Hey 343,
I’ve found myself early on really enjoying what was brought to the table as far as forge goes when it was first brought into the universe with Halo 3. I would get home from school and instead of getting right into matchmaking, spent countless hours making maps for my friends to play. I don’t know what it was about forge that had me hooked but I couldn’t stop. I loved learning all the little tips and tricks to making maps look really good without using the limited about of supplies you were given. For instance remember when you couldn’t actually “phase” objects into one another when forge was just getting started? Or even simply making objects float? Anyone who knew anything about forge knows that these tricks are what set you apart from the ordinary player making maps. Just these little things made your maps appear a lot more… polished. Then came what is in my opinion (The Greatest Forge Ever). Halo Reach and Forge world were just revolutionary. The editing system was just amazing and the canvas…spectacular! I don’t think there is really much I can put into words to say what the community has already done in game, which is simply making really amazing and also really “FUN” maps to play on.
We all know the amazing custom games that came from both these games forge days. Just to list a few of the more popular ones. Duck Hunt, Cops v Robbers, Fat Kid, or my personal favorite Halo on Halo. Now I’m aware that some people may not have ever played any of these customs but that’s not really the point. The point is Forge used to be so simple as well as the objects used, and what came of it’s simplicity was something that I will never forget from my childhood…
Halo 4 Fans tread lightly…
Now I don’t know how this next part of my little story may potentially upset some Halo 4 fans but if Halo 4 Forge is something that you found enjoyable great! You can probably stop reading and go continue to make maps. If you’re someone who maybe sees things a little more in the way that I’ve been describing them, stick around and read a little more.
Halo 4 Forge had some absolutely awesome ideas!..but that’s about it…Please keep in mind that this is my opinion some or none of you may agree but just hear me out at least. Halo 4’s tools that it brought to the table had (and still has) great potential. The ability to duplicate objects and snapping is something that fans and myself have wanted for a long time. Now where my issues lie…I believe that one of the key factors to Halo Reach and the original Forge Worlds success was simply that it was simple. It was One place, that everyone knew, even when you played online multiplayer you knew that whatever map you were playing on whether it was infection on some variation of The Cage or Paradiso you knew that it was a part of this larger picture that was Forge World. This to me was really a neat idea. Halo 4 Forge kinda breaks away from that kind of set up though, and personally I wasn’t a fan. Having 3 medium sized maps with different themes just doesn’t have the same feeling to me that one really beautiful one really large map did. Also it wasn’t that it was even one map that made it great because yes it’s one map when you load it up but in reality it’s multiple. Depending on what style of game you were looking to make dictated where you would be building in this larger world and if you didn’t want people going anywhere else you simply made it so with your spawns and boundaries. Maybe that’s how I should have explained it earlier.
1. Simply put it was 1 map to load up consisting of multiple areas to build with, not 3 different maps and if you wanted to build on a different area you then had to quit out and select another one of 3 maps.
So that for me was issue numero uno (number one).
2. Issue number two is this. TOO BRIGHT!
What do I mean by this? Well if you spent any amount of time in Halo 4’s Forge I would hope that you can agree with me when I say what is with the spot lights? When you are in the Forge Ball Mode every object that you can click on has this quite frankly…really annoying intense glow about it. Then in turn, when you drop out of this mode none of the map looks anything like you thought it did (brightness wise) because everything was lit up the entire time you were building. I personally see no point in this AT ALL. In Reach what you saw when you were building was what you saw when you were finish, plane as that.
- Flood Mode and Infection MUST BE SEPARATE!
Finally, and this is a biggy for me is that if Flood Mode is going to exist so should Infection when dealing with Forge, and this is why. In the games that I really enjoyed back in the day playing Halo 3 and Reach in the custom games that I mentioned earlier, Infection was a must. Without it those games just do not exist. This is because those modes allowed the infected to carry an actual weapon. With Flood Mode they have this really cool skin on them…but it doesn’t allow them anywhere in the setting to swap that floody lookin sword arm out for a sniper, gravity hammer, etc. I don’t know if I speak for any other Forgers but myself when I say that if Forge is to survive this has to change!
I really hope that my story will be able to save forge in some way, some may agree with me and some may not even read this far… Aside from all the negative and positive mixed feelings I have for Forge currently here is just a small list of what I hope to see in Forge with Halo 5 Guardians.
-
1 really detailed, massive, and absolutely stunningly beautiful map
-
weather variants
-
If possible through next gen. tech. no cap or seemingly no cap on how much you can make. I get that map rendering is a thing and must be taken into account.
-
More options for lighting
-
I know this one is a hard one as they’ve talked about before but some form of an “undo” button would be amazing.The list for me could honestly go on an on but I hope some people take the time to read this and leave their comments and I’ll see you all on Halo 5!