The skill gaps between individual players (like you ask for here) are already very big. Just look at my matches from yesterdat and tuesday:
Yesterday:
12-4 Quick Play, Oddball
18-3 Ranked, Slayer
23-5 Ranked, KOTH
37-8 Ranked, Strongholds
7-8 Ranked, Strongholds (it was 2v4 though, so i had was in 1v3’s or 1v4’s every time)
17-7 Ranked, Slayer
Tuesday:
13-2 KOTH
9-7 KOTH
10-4 Fiesta
21-1 Team Slayer
9-3 Quick Play, Attrition
21-2 Quick Play, CTF
23-8 Quick Play, KOTH
2-2 Quick Play, KOTH
18-12 Quick Play, CTF
Does that like a very strict SBMM with very little gap between players? It is clearly having big skill gaps, even in ranked.
A lot of people disagree with you here, they don’t want to be carried by way better players, because they are just outskilled. Often they just quit those matches. Apart of the challenge system and crashes, this is where the quitproblem comes from. People just hate being in matches where they don’t stand a chance. It doesn’t matter if they win or not, they want to be able to play and not just be cannon fodder. On top of that you also hear the better skilled players complain that they have to heavy carry to be able to win matches and don’t want to do that. The problem is not that the skill gaps between individual players is to small, but to big.
You may not be, but there have been a lot that are (this is only the millionth topic)
You might be, but i have heared a lot of entitled players ranting that they don’t want close matches.
This is deliberately framing the question, since you put it so that you won’t allow the main and most important answer.
But other (less important) differences are:
- different starting weapons (BR in ranked, AR/SK in social)
- weapon spawns (the spawns in the racks are not always the same as in social)
- radar (not in ranked, available in social)
- gamemodes (limited gamemodes in ranked)
- melee handling (BR 2 shots+melee in ranked, 3 shots + melee in social)
So yeah, there is a clear difference. The reason why you don’t ‘feel’ that difference is because of your own mindset.
No they are not. The ‘stress’ of having to win makes it play different already. Beside that the starting weapons are also different (BR <-> AR/SK) and those weapons also make you play differently. And no, social does not mean casual. Casual is just a mindset. You can play casual in ranked and still dominate, it depends on how much ‘stress’ you put in performing. The reason many complain about ‘sweating’ in ranked is because it’s their own mindset that is in the way. They complain about not being able to play worse while performing just as well (k/d wise) or even better and win the match. Ofcourse if you play worse you perform worse. The whole point about social is that that is okay, because you don’t have to win. Yet they just can get that in their mind and therefore complain about having to ‘sweat’. They just keep the same mindset as in ranked.
You can also get stomped playing sports on the highest level. Do you remember the stomping Barcelona got in the Champions League semi-finals against Bayern München (8-2)? But also here your comparison don’t fly, since the top teams play in the top competitions and not in between the smaller teams. That too is a form of SBMM. Just like in tennis only the best player will compete at Wimbledon and the lesser players have their own tournaments. Etc. etc.
Not asked to me, but i would say that MMR shouldn’t be shared between ranked and social yes. In fact: i think MMR (except for placement matches) shouldn’t even be in ranked. Ranked should match you based on your CSR.