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> > Ok I take it back. Infinite isn’t launching with forge or co op and split screen (halo 5 flashbacks intensify). So along with no assassinations at launch either as well as probably core gamemodes like grifball or infection, even with a 10 year plan I’m highly skeptical that elites will ever be added since they’ve never prioritized them in the past and they are quite literally pulling another halo 5.
>
> They’ll probably be added, maybe 2-3 years into development (maybe, we don’t know cause I don’t think they were confirmed), but I think everyone knows that the damage from the day they were confirmed not to be at launch has already been done and the wound, for some, isn’t healing. By the time they do come to the game though, I think the trust will have already been depleted, at least for me, and all the stuff that we had to endure to get here will still be prevalent. Both on here and on other platforms, I find people hate Playable Elite advocators for some reason, despite how long we’ve had to wait and how long we’ve pushed for them to come back, and how long we’ve been fought, how long we’ve been told by our own brethren that Playable Elites are not a core feature and they are insignificant, and that they crush the game’s balance, that they take too much work to implement, that the playable elites community sucks and all its members are entitled crybabies, that literally only 0.3333% of the community uses them ergo they should never return.
>
> I’m sorry guys! You know me, I can’t stop coming back to that because it’s not even 343 anymore that I’m disheartened by most of the time. I’m disheartened by our own brothers telling us that we’re not true Halo fans because we’re passionate about a feature. But it’s whatever, one day I’ll get over it, don’t worry.
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> I heard about the assassinations, about forge, about campaign co-op and I’m starting to think that you’re right. We’re sitting here sad about Playable Elites, and yet it looks like we aren’t the only ones disappointed this time around about a feature, because even demonstrably iconic features like FORGE are being delayed. Due to the game going free-to-play, I reckon it’s another psuedo Halo 5 situation only now 343 doesn’t have to worry about people starting an outrage anymore because the game is not $60, it’s free. Even then though, one still cannot shake the feeling that, even though it’s free, it sounds a lot like they didn’t want to return to tradition, and just make a full game that’s worth $60, but rather go the same route Halo 5 went and omit content so that it can be added later.
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> It’s fine, I mean we can’t change it, the choice has already been made, but I personally would not mind paying full price to have the expectation that the game will be complete when it debuts. It’s more complicated this way because now Playable Elites, a feature that I think all of us hold dearly, are going to be tossed aside for the prospect of side DLC again, without the dignity of being treated as an important part of Halo. Same with Forge. I mean, beyond the fact that all we have to do is wait a couple of months for these features to be released (doesn’t seem so bad), is it not kind’ve… sad? Discouraging? That these features that have had whole communities built around them are treated more like side dishes that you can wait extra for? That they aren’t important. You know, that there are more important things for 343 to be working, and that Halo now is about the competitive modes, about the arena style, and that everything else is less important. What kind of implications does that omission have? That Community features are more of a side dish now, and that core Halo is now exclusively competitive mode?
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> I don’t know man, I think Forge and Playable Elites are important features, Campaign Co-op! I mean you can’t really explain why these features are important logically, because there’s no logical meaning behind being able to customize yourself as an alien or build an entire level from scratch, but you can explain why they are important pathologically. Because we’ve used these features and we think they are important to Halo, even if maybe they won’t be used by everyone. does something have to be used by everyone in order to be considered important? We’re tackling with this very issue right now in Armour Coatings. Is being able to choose your primary and secondary colours important? Logically no, but Pathologically yes! Because that’s the freedom you give to the player, and it’s a freedom giving feature that means something to us.
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> I feel like these topics surrounding features are something the community is tackling now more than ever, trying to understand why Halo ever had features like Campaign Co-op if “no one ever used them”. Why even have Playable Elites, why even have the Spartan Laser, why even have FORGE (Watch that be a feature that will be brought into question). You got people on one side saying that features like playable elites are useless, unbalanced, take too long to implement and are less important and should be delayed or removed entirely,
> and then you got people on the other side saying that they are important, that they were there for a reason and because they mean something to people, that they are an important part of Halo because we consider them important.
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> It is a constellation of topics revolving around features that are very difficult and divided as to their importance, a topic that I think deserves justice to be discussed.
Just because someone wouldn’t consider us true fans doesn’t make it true. after all there are some of us who are only voting with our wallets. Even those said people can relate to that can they? Plus some of us see the Elites as more than just a feature. Many of us also enjoy the Elites as characters. Including the Lore, and other parts about them,
Heck even the Arbiter is one of my favorite characters
Maybe they might make a campaign DLC for the elites in the future as well But that’s just wishful thinking right now.
I still love Halo and I do still enjoy it. Its just that for me playable elites would keep me in a game for longer that way I don’t have to fall back on playing Halo MCC even with Halo Infinite becoming the latest title. Besides, while I do love Spartans, it does get redundant playing them over and over again. A little Variety never killed anyone. Heck make
the system like reach if they have to.
Matchmaking
-Elites and Spartans playable in their own game types.
-Mix Invasion style game types.
Custom Games
-Game types with a mix, Elite and Spartan only game types.
For the record, a system like this would not be impossible sense Halo reach exists.
Heck Halo Infinite isn’t gonna even have forge at or split screen at launch anyway, so it highly unlikely that at least one or two people I know will buy the game at launch until those are added. Anyway, I’m still having some hope that they will be added eventfully. Patience is what it will take. Plus if the Elites are confirmed playable after that period, I’m willing to bet that those who lost hope will flock on over afterwards.
Also even if a small percentage of us play as Elites there are those who don’t play as them but would still want them playable. So this interest in bringing back Elites extends to more than the Elite community. There are those who are not part of the elite community but still want them regardless.