Scared for the future of Halo and gaming.

If I, a loyal halo fan, plays the game for 3 years, and a casual plays the game for 3 weeks, 343 wont really care to make a distinction between the two of us. We are both cash paying customers and that’s all that matters to them.

One of the latest things that’s got me slightly more depressed about the future of Halo is that 343 have said they’re going to make Halo wars 2. It seems that their main concern is bleeding whatever cash they can out of Halo before it dies completely. They put so much effort into making the Halo xbox one trailer so eye friendly that it pretty much sums up where video games are going.

Make mouthwatering trailer to draw in the casuals. Sell copies. After that it doesn’t matter if fans don’t stick with it, you’ve already made your money. There’s a good reason why gaming developers want to get rid of used games and swapping games, and that’s because they can change their outlook on game making completely, and simply make it an attractive product, rather than a quality product.

It used to be that if a game sucked, you could sell it to someone else or sell it back to the store or trade it for something. But unless we force their hand, it looks like the future of gaming is either going to limit the amount of game swapping and selling you can do, or stop it completely.

If you want to play the game, you need to buy it, and if you think it sucks, then that’s tough and the developers don’t care. They already have your money, and you can’t sell it to someone else who wants to buy it from you for a cheaper price to try it, they have to pay £50-60 as well.

I’m not naive, I know a gaming developers aim is to make money, but Bungie showed complete respect for the Halo fans when they were making the halo games, and they made games that were good for the casual gamers, the social gamers and also the die hard competitive gamers. They involved fans in almost everything, and took the game forward on their own ideas and also fans desires and input.

It’s quite sad, but I’m going to buy the next Halo game, but if it sucks then I’m saying goodbye to Halo forever. Hopefully Bungie’s new game Destiny and Titanfall, which is created by some of the original members of infinity award, will keep the spark alive, but I know deep down that gaming is going to go down hill a whole.

Another one of these threads? Really?

All they did was suggest that they may make a halo wars 2 which would be welcomed since halo wars was a good game and many of the people on these forums came from there.

They have a large enough amount of staff to accomedate for the main series and side games which even bungie did. Also they have the funding and many people like the side games since it helps with the hype and adds a new perspective to the franchise.

I too, am worried at the fate of gaming, with people being so pesimistic and frowning upon advancement when it can be good or bad which in the case of HW2 will more than surely be good. And another thing is that you expect to get to play a game for free? This is a very rare thing to happen and halo doesnt have things like micro transactions to get profit from

Another case of you in particular not reading the full thread or just skim reading it and missing a number of points.

The inclusion of Halo Wars 2 was only one of many points and I said it only made me slightly more depressed, implying that it was a minor thing in this whole situation.

I don’t expect to play a game for free, but I don’t agree with the way developers are striving to get rid of swapping and trading games. It was a big thing in the gaming community and what kept it together, but now all it is, is just a product being marketed for a consumer. That’s it. No community, just selling a game for 50 bucks.

> If I, a loyal halo fan, plays the game for 3 years, and a casual plays the game for 3 weeks, 343 wont really care to make a distinction between the two of us. We are both cash paying customers and that’s all that matters to them.
>
> <mark>One of the latest things that’s got me slightly more depressed about the future of Halo is that 343 have said they’re going to make Halo wars 2.</mark> It seems that their main concern is bleeding whatever cash they can out of Halo before it dies completely. They put so much effort into making the Halo xbox one trailer so eye friendly that it pretty much sums up where video games are going.
>
> Make mouthwatering trailer to draw in the casuals. Sell copies. After that it doesn’t matter if fans don’t stick with it, you’ve already made your money. There’s a good reason why gaming developers want to get rid of used games and swapping games, and that’s because they can change their outlook on game making completely, and simply make it an attractive product, rather than a quality product.
>
> It used to be that if a game sucked, you could sell it to someone else or sell it back to the store or trade it for something. But unless we force their hand, it looks like the future of gaming is either going to limit the amount of game swapping and selling you can do, or stop it completely.
>
> If you want to play the game, you need to buy it, and if you think it sucks, then that’s tough and the developers don’t care. They already have your money, and you can’t sell it to someone else who wants to buy it from you for a cheaper price to try it, they have to pay £50-60 as well.
>
> I’m not naive, I know a gaming developers aim is to make money, but Bungie showed complete respect for the Halo fans when they were making the halo games, and they made games that were good for the casual gamers, the social gamers and also the die hard competitive gamers. They involved fans in almost everything, and took the game forward on their own ideas and also fans desires and input.
>
> It’s quite sad, but I’m going to buy the next Halo game, but if it sucks then I’m saying goodbye to Halo forever. Hopefully Bungie’s new game Destiny and Titanfall, which is created by some of the original members of infinity award, will keep the spark alive, but I know deep down that gaming is going to go down hill a whole.

Where? When???

> Another case of you in particular not reading the full thread or just skim reading it and missing a number of points.
>
> The inclusion of Halo Wars 2 was only one of many points and I said it only made me slightly more depressed, implying that it was a minor thing in this whole situation.

Yes because its basically and I hate to say it ‘another one of those threads’ which moans on about the future of gaming hence why I skim read it. After the row of the xbox one you can still trade games back in and why is this a bad thing if it goes? On steam games cannot be shared (well theres a system in beta) and no trade ins, this means companies get a secure profit and this way games can be not only cheap but on sale very often. If a game sucks its up to you to make the decision for your self, other peoples experience can only go so far and if they hate it they will over-exaggerate certain points

Also since 343 only didnt include 1-50 once and said how they acknowledged the failure, they now make no distinction at all? Not to mention all the support they tried to do with competitive players will the GC and CSR and competitive playlists, not to mention they all had very limited things to do to do all these things with a game after its realise.

Game companies want to get more people involved, yes it failed for halo 4 but it doesnt mean it wont ever be catered to loyal halo fans.

And may I ask how halo wars is a bad thing? Also there is a quote tool

Basically, yeah.

At the same time, Destiny/Titanfall aren’t going to be any different, I can tell you that much.

> Yes because its basically and I hate to say it ‘another one of those threads’ which moans on about the future of gaming hence why I skim read it. After the row of the xbox one you can still trade games back in and why is this a bad thing if it goes? On steam games cannot be shared (well theres a system in beta) and no trade ins, this means companies get a secure profit and this way games can be not only cheap but on sale very often.

It isn’t really me just moaning though. It’s not me just saying “omg gaming is dying :(((”.

I gave reasons as to why I am worried, and I believe they are mainly valid reasons, but I also said I am keeping my faith.

“On steam games cannot be shared, and no trade ins, this means companies get a secure profit”.

There have been some casualties to some companies due to lack of ability to achieve a good profit, but most gaming delevlopers in the mast have made a significant profit. This is just plain and simply a way to make more money.

When talking about how games are made cheap, this is only after a company has made the profit it wanted to make in the first place. You could use Valve’s Orange box as an example. Half Life 2 + EP 1+2, Team Fortress and Protal, all for £15. Bargain, right? Yeah… but only after Half Life 2 became one of the best selling PC games of all time and Valve already made so much money, and sold so many copies that expecting many more sales at full price was probably foolish hope.

You’ll see bargains eventually but at the end of the day the cheapness of a game is only decided on whether or not a company is happy with the profits it’s made already. You may say “well thank you captain obvious”, but I don’t think your point made about games being made cheap is a valid one to support the fact that trading and swapping is being cut down on significantly.

The only one who benefits is the developer, and it’s not as if they are going to starve and not be able to pay employees while making a sizable profit themselves if trading and swapping is still as popular as it’s always been. They just want MORE, simple as.

> If a game sucks its up to you to make the decision for your self, other peoples experience can only go so far and if they hate it they will over-exaggerate certain points

You missed my point about games sucking. The point is in the past if a game sucked you could trade it or sell it to someone else. Now you have to gamble and pay the retail price, and if the game sucks then it’s tough. Game swapping may not be completely dead now, but it’s being cut down far too much.

I think I’ve heard it’s now “swap up to 5 games with people on your friends list”. -.- JUST MAKE IT SO WE CAN TRADE LIKE WE USED TO BE ABLE TO.

> Also since 343 only didnt include 1-50 once and said how they acknowledged the failure, they now make no distinction at all? Not to mention all the support they tried to do with competitive players will the GC and CSR and competitive playlists, not to mention they all had very limited things to do to do all these things with a game after its realise.
>
> Game companies want to get more people involved, yes it failed for halo 4 but it doesnt mean it wont ever be catered to loyal halo fans.
> [/color]

343 made a stupid waypoint CSR thing that was a joke of an attempt to please people asking for a visible skill based system, that should have been included in the beginning.

And with the way you talk about “they’re acknowledging their mistakes”, you are just the sort of fan they love. Someone who will see a simple comment like “yeah, we realise we messed up, but we’ll do our best to get it right” and think about how lovely they are.

They have dismissed points raised by the Halo community in the passed saying “Halo community is only a minority of halo fans, so while we respect their views, we cannot just change the game based on their demands”.

This is basically just an excuse for them to dismiss any suggestion that they want from the Halo community, and what they don’t seem to realise is that the halo community is not just a particular type of halo gamer. It’s players of all skill levels and tastes coming together to voice their opinion. We ARE the voice of Halo.

No I don’t think 343 should just give in to any demand, but it’s not as if we just said “we want this and this”, we offered solutions to give both hardcore and casual gamers what they wanted. We offered ways in which Halo could be changed so it could suit us all, just like Bungie did with Halo 3, but they didn’t care.

They just gave us this garbage waypoint rank so now they can claim “see… we listened and we proved it”. All they proved is that they are either not concerned about what the fans think unless they think it will effect profits, or they are simply inept.

At the end of the day WE pay them OUR money for this game, so in my opinion they should make the changes that we want, regardless of whether or not they particularly like them or not. It’s their creation, but we’re the ones that will help them create a profit.

Sorry, didn’t realise how long that comment was until I submitted it.

> If I, a loyal halo fan, plays the game for 3 years, and a casual plays the game for 3 weeks, <mark>343 wont really care to make a distinction between the two of us.</mark> We are both cash paying customers and that’s all that matters to them.

They certainly didn’t “care” when they added CSR, Team Throwdown, and the Global Championship. Didn’t they now?

> <mark>One of the latest things that’s got me slightly more depressed about the future of Halo is that 343 have said they’re going to make Halo wars 2.</mark> It seems that their main concern is bleeding whatever cash they can out of Halo before it dies completely. They put so much effort into making the Halo xbox one trailer so eye friendly that it pretty much sums up where video games are going.

No, they didn’t confirm that they were making Halo Wars 2, they said that they’d be interested in doing so. And also, what would be wrong with Halo Wars 2?

I’d be more than delighted to find out that I’d get to play Halo Wars 2.

Also, you criticize 343i for wanting to make money… The overall objective for ANY business is to MAKE MONEY.

> Make mouthwatering trailer to draw in the casuals. Sell copies. After that it doesn’t matter if fans don’t stick with it, you’ve already made your money. There’s a good reason <mark>why gaming developers want to get rid of used games and swapping games, and that’s because they can change their outlook on game making completely, and simply make it an attractive product, rather than a quality</mark> product.

You’re also wrong there. While it is true that developers have some distaste for used game sales because they don’t make as much money, you’re forgetting the point that the used games trade is the #1 reason on why we have to pay $60 for a game.

If the “anti used games” restrictions became a reality, we’d be paying 25-30$ for a video game rather than 60. (Not that I support DRM restrictions. In fact, I am appalled by the concept of the restriction of consumer freedom)

> <mark>It used to be that if a game sucked, you could sell it to someone else or sell it back to the store or trade it for something.</mark> But unless we force their hand, it looks like the future of gaming is either going to limit the amount of game swapping and selling you can do, or stop it completely.

Again, you’re wrong about that too.

Microsoft dropped the DRM restrictions months ago. Either you’re ignoring that, or you haven’t been paying very much attention lately.

> I’m not naive, I know a gaming developers aim is to make money, <mark>but Bungie showed complete respect for the Halo fans when they were making the halo games</mark>, and they made games that were good for the casual gamers, the social gamers and also the die hard competitive gamers. They involved fans in almost everything, and took the game forward on their own ideas and also fans desires and input.

Yet again, you’re also wrong.

While Bungie certainly listened to consumer input… Try to remember what happened after Halo Reach launched.

The game was partially broken. Armor Lock was an enormous issue in the eyes of the fans, everyone complained heavily about the excessive bloom, the population counters in the playlist menus were defective, and all of the issues with armor abilities remained present.

And what did Bungie do when they saw the community complaining?

They did nothing. In fact, they did worse than nothing. They turned a blind eye on us and then dropped support for us. It wasn’t until a year later when 343 Industries came along and actually gave us a title update and some playlist updates. But by then, everyone had already left.

> > Yes because its basically and I hate to say it ‘another one of those threads’ which moans on about the future of gaming hence why I skim read it. After the row of the xbox one you can still trade games back in and why is this a bad thing if it goes? On steam games cannot be shared (well theres a system in beta) and no trade ins, this means companies get a secure profit and this way games can be not only cheap but on sale very often.
>
> It isn’t really me just moaning though. It’s not me just saying “omg gaming is dying :(((”.
> But as I said its another one of those threads.
> I gave reasons as to why I am worried, and I believe they are mainly valid reasons, but I also said I am keeping my faith.
>
> “On steam games cannot be shared, and no trade ins, this means companies get a secure profit”.
>
> There have been some casualties to some companies due to lack of ability to achieve a good profit, but most gaming delevlopers in the mast have made a significant profit. This is just plain and simply a way to make more money.
>
> When talking about how games are made cheap, this is only after a company has made the profit it wanted to make in the first place. You could use Valve’s Orange box as an example. Half Life 2 + EP 1+2, Team Fortress and Protal, all for £15. Bargain, right? Yeah… but only after Half Life 2 became one of the best selling PC games of all time and Valve already made so much money, and sold so many copies that expecting many more sales at full price was probably foolish hope.
>
> You’ll see bargains eventually but at the end of the day the cheapness of a game is only decided on whether or not a company is happy with the profits it’s made already. You may say “well thank you captain obvious”, but I don’t think your point made about games being made cheap is a valid one to support the fact that trading and swapping is being cut down on significantly.
>
> The only one who benefits is the developer, and it’s not as if they are going to starve and not be able to pay employees while making a sizable profit themselves if trading and swapping is still as popular as it’s always been. They just want MORE, simple as.
> If anything I wasnt really on about those games since any huge hit is predictable. Many smaller games can afford to do what I pointed out, if anything it benefits people as a whole since they can afford to buy games more often making the games more popular.
>
>
>
> > If a game sucks its up to you to make the decision for your self, other peoples experience can only go so far and if they hate it they will over-exaggerate certain points
>
> You missed my point about games sucking. The point is in the past if a game sucked you could trade it or sell it to someone else. Now you have to gamble and pay the retail price, and if the game sucks then it’s tough. Game swapping may not be completely dead now, but it’s being cut down far too much.
>
> I think I’ve heard it’s now “swap up to 5 games with people on your friends list”. -.- JUST MAKE IT SO WE CAN TRADE LIKE WE USED TO BE ABLE TO.
> Some day disc copies will be made redundant and trading games like you’ve suggested will make people able to get their games back whenever they want, without all the ‘sorry dude, I forgot.’ Yes it could have a larger limit than 5 games but surely that will soon increase.
>
>
> > Also since 343 only didnt include 1-50 once and said how they acknowledged the failure, they now make no distinction at all? Not to mention all the support they tried to do with competitive players will the GC and CSR and competitive playlists, not to mention they all had very limited things to do to do all these things with a game after its realise.
> >
> > Game companies want to get more people involved, yes it failed for halo 4 but it doesnt mean it wont ever be catered to loyal halo fans.
> > [/color]
>
> 343 made a stupid waypoint CSR thing that was a joke of an attempt to please people asking for a visible skill based system, that should have been included in the beginning.
> Yeah considering they cant do what your suggesting without a re-release, I think they achieved quite a bit considering how difficult it is to decide on what goes towards a skill system at all, they could of just not added it in instead.
> And with the way you talk about “they’re acknowledging their mistakes”, you are just the sort of fan they love. Someone who will see a simple comment like “yeah, we realise we messed up, but we’ll do our best to get it right” and think about how lovely they are.
> Why because I see the good points, I see many faults in halo 4 which they could still improve. However instead of being ignorant I see how they might not be able to implement it. I can see why certain things wont be fine, games never are, but I trust them instead of blindly hating them. I didnt think SA was a good idea but I went with it and now look how popular it is.
> They have dismissed points raised by the Halo community in the passed saying “Halo community is only a minority of halo fans, so while we respect their views, we cannot just change the game based on their demands”.
>
> This is basically just an excuse for them to dismiss any suggestion that they want from the Halo community, and what they don’t seem to realise is that the halo community is not just a particular type of halo gamer. It’s players of all skill levels and tastes coming together to voice their opinion. We ARE the voice of Halo.
>
> No I don’t think 343 should just give in to any demand, but it’s not as if we just said “we want this and this”, we offered solutions to give both hardcore and casual gamers what they wanted. We offered ways in which Halo could be changed so it could suit us all, just like Bungie did with Halo 3, but they didn’t care.
> Adding things to games after theyre released is way more complicated and nearly impossible without a re-release which unfortunately many people are ignorant to. I dont agree with everything 343 does/ has done but I wouldnt ask for the impossible. If anything their continued support and commitment shows that they do care and tried to fix things with the likes of CSR and weapon tuning
> They just gave us this garbage waypoint rank so now they can claim “see… we listened and we proved it”. All they proved is that they are either not concerned about what the fans think unless they think it will effect profits, or they are simply inept.
>
> At the end of the day WE pay them OUR money for this game, so in my opinion they should make the changes that we want, regardless of whether or not they particularly like them or not. It’s their creation, but we’re the ones that will help them create a profit.

They wanted to try something new, it didnt work and they will go back to what people prefer and as Ive said again its difficult to change released games and halo 5 will only be their second game.

> > No I don’t think 343 should just give in to any demand, but it’s not as if we just said “we want this and this”, we offered solutions to give both hardcore and casual gamers what they wanted. We offered ways in which Halo could be changed so it could suit us all, just like Bungie did with Halo 3, but they didn’t care.
>
> Adding things to games after theyre released is way more complicated and nearly impossible without a re-release which unfortunately many people are ignorant to. I dont agree with everything 343 does/ has done but I wouldnt ask for the impossible. If anything their continued support and commitment shows that they do care and tried to fix things with the likes of CSR and weapon tuning

This, a million times this.

OP, you have no clue on how complex Halo’s Engine is. Halo’s engine, unlike Minecraft, or Half Life, is made up .map files, each .map file contains the information that makes up what the game looks like. Had Halo 4 been a direct download, no physical copies (Which like Biotic pointed out, takes you “I want to be able to trade in games that suck” demand, and voids it all to together), then 343i might of been able to pull off a change to the UI.map file, which is what the main menu is in, and guess where that file is, on the disc, the disc which we are unable to write, and the disc drives in the retail Xboxes are not disc writers.

I love how you act like everything the community demands is the easiest thing to do, which if you ever heard of the phrase “Easier said than done”, you should’ve realized that like the phrase says, it’s easier said than done. I could sit here and wright a 7000 character message to 343i explaining how to fix Halo 4 so the whole community would love it. But I’m not, because I know that a lot of what the community has demanded, and just about everything I’ve ever suggested, would be very very hard to do without a complete recall of all copies.

OP, like it or not, trading in games is slowly going away, same with physical copies of games, for older games, I LOVE being able to buy used copies, because I know there’s a very slim chance I’ll ever find a new, never used, copy of that game. But digital downloads are the way of the future, mainly because there’s no production costs, it’s cheaper to go digital download on Steam than physical copies. Not only are you saving money, but you’re also releasing your game to a larger group.

Yes I realize that to you doing away with trade ins of newer games is the developers being money grabbers, but guess what, developers don’t make a cent off of used game sells. Plus with most of the newer games becoming digital download, and physical copies being phased out, the need for used games is in fact not needed. What’s the point of keeping a stalk of used copies of titanfall on the shelf if gamers can easily jump onto Origin or Xbox LIVE and buy it, and download it directly to their hard drives?

> If I, a loyal halo fan, plays the game for 3 years, and a casual plays the game for 3 weeks, 343 wont really care to make a distinction between the two of us. We are both cash paying customers and that’s all that matters to them. Care to share the source of this inside information?
>
> One of the latest things that’s got me slightly more depressed about the future of Halo is that 343 have said they’re going to make Halo wars 2. Care to share the source of this inside information? Also, why in the world are you sad? Halo Wars is awesome. It seems that their main concern is bleeding whatever cash they can out of Halo before it dies completely. They put so much effort into making the Halo xbox one trailer so eye friendly that it pretty much sums up where video games are going. Because a pretty trailer is a bad thing.
>
> Make mouthwatering trailer to draw in the casuals. Sell copies. After that it doesn’t matter if fans don’t stick with it, you’ve already made your money. Oh yeah, because 343 has totally shown they don’t care at all about their product post-release. There’s a good reason why gaming developers want to get rid of used games and swapping games, and that’s because they can change their outlook on game making completely, and simply make it an attractive product, rather than a quality product. Or maybe they don’t like random 3rd parties cutting into their hard-earned profits. Triple A developing is expensive you know.
>
> It used to be that if a game sucked, you could sell it to someone else or sell it back to the store or trade it for something. But unless we force their hand, it looks like the future of gaming is either going to limit the amount of game swapping and selling you can do, or stop it completely. Says who?
>
> If you want to play the game, you need to buy it, and if you think it sucks, then that’s tough and the developers don’t care. They already have your money, and you can’t sell it to someone else who wants to buy it from you for a cheaper price to try it, they have to pay £50-60 as well. Says who?
>
> I’m not naive, I know a gaming developers aim is to make money, but Bungie showed complete respect for the Halo fans when they were making the halo games, and they made games that were good for the casual gamers, the social gamers and also the die hard competitive gamers. They involved fans in almost everything, and took the game forward on their own ideas and also fans desires and input. Remember Reach…
>
> It’s quite sad, but I’m going to buy the next Halo game, but if it sucks then I’m saying goodbye to Halo forever. Hopefully Bungie’s new game Destiny and Titanfall, which is created by some of the original members of infinity award, will keep the spark alive, but I know deep down that gaming is going to go down hill a whole. That’s a wonderful opinion, but what’s the point of making threads to moan about doom and gloom?

> <mark>And what did Bungie do when they saw the community complaining?</mark>
>
> They did nothing. In fact, they did worse than nothing. They turned a blind eye on us and then dropped support for us. It wasn’t until a year later when 343 Industries came along and actually gave us a title update and some playlist updates. But by then, everyone had already left.

No offense, but why should Bungie do anything? They were done with the franchise, Reach was their last game and they never had to look back again. Plus, the rights to the series was given to 343 by that time, anyway. So in reality, 343 should have dealt with the matter sooner. And yes while they did ‘fix’ Reach, they completely overlooked it, and took the same rotten path with Halo 4. Now, while i enjoy Halo 4, there are a lot of things that make me hate it; like faulty connection, horrible frame rate and repetitive black screens all the time!

Oh, and just to add an extra 20 cents in, this should not be in the XOne thread, this should be in the ‘General Discussion’ thread

> > <mark>And what did Bungie do when they saw the community complaining?</mark>
> >
> > They did nothing. In fact, they did worse than nothing. They turned a blind eye on us and then dropped support for us. It wasn’t until a year later when 343 Industries came along and actually gave us a title update and some playlist updates. But by then, everyone had already left.
>
> No offense, but why should Bungie do anything? They were done with the franchise, Reach was their last game and they never had to look back again. Plus, the rights to the series was given to 343 by that time, anyway. So in reality, 343 should have dealt with the matter sooner. And yes while they did ‘fix’ Reach, they completely overlooked it, and took the same rotten path with Halo 4. Now, while i enjoy Halo 4, there are a lot of things that make me hate it; like faulty connection, horrible frame rate and repetitive black screens all the time!
>
> Oh, and just to add an extra 20 cents in, this should not be in the XOne thread, this should be in the ‘General Discussion’ thread

They should sort out a game which they still had the rights to until late 2011 by which the game was over a year old. They left an unfinished game and we suffered because they couldnt be bothered to alter it. Bungie caused most if not all the faults for reach. (Still shipped a wonderful yet broken game though)

If anything reach could be argued that it was a good idea to go in that direction, true halo 4 did it poorly but the likes of loadouts and armour wise are good concepts, even AAs (dont start we all have different opinions on it)

Bad connection depends upon your own connection since I have mostly flawless matches and where you live in the world which they should but are unable to fix. The 360 has a very low transfer rate along with the high graphics of halo 4 which give of the occasional frame rate issue. These all lead to bad connection which can’t really be helped unless they lowered the graphical quality of halo 4 which is impossible after release and they’d be flamed for not advancing in that area if they did it before.

Black screens have always been a problem in every halo online game and is difficult to sort out due to how complex halo is, though I agree black screen is a pain in the yoink, its difficult to fix so we’ll have to just live with it for now.

> …Bungie showed complete respect for the Halo fans when they were making the halo games

Oh, really? Then who made Reach?

You ever think you worry too much? You really think a big franchise like halo is going to fall in the near future? Halo is such a big name in the gaming industry, and with things like books, toys, and even a tv show based off the halo universe, I highly doubt the gaming portion of the halo universe will die anytime soon. Just stop worrying soo much. Oh and as for the trading and selling games, you can still do that, and that wasn’t one I the main things holding the gaming community back then. It was friendship, playing with your buds, letting them borrow u games and reverse. Friendship and having a good time is what gaming is all about. Quit ur worrying and get back on the battlefield…

> > > <mark>And what did Bungie do when they saw the community complaining?</mark>
> > >
> > > They did nothing. In fact, they did worse than nothing. They turned a blind eye on us and then dropped support for us. It wasn’t until a year later when 343 Industries came along and actually gave us a title update and some playlist updates. But by then, everyone had already left.
> >
> > No offense, but why should Bungie do anything? They were done with the franchise, Reach was their last game and they never had to look back again. Plus, the rights to the series was given to 343 by that time, anyway. So in reality, 343 should have dealt with the matter sooner. And yes while they did ‘fix’ Reach, they completely overlooked it, and took the same rotten path with Halo 4. Now, while i enjoy Halo 4, there are a lot of things that make me hate it; like faulty connection, horrible frame rate and repetitive black screens all the time!
> >
> > Oh, and just to add an extra 20 cents in, this should not be in the XOne thread, this should be in the ‘General Discussion’ thread
>
> They should sort out a game <mark>which they still had the rights to until late 2011</mark> by which the game was over a year old. They left an unfinished game and we suffered because they couldnt be bothered to alter it. Bungie caused most if not all the faults for reach. (Still shipped a wonderful yet broken game though)
>
> If anything reach could be argued that it was a good idea to go in that direction, true halo 4 did it poorly but the likes of loadouts and armour wise are good concepts, even AAs (dont start we all have different opinions on it)
>
> Bad connection depends upon your own connection since I have mostly flawless matches and where you live in the world which they should but are unable to fix. The 360 has a very low transfer rate along with the high graphics of halo 4 which give of the occasional frame rate issue. These all lead to bad connection which can’t really be helped unless they lowered the graphical quality of halo 4 which is impossible after release and they’d be flamed for not advancing in that area if they did it before.
>
> Black screens have always been a problem in every halo online game and is difficult to sort out due to how complex halo is, though I agree black screen is a pain in the yoink, its difficult to fix so we’ll have to just live with it for now.

What do u mean? Halo 4 was in development for 4 years before its release. How is it possible that 343 only acquired the rights to Halo in late 2011? I’m a bit confused on how this crap works.

Yes, sadly, i live in Australia, and my house has really -Yoink- reception. But i thought having an ethernet cable which links directly from my xbox to the internet was beneficial. Clearly, it made no difference. :frowning:

> > > > <mark>And what did Bungie do when they saw the community complaining?</mark>
> > > >
> > > > They did nothing. In fact, they did worse than nothing. They turned a blind eye on us and then dropped support for us. It wasn’t until a year later when 343 Industries came along and actually gave us a title update and some playlist updates. But by then, everyone had already left.
> > >
> > > No offense, but why should Bungie do anything? They were done with the franchise, Reach was their last game and they never had to look back again. Plus, the rights to the series was given to 343 by that time, anyway. So in reality, 343 should have dealt with the matter sooner. And yes while they did ‘fix’ Reach, they completely overlooked it, and took the same rotten path with Halo 4. Now, while i enjoy Halo 4, there are a lot of things that make me hate it; like faulty connection, horrible frame rate and repetitive black screens all the time!
> > >
> > > Oh, and just to add an extra 20 cents in, this should not be in the XOne thread, this should be in the ‘General Discussion’ thread
> >
> > They should sort out a game <mark>which they still had the rights to until late 2011</mark> by which the game was over a year old. They left an unfinished game and we suffered because they couldnt be bothered to alter it. Bungie caused most if not all the faults for reach. (Still shipped a wonderful yet broken game though)
> >
> > If anything reach could be argued that it was a good idea to go in that direction, true halo 4 did it poorly but the likes of loadouts and armour wise are good concepts, even AAs (dont start we all have different opinions on it)
> >
> > Bad connection depends upon your own connection since I have mostly flawless matches and where you live in the world which they should but are unable to fix. The 360 has a very low transfer rate along with the high graphics of halo 4 which give of the occasional frame rate issue. These all lead to bad connection which can’t really be helped unless they lowered the graphical quality of halo 4 which is impossible after release and they’d be flamed for not advancing in that area if they did it before.
> >
> > Black screens have always been a problem in every halo online game and is difficult to sort out due to how complex halo is, though I agree black screen is a pain in the yoink, its difficult to fix so we’ll have to just live with it for now.
>
> What do u mean? Halo 4 was in development for 4 years before its release. How is it possible that 343 only acquired the rights to Halo in late 2011? I’m a bit confused on how this crap works.
>
> Yes, sadly, i live in Australia, and my house has really Yoink! reception. But i thought having an ethernet cable which links directly from my xbox to the internet was beneficial. Clearly, it made no difference. :frowning:

Oh really well then explain how bungie still released ODST and Reach and gave the rights for halo wars? Oh wait because they had the rights and were running halo reach at the time. The rights were to the rest of the franchise since bungie were still running the show for reach and bungie.net still provided stats for reach until march 2012

The rights were sold off to microsoft fully because they still had partial hold over bungie allowing them to keep it as an exclusive. (Yes bungie didnt have to but microsoft still plaid them money)

At the end if the day Bungie with no solid argument against that is true stopped supporting reach and screwed people over with reach. But since they made halo 3 etc. people overlook this and glorify them even after they left us to rot (metaphorically)

> If I, a loyal halo fan, plays the game for 3 years, and a casual plays the game for 3 weeks, 343 wont really care to make a distinction between the two of us. We are both cash paying customers and that’s all that matters to them.

That’s cute. You think that the majority of Halo’s fanbase are longterm, dedicated fans. Sorry, but 70% of the population is made up of casuals. But even then, these casuals aren’t the careless people you make them seem to be, these casuals care too. One doesn’t need to be a player of Halo for three years to realize what things in the game need improvement.

> If I, a loyal halo fan, plays the game for 3 years, and a casual plays the game for 3 weeks, 343 wont really care to make a distinction between the two of us. We are both cash paying customers and that’s all that matters to them.
>
> One of the latest things that’s got me slightly more depressed about the future of Halo is that 343 have said they’re going to make Halo wars 2. It seems that their main concern is bleeding whatever cash they can out of Halo before it dies completely. They put so much effort into making the Halo xbox one trailer so eye friendly that it pretty much sums up where video games are going.
>
> Make mouthwatering trailer to draw in the casuals. Sell copies. After that it doesn’t matter if fans don’t stick with it, you’ve already made your money. There’s a good reason why gaming developers want to get rid of used games and swapping games, and that’s because they can change their outlook on game making completely, and simply make it an attractive product, rather than a quality product.
>
> It used to be that if a game sucked, you could sell it to someone else or sell it back to the store or trade it for something. But unless we force their hand, it looks like the future of gaming is either going to limit the amount of game swapping and selling you can do, or stop it completely.
>
> If you want to play the game, you need to buy it, and if you think it sucks, then that’s tough and the developers don’t care. They already have your money, and you can’t sell it to someone else who wants to buy it from you for a cheaper price to try it, they have to pay £50-60 as well.
>
> I’m not naive, I know a gaming developers aim is to make money, but Bungie showed complete respect for the Halo fans when they were making the halo games, and they made games that were good for the casual gamers, the social gamers and also the die hard competitive gamers. They involved fans in almost everything, and took the game forward on their own ideas and also fans desires and input.
>
> It’s quite sad, but I’m going to buy the next Halo game, but if it sucks then I’m saying goodbye to Halo forever. Hopefully Bungie’s new game Destiny and Titanfall, which is created by some of the original members of infinity award, will keep the spark alive, but I know deep down that gaming is going to go down hill a whole.

I have to agree because I’ve been pondering for months on what to get Xbox One or PS4 which is a better console. The only reason I’m even considering the Xbox One is because of Halo, but simply putting it if this next Halo sucks. Good bye and good ridden because I wouldn’t want the Legendary Game of my childhood to turn into some deformed monster of what it used to be.