, another entitlement thread. “I was here a long time! I know what is best for the community!”

Dude, get in line. You and alot of other people are already grabbing for the torches and pitchforks and the fame isn’t even out yet.

Breakout isn’t even the end all be all game mode. There are many other game modes for you to play OP, stop condescending on features that you don’t like that you could easily avoid.

> 2533274887515153;2:
> > 2535466861095210;1:
> > Is anyone else not highly concerned about arena? A lot of people gonna try and gun me down here but it looks very similar to the one implemented in Reach. While I was a an of this system once it switched to W/L ratio, a lot of people were not.
> >
> > The system definitely needs to be implemented in to more the once playlist too. I don’t know why there seems to be a massive fear of ranked and social divide. It would work great in doubles (lol 343 listening to people about a doubles playlist at launch), Snipers, SWAT, FFA and whatever Hardcore/HCS gametype becomes a thing.
> >
> > Like, arena COULD be good but it really needs to be looked after and implemented better than it is being a launch.
> >
> > Breakout, another issue entirely. You haven’t innovated 343; we’ve had this before, ranked, in a slower more tactical game called Halo 3. It wasn’t popular, one life slayer games in Halo are dumb, it promotes camping, being a -Yoink- and general slug paced gameplay. It is not fun. It is NOT competitive. But hey the guys up at 343 think its amazing so I guess we’ll all have it rammed down our throat.
> >
> > Don’t mean to sound like too much of a cynic but it should be made clear my opinion of 343 was somewhat tainted by the most fail launch of the decade in Halo: MCC and the terrible effort that was made to redeem the company name and more importantly fix the game.
>
>
> Lovely, another entitlement thread. “I was here a long time! I know what is best for the community!”
>
> Dude, get in line. You and alot of other people are already grabbing for the torches and pitchforks and the fame isn’t even out yet.

343 need to be proactive, they botched MCC before it was released and they knew it and lied to us. What I’m saying is based on evidence, it undeniable arena was not popular in reach because of its implementation and worthlessness, its also undeniable breakout has been tried before and failed. If you’re gonna post here at least make a point, don’t just be all like “HOW DARE YOU QUESTION 343???” Time waster.

Here, look, it’s better than nothing, and I can see how this works very closely and I can tell you how it works, it’s similar to the League of Legends ranked system. You have your promo games, which give you your ranking based on your wins. From then onward your rank is determined by whether you can win games or not, and you’ll move forward and backwards depending on it. If you’re good, you’ll get more wins and be sent forward. If you’re bad, well it’s gonna be pretty obvious where you’ll stand. There’s probably going to be a few people who are carried, have bad games, etc. It’s competitive play, so there’s always going to be trash talk, and also at the very end, this prevents account sharing and/or deranking to a lower placement, because of the monthly resets. Alt sharing is out of the window on this because the accounts will be worthless especially. You’re not the only one who has been wondering about competitive play since Halo 3. I want my Ranked Lone Wolves back bruh.

I knew this thread was going to be rubbish before I even clicked on it.

If you’re going to convey an idea, even on something as juvenile as a video game forum, you need to present yourself in a professional manner if you want to be taken seriously. Everyone is going to just come in here and ridicule you simply based on the fact that you couldn’t even spell the first word in your title correctly, and then to add insult to injury your entire post is riddled with grammatical errors and a non existent flow of transition between thoughts.

You want to call others “time wasters” for not agreeing with you? Or not having a point? I had to struggle to piece together an idea of what your point might have been.

You don’t like Breakout? That’s fine, don’t play it. No one is forcing you to play it. It was well received in the Beta test. But if it turns out to not be popular and it fails, no harm done right? They will just put another gametype in it’s place.

I’m not really sure where you’re getting this whole notion of “a time before ranking was W/L ratio.” Because as far back as I can remember to H2, it’s always been W/L ratio. But if it makes you feel any better, personal rating is measured to a degree. I know this because in Beta my three friends and I did our entire 10 placement matches together in the same 10 games, and we didn’t all come out with the same placement rank. It does in fact measure things other than flat out W/L.

In short…

> 2535466861095210;1:
> Is anyone else not highly concerned about arena? A lot of people gonna try and gun me down here but it looks very similar to the one implemented in Reach. While I was a an of this system once it switched to W/L ratio, a lot of people were not.
> The system definitely needs to be implemented in to more the once playlist too. I don’t know why there seems to be a massive fear of ranked and social divide. It would work great in doubles (lol 343 listening to people about a doubles playlist at launch), Snipers, SWAT, FFA and whatever Hardcore/HCS gametype becomes a thing.
> Like, arena COULD be good but it really needs to be looked after and implemented better than it is being a launch.
> Breakout, another issue entirely. You haven’t innovated 343; we’ve had this before, ranked, in a slower more tactical game called Halo 3. It wasn’t popular, one life slayer games in Halo are dumb, it promotes camping, being a -Yoink- and general slug paced gameplay. It is not fun. It is NOT competitive. But hey the guys up at 343 think its amazing so I guess we’ll all have it rammed down our throat.
> Don’t mean to sound like too much of a cynic but it should be made clear my opinion of 343 was somewhat tainted by the most fail launch of the decade in Halo: MCC and the terrible effort that was made to redeem the company name and more importantly fix the game.

My issue is your issue with break out, i don’t think you played halo 3 because there wasn’t a 1life/round game type unless you were talking about griff ball and even that is in a whole different game type. Also your whole statement on break out is wrong and makes it seem as if you have no idea what you’re talking about because all 1 life/round modes are extremely competitive like gears execution, Socom 2 demolition, and call of duty search and destroy. It even has the flag objective on the map to keep people from camping, but you would know that if you actually watched a good explanation video on it. If you don’t like the playlist don’t play it and say you just don’t like it.

OP, you really didn’t articulate your issue well… What exactly are your concerns with ranking?

Every single Arena playlist is ranked… Team Arena, Team Slayer, FFA, Breakout, and BTB when it launches.

breakout… Wait and see?

I’m confused about what point you are making but I’m gonna slide in my thoughts on what I think this topic is.

Halo 3 in my opinion had the best ranking system halo had ever had. You went up, and down, depending on how many times you would win and lose. All arena gamemodes have this ranking system. Social games where out so people could have fun without being judged by earning a rank. It’s what some of the community wants. Also the ‘slow’ factor you mention about halo 3? It’s true, but halo5 is a much faster paced game so it should make you happy that it won’t feel like it. They’re ranks, not levels.

Op also started talking bad about breakpoint which is allowed, however my views are not the same. Once breakpoint was released in the beta it was the only thing I played. It is not just the campfest you think it is. Sometimes you’ll get the one player hiding in the back too afraid to die to lose commendations, other times you’ll get a fun match where everyone rushes each other. It can be a fast played gamemode. Single life and no shields adds to the fun, its challenging, keeps you on your toes. I’ll be playing breakpoint more often than arena until weekend playlists roll into town. Warzone still trumps all though.

EDIT: 343i is doing a good job on the launch of halo5. Not everything is available at start but that’s to make sure everything else works great and continue improving what they are working on. They’re doing there best and its rough when people smash and slander their name because of a few hiccups. It’s time we start looking ahead and building a better game than nitpicking the hard work everyone’s put into halo so far.

deleted.

1- Ranks is applied to most game modes, including Slayer.
2- Don’t like Breakout? Don’t play it. If you are playing Team Arena, deal with it. Take the hit if you want to quit, or play through it.

> 2535466861095210;1:
> Is anyone else not highly concerned about arena?

Nope. It’ll be something I play after I’m done with campaign, and I’m willing to give 343 the benefit of the doubt instead of assuming that it’s going to be horrible.

> 2533274839968636;7:
> > 2535466861095210;1:
> > Is anyone else not highly concerned about arena? A lot of people gonna try and gun me down here but it looks very similar to the one implemented in Reach. While I was a an of this system once it switched to W/L ratio, a lot of people were not.
> > The system definitely needs to be implemented in to more the once playlist too. I don’t know why there seems to be a massive fear of ranked and social divide. It would work great in doubles (lol 343 listening to people about a doubles playlist at launch), Snipers, SWAT, FFA and whatever Hardcore/HCS gametype becomes a thing.
> > Like, arena COULD be good but it really needs to be looked after and implemented better than it is being a launch.
> > Breakout, another issue entirely. You haven’t innovated 343; we’ve had this before, ranked, in a slower more tactical game called Halo 3. It wasn’t popular, one life slayer games in Halo are dumb, it promotes camping, being a -Yoink- and general slug paced gameplay. It is not fun. It is NOT competitive. But hey the guys up at 343 think its amazing so I guess we’ll all have it rammed down our throat.
> > Don’t mean to sound like too much of a cynic but it should be made clear my opinion of 343 was somewhat tainted by the most fail launch of the decade in Halo: MCC and the terrible effort that was made to redeem the company name and more importantly fix the game.
>
>
> My issue is your issue with break out, i don’t think you played halo 3 because there wasn’t a 1life/round game type unless you were talking about griff ball and even that is in a whole different game type. Also your whole statement on break out is wrong and makes it seem as if you have no idea what you’re talking about because all 1 life/round modes are extremely competitive like gears execution, Socom 2 demolition, and call of duty search and destroy. It even has the flag objective on the map to keep people from camping, but you would know that if you actually watched a good explanation video on it. If you don’t like the playlist don’t play it and say you just don’t like it.

lol there was a team tactical playlist that was a ranked playlist back in like 2008, it sucked and was swiftly removed. It was one life slayer in a variant called eliminatio.

> 2661949065475413;6:
> I knew this thread was going to be rubbish before I even clicked on it.
>
> If you’re going to convey an idea, even on something as juvenile as a video game forum, you need to present yourself in a professional manner if you want to be taken seriously. Everyone is going to just come in here and ridicule you simply based on the fact that you couldn’t even spell the first word in your title correctly, and then to add insult to injury your entire post is riddled with grammatical errors and a non existent flow of transition between thoughts.
>
> You want to call others “time wasters” for not agreeing with you? Or not having a point? I had to struggle to piece together an idea of what your point might have been.
>
> You don’t like Breakout? That’s fine, don’t play it. No one is forcing you to play it. It was well received in the Beta test. But if it turns out to not be popular and it fails, no harm done right? They will just put another gametype in it’s place.
>
> I’m not really sure where you’re getting this whole notion of “a time before ranking was W/L ratio.” Because as far back as I can remember to H2, it’s always been W/L ratio. But if it makes you feel any better, personal rating is measured to a degree. I know this because in Beta my three friends and I did our entire 10 placement matches together in the same 10 games, and we didn’t all come out with the same placement rank. It does in fact measure things other than flat out W/L.
>
> In short…

Yup, attack me over grammar. Sorry I didn’t check my grammar for consistency bro, I’ll be sure to do that next time to be a well respect and received member of this outstanding community.

You haven’t really played much halo in general, so I’d like to remind you of the original ranking system called “The Arena” which was first implemented (Badly) In Halo Reach. The system originally worked from individual ranking you were rewarded on the number of kills and assists you got and punished for the amount of deaths you had. Because, quite frankly this system sucked. It was changed about 4 or 5 months later to win loss ratio. This was much better, but the damage was done and Reach had largely lost its ranked community. Further to this CSR in Halo 4 was based on individual performance in most playlists.

Also, I am going to be forced to play break out if its a game type option in Arena and people vote for it. Whatever, I can deal with it but its just something that’s ultimately doomed to fail and any half decent player will tell you this.

Point is however you look at it, this system is inferior and less rewarding to those implemented in Halo 2 and 3. The fact you cannot drop divisions is a little bit silly though I can sort of understand why this was done. Theoretically however, every player could end up in diamond division. The fact this is even possible kind of makes the whole divisional system very questionable and somewhat inherently flawed.

Yes, I’m going to call out time waster who disagree with me and give no reason as to why. I’m also going to call out idiots like you who simply argue my grammar blows and then go on to tell me ranking has always been W/L based, when I’ve just explained it wasn’t. This was totally irrelevant to my post anyways but if it makes you feel better posting stuff you know nothing about, go ahead.

I spelt sceptical wrong? You should maybe practice what you preach.

I am not worried about ranks. What is there to be worried about? Its a straightforward w/l system.

As for breakout, the flag objective will force players out of a stalemate. In those times its 4v1, that single player can no longer just hide. Their hand is forced once the other team starts pushing the flag. They have to stop the flag if they want to win the round and can no longer camp to a tie. In terms of general game design, breakout is supposed to be a rush-hold-collapse-flank-scramble style experience. Its akin to other round based games like Gears or Counter Strike.

No, I’m not concerned. I’m a fan of basing the rank on a mixture of W/L and K/D though, but not in all playlists. If you are playing CTF and lose, your k/d doesn’t mean -Yoink-. You sitting back sniping doesn’t help the team and may have, in fact, been the biggest cause in the loss. Then again, in slayer, assists are also important. If you have a low k/d but a ton of assists, you should be treated the same as having high k/d and no assists.

The concern with breakout is valid, but it has nothing to do with rankings. In an elimination game mode, people are going to play more conservative and there is nothing you can do to change that. If you don’t like Breakout, don’t play it.

You actually have some sympathy from me when I read the “it didn’t work in the past it’s not going to work now” because there was a thread a long time ago about no campaign matchmaking and people are saying that 343 should’ve put it in…

> 2535466861095210;13:
> > 2533274839968636;7:
> > > 2535466861095210;1:
> > > Is anyone else not highly concerned about arena? A lot of people gonna try and gun me down here but it looks very similar to the one implemented in Reach. While I was a an of this system once it switched to W/L ratio, a lot of people were not.
> > > The system definitely needs to be implemented in to more the once playlist too. I don’t know why there seems to be a massive fear of ranked and social divide. It would work great in doubles (lol 343 listening to people about a doubles playlist at launch), Snipers, SWAT, FFA and whatever Hardcore/HCS gametype becomes a thing.
> > > Like, arena COULD be good but it really needs to be looked after and implemented better than it is being a launch.
> > > Breakout, another issue entirely. You haven’t innovated 343; we’ve had this before, ranked, in a slower more tactical game called Halo 3. It wasn’t popular, one life slayer games in Halo are dumb, it promotes camping, being a -Yoink- and general slug paced gameplay. It is not fun. It is NOT competitive. But hey the guys up at 343 think its amazing so I guess we’ll all have it rammed down our throat.
> > > Don’t mean to sound like too much of a cynic but it should be made clear my opinion of 343 was somewhat tainted by the most fail launch of the decade in Halo: MCC and the terrible effort that was made to redeem the company name and more importantly fix the game.
> >
> >
> > My issue is your issue with break out, i don’t think you played halo 3 because there wasn’t a 1life/round game type unless you were talking about griff ball and even that is in a whole different game type. Also your whole statement on break out is wrong and makes it seem as if you have no idea what you’re talking about because all 1 life/round modes are extremely competitive like gears execution, Socom 2 demolition, and call of duty search and destroy. It even has the flag objective on the map to keep people from camping, but you would know that if you actually watched a good explanation video on it. If you don’t like the playlist don’t play it and say you just don’t like it.
>
>
> lol there was a team tactical playlist that was a ranked playlist back in like 2008, it sucked and was swiftly removed. It was one life slayer in a variant called eliminatio.
>
>
> > 2661949065475413;6:
> > I knew this thread was going to be rubbish before I even clicked on it.
> >
> > If you’re going to convey an idea, even on something as juvenile as a video game forum, you need to present yourself in a professional manner if you want to be taken seriously. Everyone is going to just come in here and ridicule you simply based on the fact that you couldn’t even spell the first word in your title correctly, and then to add insult to injury your entire post is riddled with grammatical errors and a non existent flow of transition between thoughts.
> >
> > You want to call others “time wasters” for not agreeing with you? Or not having a point? I had to struggle to piece together an idea of what your point might have been.
> >
> > You don’t like Breakout? That’s fine, don’t play it. No one is forcing you to play it. It was well received in the Beta test. But if it turns out to not be popular and it fails, no harm done right? They will just put another gametype in it’s place.
> >
> > I’m not really sure where you’re getting this whole notion of “a time before ranking was W/L ratio.” Because as far back as I can remember to H2, it’s always been W/L ratio. But if it makes you feel any better, personal rating is measured to a degree. I know this because in Beta my three friends and I did our entire 10 placement matches together in the same 10 games, and we didn’t all come out with the same placement rank. It does in fact measure things other than flat out W/L.
> >
> > In short…
>
>
> Yup, attack me over grammar. Sorry I didn’t check my grammar for consistency bro, I’ll be sure to do that next time to be a well respect and received member of this outstanding community.
>
> You haven’t really played much halo in general, so I’d like to remind you of the original ranking system called “The Arena” which was first implemented (Badly) In Halo Reach. The system originally worked from individual ranking you were rewarded on the number of kills and assists you got and punished for the amount of deaths you had. Because, quite frankly this system sucked. It was changed about 4 or 5 months later to win loss ratio. This was much better, but the damage was done and Reach had largely lost its ranked community. Further to this CSR in Halo 4 was based on individual performance in most playlists.
>
> Also, I am going to be forced to play break out if its a game type option in Arena and people vote for it. Whatever, I can deal with it but its just something that’s ultimately doomed to fail and any half decent player will tell you this.
>
> Point is however you look at it, this system is inferior and less rewarding to those implemented in Halo 2 and 3. The fact you cannot drop divisions is a little bit silly though I can sort of understand why this was done. Theoretically however, every player could end up in diamond division. The fact this is even possible kind of makes the whole divisional system very questionable and somewhat inherently flawed.
>
> Yes, I’m going to call out time waster who disagree with me and give no reason as to why. I’m also going to call out idiots like you who simply argue my grammar blows and then go on to tell me ranking has always been W/L based, when I’ve just explained it wasn’t. This was totally irrelevant to my post anyways but if it makes you feel better posting stuff you know nothing about, go ahead.
>
> I spelt sceptical wrong? You should maybe practice what you preach.

  1. Every playlist has ranking except warzone.

  2. You can rank down from understanding unless I missed something in the blogs, if so I apologize. Have to read them later again.

  3. Breakout was awesome and a lot of people liked it, just because you don’t does not mean everyone else as well.

  4. You can’t vote for breakout because there is no voting at all in Halo 5 so you are going to have to play it but only if you are playing Team arena. Also voting sucks.

  5. Halo 5 is Win/Loss ranking which seems like what you want so what is the problem?

  6. Your grammar was not the best and you were all over the place so it was hard to follow what you were talking about.

wait, so are they adding doubles in at launch? or possibly adding any more?

> Yup, attack me over grammar.

It wasn’t an attack, just an observation. One which I constructively replied that if you wanted people to take your opinions in a professional manner, that you should present yourself as such. I see by your response that it’s fallen on deaf ears though.

> You haven’t really played much halo in general.

That’s cute. Maybe review my service record some more? I’ve played more Halo in the original Halo 2 alone than you have all your games combined over your entire halo career. Just because you chose to stomach more of the recent bad Halos doesn’t make you a veteran player.

> Also, I am going to be forced to play break out if its a game type option in Arena and people vote for it. Whatever, I can deal with it but its just something that’s ultimately doomed to fail and any half decent player will tell you this.

Team Arena is not the only playlist in Arena. Don’t let it’s name fool you. Also, there is no voting at all in Halo 5. How much research have you done?

> I spelt sceptical wrong? You should maybe practice what you preach.

Please enlighten me.