I would love to see the game come back to fighting an existing threat (f.e. Covenant) rather than AI based enemies (Prometheans). I mean this as a suggestion gameplay wise because everything considering the lore would be out of question. I just want to see if I’m in the minority on the question “Who actually prefers the Prometheans encounters over f.e. the ones with the Covenant)?”.
I absolutely prefer the later. Even when playing H4 I was glad everytime I didn’t have to fight the Prometheans. My reasons is their gameplay-behavior:
The issue isn’t that the “race” itself isn’t challenging. But the behavior is so boring and repetitive (getting shot with no flinching, no reaction whatsoever (pain, fear, hate…), teleport after some fire taken…). The prometheans just aren’t real enemies, they have no culture and myth besides the myth that (“why” etc) they exist. And on that reasoning they fight (like machines). You shoot them like bullet sponges and they always react the same way, have unfair advantages (teleport wtf.) and are overall dull to face. The campaign gets a numbing feeling to it because you only “make” your way over those obstacles never caring for their motives or anything. And this influences the one on one encounters more than one expects. Furthermore - to ad some challenge - we now often face multiple (hordes of) enemies at the same time. But masses never make good gameplay on their own.
So when the new enemy type - as seen at E3 - was introduced, I was hyped for a more humanoid enemy (not like the tanks the Knights etc. were). Sadly as far as I can judge they are more similar to the Knights than their stature expects and even behave similar under fire.
Maybe I’m just delusional and I’m actually the only one annoyed by the lack of quality-enemies (well thought off, challenging but balanced) the Promethans are. But as it is the gameplay aspect of Halo has to change to follow older titles.
I’m in a similar boat. I didn’t really enjoying fighting the Prometheans in Halo 4. Hard for me to get on board with a sense of accomplishment regarding defeating hard light.
Give me organic, humanoid enemies as the primary foe. I could fight the Covenant till the end of time.
Just wait till the ancient Flood show up and have the bullet sponge capacity one hundred times stronger than the H2 Brutes & Promethean Knights combined.
i honestly liked the prometheans, but only because they were different to fight. Infinity was one of the hardest missions because of that one promethean section where we defended the door.
That being said, I hope the make them harder in halo 5 because they did get predictable. If they actually work together like they said they would in halo 4 I’ll be really exited for the campaign.
Crawlers and watchers have interesting behaviours, the knights are really boring to face. No sense of intelligence the way I see with elites and brutes. Like you said, bullet sponge and teleportation is all they bring to the table.
I like fighting the covenant more than the forerunners. The covenant are weaker but their weapons do more damage than the forerunners. Forerunners are stronger but their weapons seem less lethal than most of the covenant weapons.
> 2535447568744254;6:
> I like fighting the covenant more than the forerunners. The covenant are weaker but their weapons do more damage than the forerunners. Forerunners are stronger but their weapons seem less lethal than most of the covenant weapons.
I think the Forerunners weapons were more lethal; Binary rifle and Incineration cannon both one shot kills from any distance, scattershot was from up close.
I wasn’t a big fan of them in Halo 4. It was fun to kill the crawlers or take out a watcher or two, but the Knights had way too much health and there isn’t any variety between the classes. Just unload on them until they die. At least the covenant had different strategies and ways to tackle them.
I thought the Prometheans were great fun to fight. They just could’ve used more enemy types. Also, make the Knight not just stand still while getting shot, but that’s something that can be said for all of Halo’s enemy AI. I have no idea what everyone’s talking about when they say the Knights had too much health, their health on Heroic is perfectly balanced.
I think the addition of the Soliders will help the Prometheans become a more engaging enemy. It means the Knights can take on a more specialised role within their forces, similar to the Hunters. Halo needs a wide variety of enemies, it keeps the campaign from feeling stale. Since the very first game this has been done. First they introduce one group over time, then they introduce a second group. Sometimes you fight both at the same time, sometimes it’s only one. It worked well in the original trilogy and personally, I think it worked fairly well in 4.
I’ll be honest. The Promethean Knights from Halo 4 are a little bring. They just walk back and forth, shoot, teleport, and the threaten you with a flare up. It would be god to play more organic enemies like the covenant or maybe even insurrections. But maybe the mew Promethean Knights in Halo 5 will be different. They do look like they have more leather in them.
> 2535447568744254;6:
> I like fighting the covenant more than the forerunners. The covenant are weaker but their weapons do more damage than the forerunners. Forerunners are stronger but their weapons seem less lethal than most of the covenant weapons.
The BiRi called, it would like to have a word with you.
I enjoyed the prometheans for one. I still don’t know if knights have shields though. Like I guess what I’m saying is I know how to fight and kill every enemy in Halo fairly efficiently, except Knights.
I’d rather not see the story be halted from any progression just so that people can fight the Covenant until the end of Living Time. That’s not to say I’m against the lingering of small, renegade factions as side antagonists, but constantly having the main threat be related to the Covenant has gotten almost as boring as the UNSC Infinity shoehorning its way into every post-war battle.
However, Jul 'Mdama gets an excuse because he’s my favorite character.
The AI for the Covenant H4 are so dull even on legendary there’s vary little life in there combat. There offence tactics is nonexistent and there defensive tactics are not as defined as Promethean’s. Each type of Promethean has a specific role the watchers are support and defense, crawlers are offense and suppression, and knights are the primary attack power. The Covenant have some of these rolls but don’t fulfill them as boldly.
> 2533274876631466;17:
> I’d rather not see the story be halted from any progression just so that people can fight the Covenant until the end of Living Time. That’s not to say I’m against the lingering of small, renegade factions as side antagonists, but constantly having the main threat be related to the Covenant has gotten almost as boring as the UNSC Infinity shoehorning its way into every post-war battle.
>
> However, Jul 'Mdama gets an excuse because he’s my favorite character.
I love you for this statement.
The Prometheans may not be as animated as other enemies, but they are still fun fight. I like fighting Watchers quite a bit.
I prefered fighting the covenant because I felt it varied and changed as I played. Yea the enemies were the same but my targeting priorities and fighting style normally differed.
In Halo 4 it was “kill the watchers first or you’re going to run out of ammo before you kill anything.” Then the crawlers were meh. Didn’t really threaten you too much unless you had the ones with binary rifles. Then you had the knights which varied from okay to absolute enraging. Seriously soloing Halo 4 legendary again reminded me how much I hated the tougher knights with scattershots that would snipe you and obliterate you more effectively than the enemies with snipers could.
Oh yea and elite generals had shields for days along with almost always having insta-kill to 2-3 shot weapons.