I addressed this above in previous comments with @Darwi and I just disagree. If you feel inclined to read through that part of the conversation i would be interested in knowing how you feel with where we ended on it.
The entitlement sits with those who want over a 1kdr and a 50% WL ratio without putting the effort. Those who pay their dues to get good at the game are not the entitled ones here.
Exactly, and that is what the more skilled people who dont want SBMM ask for: no effort. Because stomping way less skilled players don’t require effort, winning against people your own skill does require effort.
Besides: for those who want to stomp and not having to care for win or loss there is already a playlist: bot bootcamp. If that is too boring, don’t ask every other playlist to be that boring too.
Yes they are, because:
- they don’t want to put in effort (anymore) and wants easy wins.
- getting good doesn’t have to require ‘paying dues’ since some are just naturally skilled and others will never reach that skill, even if they put in 100 times the effort.
- they want to deny others from reaching their skill, since you won’t learn to get got from getting stomped, you only learn from playing against others around your skill level.
That is also why every sport the matches are not random, but based on skill.
Ok no one has said remove sbmm we have been saying remove STRICT SBMM from casual/social it has no reason being strict
sbmm on casual/social should be loose like it was in previous games as the point of those modes is to play leisurely but you literally cannot with strict sbmm ESPECIALLY when you get put into high ping games
When a person who prefers rank play says casual has no reason having such strict sbmm and it feels just as if not more sweaty THAT’S BAD
Like the guy behind halo 3’s matchmaking even said that about sbmm in casual when he was talking about halo 3’s sbmm said its best for it to be loosen up but not by too much compared to ranked so that it allows variety and people could socialize and group up after matches if they wanted to
I have left plenty of games and don’t feel bad at all. Especially because when I do it’s because of these teammates that you praise so highly are either shooting me or completely oblivious to the objective. If they don’t care about me, then I respond accordingly.
That is simply not true, there are people who say that.
You do indeed. However, the SBMM is not even that strict in social. There are already significant skill gaps. This is also why some people complain about social being more sweaty then ranked, since they either have to heavy carry, or they are outskilled.
It has. You not agreeing with them doesn’t mean it doesn’t have a reason.
It is. In previous games people where also complaining about heaving to heavy carry or being outskilled. The complains i read here now is the same as you read a year ago on the old forums about MCC. Yet, now suddenly they MCC was an example…
The reason why people say that it was not strict in previous game was because nostalgia kicked in and people tend to forget what problems they had with previous games and only/mostly remember the good times. It’s natural that that happens, but if massively distorts their view.
As said before, that because the SBMM is weaker and they can’t rely as much on teammates (because they are less skilled) and therefore have to carry. That is what is making it more sweaty.
My guy yes it is there was a point where me and my cousin went to ranked to relax and the matches there were less of a sweat fest stop saying casual has a loosened up sbmm it does not if it did you wouldn’t consistently getting sweaty matches in slayer
And the way the sbmm is set up both ranked and casual has you carrying/being carried in streaks of matches
That’s how we know it uses the same sbmm and the big reason why casual feels more sweaty than ranked is because there’s more players in casual
And again you’re acting like there was a major stomping issues in the past where players were getting stomped game after game after game news flash it didn’t happen that much unless they searched with a friend who played for way longer than them
Also let me give a example of a game which didn’t have mmr/sbmm and people didn’t mind for the longest time as it searched via rank
Dead by daylight which isn’t a competitive game and when behavior added strict sbmm/mmr EVERYONE literally told them to remove it because it punished survivors for doing good when the game can end in a loss based on a variety of factors and no joke all the matches end up being the same in high mmr where you face either a nurse or a blight and you literally can lose the match in the first 5 minutes of the match and keep in mind search times for dead by daylight can take 20+ minutes to find a game due to the imbalance of survivor players and killer players
So imagine constantly getting matches that end in a loss in the first few minutes after searching for 20+minutes
Thankfully they loosened it up a bunch so it would take longer to reach that point
That’s a really weird way of misconstruing what I was saying. Not sure how you can make the argument that it is the experienced players who’ve put hundreds of hours in that are the ones not wanting to put the effort in. That just makes no sense.
It isn’t about stomping, it’s about being able to have fun. In diamond/onyx lobbies you have no choice but to get stressed. Because those lobbies require constant high level focus to be able to compete. That is not the same in an all bronze or all gold lobby, those are fairly chilled out regardless of the result. Good players are being punished, and the more chilled out fun elements of matchmaking have been taken out. I mean for goodness sake even fiesta is all onyx’s when I play that now.
There has always been, for lack of a better phrase, a ‘foodchain’ in online gaming. Part of the fun was working your way up it. This trend of wrapping poor players in bubble wrap is ruining online gaming
Completely agree, i used MW2 as an example. I can fondly remembered getting stomped when i first started playing but as i got better i could consistently call in AC130s almost every game. Its not about trying to always stomp others its about the fun of going into a lobby and not knowing if you are the best or worst player. I can even remember my friends and i agreeing to hunt down and focus on certain players who were better than us to shut them down and often times it works. It does feel like the gaming community has gotten soft and not for the better.
Cod matchmaking always had the cycle where newbies get stomped for a good bit than they gain experience and proceed to get kills than proceed to get killstreaks lol
I always remember how we made jokes about how the game would get a bit boring/easy for us due to the Christmas noobs appearing heck one of my friends was a Christmas noob and even though we don’t talk/play with them anymore as they joined the military and they rarely have time to play video games the matches we had in bo1-bo2 were great and i wouldn’t trade it for anything
You contradict yourself. I repeat once again, there are players who run away from the game at the slightest pressure, and here I agree. But look at it from the other side. Not from the offended player, who is annoyed by some particular factor, but objectively. 1. Out of sync - the problem is so severe that players are already yelling about it on the forum. And the developers said bluntly - we will not fix it, we are doing other things. So, if you have desynchronization, you will die very often. And your skills, abilities, mentality, upbringing do not matter. You will shoot at the player and you won’t hit. You will be killed through the wall. And all in this spirit. Sitting out of sync for the entire match is a stupid decision. Your presence will not help your team in any way. 2. Loss of signal with the server. The problem of departures is still relevant. If you turn on your logic - both teams are eliminated from the match and get banned for 30 minutes. Super! Or your internet has crashed and you get a 30 minute ban. Super! 3. Sbmm works terribly + 1 and 2 points + the fact that there are very few players now = sometimes your team has no chance of winning at all. Not even 0.1%. 0% chance to win. I won’t play it. Playing knowing that you 100% will not win is stupid. It’s like banging your head against a concrete wall. Competition is when there are chances, but here they are not. Let’s make a running competition with you and Usain Bolt. Or a race where I’m in a Ferrari and you’re in a kart. Do you understand the logic? There is no chance. Absolutely not. There aren’t any. You will be thrown into a match with a player with AC 2.5 and what will you do to him? It’s just a beating. Like beating? I don’t, and neither do many others. These are the reasons why players leave the match, not because of your imaginary “loser mentality”.
I haven’t contradicted myself and you are taking what i said about quitting and applying it to when the game is broken and unplayable. That is a whole other issue. There have been many posts on the forums talking about people getting upset they get banned for a few minutes because they keep quitting just because they want a certain game mode that doesn’t have its own playlist or because they have “bad teammates” or they don’t feel like playing anymore or like you they have the gift of prophecy and know for a fact they are going to lose. These are the circumstances in which i don’t tolerate any excuse for quitting. That is a loser mentality and it brings everyone else down when people quit like this. When did i say people should stay in when its literally impossible to play the game?
Also its not like joining a race you thought was perfectly fair and them having a Ferrari. Its more like you join an open race and are told you all have the same car but different skill levels of drivers can join. You look over after it starts and recognize a professional driver and dont like your odds? It doesn’t even have to be that extreme, lets say you stay close to them but around the half way point they have a good lead on you, do you just pull over and give up ruining any chance you had at a comeback and ruining the potential victory for your competitor? YOU chose to join this race and now just because you don’t like the odds which you basically made yourself so you are going to quit? The other driver could crash, his car die, he passes out, he takes a wrong turn, flat tire or a million different things can happen for you to have a comeback. And like i said i do get in games that have comebacks quite frequently probably once a 4 hour play session or so. If i was like you and quit everytime i thought i was going to lose none of those victories would have happened and i wouldn’t have made it to onyx this season. The game being in a technical disaster is one problem and i won’t disagree there but quitting for the reasons i just stated and what i thought others where trying to say is justified because they seemed to be defending some of these is where i have issue. SBMM has coddled people into thinking each game should be close and i much preferred not knowing how i ranked up against my opponents. I could get absolutely stomped but you know what im going down fighting or I could dominate which great fun for me every now and then or it could be a pretty close match and the tension builds because its not close every single dang game. SBMM is a huge issue as to why people don’t find the game fun (in casual modes) and im not all for just crushing noobs, already stated above i think death streaks for players is a great way to help balance out some of these issues.
Everything that you rock works (and it’s not a fact that it will work normally) only if the game works fine, but it doesn’t work normally. I don’t know how else to tell you? Players leave the match in search of a normal mode for themselves - this is because the game is built that way. You do not understand? The developers have done it. If the player were given more choice, he would not go into those modes that he does not like. But in fact, the developers are forced to play certain modes. And the progression is made for these modes, and in other modes you get less experience. They give you challenges that you can’t complete, because few people play in this mode, because everyone is at the event. This is complete nonsense. In addition to everything that I wrote above. And don’t underestimate the importance of skills. Do you even know what KD is? 1.1 and 2 KD do you think there is no difference? Read what it is, and then write. If you play 1 on 1 with an esportsman in technically equal conditions, no one will bet on you. You will lose 100%. 0% chance. Because it’s an esportsman. Because you work 8 hours a day, and he plays 8 hours a day. If by the middle of the match the opposing team has 50 kills, and your team has 15 - you don’t need to be able to see the future, be the grandson of Gandalf or a member of the Avengers team, you don’t need 2 higher bursts and a doctoral degree to understand that there is no chance of winning.
If you can’t/don’t want to play a mode/map thats in a playlist then don’t play the playlist. If thats too hard on you don’t play the game. Constantly quitting out just to get the mode or map you want is probably the most selfish thing you can do in gaming. The primary point of a game is to win the current match you are in, not to grind cosmetics while screwing anyone who has the unfortunate situation of matching with you. Clearly you don’t respect anyone’s time but your own if this is what you are doing and its just sad. This is why I would love penalties for quitters big time, enough to make people who constantly quit matches eventually just quit playing Halo because they aren’t really playing, they are trying to break the system (which yes the unlock system is awful and i would in no way defend it) but they built the grind and if you can’t take it then just play to enjoy the game or don’t play at all is all i can tell you. Also if you think the game doesn’t respect your time with an absurd grind you are right so don’t pay for anything and just play to have fun or don’t at all is the best way to protest this system. Not to just repeatedly quit to try to feed this system.
Are you by any chance an employee of 343? And then the logic is the same: if you don’t want to, don’t play. So games should work for us? According to the principle: if you don’t like it, get out? For your information, I have not played Halo infinite for 1.5 -2 months for the reasons that I wrote above. Why does Fortnite not have such problems as in Halo infinite did not think? Come and see how the developers treat the players. How do they arrange events. How do they make modes. How do they work with retention. How do they work with the selection of players. I don’t play Fortnite, but I see their success everywhere. No need to shift the responsibility from the developers to the players. Players are in an environment that the developers have created. Developers should (I would say obliged) to focus on the needs of the players. It cannot be otherwise. There will be no players, there will be no game - that’s all. We are currently seeing this with halo infinite. Are players leaving the game because of the mentality? Yes? Do you think so? The player doesn’t like the mode, he doesn’t want to play it. He wants to play the mode he likes. What’s bad about it? But the fact that the developers impose a different mode on him is bad, because they don’t care about the needs of the player. They need their mode to be played. The player eventually leaves the matches, because he will get tired of it and he will leave the game. Who benefits from this? You? Developers? The rest of the players? The game as a whole? The rules and principles of the game are built incorrectly and incorrectly. The game is technically broken. All this together affects the behavior of the players and they should not be blamed for this. You are offended by the players, and they are not to blame for this. And introducing harsh punishments is stupid. There will be even more outflow of players. And you will play with 100 people like you - that’s the fun you will have
You tired me. Your opinion is strange and illogical. You write based on your emotions and do not want to see beyond one match. I see no reason to continue the dialogue with you. I won’t reply to your messages anymore. Good luck.
Nah man y’all are overthinking it.
If a social match starts bad just leave. That desync isn’t going to get better as the match goes on, it only gets worse.
If I’m searching solo and a teammate splatters me with a mongoose and none of the weapons I like are anywhere to be found I bounce.
I am just showing you how your own arguments can be used against you. Because an onyx players playing against an gold player (or lower) don’t have to put any effort in to get kills. So if you want to play against those players, you are asking for no-effort matches.
See, here is the problem. You say that, but what you are asking for is about stomping.
What do you think the result will be when an onyx goes against an all gold lobby? Stomping! And that is what you call ‘chilling’, because you don’t have to put any effort in and dominate. That is undeniably the result you will be getting.
You don’t ask for a certain gamestyle or gamemode where you can chill, you just ask for opponents that you know can’t fight back against you. The problem is that you don’t seem to realize that you are asking for stomping against weaker players.
No, your not being punished for playing against equally skilled players. You want others to be punished by forcing them against way way more skilled players and not heaving the ability to get better (because you won’t learn of your that outskilled).
Not in the way you mean it, SBMM is already in gaming for a long long time. And in this francise it has been in all halo-games (with the sole exception of CE). And the SBMM has always been about the same.
And also: with this quote i start to feel like you do realize you want stomping, but are just not willing to admit it.
Part of the fun was and is having playable matches. And you also can not work your way up if you don’t have playable matches and just being stomped upon. That is not how learning and getting better works.
No, this is a trend of skill gaps getting bigger (part because more people are trying to get better and invest more time in it, part because the gameplay itself creates more gaps, because of the expended movement, etc.). And devs know that and know they have to make sure everybody has playable matches, otherwise the game dies out. People are getting a game to have fun matches, not to get stomped upon. If they don’t get playable matches. And on the other end of the spectrum the devs also must make it so the matches will not get boring, because getting matches against way weaker players all the time will get boring and those players will also leave after a while, because they don’t feel any challenge anymore and are bored with the game.
Devs and gamecompanies realize these problems and that such a game will loose money, they know that very well and have researched it, because it is way more important for them then for you.