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> > Is anyone else not highly concerned about arena? A lot of people gonna try and gun me down here but it looks very similar to the one implemented in Reach. While I was a an of this system once it switched to W/L ratio, a lot of people were not.
> > The system definitely needs to be implemented in to more the once playlist too. I don’t know why there seems to be a massive fear of ranked and social divide. It would work great in doubles (lol 343 listening to people about a doubles playlist at launch), Snipers, SWAT, FFA and whatever Hardcore/HCS gametype becomes a thing.
> > Like, arena COULD be good but it really needs to be looked after and implemented better than it is being a launch.
> > Breakout, another issue entirely. You haven’t innovated 343; we’ve had this before, ranked, in a slower more tactical game called Halo 3. It wasn’t popular, one life slayer games in Halo are dumb, it promotes camping, being a -Yoink- and general slug paced gameplay. It is not fun. It is NOT competitive. But hey the guys up at 343 think its amazing so I guess we’ll all have it rammed down our throat.
> > Don’t mean to sound like too much of a cynic but it should be made clear my opinion of 343 was somewhat tainted by the most fail launch of the decade in Halo: MCC and the terrible effort that was made to redeem the company name and more importantly fix the game.
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> My issue is your issue with break out, i don’t think you played halo 3 because there wasn’t a 1life/round game type unless you were talking about griff ball and even that is in a whole different game type. Also your whole statement on break out is wrong and makes it seem as if you have no idea what you’re talking about because all 1 life/round modes are extremely competitive like gears execution, Socom 2 demolition, and call of duty search and destroy. It even has the flag objective on the map to keep people from camping, but you would know that if you actually watched a good explanation video on it. If you don’t like the playlist don’t play it and say you just don’t like it.
lol there was a team tactical playlist that was a ranked playlist back in like 2008, it sucked and was swiftly removed. It was one life slayer in a variant called eliminatio.
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> I knew this thread was going to be rubbish before I even clicked on it.
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> If you’re going to convey an idea, even on something as juvenile as a video game forum, you need to present yourself in a professional manner if you want to be taken seriously. Everyone is going to just come in here and ridicule you simply based on the fact that you couldn’t even spell the first word in your title correctly, and then to add insult to injury your entire post is riddled with grammatical errors and a non existent flow of transition between thoughts.
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> You want to call others “time wasters” for not agreeing with you? Or not having a point? I had to struggle to piece together an idea of what your point might have been.
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> You don’t like Breakout? That’s fine, don’t play it. No one is forcing you to play it. It was well received in the Beta test. But if it turns out to not be popular and it fails, no harm done right? They will just put another gametype in it’s place.
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> I’m not really sure where you’re getting this whole notion of “a time before ranking was W/L ratio.” Because as far back as I can remember to H2, it’s always been W/L ratio. But if it makes you feel any better, personal rating is measured to a degree. I know this because in Beta my three friends and I did our entire 10 placement matches together in the same 10 games, and we didn’t all come out with the same placement rank. It does in fact measure things other than flat out W/L.
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> In short…
Yup, attack me over grammar. Sorry I didn’t check my grammar for consistency bro, I’ll be sure to do that next time to be a well respect and received member of this outstanding community.
You haven’t really played much halo in general, so I’d like to remind you of the original ranking system called “The Arena” which was first implemented (Badly) In Halo Reach. The system originally worked from individual ranking you were rewarded on the number of kills and assists you got and punished for the amount of deaths you had. Because, quite frankly this system sucked. It was changed about 4 or 5 months later to win loss ratio. This was much better, but the damage was done and Reach had largely lost its ranked community. Further to this CSR in Halo 4 was based on individual performance in most playlists.
Also, I am going to be forced to play break out if its a game type option in Arena and people vote for it. Whatever, I can deal with it but its just something that’s ultimately doomed to fail and any half decent player will tell you this.
Point is however you look at it, this system is inferior and less rewarding to those implemented in Halo 2 and 3. The fact you cannot drop divisions is a little bit silly though I can sort of understand why this was done. Theoretically however, every player could end up in diamond division. The fact this is even possible kind of makes the whole divisional system very questionable and somewhat inherently flawed.
Yes, I’m going to call out time waster who disagree with me and give no reason as to why. I’m also going to call out idiots like you who simply argue my grammar blows and then go on to tell me ranking has always been W/L based, when I’ve just explained it wasn’t. This was totally irrelevant to my post anyways but if it makes you feel better posting stuff you know nothing about, go ahead.
I spelt sceptical wrong? You should maybe practice what you preach.