SBMM is drving me away from this game: Socially

Are you now arguing with yourself? :thinking:

I’ll just say this now infinite’s sbmm is super unfun and one of the major reasons why i temporarily quit infinite(besidethe lack of content) like i could’ve ignored the lack of content and another 6 month season if i was having fun with matchmaking but thats the thing I’m not heck as much as i don’t like halo 5 at least i had fun with its matchmaking as i could goof around in the social playlist and didn’t feel like i had to sweat just so my team could win

And inb4 the you don’t have to win every game excuse its a team based game i feel like a -Yoink!- if i am a major reason on why we lost heck if it wasn’t for the stupid challenge system being the only way to progress i would be playing ffa because i wouldn’t feel like i would be letting my team down

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Yeah and especially no joy when the challenges require you to win

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The balance is wrong. He’s broken. It causes discomfort, it becomes not interesting to play. The balance is annoying. Players leave the game because of him. Whatever you tell me, show me any formulas, give mathematical arguments with foam at the mouth - I don’t care about mathematics. I don’t play games for math. I stay in the game because of emotions. If a game gives me positive emotions, I will play it. If negative - I will leave the game. At the moment, there is only one negative from the balance in this game. Even though Einstein will rise again and tell me that Trueskill2 is a super system - I don’t care. I feel like the system is not working. I see that it doesn’t work. It’s broken. I’m not the only one here writing and complaining about it. Many see it. Maybe from a math point of view it calculates well, but from a player point of view it doesn’t work. She drives players into a match with no chance of winning or into a match where you beat up noobs. A series of defeats - 10 or 12 matches in a row. This not normal. Perhaps a number of other problems overlap and affect the balance - I don’t care. The fact remains that the balance does not work. If everything worked, then the players would not write about it in such quantity. 343 do not care about the players, the players leave in droves. And the defenders of Trueskill2 can tell you anything - only the opinions of the players will not change. The game is dead and currently decomposing.

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10-12 losses in a row doesn’t make sense. This is why MMR “locking” at your supposed rank is wrong.

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It’s kinda funny when Halo 5, a game that was designed with competitive play in mind to begin with at it’s core, is more fun to play right now then Halo Infinite’s own MP is.
My problem with Infinite’s MP is that not only is it not really fun to play, but the gameplay is just bland. It’s uninteresting, it gets boring really fast whether you’re doing insanely good, or extremely bad.

Even with Halo 5’s SBMM, I actually often find Halo 5’s SBMM less strict then Infinite’s SBMM by comparison. I don’t know how 343i did it, but they did.

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The more people that tell 343i and quit playing the game altogether, the more likely real change will happen eventually. We just don’t know when.

At this rate, it could take 343i years before we get anything meaningful out of it.

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They’ve got their paychecks for the game so why would they bother actually fixing this dumpster fire of a game? Afterall, they can just add more variants of blue to the store and make bank from people that will just happily sit around and take the abuse that modern devs give their customers. It’s a joke and people need to let this franchise rest while they still can.

Burn out? The whole concept of the game is slaying or be slayed. You having an easy go lucky time racking up 30 kills stresses someone else out. The system creates even matchups and it does it extremely effectively. Chill is a state of mind you can be getting stomped and still enjoy the gameplay and the success you are able to achieve even if limited.

It doesn’t. I’m getting sick and tired of the immense number of one-sided matches. In the fast majority of matches you can already say within the first seconds who is gonna win. It’s extremely frustrating and boring.
Actual balanced matches are getting rare unfortunately.

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Getting stomped is never chill lol.

Play sweaty game after sweaty game in any playlist…especially social is not fun by any means.

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Do you actually think any “noobs” are playing this game? Do you actually think there is a substantial amount of people playing Halo Infinite that aren’t already veterans?

Luckily, anyone who is not an idiot would realise that skill is a normal distribution and that 50% of the population is “below average”.

I thought it was classic movement… or aiming mechanics… or pre-game lobbies…

You just can’t trust anyone nowadays.

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SBMM has killed this game. It’s excruciating and it’s the only game I play right now. Modern Warfare 2 cannot come soon enough. I’m dropping this garbage game as soon as MW2 is released.

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No you don’t. You only have to be an idiot to not understand that 50% of the players will always be below average, that is literaly what average means. And as especially lower skilled players are fleeing the game because the SBMM is not strict (the huge skill gaps between individual players) and they basicly function as cannon fodder, the average shifts and people who were previously above average will get below average because of that.

The most popular Halo game was H3, wich had SBMM. So here you are wrong here.

CE and H2 didn’t had SBMM, however, they also had no real competition, wich it has now. Halo was still far ahead of the competition then, since it brought new things the other few shooters didn’t had then. Nowadays there are far more shooters and Halo doesn’t is far ahead of them in term of technology.

Also the skill gaps are way bigger nowadays then back in the day, and this is mostly due to 2 reasons:

  • players nowadays are way more ‘serious’ when they play and don’t ‘relax’ anymore if they are clearly better. They rather score clips and brag about them then help teammates out.
  • the movement and weapons are way more advanced as back in the days.

Halo 3s SBMM was not even in the same realm as infinites. Not even close.

And no, human nature has not changed in gaming since halo 2 and 3, people’s attitudes have not changed. What has changed is the match making forcing you in to constantly difficult games to force you to play at your best

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This is the bit I don’t get.

I sweat behind the eyeballs in Ranked. I play to the best of my ability. Super defensive. Strategy. Don’t die. Whatever it takes to win.

In social I charge naked around the corner with nothing but a potato peeler to defend myself. I grab the nearest piece of equipment and do everything I can to get grapple or repulsor kills. I want that triple kill with the rockets. I want shiny medals to pin to my (naked but non-sweaty) chest.

The system doesn’t seem to have any issue in giving me balanced games in either of the playlists. I can’t be bothered checking, but my opponents in Social are definitely not the same intensity as for Ranked.

Checking Halo Data Hive my W/L in both camps for Season 2 is only 4% difference. So the system seems to be coping with my variance in play styles.

I think the problem comes when you play the same in both and expect a different outcome?

It doesn’t. It’s because you keep playing at your best that you get those matches. Don’t expect to sweat and then suddenly got non-sweaty matches.

Onyx players can easily be put into matches with gold-players if they just don’t sweat. I know, because that already happened. Last week i had a match where my team was me (gold-5), onyx and 2 unranked against plat-5, plat-6, gold-2 and plat-1. We won that match 50-46 because i carried my team (12-5). The onyx stayed even (12-12) and the other 2 went slightly negative. Clearly that onyx player knows how to play relaxed and therefore get into those kind of matches.

And to be sure: that match was indeed an outlier, but not in the way you think. It was an outlier because the final score was close. Most matches i have are one-sided and it’s driving me crazy! I don’t want those boring matches where it doesn’t even matter what you do. Those rare cases where it actually is close and your input does matter are the good matches!

And in most of the matches where my team can never win, i still am able to get a positive k/d. It’s just impossible to win because of the weak SBMM that just doesn’t create actual balanced matches. How difficult can it be to get balanced matches?! It’s infuriating to put into match after match after match where your input doesn’t matter at all, because the outcome is already determined from the first second. It’s even more infuriating if you get one-sided losses after one-sided losses and there is literaly nothing you can do. So there is almost never even a point in trying to sweat, since it won’t win you matches anyways. You just need to sit back and relax and just take that loss or that free win, it doesn’t matter what you do anyways. That is how weak the SBMM is.

Do you have any idea how common steaktacular-medals are in slayer matches nowadays? Those are supposed to be uncommon to rare.

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I’m lucky. I don’t get a lot of those. But when I’ve looked it’s usually one or two players going on a rampage. Usually unranked accounts with a few games under their belt. Presumed Smurf accounts for some anti-SBMM “chill”.

It doesn’t have to be smurfs. Almost always when i see someone going with very high KDA’s (i have also enough matches where i have 10+ KDA) it’s someone who already has hundreds of matches, so that clearly isn’t a smurf. It’s just that skill gaps within matches are just very big (that’s also why i even in 90% or so of my lost matches i stay positive). That on it’s own doesn’t have to be a problem, if only the teams were balanced.