I thought we would enter a new renaissance with mcc pc with a new community, mods, and custom games. I thought that with the old games being populated for another lifetime we wouldn’t even need infinite in the end. But considering how 343 has been handling mcc pc and considering the miserable state the games are in, I gotta admit things are looking pretty bleak. Most of the population is gone, if things don’t make an immediate turnaround then I’m confident we’ll be averaging 200-300 players soon enough. If infinite doesn’t have playable elites then I think I’m ready to accept it’s a lost cause. I don’t know I still hope for the best as always but I don’t think we’ll be able to keep this up for another 3-5 years. I still hope we reach our goal of a thousand pages before infinite and I still want to hunt down Mat Man 412 if we succeed in getting elites in infinite.
Indeed so, it may be 8 years but I will not stop until Elites are playable again.
> 2533274824356785;18124:
> Indeed so, it may be 8 years but I will not stop until Elites are playable again.
That’s good. We can’t let this die. We can’t just let everyone assume that this isn’t wanted anymore.
> 2535423987235884;18125:
> > 2533274824356785;18124:
> > Indeed so, it may be 8 years but I will not stop until Elites are playable again.
>
> That’s good. We can’t let this die. We can’t just let everyone assume that this isn’t wanted anymore.
heck think of all the armor sets Elites could have.
I want playable Elites more than the next guy, but even just a playable game would be welcome at this point.
To be honest, after infinite im giving up on this fight if they dont have it or dont add it. It would be the ultimate way to say “you might care, but we have different priorities”
That might be a nice way to say it but im trying to give them as much charity as possible. I dont want to drag down the franchise, after all, the world still survives because they continuously make games… its why elites are still somewhat relevant.
I love elites very dearly, but my interest is dying off. I look at the world around me and see its changing rather rapidly in ways i prefer it not to. Maybe our approach has to adapt as well. Maybe our goals have to adapt.
I got a bad feeling that this wont be our time, and i hope i am suprised. After halo infinite, if its not there. . . i dont see it ever coming to a major halo game again, but id think it would come to halo spin offs. I mean i wouldnt mind a halo odst themed game where you play as an elite. But im tired of asking. Im tired of feeling that our voices are cared about where nobody even mentions the concern from 343.
Im tired that i might have had expectations that will never be fufilled.
But halo infinite. . . if this turns out to be our break im going to be jubilated. I do think its past due though. better late than never.
The elite spirit within me tells me to have faith.
But the worries are piled high. What about the design of the elite? what about the elite’s armor? Are they going to fit a new niche because brutes might be back?
So I guess I’ll make the oppurtunity to ask a question. What makes an elite and elite to you?
> 2535416395373372;18097:
> > 2533274816257608;18095:
> > I see a lot of reach-based wants for elites in matchmaking. I want halo 2/3 style just play as a elite if you want. To solve the hitbox argument, make it so only spartan playermodels show up in ranked.
>
> I think for ranked it would be spartans v.s. spartans and sangheili v.s. sangheili
could do that for ‘covie slayer’ gametypes
As far as I’m concerned, sprint is essential. You’re a supersoldier or an alien warrior in a near-apocalyptic battlefield environment: “Oh wait, let me take an ample stroll over to cover!”. All species should have sprint or evade as standard, case closed.
As for other abilities, I’ve said this before, but I see no reason to limit abilities between species- I’m pretty sure a Sangheli could attach thruster packs to his armour if he or she so pleased, and Spartans have been able to acquire active camouflage in every game. Speaking of she’s when it comes to Elites, I think it’s a topic we don’t bring up enough but I would also love to see female Sangheili in this game- its about time we got a clear, definitive canon representation of female Sangheili clearly demonstrating the differences between them and males. Han from The Duel for obvious reasons, doesn’t count, and although it is more true to what Elites should look like, Tul from Shadow of Intent is usually pictured in very obscure poses or in full body armour. I feel it is only right that we can get a proper look at what they look like, and more importantly, let them be playable.
I also have to agree with earning the Arbiter armour over pre-ordering the game. Look: if the Arbiter armour comes with a pre-order, regardless of how much or little money I have, I will be preordering, but otherwise I think one-time content is really just limiting and I always hated it in Reach when I saw the eternal fire armour effect. That said, the reason why I haven’t always wanted the Arbiter armour the most is because I know that I would never be able to rest until I have it, and yes, clan people would ruin it.
When it comes to Jiralhanae, my stance remains the same- there is no reason we shouldn’t have them in the game, they are just as important as Spartans and Sangheili in Halo and the same goes for all species. Heck, with the triple A game resources Halo has we should be getting at even San’Shyuum Prelates and Promethean Soldiers playable too! But of course, Elites are the priority.
> 2533274987155064;18130:
> As far as I’m concerned, sprint is essential. You’re a supersoldier or an alien warrior in a near-apocalyptic battlefield environment: “Oh wait, let me take an ample stroll over to cover!”. All species should have sprint or evade as standard, case closed.
Disagreement. Sprint in Halo, even in lore, looks more like a gimmick and it’s a literal illusion. Spartans can run fast while keeping their guns up already. Sure, Elites may not be able to, but, in the end, games are very different to the lore, and would probably be unfun if they tried to be as accurate as possible. As for why it’s an illusion, it’s because the time you take to cross from one place to another in Halo 5 (say, Truth), is the same as it would take in Halo 2 or Halo 3 (Midship/Heretic). The thing about sprint is that it has to enlarge maps to compensate for the increase in speed. Plus, a sprinting player will have less chances to survive an encounter than another player who wasn’t, because he didn’t have his weapon ready and still has to wait for the Spartan (or Elite) to adjust the weapon before being able to fire. That can take about a whole burst and interval of a Battle Rifle, which is more than enough to settle an encounter.
More supporting argument is that since Spartans and Elites can accurately aim even while running and using a scope, that “casual stroll” can offer many opportunities, since you have your weapons up and ready, and can take any shot, while sprinting allows you to do nothing (actually, it narrows your focus, and you’ll want to get to wherever you want to go first). Let’s say you have a SNPKr. Taking that casual stroll allows you to use it’s tracking mechanism to take out a speeding Banshee, unaware of you. But while Sprinting, you have to focus on your path, and you can’t use it’s tracking ability which could be the difference between the life or death of a teammate.
> I also have to agree with earning the Arbiter armour over pre-ordering the game. Look: if the Arbiter armour comes with a pre-order, regardless of how much or little money I have, I will be preordering, but otherwise I think one-time content is really just limiting and I always hated it in Reach when I saw the eternal fire armour effect. That said, the reason why I haven’t always wanted the Arbiter armour the most is because I know that I would never be able to rest until I have it, and yes, clan people would ruin it.
You could have worded this better. I know you read my argument of Raid rewards from Destiny, but this comment told me otherwise.
Anyway. I don’t think clans would automatically ruin it. Actually, I think it’d be cool. Why I didn’t even bother with Achilles is solely because of Warzone. I’m not going to force myself to play through a gamemode I don’t find fun just to get an armor that I probably wouldn’t use. And here’s where Destiny comes again.
Destiny encourages players to team up with one another, whether it’s through strikes or even public events. However, Raids require you to have a fireteam. And not just any fireteam, it has to be one you organized and have communication with. Raids look fun, but part of that fun are the players talking with one another. This interactivity should, for the most part, be the most memorable part of the raids, because players can spout out nonsense or other jokes, freak out… anything really.
If the Arbiter armor was locked to a difficult quest, you could count on me to help. Who knows what fun we can get out of that?
It seems like all the related threads in the Halo Infinite forum are being locked and redirected here, so here’s my opinion on playable elites in Halo Infinite’s matchmaking: I don’t want them, especially not in ranked (hear me out).
Elites are a bigger target, but harder to shoot in the head. Since many weapons rely on a headshot to kill quickly, this isn’t a fair balance, and therefore affects competitive play. Furthermore, i found it frustrating in previous games (including social gamemodes) when you drop an elite player’s shields, so they face away from you to increase time-to-kill. It is fair in the sense that all players can choose to play as elites instead of Spartans, but i feel (this is my opinion) that Halo plays better with only Spartans.
Elites can certainly be included for custom games and invasion (which is intended to be asymmetric), but i simply don’t like playing with/against elites on most standard gamemodes.
> 2533274917301945;18132:
> It seems like all the related threads in the Halo Infinite forum are being locked and redirected here, so here’s my opinion on playable elites in Halo Infinite’s matchmaking: I don’t want them, especially not in ranked (hear me out).
>
> Elites are a bigger target, but harder to shoot in the head. Since many weapons rely on a headshot to kill quickly, this isn’t a fair balance, and therefore affects competitive play. Furthermore, i found it frustrating in previous games (including social gamemodes) when you drop an elite player’s shields, so they face away from you to increase time-to-kill. It is fair in the sense that all players can choose to play as elites instead of Spartans, but i feel (this is my opinion) that Halo plays better with only Spartans.
>
> Elites can certainly be included for custom games and invasion (which is intended to be asymmetric), but i simply don’t like playing with/against elites on most standard gamemodes.
The fact that Elites are a bigger target always ends up compensating for every ‘problem’ that comes with them being playable. Elites are easy to hit, Spartans not so much, which is why more often than not one will have an easier time sniping an Elite than sniping a Spartan. Even though we have that disadvantage, we do not care. We simply wish to play as them because there is no logical reason for them to be locked away and because they are such a big part of Halo that should be respected as equally as Spartans are.
I won’t lie to you, when it comes to competitive your argument becomes valid, but in social gametypes, Elites have no reason to not be playable at all times.
Playable elites in social can create balance issues if done like Halo Reach, where Bungie made it incorporate trade offs. I kinda prefer this however, as elites and spartans should feel a little different, even if it meant elites were the poorer choice to play. Halo 3 is probably the best if you’re looking for balance however, since spartans and elites were 1 to 1 identical in every capacity, even their hitboxes. The armour you can have in customisation can create totally ‘fake’ body areas where being shot does no damage, so it’s not like the elites were alone in that regard.
“Furthermore, i found it frustrating in previous games (including social gamemodes) when you drop an elite player’s shields, so they face away from you to increase time-to-kill.”
This isn’t an elite thing; A skilled player whose ditching a ranged precision fight is probably gonna do this with varying degrees of success depending on which Halo, they’ll turn around and look down because it makes it much, much harder to hit the head, whether you’re fighting an elite or Spartan. It’s a move that was used in competitive play and is named “Strongsiding” after Strongside, who was well known for doing it to survive in tournaments and stuff. Depending on which Halo you’re playing, this shouldn’t have changed much at all because they’d have done this as a Spartan too, as elite hitboxes alternate between being deceptively identical to spartans (Halo 3) or making them easier to kill (Halo reach), including the head, because their head hitbox is bigger as I recall.
> 2533274917301945;18132:
> Elites are a bigger target, but harder to shoot in the head. Since many weapons rely on a headshot to kill quickly, this isn’t a fair balance, and therefore affects competitive play. Furthermore, i found it frustrating in previous games (including social gamemodes) when you drop an elite player’s shields, so they face away from you to increase time-to-kill. It is fair in the sense that all players can choose to play as elites instead of Spartans, but i feel (this is my opinion) that Halo plays better with only Spartans.
>
> Elites can certainly be included for custom games and invasion (which is intended to be asymmetric), but i simply don’t like playing with/against elites on most standard gamemodes.
I disagree. Many other games do different sized player models and even kits for combat and still pull off balance really well. It’s quite common these days in numerous games. Also elites had the same standard player models with spartans in H3 (Bungie confirmed they were basically identical despite people saying otherwise). Reach…they were different but also vertically taller, as well as their head vertically taller so you could hit them in the back of the head.
I can see ranked not having them merely for standardization purposes. It makes sense. Either all elites, or all spartans depending on gametype. Makes sense, rules out any potential “fairness” arguments with people (even if the developers say there’s no difference and if there’s clearly no differences, people will still pull it out of their a**). If they manage to pull off a proper balance where it can incorporate both, even better!
But in social gametypes…why? Why remove them? There’s literally no reason to at this point from both a modern standpoint in how FPS games are typically balanced (especially in a team centric one like Halo has become), and a lore standpoint. This is the final game in the trilogy, we’re working with the Swords of Sanghelios despite ONI’s ridiculous destabilization efforts, and with how long the development cycle has been, they better include a large amount of features!
We also cannot fairly speculate how elites will be handled in Infinite because it hasn’t had any details released stating they will even be in it yet, or even how they plan to balance them if they are. So why say no?
> 2533274878483095;18135:
> > 2533274917301945;18132:
> > Elites are a bigger target, but harder to shoot in the head. Since many weapons rely on a headshot to kill quickly, this isn’t a fair balance, and therefore affects competitive play. Furthermore, i found it frustrating in previous games (including social gamemodes) when you drop an elite player’s shields, so they face away from you to increase time-to-kill. It is fair in the sense that all players can choose to play as elites instead of Spartans, but i feel (this is my opinion) that Halo plays better with only Spartans.
> >
> > Elites can certainly be included for custom games and invasion (which is intended to be asymmetric), but i simply don’t like playing with/against elites on most standard gamemodes.
>
> I disagree. Many other games do different sized player models and even kits for combat and still pull off balance really well. It’s quite common these days in numerous games. Also elites had the same standard player models with spartans in H3 (Bungie confirmed they were basically identical despite people saying otherwise). Reach…they were different but also vertically taller, as well as their head vertically taller so you could hit them in the back of the head.
>
> I can see ranked not having them merely for standardization purposes. It makes sense. Either all elites, or all spartans depending on gametype. Makes sense, rules out any potential “fairness” arguments with people (even if the developers say there’s no difference and if there’s clearly no differences, people will still pull it out of their a**). If they manage to pull off a proper balance where it can incorporate both, even better!
>
> But in social gametypes…why? Why remove them? There’s literally no reason to at this point from both a modern standpoint in how FPS games are typically balanced (especially in a team centric one like Halo has become), and a lore standpoint. This is the final game in the trilogy, we’re working with the Swords of Sanghelios despite ONI’s ridiculous destabilization efforts, and with how long the development cycle has been, they better include a large amount of features!
>
> We also cannot fairly speculate how elites will be handled in Infinite because it hasn’t had any details released stating they will even be in it yet, or even how they plan to balance them if they are. So why say no?
Well, i’d like to point out that if an elite and spartan both have the same hitbox, but they are visually very different (head on front of body instead of on top), then that’s not necessarily any better.
I’m fine with spartans having different genders and armor, no big change in shape there. I feel like many players chose elites in H3 for the hitbox advantage, not because they actually liked being an elite.
Lets say, for the sake of argument, promethean knights are a playable species in Halo Infinite. If their hitboxes are identical to spartans, then they wouldn’t accurately represent the knights’s visual appearance, giving them an advantage since players don’t even know where your head is. But if the knight gets a unique set of hitboxes, then they may have a real advantage by having different head hitbox placement on the model (which may be blocked by the non-head hitboxes from some angles). Does that make sense?
It’s possible for Halo Infinite to appropriately balance a gamemode around playable spartans, elites, brutes, and prometheans. But i don’t think a simple player model swap without tweaking other player traits is very fair.
Reach’s invasion gamemode actually implemented balance (or tried to) though different base player traits, loadouts, vehicles, maps, etc. So some social gamemodes could probably do something like this, i just don’t want it to be standard.
Also, i don’t think you’re right about modern games implementing significantly different player models. At least, i don’t see this outside of hero shooters, which Halo isn’t. Most non-hero shooter games have humanoids with identical hit models. Some of them experiment with balancing loadouts, but i didn’t like that in Halo. Again, maybe some things like this would be okay in certain social or custom gamemodes, but it shouldn’t be standard. I definitely want 343i to give players lots of options for Forge and custom games though.
I say no because i didn’t like it in Halo 3, but maybe Infinite will somehow address every design challenge i’ve listed above.
Hopefully in Infinite? The older less brutish Elite designs are returning so I could see them returning in it.
Unfortunately, as it stands with the gameplay reveal today, it doesn’t seem Elites will be playable, ever. They’re still taller than Chief and seem to share the same skeleton and movement style from Elites in Halo 5. I really want to hope but with 343 at the helm I think I’m done holding out hope for them. I don’t know what the excuse is this time.
Oh well. I’m fine with being a Spartan for the entirety of Halo Infinite’s lifespan. Maybe I can eat my words when there’s a multiplayer reveal later in the year.
Hey guys, its me formerly ShapeshiftVAW94 as I had to change my gamertag due to change of perferences (though I’m usure about the random numbers). Also, I know it has been almost 3 years since I last posted here due to college (graduating this December! Wort wort wort wort!)
Anyways, now that Halo Infinite has been revealed, does anyone know if the elites/sangheilis are confirmed to be playable again in multiplayer yet? I really can’t give up hope on this…
Sangheilis/Elites mean a lot to me since they were playable on Halo 2 after we got the game when it came out, and I preferred being one in multiplayer. Especially in Halo 3 when we got the game as well.
I would be upset again if they are not going to be playable again like in Halo 4 and 5. But here, I hope this is our chance…
> 2535422403110054;18138:
> Unfortunately, as it stands with the gameplay reveal today, it doesn’t seem Elites will be playable, ever. They’re still taller than Chief and seem to share the same skeleton and movement style from Elites in Halo 5. I really want to hope but with 343 at the helm I think I’m done holding out hope for them. I don’t know what the excuse is this time.
>
> Oh well. I’m fine with being a Spartan for the entirety of Halo Infinite’s lifespan. Maybe I can eat my words when there’s a multiplayer reveal later in the year.
Don’t lose hope brother, the Elites we saw were not of our kind. There movements and stature are not swift and honorable…
I think we’ll have playable Elites who play similarly to Spartans. hunched backs to match the H3 look, and maybe even similar abilities to chief on the battlefield.
> 2535436459699844;18139:
> Hey guys, its me formerly ShapeshiftVAW94 as I had to change my gamertag due to change of perferences (though I’m usure about the random numbers). Also, I know it has been almost 3 years since I last posted here due to college (graduating this December! Wort wort wort wort!)
>
> Anyways, now that Halo Infinite has been revealed, does anyone know if the elites/sangheilis are confirmed to be playable again in multiplayer yet? I really can’t give up hope on this…
>
> Sangheilis/Elites mean a lot to me since they were playable on Halo 2 after we got the game when it came out, and I preferred being one in multiplayer. Especially in Halo 3 when we got the game as well.
>
> I would be upset again if they are not going to be playable again like in Halo 4 and 5. But here, I hope this is our chance…
Nothing yet, but they haven’t showed us much.
At least design wise I have some hope, Elites look a lot more like they used to.
I really hope the elites are playable, I really like their design in the reveal trailer. like a mix of Reach and H2A. That minor armour also seems to be a straight recreation of some Reach concept art that I really liked, so that’s amazing.
We’ll find out when they start revealing multiplayer details, of course, though I do fear the worst. However, don’t worry about the outcome due to their size or animations, I hardly think they matter if 343 were to bring the feature back.
If anything 343 has less competitive problems with Elites and more just a general lack of interest in adding them. But let’s hope this time they’re listening and have a keen interest in adding them back!