Exile06
> Regarding the hitboxes, I’ve done an experiment with a sniper rifle in Halo 3. There’s a certain part of the Elite’s neck that doesn’t take damage, which actually is good because of how long Elite necks are. You don’t want people getting easier headshots on Elites because of that.
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> The problem with Halo 3 Elites is how hunched over they are. That ultimately makes the neck longer, so if they made them not hunching then the neck would be more upright so the sides and back of the head would be roughly the same as Spartans. Thus, fixing the headshot problem.
That is exactly what I said.
Making the neck upright is what Reach did. They ultimately chose to hunch their neck like that so they could be in at a similar height to Spartans as their anatomy allowed.
> Even so, I’ll play as an Elite no matter what. I do really good in matches as an Elite. My last match I believe I got 19 kills and 8 deaths, so the hitbox isn’t really an issue for me.
No complaints here. Nice job.
ELSpooncer07
> They could be in campaign if they were implemented and you played as your multiplayer character in co-op or another character like arbiter, but its understandable if they’re not. As for Spartan ops, they absolutely can. It’s a pve mode so who cares what you look like.
They could. I don’t deny that.
But Spartan Ops is not different to campaign. It’s essentially a story mode with less “story” and more “shooting”. Whether Elites would be allowed or not would be the same case.
> And lore constraints? What are u talking about lol. There’s anvil station, SOS stationed on infinity, they could even do something with the joint occupation zones. If anything, 343 shot themselves in the foot when they made all this lore that supports including elites in mm.
There’s only 24 SoS Sangheili aboard the Infinity, according to Halo Warfleet.
Anvil Station is just Halo Online. Halo 4 and 5 are canon simulations located in the Infinity, which falls to the previous argument.
Could they do something in those joint occupation zones? Yeah, they could. It’s just a matter of 343 deciding if the lore would allow that or not.
ChaoticPentrath
> See the issue with those was the fact that Bungie did not really cater to the Elites outside of a couple of modes. If Bungie had just given players the ability to force either Spartan only, Elite only or prefered preference, then any game mode in Reach could have been altered to cater to the Elites, you could have had say Spartan Vs Elite CTF for instance, or Covie Assault, etc. A ranked Playlist could have been made that were Elite-only etc. Then the Elites could have shown up more in matchmaking, and there would have been more freedom in custom games, to allow your preferred preferences to take precedence.
Pretty much, I agree with you. The thing is that the game was made mostly with Spartans in mind, and is the only biped that appears in every single mode. Could they have changed it? Yup. I’d probably beg to be P2 just to play as an Elite in campaign. It’s just that Reach shares 343’s current approach of being a “Spartan story” (although, of course, they didn’t exclude our favorite dinos).
> Halo Infinite could easily make the Elite work, simply by making options to allow game modes to be made or altered to fit in the Elites ect, or again they could just shrink the model. The size of the Elites does not have to be canonical in Multiplayer, they could easily shrink the Elites to allow their hitboxes to aline with Spartans without hunching them over.
If that compromise allows for us to play as a space dino, I guess it’s better than nothing. Although a lot of people would probably complain about them being so small. And, admittedly, it would bother me a bit lol. For something supposed to be massive compared to us to be shrinked like that… funny thought.
Being fair, I don’t mind Reach’s approach. If they took that one, I’d be 100% fine.