Personally I loved defeating scarabs in Halo 3, they were pretty fun to fight and the final explosion was really cool. I wonder if they could integrate something like this in warzone as mythic bosses? Or maybe the new Kraken unit? That would be nice too, though I’d prefer scarabs.
It’s just that it’s always the warden or a knight or a wraith for legendary bosses since launch. It’s getting absolutely boring now.
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> Personally I loved defeating scarabs in Halo 3, they were pretty fun to fight and the final explosion was really cool. I wonder if they could integrate something like this in warzone as mythic bosses? Or maybe the new Kraken unit? That would be nice too, though I’d prefer scarabs.
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> It’s just that it’s always the warden or a knight or a wraith for legendary bosses since launch. It’s getting absolutely boring now.
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> What are you guys’ thoughts on this?
It would most likely be to programming intensive to happen. Would be nice though.
I thought I someone before the release said we would be fighting something larger then a scarab in warzone. Maybe they were talking about the campaign’s kraken or maybe there will be something in the upcoming Sanghelios warzone map.
Um, it’d be pretty easy to wreck a Scarab if they made it similar to Halo 3. Just jump, drop, or climb on it, get into the inner Mgalekgolo core, blow that core up, and then jump off. Easiest boss ever.
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> Um, it’d be pretty easy to wreck a Scarab if they made it similar to Halo 3. Just jump, drop, or climb on it, get into the inner Mgalekgolo core, blow that core up, and then jump off. Easiest boss ever.
The health could be on the core though. Since pretty much all bosses in H5 are bullet sponges, if something like this were made I guess they would follow that same direction.
I would love to see this happen, but it’s probably not going to happen for H5.
However, I do want to know how fighting the Scarab will work – if it is implemented into Warzone? Will it be like Halo 2’s or Halo 3’s? If it’s the former, will we have to clear out the interior/exterior and arm the self-destruct sequence whilst having to defend it from being disabled by the enemy team? I don’t know why, but this idea got me curious…