SBMM sucks. I just faced a former MLG pro

Listen. I know that this is just the flight, but oh my god. Sbmm doesn’t belong in a social playlist; and I’m referring to EVERY game that has it implemented into their so-called “Social game modes”

I literally just faced a former pro, BTHmaniac and his squad of tryhards. He and his crew were calling out like there were in an MLG tournament. How do I know this? Because he was streaming on Twitch! Social Arena Playlist, huh? There ain’t nothing “social” about it. Me and my friend were just trying to hang out, bro. Not get absolutely violated by professional tryhards that are calling out like “top mid. bottom mid” “He’s weak on bridge” “Rockets are in attiic”

I would post the long essay that I had, which explains why SBMM sucks, but I will just keep it short. The last time I posted the long essay here (yesterday), someone employee or whatever, decided to remove it. That’s quite hilarious. Shady, but hilarious.

This is what Ulguard, a person I met in the forums, said.

“I too believe there should be a system which determines matching players skill base, but in a Ranked playlist only. Social Playlists should be a mashup of everyone’s skill level. I view Social Playlists as a more “casual” pace or play of the game. If you want to get sweaty and competitive, then ranked matches is where you play. Then I expect Ranked to have a SBMM system to match not only your teammates but your opponent’s skill as well. But then I also take into consideration. When having a new game launch there isn’t enough data to place your skill level. The system needs data/stats to determine where you stand with others. The more you play the more it has to go off of. Plus the size of the player base of the game, more players means more data and it has to compare all of that as well. It takes time for it to all flush out, then again it could never be 100% perfect. Look at CSGO for example”

He is 100% right. SBMM should ONLY exist for Ranked Playlists. Social Playlist should just simply be a “mashup of everyone’s skill level”. In recent years (2019-now), video game companies have implemented SBMM into social playlists and it SUCKS. I’m no average player and I’m not saying that I don’t like a challenge. All I’m saying is that when I play in a playlist that starts with the word SOCIAL, I’m not playing it to sweat my balls off!

TAKE OUT SBMM FOR THE SOCIAL GAMEMODES!!! JUST LEAVE SBMM IN RANKED!!! PLEASE!!!

Lmao 100% agree

> 2533275010701787;1:
> Listen. I know that this is just the flight, but oh my god. Sbmm doesn’t belong in a social playlist; and I’m referring to EVERY game that has it implemented into their so-called “Social game modes”
>
> I literally just faced a former pro, BTHmaniac and his squad of tryhards. He and his crew were calling out like there were in an MLG tournament. How do I know this? Because he was streaming on Twitch! Social Arena Playlist, huh? There ain’t nothing “social” about it. Me and my friend were just trying to hang out, bro. Not get absolutely violated by professional tryhards that are calling out like “top mid. bottom mid” “He’s weak on bridge” “Rockets are in attiic”
>
> I would post the long essay that I had, which explains why SBMM sucks, but I will just keep it short. The last time I posted the long essay here (yesterday), someone employee or whatever, decided to remove it. That’s quite hilarious. Shady, but hilarious.
>
> This is what Ulguard, a person I met in the forums, said.
>
> “I too believe there should be a system which determines matching players skill base, but in a Ranked playlist only. Social Playlists should be a mashup of everyone’s skill level. I view Social Playlists as a more “casual” pace or play of the game. If you want to get sweaty and competitive, then ranked matches is where you play. Then I expect Ranked to have a SBMM system to match not only your teammates but your opponent’s skill as well. But then I also take into consideration. When having a new game launch there isn’t enough data to place your skill level. The system needs data/stats to determine where you stand with others. The more you play the more it has to go off of. Plus the size of the player base of the game, more players means more data and it has to compare all of that as well. It takes time for it to all flush out, then again it could never be 100% perfect. Look at CSGO for example”
>
> He is 100% right. SBMM should ONLY exist for Ranked Playlists. Social Playlist should just simply be a “mashup of everyone’s skill level”. In recent years (2019-now), video game companies have implemented SBMM into social playlists and it SUCKS. I’m no average player and I’m not saying that I don’t like a challenge. All I’m saying is that when I play in a playlist that starts with the word SOCIAL, I’m not playing it to sweat my balls off!
>
> TAKE OUT SBMM FOR THE SOCIAL GAMEMODES!!! JUST LEAVE SBMM IN RANKED!!! PLEASE!!!

We don’t even know if sbmm is going to be implemented on social. Right now social is all they have on this TEST flight and testing the MM is something they probably need to do.

> 2533274803578277;3:
> > 2533275010701787;1:
> > Listen. I know that this is just the flight, but oh my god. Sbmm doesn’t belong in a social playlist; and I’m referring to EVERY game that has it implemented into their so-called “Social game modes”
> >
> > I literally just faced a former pro, BTHmaniac and his squad of tryhards. He and his crew were calling out like there were in an MLG tournament. How do I know this? Because he was streaming on Twitch! Social Arena Playlist, huh? There ain’t nothing “social” about it. Me and my friend were just trying to hang out, bro. Not get absolutely violated by professional tryhards that are calling out like “top mid. bottom mid” “He’s weak on bridge” “Rockets are in attiic”
> >
> > I would post the long essay that I had, which explains why SBMM sucks, but I will just keep it short. The last time I posted the long essay here (yesterday), someone employee or whatever, decided to remove it. That’s quite hilarious. Shady, but hilarious.
> >
> > This is what Ulguard, a person I met in the forums, said.
> >
> > “I too believe there should be a system which determines matching players skill base, but in a Ranked playlist only. Social Playlists should be a mashup of everyone’s skill level. I view Social Playlists as a more “casual” pace or play of the game. If you want to get sweaty and competitive, then ranked matches is where you play. Then I expect Ranked to have a SBMM system to match not only your teammates but your opponent’s skill as well. But then I also take into consideration. When having a new game launch there isn’t enough data to place your skill level. The system needs data/stats to determine where you stand with others. The more you play the more it has to go off of. Plus the size of the player base of the game, more players means more data and it has to compare all of that as well. It takes time for it to all flush out, then again it could never be 100% perfect. Look at CSGO for example”
> >
> > He is 100% right. SBMM should ONLY exist for Ranked Playlists. Social Playlist should just simply be a “mashup of everyone’s skill level”. In recent years (2019-now), video game companies have implemented SBMM into social playlists and it SUCKS. I’m no average player and I’m not saying that I don’t like a challenge. All I’m saying is that when I play in a playlist that starts with the word SOCIAL, I’m not playing it to sweat my balls off!
> >
> > TAKE OUT SBMM FOR THE SOCIAL GAMEMODES!!! JUST LEAVE SBMM IN RANKED!!! PLEASE!!!
>
> We don’t even know if sbmm is going to be implemented on social. Right now social is all they have on this TEST flight and testing the MM is something they probably need to do.

You do have a point.They could very well prove me wrong, and I really hope they do. But after the experiences I’ve had in recent games and knowing for a fact that there was sbmm in those games, I feel that it wouldn’t be surprising to see 343 do the same thing with Infinite. I mean, they did it with Halo MCC. That being said, the SBMM in MCC is far less intense than the one in this Infinite Flight. Nonetheless, it was still annoying

I know how you feel, I hate SBMM and there is no reason to have it in social, but with this being in the beta still, 343 probably just wants everyone playing in the same area to gather info faster, I will be pissed if social still has SBMM at release

SBMM creates player retention and player retention means more people around to spend money. They have the data on it and if its proven across the industry then its gonna be there. The only people that suffer from SBMM is high skill players that want easy kill streaks and those types usually throw games to lower their ratings to go pub stomp lower skilled players on their streams. Look at all the hardcore players of Warzone championing the removal of SBMM because they were matched against other good players and they didn’t like it. Going so far as to create alt smurf accounts to get around it. If SBMM works there will be no MLG players in your lobby once they are assigned higher ELO or whatever they call it in this game. Which would give you exactly what you want, people of your skill playing against you. In ranked I don’t think its as important as skill gaiting will exist to keep you at the rank you belong until you improve if they don’t give you participation trophies/EXP for just being in a lobby even if you play bad.

1000% Agree, can’t win a game

We don’t even know if SBMM is active in the flight, for all we know they could have disabled due to them testing the server or something. Anyway, SBMM has been a thing in Halo for a really long time, I think since Halo 2/3. The skill system they use is Trueskill and it does what you and the person you met thought about, it heavily considerate the team skill gap in matches. You can watch “Matchmaking for Engagement: Lessons from Halo 5” from GDC to understand a bit more about the matchmaking. As to why you faced a former pro player I have no idea, and as I said, we don’t even know if SBMM is active during this flight.

> 2533275006845764;6:
> SBMM creates player retention and player retention means more people around to spend money. They have the data on it and if its proven across the industry then its gonna be there. The only people that suffer from SBMM is high skill players that want easy kill streaks and those types usually throw games to lower their ratings to go pub stomp lower skilled players on their streams. Look at all the hardcore players of Warzone championing the removal of SBMM because they were matched against other good players and they didn’t like it. Going so far as to create alt smurf accounts to get around it. If SBMM works there will be no MLG players in your lobby once they are assigned higher ELO or whatever they call it in this game. Which would give you exactly what you want, people of your skill playing against you. In ranked I don’t think its as important as skill gaiting will exist to keep you at the rank you belong until you improve if they don’t give you participation trophies/EXP for just being in a lobby even if you play bad.

Huh??? Which would give me exactly what I want? What I WANT is to NOT have to constantly face players on my skill level and/or above my skill level. Like I said, I love a challenge, but when I go into social, I do not play it to go full sweat, you get me? I play it to relax and mess around. I don’t want to sweat all the damn time. I can’t speak for every high-skill player, but some of us aren’t interested in playing with other high-skill players simply because we WANT TO JUST CHILL. Why should we get punished and always be forced to sweat? Some of us find Smurfing accounts pathetic. Some of us don’t want to take out SBMM just to get easy killstreaks and a higher k/d. Seriously, like who even cares about K/D anymore? Unless you’re going negative, it proves nothing.

> 2533275010701787;9:
> > 2533275006845764;6:
> > SBMM creates player retention and player retention means more people around to spend money. They have the data on it and if its proven across the industry then its gonna be there. The only people that suffer from SBMM is high skill players that want easy kill streaks and those types usually throw games to lower their ratings to go pub stomp lower skilled players on their streams. Look at all the hardcore players of Warzone championing the removal of SBMM because they were matched against other good players and they didn’t like it. Going so far as to create alt smurf accounts to get around it. If SBMM works there will be no MLG players in your lobby once they are assigned higher ELO or whatever they call it in this game. Which would give you exactly what you want, people of your skill playing against you. In ranked I don’t think its as important as skill gaiting will exist to keep you at the rank you belong until you improve if they don’t give you participation trophies/EXP for just being in a lobby even if you play bad.
>
> Huh??? Which would give me exactly what I want? What I WANT is to NOT have to constantly face players on my skill level and/or above my skill level. Like I said, I love a challenge, but when I go into social, I do not play it to go full sweat, you get me? I play it to relax and mess around. I don’t want to sweat all the damn time. I can’t speak for every high-skill player, but some of us aren’t interested in playing with other high-skill players simply because we WANT TO JUST CHILL. Why should we get punished and always be forced to sweat? Some of us find Smurfing accounts pathetic. Some of us don’t want to take out SBMM just to get easy killstreaks and a higher k/d. Seriously, like who even cares about K/D anymore? Unless you’re going negative, it proves nothing.

So you’re saying you only want to face players less skilled than you in social? What about the less skilled players? I’m sure they don’t want to be absolutely crushed by high skilled players like you who “just want to chill”. Sbmm is there so that all players can have matches close to their skill level and nobody gets stomped or does the stomping. Sure it means that higher skilled players don’t destroy in their matches but the trade off is better for the health of the game and player retention since new players don’t get destroyed and quit playing. If playing a close multiplayer match isn’t chill enough for you, play against bots, they don’t mind getting stomped.

Yeah I’m very nervous about this because 343 probably realizes their fan base is getting old and transitioning away from gaming and wants a younger audience that won’t be as experienced playing halo. Due to that they will probably put SKBMM in; if they wanted to test this, a flight would probably be the best time to do this. However, judging from the forums even average players are complaining about getting stomped. Even sweats aren’t having a great time right now tbh.

Take:

  • problems with aim that we have right now (aim assist bad in my case)
  • pistol working like a assault rifle + in the hands of mouse players with 90+% accuracy
  • some bad design choices on gameplay
  • radar works when it wants + Radar… just don’t looks right with what you see on it and how far the enemy is
  • XP system we have right now that is not rewarding at all
  • now this SBMM

= Now I know why I have so much headache this weekend, I think I’ll wait next weekend to help test anything… aw my head :frowning:

> 2533274868451674;10:
> > 2533275010701787;9:
> > > 2533275006845764;6:
> > > SBMM creates player retention and player retention means more people around to spend money. They have the data on it and if its proven across the industry then its gonna be there. The only people that suffer from SBMM is high skill players that want easy kill streaks and those types usually throw games to lower their ratings to go pub stomp lower skilled players on their streams. Look at all the hardcore players of Warzone championing the removal of SBMM because they were matched against other good players and they didn’t like it. Going so far as to create alt smurf accounts to get around it. If SBMM works there will be no MLG players in your lobby once they are assigned higher ELO or whatever they call it in this game. Which would give you exactly what you want, people of your skill playing against you. In ranked I don’t think its as important as skill gaiting will exist to keep you at the rank you belong until you improve if they don’t give you participation trophies/EXP for just being in a lobby even if you play bad.
> >
> > Huh??? Which would give me exactly what I want? What I WANT is to NOT have to constantly face players on my skill level and/or above my skill level. Like I said, I love a challenge, but when I go into social, I do not play it to go full sweat, you get me? I play it to relax and mess around. I don’t want to sweat all the damn time. I can’t speak for every high-skill player, but some of us aren’t interested in playing with other high-skill players simply because we WANT TO JUST CHILL. Why should we get punished and always be forced to sweat? Some of us find Smurfing accounts pathetic. Some of us don’t want to take out SBMM just to get easy killstreaks and a higher k/d. Seriously, like who even cares about K/D anymore? Unless you’re going negative, it proves nothing.
>
> So you’re saying you only want to face players less skilled than you in social? What about the less skilled players? I’m sure they don’t want to be absolutely crushed by high skilled players like you who “just want to chill”. Sbmm is there so that all players can have matches close to their skill level and nobody gets stomped or does the stomping. Sure it means that higher skilled players don’t destroy in their matches but the trade off is better for the health of the game and player retention since new players don’t get destroyed and quit playing. If playing a close multiplayer match isn’t chill enough for you, play against bots, they don’t mind getting stomped.

I’m sorry, but do you have like a short attention span or something? I mean, I’ve realized that people in recent years have developed a short attention span, but c’mon, bro. I’m going to say this one more time and read carefully

SBMM should ONLY exist for Ranked Playlists. Social Playlist should just simply be a “mashup of everyone’s skill level”. Do you understand what that means?

It means that everyone will get the same experience. How? Because, like how there is always someone better than you, there is always someone far worst. it will just be a mashup of different skill levels.

That’s how it was before 2019. Games were more relaxed in social playlists. For example, and I really hope you’re actually reading this time, Battlefront 2 is a game I’ve mained for 2 years. That game does not have SBMM. It is a far more relaxed game. However, the only flaw is the fact that it doesn’t have it’s own ranked playlists. Therefore, you will run into tryhards that are in squads more than you would otherwise, but still…compared to the other modern shooters I’ve played, Battlefront 2 (a 2017 game) is far more enjoyable.

On the other hand, there is splitgate. A game that has SBMM. Do you know what happened after I played my first few games on PS5? There were like, “Wow, this guy is pretty good. How about we pair him with players that are not only on/above his skill level, but they are on a full squad too :grinning:”. I shouldn’t have to worry about queueing in solo, just because of a stupid thing called “SBMM”. And you know what’s really funny about SBMM? It’s that, no matter what game it is, the teammates I get paired with are NEVER on my skill level. They are always far far worse

Oh, and get this. Despite a game like Battlefront 2 not having SBMM, do you know what happened when I downloaded the game PC and played it for the first time? It paired me with a bunch of new players :exploding_head::exploding_head: Why? Because, the game recognized that I didn’t play a certain amount of matches and get a certain amount of kills to get paired into, for lack of a better name, “mashup lobbies”. And do you know what happend when I played my first few games? They were like, “Wow, this guy has already reached the threshold for kills and matches. Let’s go ahead and put him in the mashup lobbies’ where he will face players who are either worst/better than him when it comes to gunskill.”

So, when it comes to new players, even with SBMM off, new players won’t have to deal with players that are more experienced.

Play against bots? Ha, tryna crack jokes, are we? Well, it’s pretty boring and frankly, unrealistic to get a perfection every game, so I think I’ll pass. I don’t exactly know what your definition of “chill” is, but if it’s “playing close multiplayer matches”, then hey…You do you, bro. If that’s what you’re into, that’s fine. Personally, I’m not a fan of sweating all the time, but everyone has their own things that gets them going.

> 2533275006845764;6:
> SBMM creates player retention and player retention means more people around to spend money. They have the data on it and if its proven across the industry then its gonna be there. The only people that suffer from SBMM is high skill players that want easy kill streaks and those types usually throw games to lower their ratings to go pub stomp lower skilled players on their streams. Look at all the hardcore players of Warzone championing the removal of SBMM because they were matched against other good players and they didn’t like it. Going so far as to create alt smurf accounts to get around it. If SBMM works there will be no MLG players in your lobby once they are assigned higher ELO or whatever they call it in this game. Which would give you exactly what you want, people of your skill playing against you. In ranked I don’t think its as important as skill gaiting will exist to keep you at the rank you belong until you improve if they don’t give you participation trophies/EXP for just being in a lobby even if you play bad.

Exactly. Guy complains about being matched against a former Halo pro, then complains about SBMM and says that he shouldn’t be matched against him. What system does he think stops that? lol

Double

> 2533274800772611;14:
> > 2533275006845764;6:
> > SBMM creates player retention and player retention means more people around to spend money. They have the data on it and if its proven across the industry then its gonna be there. The only people that suffer from SBMM is high skill players that want easy kill streaks and those types usually throw games to lower their ratings to go pub stomp lower skilled players on their streams. Look at all the hardcore players of Warzone championing the removal of SBMM because they were matched against other good players and they didn’t like it. Going so far as to create alt smurf accounts to get around it. If SBMM works there will be no MLG players in your lobby once they are assigned higher ELO or whatever they call it in this game. Which would give you exactly what you want, people of your skill playing against you. In ranked I don’t think its as important as skill gaiting will exist to keep you at the rank you belong until you improve if they don’t give you participation trophies/EXP for just being in a lobby even if you play bad.
>
> Exactly. Guy complains about being matched against a former Halo pro, then complains about SBMM and says that he shouldn’t be matched against him. What system does he think stops that? lol

SBMM is the reason I was paired with him. Listen, I don’t even know how good that former MLG pro is. My friend just recognized him and realized that he was livestreaming too. and I am most definitely not saying I am on his level, but after the matches I played beforehand, I am 100% certain that the game purposely paired me and my friend with his squad, simply because of how we were performing in this previous games; which, by the way, those games were filled with tryhards too. Like I said, I am not an average player. Therefore, the game obviously thought we were, at least, good enough to get paired with a former pro and his team. SBMM doesn’t stop it. SBMM encourages it

This problem will work itself out in the full release when social is separated from comp.

> 2533275010701787;13:
> > 2533274868451674;10:
> > > 2533275010701787;9:
> > > > 2533275006845764;6:
> > > > SBMM creates player retention and player retention means more people around to spend money. They have the data on it and if its proven across the industry then its gonna be there. The only people that suffer from SBMM is high skill players that want easy kill streaks and those types usually throw games to lower their ratings to go pub stomp lower skilled players on their streams. Look at all the hardcore players of Warzone championing the removal of SBMM because they were matched against other good players and they didn’t like it. Going so far as to create alt smurf accounts to get around it. If SBMM works there will be no MLG players in your lobby once they are assigned higher ELO or whatever they call it in this game. Which would give you exactly what you want, people of your skill playing against you. In ranked I don’t think its as important as skill gaiting will exist to keep you at the rank you belong until you improve if they don’t give you participation trophies/EXP for just being in a lobby even if you play bad.
> > >
> > > Huh??? Which would give me exactly what I want? What I WANT is to NOT have to constantly face players on my skill level and/or above my skill level. Like I said, I love a challenge, but when I go into social, I do not play it to go full sweat, you get me? I play it to relax and mess around. I don’t want to sweat all the damn time. I can’t speak for every high-skill player, but some of us aren’t interested in playing with other high-skill players simply because we WANT TO JUST CHILL. Why should we get punished and always be forced to sweat? Some of us find Smurfing accounts pathetic. Some of us don’t want to take out SBMM just to get easy killstreaks and a higher k/d. Seriously, like who even cares about K/D anymore? Unless you’re going negative, it proves nothing.
> >
> > So you’re saying you only want to face players less skilled than you in social? What about the less skilled players? I’m sure they don’t want to be absolutely crushed by high skilled players like you who “just want to chill”. Sbmm is there so that all players can have matches close to their skill level and nobody gets stomped or does the stomping. Sure it means that higher skilled players don’t destroy in their matches but the trade off is better for the health of the game and player retention since new players don’t get destroyed and quit playing. If playing a close multiplayer match isn’t chill enough for you, play against bots, they don’t mind getting stomped.
>
> I’m sorry, but do you have like a short attention span or something? I mean, I’ve realized that people in recent years have developed a short attention span, but c’mon, bro. I’m going to say this one more time and read carefully
>
> SBMM should ONLY exist for Ranked Playlists. Social Playlist should just simply be a “mashup of everyone’s skill level”. Do you understand what that means?
>
> It means that everyone will get the same experience. How? Because, like how there is always someone better than you, there is always someone far worst. it will just be a mashup of different skill levels.
>
> That’s how it was before 2019. Games were more relaxed in social playlists. For example, and I really hope you’re actually reading this time, Battlefront 2 is a game I’ve mained for 2 years. That game does not have SBMM. It is a far more relaxed game. However, the only flaw is the fact that it doesn’t have it’s own ranked playlists. Therefore, you will run into tryhards that are in squads more than you would otherwise, but still…compared to the other modern shooters I’ve played, Battlefront 2 (a 2017 game) is far more enjoyable.
>
> On the other hand, there is splitgate. A game that has SBMM. Do you know what happened after I played my first few games on PS5? There were like, “Wow, this guy is pretty good. How about we pair him with players that are not only on/above his skill level, but they are on a full squad too :grinning:”. I shouldn’t have to worry about queueing in solo, just because of a stupid thing called “SBMM”. And you know what’s really funny about SBMM? It’s that, no matter what game it is, the teammates I get paired with are NEVER on my skill level. They are always far fat worse
>
> Oh, and get this. Despite a game like Battlefront 2 not having SBMM, do you know what happened when I downloaded the game PC and played it for the first time? It paired me with a bunch of new players :exploding_head::exploding_head: Why? Because, the game recognized that I didn’t play a certain amount of matches and get a certain amount of kills to get paired into, for lack of a better name, “mashup lobbies”.
>
> So, when it comes to new players, even with SBMM off, new players won’t have to deal with players that are more experienced.
>
> Play against bots? Ha, tryna crack jokes, are we? Well, it’s pretty boring and frankly, unrealistic to get a perfection every game, so I think I’ll pass. I don’t exactly know what your definition of “chill” is, but if it’s “playing close multiplayer matches”, then hey…You do you, bro. If that’s what you’re into, that’s fine. Personally, I’m not a fan of sweating all the time, but everyone has their own things that gets them going.

The point I was making is that the less skilled players are always going to be at the bottom of the scoreboard and not having a good time in ‘mashup lobbies’ but if they are matched against other low level players they could place higher, making for more enjoyable matches for them, leading to less people getting frustrated and quitting the game, which means better player retention and a more successful game. If you don’t want to try in social matches then you will perform worse and the game will see that you should be put into lower level lobbies where you can face others who perform as you do, such is the beauty of sbmm.

> 2533274868451674;18:
> > 2533275010701787;13:
> > > 2533274868451674;10:
> > > > 2533275010701787;9:
> > > > > 2533275006845764;6:
> > > > > SBMM creates player retention and player retention means more people around to spend money. They have the data on it and if its proven across the industry then its gonna be there. The only people that suffer from SBMM is high skill players that want easy kill streaks and those types usually throw games to lower their ratings to go pub stomp lower skilled players on their streams. Look at all the hardcore players of Warzone championing the removal of SBMM because they were matched against other good players and they didn’t like it. Going so far as to create alt smurf accounts to get around it. If SBMM works there will be no MLG players in your lobby once they are assigned higher ELO or whatever they call it in this game. Which would give you exactly what you want, people of your skill playing against you. In ranked I don’t think its as important as skill gaiting will exist to keep you at the rank you belong until you improve if they don’t give you participation trophies/EXP for just being in a lobby even if you play bad.
> > > >
> > > > Huh??? Which would give me exactly what I want? What I WANT is to NOT have to constantly face players on my skill level and/or above my skill level. Like I said, I love a challenge, but when I go into social, I do not play it to go full sweat, you get me? I play it to relax and mess around. I don’t want to sweat all the damn time. I can’t speak for every high-skill player, but some of us aren’t interested in playing with other high-skill players simply because we WANT TO JUST CHILL. Why should we get punished and always be forced to sweat? Some of us find Smurfing accounts pathetic. Some of us don’t want to take out SBMM just to get easy killstreaks and a higher k/d. Seriously, like who even cares about K/D anymore? Unless you’re going negative, it proves nothing.
> > >
> > > So you’re saying you only want to face players less skilled than you in social? What about the less skilled players? I’m sure they don’t want to be absolutely crushed by high skilled players like you who “just want to chill”. Sbmm is there so that all players can have matches close to their skill level and nobody gets stomped or does the stomping. Sure it means that higher skilled players don’t destroy in their matches but the trade off is better for the health of the game and player retention since new players don’t get destroyed and quit playing. If playing a close multiplayer match isn’t chill enough for you, play against bots, they don’t mind getting stomped.
> >
> > I’m sorry, but do you have like a short attention span or something? I mean, I’ve realized that people in recent years have developed a short attention span, but c’mon, bro. I’m going to say this one more time and read carefully
> >
> > SBMM should ONLY exist for Ranked Playlists. Social Playlist should just simply be a “mashup of everyone’s skill level”. Do you understand what that means?
> >
> > It means that everyone will get the same experience. How? Because, like how there is always someone better than you, there is always someone far worst. it will just be a mashup of different skill levels.
> >
> > That’s how it was before 2019. Games were more relaxed in social playlists. For example, and I really hope you’re actually reading this time, Battlefront 2 is a game I’ve mained for 2 years. That game does not have SBMM. It is a far more relaxed game. However, the only flaw is the fact that it doesn’t have it’s own ranked playlists. Therefore, you will run into tryhards that are in squads more than you would otherwise, but still…compared to the other modern shooters I’ve played, Battlefront 2 (a 2017 game) is far more enjoyable.
> >
> > On the other hand, there is splitgate. A game that has SBMM. Do you know what happened after I played my first few games on PS5? There were like, “Wow, this guy is pretty good. How about we pair him with players that are not only on/above his skill level, but they are on a full squad too :grinning:”. I shouldn’t have to worry about queueing in solo, just because of a stupid thing called “SBMM”. And you know what’s really funny about SBMM? It’s that, no matter what game it is, the teammates I get paired with are NEVER on my skill level. They are always far fat worse
> >
> > Oh, and get this. Despite a game like Battlefront 2 not having SBMM, do you know what happened when I downloaded the game PC and played it for the first time? It paired me with a bunch of new players :exploding_head::exploding_head: Why? Because, the game recognized that I didn’t play a certain amount of matches and get a certain amount of kills to get paired into, for lack of a better name, “mashup lobbies”.
> >
> > So, when it comes to new players, even with SBMM off, new players won’t have to deal with players that are more experienced.
> >
> > Play against bots? Ha, tryna crack jokes, are we? Well, it’s pretty boring and frankly, unrealistic to get a perfection every game, so I think I’ll pass. I don’t exactly know what your definition of “chill” is, but if it’s “playing close multiplayer matches”, then hey…You do you, bro. If that’s what you’re into, that’s fine. Personally, I’m not a fan of sweating all the time, but everyone has their own things that gets them going.
>
> The point I was making is that the less skilled players are always going to be at the bottom of the scoreboard and not having a good time in ‘mashup lobbies’ but if they are matched against other low level players they could place higher, making for more enjoyable matches for them, leading to less people getting frustrated and quitting the game, which means better player retention and a more successful game. If you don’t want to try in social matches then you will perform worse and the game will see that you should be put into lower level lobbies where you can face others who perform as you do, such is the beauty of sbmm.

So what you’re saying is…ah forget it, man. I’m done. I don’t know how to truly make you understand without inviting you to my lobby and running some games in Infinite (which I am not interested in doing at all), so Imma just leave it alone. Everyone has their different views on this anyway,

Why do people assume that those who hate SBMM only hate it because they can’t stomp other players? My issue with harsh SBMM(from playing the last couple COD games) is that so many matches are even. Everyone has a k/d around 1.0 and the final score is almost always close. Oh and another problem I have is that it caused players to use the same 2-3 weapons. You couldn’t experiment with your classes unless you were okay with losing the majority of your gunfights. If Infinite ends up using SBMM, I imagine it will be similar to what it was like in Halo 5. Don’t know how I feel about that since I absolutely hated that game.