SBMM Has got to go

Players are broken into percentiles. The further you slide down the ladder, the worse the game becomes for that player.

It’s not the 1% will destroy the other 99%. It’s that the top 40% will likely obliterate the bott 40%. Right now you’ve got the bottom 40% getting spanked by the bottom 45% and calling it sweaty sbmm at play.

Gonna have to set the snooze on this one.

If it is supposed to work this way, it isn’t working properly. Maybe the credit it seems to give for slaying low ranked enemies is too similar to the credit it seems to give for slaying high ranked enemies.

I would rather there were separate MMR values for separate playlists… Or at least separate from the ranked playlist(s).

Which leads to another issue with Halo Infinite that makes it difficult to really know what’s going on…

And that’s the lack of more ranked playlists. My guess is that many people’s perception that all these other playlists are full of “sweaty” players is at least partly because there isn’t anything else for the “sweaty” players to play. People can’t go “sweat it out” in a ranked SWAT playlist. They can’t go “sweat it out” in a ranked Team Slayer playlist. The can’t go “sweat it out” in a ranked FFA playlist. The only option is to play in the same playlist as all the casuals.

Adding more ranked playlists would go a long way to making the other playlists more open to casual players.

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I agree with the entire sentiment.

Just maybe not entirely separate MMR as it’s bad for rotational and new playlists.

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All I have to say is Halo 2 had the best matchmaking… both social and ranked.

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Ranked is 40%, it was 35% at one point when I was playing nightly back in February time frame if we are going by halo tracker. That’s what matters, not me rolling people without thumbs in btb or swat or events like attrition recently where half the population isn’t actively trying to win and just doing challenges and collecting xp for barbie spartan attire. Maybe an exaggeration on quality of opponents, but there is clearly a different set of population that plays ranked vs no ranked.

SBMM has done a bad job of measuring player skill imo. Way too many people place diamond or better, maybe even myself included. But maybe it does do a good job and it’s just stuff like desync, game performance, bad server selection that causes wide range of player in game performance. But it’s hard to tell based on all the other stuff that can impact player performance.

Just as an example I’ve played on my series X and my PC. My pc doesn’t get constant 30 fps - I am not diamond or onyx on my PC lol - more like low platinum. No one really talks about it - but fps makes a HUGE difference. Just 30 to 60 is an absolute game changer, 120 is another leap. Applies to every game I’ve ever played at varying fps.

I’ve also found at least 1 player who is some how cheating SBMM without a low ranked friend or playing bot matches. He constantly gets gold/platinum, some diamond opponents. Didn’t see an onyx at all when I checked out 20-25 games, he was top of the halo tracker crossplay leader board last I knew. I know this because I played with him with my friends - we should have never match made with him, all the opponents were worse than me, forget having the chance to match him.

That’s probably also because the lower end of the playerbase (skillwise) doesn’t or rarely play ranked.

Because the SBMM is too strict vs how SBMM worked in Halo 2 and 3… Halo Infinite is forcing you to play with players next to your skill 99% of the time rather than say have some really close SBMM games, have some SBMM that aren’t. So now social is broken because it’s forcing 99% of you to play like a ranked match… EVERY game…

But then you play ranked and have real people trying to play but the other team is boosting with “golds” so onyx player vs golds… yeah seems fair… Onyx players going into Bot matches

This is simply not true. Just look at my k/d’s of this evening (i’m from Europe):
21-1 (Team Slayer, my team won 50-18!)
9-3 (Attrition, my team won 2-0)
21-2 (CTF, my team won 2-1)
23-8 (KOTH, my team won 3-1)
2-2 (KOTH, my team lost 0-3)
18-12 (CTF, my team won 3-2)

Yeah, that clearly is a strict SBMM that forces me to play with only players my skill…
That’s why i got 94 kills and only 28 deaths…

Mmr though, we can’t obtain csr of diamond or higher and have an mmr lower.

This is the exact way of thinking that is the reason why sbmm is still here. Guy’s with negative K/D’s trying to tell genuinely good players that we are the problem for simply trying to enjoy video games.

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Which is better than people with positive K/D’s trying to tell genuinely average players that they should enjoy being stomped on.

That’s because 343 made another failure LOL. You can’t blame SBMM for their incompetence.

You know most good players enjoy sbmm right? Where is the satisfaction in beating an AFK player…

SBMM meant that I was unable to play halo 5 without 150ms ping. If I chose good connection I literally could not find a game.

It’s too strict. variety is the spice of life. Particularly for social matchmaking.

I can’t comment on SBMM’s effect in halo infinite, as it’s been too flaky to say.

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This

I literally cannot find games without fluctuating between 70ms ping and 140ms ping in dbd and combine that with how that also increased search times i sometimes have to wait 15 minutes between matches even when playing killer

I’m using dbd as a example as it shows the blatant flaws of strict sbmm/mmr being shoved into a casual game and how it makes people leave

That’s because there is no proof.

343 did one dev talk where they claimed to be able to increase player retention with their implementation of true skill 2. That’s it. That’s the proof.

But none of their games has ever retained a meaningful portion of the player base, and the vast majority of players immediately recognize the obvious - the implementation of TrueSkill 2 is absolutely awful and makes no sense, and makes the game worse.

Yes, Halo needs some sort of skill based matchmaking. No, the current system is not any good. And no, it’s not helping retain players.

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I think it’s pretty obvious at this point that the “skill based” matchmaking system is actually just rigging matches for a 50% win/lose ratio, instead of matching for a 50% chance to win. MCC uses the same system and it’s why I don’t play halo matchmaking anymore.

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This is what frustrates me the most about SBMM. The fact that it refuses to reward the games most dedicated players - in fact punishes them by forcing them into losing games and making them wait longer to find matches.
I think it’s reasonable for a good player to expect to win 3/4-4/5ths of the games they play. I think it’s unreasonable to force them into only winning 50% of the time.
I do understand the player pop argument though

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Agree with this 100%