Ok. Except that the people who are saying it are the ones who actually have the data at their fingertips.
No. You would go back over the clinical trial - examining the thousands, if not millions, of data points, and look for what correlations (and their strengths) that you missed.
If you have something that clearly improves player retention, even to a relatively small extent, you don’t drop it. That would just be making the problem worse?
That is true. They will definitely have the “fairest” experience.
Variation is bad if people have different experiences.
We can clearly show that those to the left of the curve are having the opposite experience to the right of the curve.
That’s not fair.
And as someone pretty much in the middle of the curve - I don’t want to be stomped… or to be stomping. What is the point of that?
Not sure how?
Games like Fiesta actually increase the skill gap.
I have no chance taking down Mint Blitz if he has a rocket launcher and I have a pistol. Zero. And sadly, if the tables were turned and I had the rocket launcher, I doubt the outcome would be much different.
And do we have any proof of this “one global MMR to rule them all”. I see it discussed a lot - but it kind of goes against how TrueSkill2 would normally be implemented. And it certainly wasn’t like that in Halo 5.
Besides, I’ve been keeping a close eye on how ranked works each Wednesday (after spending Tuesday nights horsing around with mates in BTM and other social games). I can’t say I’ve noticed any difference. And I’ve started a spreadsheet for the average MMR of my opponents - and with the small sample size I have to date it looks pretty consistent.
Fun is in the eye of the beholder.
I can see why it would be fun to the top third, running around and showing off. Chalking up multi-kills. It’s not my cup of tea - but I can see the attraction. And maybe I’m just jealous.
I can kind of see why it could be fun for the middlers. Again, I wouldn’t like the stompings (in either direction) - but overall, OK.
But I’m yet to see how it would be fun for the bottom third. Smashing after smashing after smashing. All we need is the calls of “get gud or get out”.
Oh wait… you did. Just much more eloquently than most.