Scenery scaling issues

Can we address the scaling issues on these maps? A 7 foot spartan comes up to the door handle on a wooden door? I understand the need for the doorways to be able to accommodate player movement and combat but the non playable doors that acts as scenery are way too big and it detracts from the immersiveness. Nitpicky I know but this is not something we should see in a next gen game.

Additionally all the bullet holes are superficial black dots that don’t change when shooting different textures. This was more impressive in halo 2. Hopefully this is changed by the time the game fully releases. Otherwise really enjoying the game, feels like the old halo we all loved.