Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> 2535421473250468;18101:
> > 2535416395373372;18091:
> > > 2535421473250468;18089:
> > > This is a response to people talking about how they don’t want to pre-order or have to spend money on a one time deal for the Arbiter armor being an actual cosmetic in possible future Halo installments.
> > > Look, I get a lot of you wouldn’t want to spend money or get screwed over from never being able to get it beyond pre-order, but you have to understand, that’s kind of the point. I think a lot of you guys tend to expect everything to be fair and everybody should have access to everything, or that you should be able to earn it in a specific way but anybody could. It makes sense, I understand why a lot of you don’t want to have it limited to strictly pre-order, but this is precisely my point. Many of you disagreed with it being available through pre-order and that makes sense but again, the fact that you got upset over that should tell you that is exactly why they should. That type of reaction is what makes armor like that amazing, and truly special to the person who has it. It is no different than a Dev exclusive material or content of some sort strictly for themselves.
> > >
> > > I was royally pissed when I couldn’t have the Black moon Imago in Gears 5 after finding out it was limited to Dev’s or special members in the community, like Blue Bungie flames for example. The fact that some of these creations or content was exclusive or limited is what gave those items true value. Think of it like Heirlooms. It’s priceless. Whether you get it from pre-order or a once in a lifetime opportunity such as an event or limited time in the store, either way, it should be available one time, and one time only. Or maybe twice if they are feeling generous.
> > >
> > > All I’m saying is an Armor like the Halo 2 Arbiter is way to clean, and incredibly gorgeous to simply treat it like simple DLC. That to me is just disrespectful, and I understand how people could say holding it through pre-order or a one time opportunity is disrespectful, but honestly, you’re just proving my point by getting annoyed with what I’m saying if you feel me xD. Don’t take this the wrong way, I’m just trying to tell you how I think an Armor like that deserve’s to be treated as rare as getting a Penta-kill in Smite is. Its value should be held very high. Also remember, things like this used to be pretty common not too long ago, so what changed? Got too jealous? See what I’m getting at? That’s the point. It may sound nasty, even mean. But don’t lie to me and act like you wouldn’t want to flex an armor like that in front of people :wink: Cause I would!
> > > Alright, time for me to be nice now. I get it, I really do. Trust me I feel the frustration. But I wanted to be objective about it, as much as I can be. Even though I was jealous and pissed that I never got the pre-order’s or limited content in earlier years, when I thought about it, I realized it was better that way. Otherwise, that armor or content wouldn’t have been very special if it was available to everyone a month or so later. Think about Smite: Battleground of The Gods. It’s a M.O.B.A. It’s a fantastic game, super fun and unique. It has amazing skins that I really want, but will NEVER be available to get again (Because they were limited) and Hi-Rez made it very clear that they have no intention of re-releasing them. They are basically just there to taunt you on the menu screen. I hate it… I REALLY HATE IT. That is precisely why I’m full of jealousy but also excited when I see someone wearing a skin that I will never have. As odd as that may sound.
> >
> > but you don’t do anything to earn it, you just buy it. that to me wouldn’t give it value. you should have to do something to EARN it. I would rather flex the armor if I had to earn it instead of buying it. it would give it a lot more value. they (343i) could do what they had done initially for the helioskrill armor, make it only available if you do a certain challenge like finishing the game on legendary or something like that.
>
> I disagree… Pre-order does still make it special because it’s pre-order… You people now aday’s don’t make much sense. If that’s how you view it then that’s fine but it doesn’t make it true so don’t act like it does please.

And just an FYI, paying for something with your hard earned money and busting your -Yoink- in a game for this reward, can’t you see how that is the exact same thing? It makes no difference whether you buy it through pre-order or by spending your TIME outside of work which isn’t possible for people like myself. For people like me, I bust my butt off at work to make money, I don’t have time to spend my life on a game anymore, So if you look at it from my perspective, it is surely NOT lazy. I spend my hard earned money for something like that and I WORK for that money… In my case, it is anything but lazy.

> 2533274883141936;18093:
> I’ll give my part using Halo 5’s mechanics as base, as most of them are most likely to return to Halo Infinite.
> This is what I’d do when adding Elites back as playable in Infinite:
> 1. Movement speed. We all know Sprint is most likely to come back, but why not just keep it as exclusive to Spartans like how Reach gametypes had it?
> Elites would not have Sprint, but their base walk/run speed would be faster than Spartans just like back on Reach.
> 2. Spartan Charge. Of course many people hate Spartan Charge but I see no problem with it. Unfortunatelly, due to Elites not being able to Sprint, then they won’t have their Charge variant. It Spartan Charge doesn’t even come back in the first place, then this point can be ignored.
> 3. Damage input. Spartans and Elites in all Halo games have had the same strenght. If Spartan Charge ever comes back, then Elites should have a damage buff for melee attacks, a thing Spartans would only have via the “Increased Strenght” armor modification, and said mod would give Elites even more strenght. Of course this cannot be applied to weapons.
> 4. Resistance. Even though it is barely noticed, back in Reach Elites had more general resistance than Spartans, notably on shields. This should be applied again in Infinite, so you require one or two extra projectiles to deplete an Elite’s shields compared to Spartans’. Regarding health, a headshot is always the best option anyway, so they should be kept the same way.
> 5. Evasion. While Spartans have their Thruster Packs with them to avoid explosions or just to escape, I personally don’t think Elites should have a Thruster Pack in gameplay. I’d rather give them the Evade ability from Reach and give them a longer evasive distance and the classic “two use” cooldown, but of course at the cost of not having such option in the air. Balancing is always needed.
> 6. Jump height and climbing. Of course Elites should jump higher like they did back on Reach, so it is easier for them to reach higher places. They would also be able to climb like Spartans in Halo 5, but due to being bigger and heavier it would take a little more for the animation to finish. Stabilization enters here, as Elites don’t have Thruster Packs, they cannot stabilize and they only relay on their jump height to reach high or far places.
> 7. Smart-Link. Nothing to add here. It’d be unfair for Spartans to be the only ones to have the Smart-Link. Although I’d force Elites to lack certain aspects of it on certain weapons while also add new ones on others. For example, remove the hologram sights for UNSC weapons on Elites but enhance the ones from Covenant weapons. Also, anyone remember the aim-assist crosshair from Reach? Only Elites had it, why not bring it back?
> 8. Ground Pound. No Thruster Pack, no Stabilization, therefore no Ground Pound for Elites. If they’re already stronger and more resistant than Spartans, then an Elite Ground Pound would make them OP. Although I somewhat doubt the Ground Pound would be back.
> 9. Assassinations. Halo Reach brought assassinations for both Elites and Spartans and they have high chances to return, but Reach also had assassinations more exclusive to Spartans in the sense of animations for each enemy. Elites only had them against Spartans and other Elites. I’d honestly love to see a playable Elite assassinating a Brute, Knight or even a Hunter even if those aren’t meant to be assassinated.
> 10. Customization. I would make players be able to switch between Elite types (classic or modern) and also change any piece of armor like Spartans do. That’d bring more variety to the arena and of course more machinima options.
>
> One last thing a bit off topic, I’d also bring Loadouts back so players can choose their favorite weapon and not be limited to the gametype’s global primary and secondary weapons. Or else, both Elites and Spartans would be forced to share the same weapons as they will spawn both with either faction guns.
> The best match is to have Spartans with Assault Rifle and Battle Rifle and Elites with Plasma/Storm Rifle and Carbine.

I don’t like some of these idea’s but it’s interesting.

> 2535421473250468;18102:
> > 2533275010817669;18090:
> > XxMetatronxX777You don’t need to make something only available through a pre-order to make it valuable. Actually, compared to something like Raid rewards from Destiny 1, it just looks like a lazy and greedy attempt at getting you to pre-order their game. If pre-orders nowadays are something to tell, is that they’re not trustworthy anymore. Games nowadays have been either buggy or lackluster in content.
> >
> > Going back to the Raid rewards… I’m not sure if you ever played Destiny. I played the 360 version way after D2 released (so, Taken King, without Rise of Iron or Age of Triumph). During my time, I was once invited to a fireteam, unknowing we would be doing the Vault of Glass raid. When we got to the first arena after opening the vault, we couldn’t get past the 1st objective. Even if we did, we definitely couldn’t get past the 2nd. Why is this relevant, you ask? Well, because that was just the FIRST area in MANY more. Only much later would I find out just how difficult, even for a 6-man fireteam, a raid was. It was a puzzle that your team had to figure out while dealing with challenging cannon fodder. I had no idea that if we had gotten past that area that we’d have to be sneaky and coordinated passing through the Gorgon maze (Gorgons being creatures that would take away your health until your death upon seeing you. Impossible to kill). This without saying whatever other puzzles awaited us beyond it. We never got through the raid, nor did I ever get another chance, but if NovemberHotel’s retrospective is something to say, is that the rewards were worth all the suffering. The Gjallarhorn is one such item. Despite all the trouble, in every video I’ve seen, everyone always went crazy when they’d get the weapon.
> >
> > The point is, the Vault of Glass raid (or any other raid, for that matter) is difficult, but it offers good rewards. Basically, locking the Arbiter armor to a challenge that is made intentionally very difficult will always be better appreciated than locking it to pre-order, even if the pre-order bonus can be bought after the game’s release. Plus, this challenge would be marked in history, and create new fun memories for the people mad enough to try them. An experience to remember.
>
> That’s your opinion mate and if that is how you view that then so be it… But it’s not Greedy. It is simply an Incentive to pre-order the game. In truth I think you just want it to be insanely difficult or hidden behind some sort of “Raid”. As far as lazy goes are you serious? I make money from a Physical labor job in Distribution, I’m an essential worker in times with COVID-19 while people who are not get to sit on their fat -Yoink-'s and get paid for it. I also bust my butt off at my work, and you think it’s lazy to spend extra money on a Pre-order incentive/ bonus? -_- Not cool man… View that from a different perspective.

Re-read it. I meant, IN COMPARISON.
Exactly. It’ll always be better appreciated if it’s difficult to acquire instead of being exclusive to a pre-order, which essentially locks content for those who weren’t able to get it. So, we’re essentially paying for the same amount of content, but the period in which we buy it determines if this piece of content is unlocked or not. For this case, we’ll be paying for the Arbiter armor, but if we buy it AFTER the game’s release, it’s locked away for YOU.

> 2535421473250468;18103:
> > 2535421473250468;18101:
> > > 2535416395373372;18091:
> > > > 2535421473250468;18089:
> > > > This is a response to people talking about how they don’t want to pre-order or have to spend money on a one time deal for the Arbiter armor being an actual cosmetic in possible future Halo installments.
> > > > Look, I get a lot of you wouldn’t want to spend money or get screwed over from never being able to get it beyond pre-order, but you have to understand, that’s kind of the point. I think a lot of you guys tend to expect everything to be fair and everybody should have access to everything, or that you should be able to earn it in a specific way but anybody could. It makes sense, I understand why a lot of you don’t want to have it limited to strictly pre-order, but this is precisely my point. Many of you disagreed with it being available through pre-order and that makes sense but again, the fact that you got upset over that should tell you that is exactly why they should. That type of reaction is what makes armor like that amazing, and truly special to the person who has it. It is no different than a Dev exclusive material or content of some sort strictly for themselves.
> > > >
> > > > I was royally pissed when I couldn’t have the Black moon Imago in Gears 5 after finding out it was limited to Dev’s or special members in the community, like Blue Bungie flames for example. The fact that some of these creations or content was exclusive or limited is what gave those items true value. Think of it like Heirlooms. It’s priceless. Whether you get it from pre-order or a once in a lifetime opportunity such as an event or limited time in the store, either way, it should be available one time, and one time only. Or maybe twice if they are feeling generous.
> > > >
> > > > All I’m saying is an Armor like the Halo 2 Arbiter is way to clean, and incredibly gorgeous to simply treat it like simple DLC. That to me is just disrespectful, and I understand how people could say holding it through pre-order or a one time opportunity is disrespectful, but honestly, you’re just proving my point by getting annoyed with what I’m saying if you feel me xD. Don’t take this the wrong way, I’m just trying to tell you how I think an Armor like that deserve’s to be treated as rare as getting a Penta-kill in Smite is. Its value should be held very high. Also remember, things like this used to be pretty common not too long ago, so what changed? Got too jealous? See what I’m getting at? That’s the point. It may sound nasty, even mean. But don’t lie to me and act like you wouldn’t want to flex an armor like that in front of people :wink: Cause I would!
> > > > Alright, time for me to be nice now. I get it, I really do. Trust me I feel the frustration. But I wanted to be objective about it, as much as I can be. Even though I was jealous and pissed that I never got the pre-order’s or limited content in earlier years, when I thought about it, I realized it was better that way. Otherwise, that armor or content wouldn’t have been very special if it was available to everyone a month or so later. Think about Smite: Battleground of The Gods. It’s a M.O.B.A. It’s a fantastic game, super fun and unique. It has amazing skins that I really want, but will NEVER be available to get again (Because they were limited) and Hi-Rez made it very clear that they have no intention of re-releasing them. They are basically just there to taunt you on the menu screen. I hate it… I REALLY HATE IT. That is precisely why I’m full of jealousy but also excited when I see someone wearing a skin that I will never have. As odd as that may sound.
> > >
> > > but you don’t do anything to earn it, you just buy it. that to me wouldn’t give it value. you should have to do something to EARN it. I would rather flex the armor if I had to earn it instead of buying it. it would give it a lot more value. they (343i) could do what they had done initially for the helioskrill armor, make it only available if you do a certain challenge like finishing the game on legendary or something like that.
> >
> > I disagree… Pre-order does still make it special because it’s pre-order… You people now aday’s don’t make much sense. If that’s how you view it then that’s fine but it doesn’t make it true so don’t act like it does please.
>
> And just an FYI, paying for something with your hard earned money and busting your -Yoink- in a game for this reward, can’t you see how that is the exact same thing? It makes no difference whether you buy it through pre-order or by spending your TIME outside of work which isn’t possible for people like myself. For people like me, I bust my butt off at work to make money, I don’t have time to spend my life on a game anymore, So if you look at it from my perspective, it is surely NOT lazy. I spend my hard earned money for something like that and I WORK for that money… In my case, it is anything but lazy.

Please don’t post multiple time in a row. If you need to add more information or quote other users, you can edit your last post. Thanks

> 2533275010817669;18105:
> > 2535421473250468;18102:
> > > 2533275010817669;18090:
> > > XxMetatronxX777You don’t need to make something only available through a pre-order to make it valuable. Actually, compared to something like Raid rewards from Destiny 1, it just looks like a lazy and greedy attempt at getting you to pre-order their game. If pre-orders nowadays are something to tell, is that they’re not trustworthy anymore. Games nowadays have been either buggy or lackluster in content.
> > >
> > > Going back to the Raid rewards… I’m not sure if you ever played Destiny. I played the 360 version way after D2 released (so, Taken King, without Rise of Iron or Age of Triumph). During my time, I was once invited to a fireteam, unknowing we would be doing the Vault of Glass raid. When we got to the first arena after opening the vault, we couldn’t get past the 1st objective. Even if we did, we definitely couldn’t get past the 2nd. Why is this relevant, you ask? Well, because that was just the FIRST area in MANY more. Only much later would I find out just how difficult, even for a 6-man fireteam, a raid was. It was a puzzle that your team had to figure out while dealing with challenging cannon fodder. I had no idea that if we had gotten past that area that we’d have to be sneaky and coordinated passing through the Gorgon maze (Gorgons being creatures that would take away your health until your death upon seeing you. Impossible to kill). This without saying whatever other puzzles awaited us beyond it. We never got through the raid, nor did I ever get another chance, but if NovemberHotel’s retrospective is something to say, is that the rewards were worth all the suffering. The Gjallarhorn is one such item. Despite all the trouble, in every video I’ve seen, everyone always went crazy when they’d get the weapon.
> > >
> > > The point is, the Vault of Glass raid (or any other raid, for that matter) is difficult, but it offers good rewards. Basically, locking the Arbiter armor to a challenge that is made intentionally very difficult will always be better appreciated than locking it to pre-order, even if the pre-order bonus can be bought after the game’s release. Plus, this challenge would be marked in history, and create new fun memories for the people mad enough to try them. An experience to remember.
> >
> > That’s your opinion mate and if that is how you view that then so be it… But it’s not Greedy. It is simply an Incentive to pre-order the game. In truth I think you just want it to be insanely difficult or hidden behind some sort of “Raid”. As far as lazy goes are you serious? I make money from a Physical labor job in Distribution, I’m an essential worker in times with COVID-19 while people who are not get to sit on their fat -Yoink-'s and get paid for it. I also bust my butt off at my work, and you think it’s lazy to spend extra money on a Pre-order incentive/ bonus? -_- Not cool man… View that from a different perspective.
>
> Re-read it. I meant, IN COMPARISON.
> Exactly. It’ll always be better appreciated if it’s difficult to acquire instead of being exclusive to a pre-order, which essentially locks content for those who weren’t able to get it. So, we’re essentially paying for the same amount of content, but the period in which we buy it determines if this piece of content is unlocked or not. For this case, we’ll be paying for the Arbiter armor, but if we buy it AFTER the game’s release, it’s locked away for YOU.

I’m perfectly ok with that lol… thats the point… locking it away after the game releases… thats what a PRE-ORDER is…

<mark>This post has been edited by a moderator. Please do not bump. Do not make non-constructive posts.</mark>
*Original post. Click at your own discretion.

> 2533274880633045;18106:
> > 2535421473250468;18103:
> > > 2535421473250468;18101:
> > > > 2535416395373372;18091:
> > > > > 2535421473250468;18089:
> > > > > This is a response to people talking about how they don’t want to pre-order or have to spend money on a one time deal for the Arbiter armor being an actual cosmetic in possible future Halo installments.
> > > > > Look, I get a lot of you wouldn’t want to spend money or get screwed over from never being able to get it beyond pre-order, but you have to understand, that’s kind of the point. I think a lot of you guys tend to expect everything to be fair and everybody should have access to everything, or that you should be able to earn it in a specific way but anybody could. It makes sense, I understand why a lot of you don’t want to have it limited to strictly pre-order, but this is precisely my point. Many of you disagreed with it being available through pre-order and that makes sense but again, the fact that you got upset over that should tell you that is exactly why they should. That type of reaction is what makes armor like that amazing, and truly special to the person who has it. It is no different than a Dev exclusive material or content of some sort strictly for themselves.
> > > > >
> > > > > I was royally pissed when I couldn’t have the Black moon Imago in Gears 5 after finding out it was limited to Dev’s or special members in the community, like Blue Bungie flames for example. The fact that some of these creations or content was exclusive or limited is what gave those items true value. Think of it like Heirlooms. It’s priceless. Whether you get it from pre-order or a once in a lifetime opportunity such as an event or limited time in the store, either way, it should be available one time, and one time only. Or maybe twice if they are feeling generous.
> > > > >
> > > > > All I’m saying is an Armor like the Halo 2 Arbiter is way to clean, and incredibly gorgeous to simply treat it like simple DLC. That to me is just disrespectful, and I understand how people could say holding it through pre-order or a one time opportunity is disrespectful, but honestly, you’re just proving my point by getting annoyed with what I’m saying if you feel me xD. Don’t take this the wrong way, I’m just trying to tell you how I think an Armor like that deserve’s to be treated as rare as getting a Penta-kill in Smite is. Its value should be held very high. Also remember, things like this used to be pretty common not too long ago, so what changed? Got too jealous? See what I’m getting at? That’s the point. It may sound nasty, even mean. But don’t lie to me and act like you wouldn’t want to flex an armor like that in front of people :wink: Cause I would!
> > > > > Alright, time for me to be nice now. I get it, I really do. Trust me I feel the frustration. But I wanted to be objective about it, as much as I can be. Even though I was jealous and pissed that I never got the pre-order’s or limited content in earlier years, when I thought about it, I realized it was better that way. Otherwise, that armor or content wouldn’t have been very special if it was available to everyone a month or so later. Think about Smite: Battleground of The Gods. It’s a M.O.B.A. It’s a fantastic game, super fun and unique. It has amazing skins that I really want, but will NEVER be available to get again (Because they were limited) and Hi-Rez made it very clear that they have no intention of re-releasing them. They are basically just there to taunt you on the menu screen. I hate it… I REALLY HATE IT. That is precisely why I’m full of jealousy but also excited when I see someone wearing a skin that I will never have. As odd as that may sound.
> > > >
> > > > but you don’t do anything to earn it, you just buy it. that to me wouldn’t give it value. you should have to do something to EARN it. I would rather flex the armor if I had to earn it instead of buying it. it would give it a lot more value. they (343i) could do what they had done initially for the helioskrill armor, make it only available if you do a certain challenge like finishing the game on legendary or something like that.
> > >
> > > I disagree… Pre-order does still make it special because it’s pre-order… You people now aday’s don’t make much sense. If that’s how you view it then that’s fine but it doesn’t make it true so don’t act like it does please.
> >
> > And just an FYI, paying for something with your hard earned money and busting your -Yoink- in a game for this reward, can’t you see how that is the exact same thing? It makes no difference whether you buy it through pre-order or by spending your TIME outside of work which isn’t possible for people like myself. For people like me, I bust my butt off at work to make money, I don’t have time to spend my life on a game anymore, So if you look at it from my perspective, it is surely NOT lazy. I spend my hard earned money for something like that and I WORK for that money… In my case, it is anything but lazy.
>
> Please don’t post multiple time in a row. If you need to add more information or quote other users, you can edit your last post. Thanks

Shut up dude… I think you just target me to cause issue’s. and stop writing that -Yoinking!- stupid riddle on the bottom. Being an -Yoink- through riddles is no different than telling it to me straight.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2535421473250468;18108:
> > 2533274880633045;18106:
> > > 2535421473250468;18103:
> > > > 2535421473250468;18101:
> > > > > 2535416395373372;18091:
> > > > > > 2535421473250468;18089:
> > > > > > This is a response to people talking about how they don’t want to pre-order or have to spend money on a one time deal for the Arbiter armor being an actual cosmetic in possible future Halo installments.
> > > > > > Look, I get a lot of you wouldn’t want to spend money or get screwed over from never being able to get it beyond pre-order, but you have to understand, that’s kind of the point. I think a lot of you guys tend to expect everything to be fair and everybody should have access to everything, or that you should be able to earn it in a specific way but anybody could. It makes sense, I understand why a lot of you don’t want to have it limited to strictly pre-order, but this is precisely my point. Many of you disagreed with it being available through pre-order and that makes sense but again, the fact that you got upset over that should tell you that is exactly why they should. That type of reaction is what makes armor like that amazing, and truly special to the person who has it. It is no different than a Dev exclusive material or content of some sort strictly for themselves.
> > > > > >
> > > > > > I was royally pissed when I couldn’t have the Black moon Imago in Gears 5 after finding out it was limited to Dev’s or special members in the community, like Blue Bungie flames for example. The fact that some of these creations or content was exclusive or limited is what gave those items true value. Think of it like Heirlooms. It’s priceless. Whether you get it from pre-order or a once in a lifetime opportunity such as an event or limited time in the store, either way, it should be available one time, and one time only. Or maybe twice if they are feeling generous.
> > > > > >
> > > > > > All I’m saying is an Armor like the Halo 2 Arbiter is way to clean, and incredibly gorgeous to simply treat it like simple DLC. That to me is just disrespectful, and I understand how people could say holding it through pre-order or a one time opportunity is disrespectful, but honestly, you’re just proving my point by getting annoyed with what I’m saying if you feel me xD. Don’t take this the wrong way, I’m just trying to tell you how I think an Armor like that deserve’s to be treated as rare as getting a Penta-kill in Smite is. Its value should be held very high. Also remember, things like this used to be pretty common not too long ago, so what changed? Got too jealous? See what I’m getting at? That’s the point. It may sound nasty, even mean. But don’t lie to me and act like you wouldn’t want to flex an armor like that in front of people :wink: Cause I would!
> > > > > > Alright, time for me to be nice now. I get it, I really do. Trust me I feel the frustration. But I wanted to be objective about it, as much as I can be. Even though I was jealous and pissed that I never got the pre-order’s or limited content in earlier years, when I thought about it, I realized it was better that way. Otherwise, that armor or content wouldn’t have been very special if it was available to everyone a month or so later. Think about Smite: Battleground of The Gods. It’s a M.O.B.A. It’s a fantastic game, super fun and unique. It has amazing skins that I really want, but will NEVER be available to get again (Because they were limited) and Hi-Rez made it very clear that they have no intention of re-releasing them. They are basically just there to taunt you on the menu screen. I hate it… I REALLY HATE IT. That is precisely why I’m full of jealousy but also excited when I see someone wearing a skin that I will never have. As odd as that may sound.
> > > > >
> > > > > but you don’t do anything to earn it, you just buy it. that to me wouldn’t give it value. you should have to do something to EARN it. I would rather flex the armor if I had to earn it instead of buying it. it would give it a lot more value. they (343i) could do what they had done initially for the helioskrill armor, make it only available if you do a certain challenge like finishing the game on legendary or something like that.
> > > >
> > > > I disagree… Pre-order does still make it special because it’s pre-order… You people now aday’s don’t make much sense. If that’s how you view it then that’s fine but it doesn’t make it true so don’t act like it does please.
> > >
> > > And just an FYI, paying for something with your hard earned money and busting your -Yoink- in a game for this reward, can’t you see how that is the exact same thing? It makes no difference whether you buy it through pre-order or by spending your TIME outside of work which isn’t possible for people like myself. For people like me, I bust my butt off at work to make money, I don’t have time to spend my life on a game anymore, So if you look at it from my perspective, it is surely NOT lazy. I spend my hard earned money for something like that and I WORK for that money… In my case, it is anything but lazy.
> >
> > Please don’t post multiple time in a row. If you need to add more information or quote other users, you can edit your last post. Thanks
>
> Shut up dude… I think you just target me to cause issue’s. and stop writing that -Yoinking!- stupid riddle on the bottom. Being an -Yoink- through riddles is no different than telling it to me straight.

woops… srry… I didn’t mean to send that to you lol… I was talking to a moderator… It got misdirected I guess xD

> 2535421473250468;18107:
> > 2533275010817669;18105:
> > > 2535421473250468;18102:
> > > > 2533275010817669;18090:
> > > > XxMetatronxX777You don’t need to make something only available through a pre-order to make it valuable. Actually, compared to something like Raid rewards from Destiny 1, it just looks like a lazy and greedy attempt at getting you to pre-order their game. If pre-orders nowadays are something to tell, is that they’re not trustworthy anymore. Games nowadays have been either buggy or lackluster in content.
> > > >
> > > > Going back to the Raid rewards… I’m not sure if you ever played Destiny. I played the 360 version way after D2 released (so, Taken King, without Rise of Iron or Age of Triumph). During my time, I was once invited to a fireteam, unknowing we would be doing the Vault of Glass raid. When we got to the first arena after opening the vault, we couldn’t get past the 1st objective. Even if we did, we definitely couldn’t get past the 2nd. Why is this relevant, you ask? Well, because that was just the FIRST area in MANY more. Only much later would I find out just how difficult, even for a 6-man fireteam, a raid was. It was a puzzle that your team had to figure out while dealing with challenging cannon fodder. I had no idea that if we had gotten past that area that we’d have to be sneaky and coordinated passing through the Gorgon maze (Gorgons being creatures that would take away your health until your death upon seeing you. Impossible to kill). This without saying whatever other puzzles awaited us beyond it. We never got through the raid, nor did I ever get another chance, but if NovemberHotel’s retrospective is something to say, is that the rewards were worth all the suffering. The Gjallarhorn is one such item. Despite all the trouble, in every video I’ve seen, everyone always went crazy when they’d get the weapon.
> > > >
> > > > The point is, the Vault of Glass raid (or any other raid, for that matter) is difficult, but it offers good rewards. Basically, locking the Arbiter armor to a challenge that is made intentionally very difficult will always be better appreciated than locking it to pre-order, even if the pre-order bonus can be bought after the game’s release. Plus, this challenge would be marked in history, and create new fun memories for the people mad enough to try them. An experience to remember.
> >
> > Re-read it. I meant, IN COMPARISON.
> > Exactly. It’ll always be better appreciated if it’s difficult to acquire instead of being exclusive to a pre-order, which essentially locks content for those who weren’t able to get it. So, we’re essentially paying for the same amount of content, but the period in which we buy it determines if this piece of content is unlocked or not. For this case, we’ll be paying for the Arbiter armor, but if we buy it AFTER the game’s release, it’s locked away for YOU.
>
> I’m perfectly ok with that lol… thats the point… locking it away after the game releases… thats what a PRE-ORDER is…

So, you’re ok with paying for content you don’t have access to, is that it?
Doesn’t mean the concept is good. Imagine that you have the armor and a new player approaches you asking:
“How do you unlock that armor?”
“From pre-ordering the game.”

How do you think that player would feel knowing that their favorite armor could only be attained by buying the game before release? That answer would simply kill the mood. Now, let’s change that to something more exciting.
“How did you unlock that armor?”
“By completing this REALLY difficult challenge. It’s basically Mythic (or LASO, if you prefer), but you need 4 people to be possible.”
“That sounds difficult. Could you help me get it?”
“Sure. I know how most of the encounters play out, so it shouldn’t be as difficult as my first time. This should be fun.”

And here’s an example to back my argument up. Remember the Halo 3 Recon armor? Remember that you had to earn 7 achievements (4 in Halo 3 and 3 in ODST)? Remember Endure? Annual? THOSE were difficult. What did you get in the end? The glorious Recon armor. If you had that, people would look at you like you were a sort of God. Yeah, sure, you could also earn it in another ways… such as submitting outstanding clips to Bungie… but even then, it’d feel like you were blessed by the Gods themselves, and given their divine equipment. Now, imagine if Recon was stuck to pre-ordering Halo 3 or ODST? The armor would still have some value… but far less than it had back in the day.
A pre-order only gives a sense of urgency and incentivizes you to buy it before release, a brand new product that, given gaming nowadays, is a huge gamble whether it’s buggy and/or lacking in content. MCC was buggy at launch while Halo 5 was lacking in content. I remember how regretful I was at pre-ordering DOOM Eternal, always at edge given that it was a Bethesda product for crying out loud, the same guys that greenlit Fallout 76 (keyword: greenlit. Not developed). Thankfully, the game came out fantastic, and I was relieved that the pre-order was worth it (especially because it also came with DOOM 64)… but I felt I was lucky it came out as it did.
I feel like there’s no need to elaborate on my point. I’ve stated my case.
EDIT: Italics don’t want to work, so I reverted them. Oh well ¯_(ツ)_/¯.

> 2533275010817669;18110:
> > 2535421473250468;18107:
> > > 2533275010817669;18105:
> > > > 2535421473250468;18102:
> > > > > 2533275010817669;18090:
> > > > > XxMetatronxX777You don’t need to make something only available through a pre-order to make it valuable. Actually, compared to something like Raid rewards from Destiny 1, it just looks like a lazy and greedy attempt at getting you to pre-order their game. If pre-orders nowadays are something to tell, is that they’re not trustworthy anymore. Games nowadays have been either buggy or lackluster in content.
> > > > >
> > > > > Going back to the Raid rewards… I’m not sure if you ever played Destiny. I played the 360 version way after D2 released (so, Taken King, without Rise of Iron or Age of Triumph). During my time, I was once invited to a fireteam, unknowing we would be doing the Vault of Glass raid. When we got to the first arena after opening the vault, we couldn’t get past the 1st objective. Even if we did, we definitely couldn’t get past the 2nd. Why is this relevant, you ask? Well, because that was just the FIRST area in MANY more. Only much later would I find out just how difficult, even for a 6-man fireteam, a raid was. It was a puzzle that your team had to figure out while dealing with challenging cannon fodder. I had no idea that if we had gotten past that area that we’d have to be sneaky and coordinated passing through the Gorgon maze (Gorgons being creatures that would take away your health until your death upon seeing you. Impossible to kill). This without saying whatever other puzzles awaited us beyond it. We never got through the raid, nor did I ever get another chance, but if NovemberHotel’s retrospective is something to say, is that the rewards were worth all the suffering. The Gjallarhorn is one such item. Despite all the trouble, in every video I’ve seen, everyone always went crazy when they’d get the weapon.
> > > > >
> > > > > The point is, the Vault of Glass raid (or any other raid, for that matter) is difficult, but it offers good rewards. Basically, locking the Arbiter armor to a challenge that is made intentionally very difficult will always be better appreciated than locking it to pre-order, even if the pre-order bonus can be bought after the game’s release. Plus, this challenge would be marked in history, and create new fun memories for the people mad enough to try them. An experience to remember.
> > >
> > > Re-read it. I meant, IN COMPARISON.
> > > Exactly. It’ll always be better appreciated if it’s difficult to acquire instead of being exclusive to a pre-order, which essentially locks content for those who weren’t able to get it. So, we’re essentially paying for the same amount of content, but the period in which we buy it determines if this piece of content is unlocked or not. For this case, we’ll be paying for the Arbiter armor, but if we buy it AFTER the game’s release, it’s locked away for YOU.
> >
> > I’m perfectly ok with that lol… thats the point… locking it away after the game releases… thats what a PRE-ORDER is…
>
> So, you’re ok with paying for content you don’t have access to, is that it?
> Doesn’t mean the concept is good. Imagine that you have the armor and a new player approaches you asking:
> “How do you unlock that armor?” *"From pre-ordering the game.“How do you think that player would feel knowing that their favorite armor could only be attained by buying the game before release? That answer would simply kill the mood. Now, let’s change that to something more exciting.
> “How did you unlock that armor?”**"By completing this REALLY difficult challenge. It’s basically Mythic (or LASO, if you prefer)
, but you need 4 people to be possible.”“That sounds difficult. Could you help me get it?”“Sure. I know how most of the encounters play out, so it shouldn’t be as difficult as my first time. This should be fun.”*And here’s an example to back my argument up. Remember the Halo 3 Recon armor? Remember that you had to earn 7 achievements (4 in Halo 3 and 3 in ODST)? Remember Endure? Annual? THOSE were difficult. What did you get in the end? The glorious Recon armor. If you had that, people would look at you like you were a sort of God. Yeah, sure, you could also earn it in another ways… such as submitting outstanding clips to Bungie… but even then, it’d feel like you were blessed by the Gods themselves, and given their divine equipment. Now, imagine if Recon was stuck to pre-ordering Halo 3 or ODST? The armor would still have some value… but far less than it had back in the day.
> A pre-order only gives a sense of urgency and incentivizes you to buy it before release, a brand new product that, given gaming nowadays, is a huge gamble whether it’s buggy and/or lacking in content. MCC was buggy at launch while Halo 5 was lacking in content. I remember how regretful I was at pre-ordering DOOM Eternal, always at edge given that it was a Bethesda product for crying out loud, the same guys that greenlit Fallout 76 (keyword: greenlit. Not developed). Thankfully, the game came out fantastic, and I was relieved that the pre-order was worth it (especially because it also came with DOOM 64)… but I felt I was lucky it came out as it did.
> I feel like there’s no need to elaborate on my point. I’ve stated my case.

I concur. If you only unlock it for a limited time by doing something hat has nothing to do with Halo, then that’s a problem.

> 2533275010817669;18110:
> > 2535421473250468;18107:
> > > 2533275010817669;18105:
> > > > 2535421473250468;18102:
> > > > > 2533275010817669;18090:
> > > > > XxMetatronxX777You don’t need to make something only available through a pre-order to make it valuable. Actually, compared to something like Raid rewards from Destiny 1, it just looks like a lazy and greedy attempt at getting you to pre-order their game. If pre-orders nowadays are something to tell, is that they’re not trustworthy anymore. Games nowadays have been either buggy or lackluster in content.
> > > > >
> > > > > Going back to the Raid rewards… I’m not sure if you ever played Destiny. I played the 360 version way after D2 released (so, Taken King, without Rise of Iron or Age of Triumph). During my time, I was once invited to a fireteam, unknowing we would be doing the Vault of Glass raid. When we got to the first arena after opening the vault, we couldn’t get past the 1st objective. Even if we did, we definitely couldn’t get past the 2nd. Why is this relevant, you ask? Well, because that was just the FIRST area in MANY more. Only much later would I find out just how difficult, even for a 6-man fireteam, a raid was. It was a puzzle that your team had to figure out while dealing with challenging cannon fodder. I had no idea that if we had gotten past that area that we’d have to be sneaky and coordinated passing through the Gorgon maze (Gorgons being creatures that would take away your health until your death upon seeing you. Impossible to kill). This without saying whatever other puzzles awaited us beyond it. We never got through the raid, nor did I ever get another chance, but if NovemberHotel’s retrospective is something to say, is that the rewards were worth all the suffering. The Gjallarhorn is one such item. Despite all the trouble, in every video I’ve seen, everyone always went crazy when they’d get the weapon.
> > > > >
> > > > > The point is, the Vault of Glass raid (or any other raid, for that matter) is difficult, but it offers good rewards. Basically, locking the Arbiter armor to a challenge that is made intentionally very difficult will always be better appreciated than locking it to pre-order, even if the pre-order bonus can be bought after the game’s release. Plus, this challenge would be marked in history, and create new fun memories for the people mad enough to try them. An experience to remember.
> > >
> > > Re-read it. I meant, IN COMPARISON.
> > > Exactly. It’ll always be better appreciated if it’s difficult to acquire instead of being exclusive to a pre-order, which essentially locks content for those who weren’t able to get it. So, we’re essentially paying for the same amount of content, but the period in which we buy it determines if this piece of content is unlocked or not. For this case, we’ll be paying for the Arbiter armor, but if we buy it AFTER the game’s release, it’s locked away for YOU.
> >
> > I’m perfectly ok with that lol… thats the point… locking it away after the game releases… thats what a PRE-ORDER is…
>
> So, you’re ok with paying for content you don’t have access to, is that it?
> Doesn’t mean the concept is good. Imagine that you have the armor and a new player approaches you asking:
> “How do you unlock that armor?”
> “From pre-ordering the game.”
>
> How do you think that player would feel knowing that their favorite armor could only be attained by buying the game before release? That answer would simply kill the mood. Now, let’s change that to something more exciting.
> "How did you unlock that armor?“"By completing this REALLY difficult challenge. It’s basically Mythic (or LASO, if you prefer), but you need 4 people to be possible.""That sounds difficult. Could you help me get it?”****"Sure. I know how most of the encounters play out, so it shouldn’t be as difficult as my first time. This should be fun."

The part in bold is what I like, but I honestly can’t see 343 doing that for Halo Infinite. Halo 5 was their attempt to kill and bury unlocking armor by playing the game (the MCC armor sets don’t count) and they’re already planning to add a Battle Pass to Infinite because of what’s happened with Halo Reach in the MCC. I have no doubt in my mind that 343 will not allow us to earn armor sets just by playing the game anymore, least of all for Elites who have historically gotten fewer armor sets than Spartans have.

It really sucks, because I loved that feature in prior Halo games. It gave a reason to actually care about and play the campaign outside of completion.

> 2533275031935123;18112:
> > 2533275010817669;18110:
> > > 2535421473250468;18107:
> > > > 2533275010817669;18105:
> > > > > 2535421473250468;18102:
> > > > > > 2533275010817669;18090:
> > > > > > XxMetatronxX777You don’t need to make something only available through a pre-order to make it valuable. Actually, compared to something like Raid rewards from Destiny 1, it just looks like a lazy and greedy attempt at getting you to pre-order their game. If pre-orders nowadays are something to tell, is that they’re not trustworthy anymore. Games nowadays have been either buggy or lackluster in content.
> > > > > >
> > > > > > Going back to the Raid rewards… I’m not sure if you ever played Destiny. I played the 360 version way after D2 released (so, Taken King, without Rise of Iron or Age of Triumph). During my time, I was once invited to a fireteam, unknowing we would be doing the Vault of Glass raid. When we got to the first arena after opening the vault, we couldn’t get past the 1st objective. Even if we did, we definitely couldn’t get past the 2nd. Why is this relevant, you ask? Well, because that was just the FIRST area in MANY more. Only much later would I find out just how difficult, even for a 6-man fireteam, a raid was. It was a puzzle that your team had to figure out while dealing with challenging cannon fodder. I had no idea that if we had gotten past that area that we’d have to be sneaky and coordinated passing through the Gorgon maze (Gorgons being creatures that would take away your health until your death upon seeing you. Impossible to kill). This without saying whatever other puzzles awaited us beyond it. We never got through the raid, nor did I ever get another chance, but if NovemberHotel’s retrospective is something to say, is that the rewards were worth all the suffering. The Gjallarhorn is one such item. Despite all the trouble, in every video I’ve seen, everyone always went crazy when they’d get the weapon.
> > > > > >
> > > > > > The point is, the Vault of Glass raid (or any other raid, for that matter) is difficult, but it offers good rewards. Basically, locking the Arbiter armor to a challenge that is made intentionally very difficult will always be better appreciated than locking it to pre-order, even if the pre-order bonus can be bought after the game’s release. Plus, this challenge would be marked in history, and create new fun memories for the people mad enough to try them. An experience to remember.
> > > >
> > > > Re-read it. I meant, IN COMPARISON.
> > > > Exactly. It’ll always be better appreciated if it’s difficult to acquire instead of being exclusive to a pre-order, which essentially locks content for those who weren’t able to get it. So, we’re essentially paying for the same amount of content, but the period in which we buy it determines if this piece of content is unlocked or not. For this case, we’ll be paying for the Arbiter armor, but if we buy it AFTER the game’s release, it’s locked away for YOU.
>
> The part in bold is what I like, but I honestly can’t see 343 doing that for Halo Infinite. Halo 5 was their attempt to kill and bury unlocking armor by playing the game (the MCC armor sets don’t count) and they’re already planning to add a Battle Pass to Infinite because of what’s happened with Halo Reach in the MCC. I have no doubt in my mind that 343 will not allow us to earn armor sets just by playing the game anymore, least of all for Elites who have historically gotten fewer armor sets than Spartans have.
>
> It really sucks, because I loved that feature in prior Halo games. It gave a reason to actually care about and play the campaign outside of completion.

Well… that’s entirely besides what my comment was going for. But the thing is: it doesn’t mean that 343i can’t add that in the future in some update. It’s entirely within their power, before or after the game’s release. And hey, it’s still going to be a live-service game, so more reason to believe it’s still possible.
I don’t think you should have that doubt. Halo 5 was a very different game, obviously catering to the “Loot-Box Fiasco” before EA’s Battlefront 2 single-handedly saved the gaming industry from becoming an online casino. Every game (including said Battlefront) have been far more careful with microtransactions, even outright removing them (to some extent). Yes, there’s some odd ones out there (Gears 5), but so far, it’s much less prominent nowadays. It may seem unrelated, but while Halo Infinite will have loot boxes, they won’t be monetized, and I think that may be an incentive to try other methods of progression or unlock. If Battlefront 2 did it (Princess Leia skin, KENOBI! emote for Maul) why can’t Infinite?

Still, that “doubt” of yours is also flawed. Even with the MCC Battle Pass… you still have to play the game, don’t you? You need XP to advance your rank, which you can only get by playing matchmade games. If anything, what we should worry about is how the Battle Pass system will be handled, and if it offers a satisfying progression or is simply a detriment to the experience. I, personally, am not bothered by MCC’s Battle Pass system because it still encourages me to play and my current goal is to get the Mark VI helmet. It could be much better, but it’s not entirely bad for me.

As a closing note, while this is something I like to talk about, I believe it’s another topic entirely. Let’s stay true to this thread’s purpose.

Who would lead the Grunts?

> 2535416395373372;18096:
> Sangheili should be able to sprint, the spartans seem to only be able to do it with special tech but the sangheili are bigger stronger and have longer legs so they would be able to sprint, in halo reach for example, if you angered a sangheili the practically sprinted at you and smacked you in the face, sangheili should be able to sprint, otherwise it would be stupid. in halo reach, there was a special equipment that allowed sprint, since there is no such equipment in halo 5, I think sangheili would sprint just like the spartans but faster (longer legs, stronger, etc…).

AI Elites are “sprinting” when they go berserk, but that’s just their running animation, not the actual in-game Sprint.
If you give them an in-game Sprint then they’d go even faster, therefore making them OP as Elites by default are already faster than Spartans.

> 2533274883141936;18115:
> > 2535416395373372;18096:
> > Sangheili should be able to sprint, the spartans seem to only be able to do it with special tech but the sangheili are bigger stronger and have longer legs so they would be able to sprint, in halo reach for example, if you angered a sangheili the practically sprinted at you and smacked you in the face, sangheili should be able to sprint, otherwise it would be stupid. in halo reach, there was a special equipment that allowed sprint, since there is no such equipment in halo 5, I think sangheili would sprint just like the spartans but faster (longer legs, stronger, etc…).
>
> AI Elites are “sprinting” when they go berserk, but that’s just their running animation, not the actual in-game Sprint.
> If you give them an in-game Sprint then they’d go even faster, therefore making them OP as Elites by default are already faster than Spartans.

That’s purely a choice to make it easier for them to rush the player. Sangheili players still can’t run as fast as rushing AI Sangheili in both Halo 2 and Reach, especially 2.

8 years later and we’re still on this… huh

With all the news going on with Halo Infinite, I do hope we still get them. Do we have any info on them at all?

I wish for one thing: To play and fight as a Sangheili within Infinite, be it with other Species or against other Species. (Especially as a Ranger, as that is the rank I have always liked the most. Excluding Halo 4). At this point, playable Sangheili are integral to Halo, as a series. Taking them out short-circuits the series, in my opinion, and in the opinion of others.

I understand that it will take a lot of balancing and whatnot, or even restrictions on what Sangheili players (And even Jiralhanae/Brute players, from what I have heard…) may be able to participate in, If our favourite Species are indeed added, but I am personally fine with that; Matchmaking has never been 100% my cup of tea anyway, though I do understand that I am but one player in a sea of millions, and that one player isn’t going to be enough, especially since i’ve also heard that Infinite will most likely be a more competitive game. (Which worries me quite a bit, as I would describe myself as a more casual player…)

All I wish for, is for a Species with a good community built around it being a playable Species, to become playable once more, after 8 years (Excluding MCC), as well as a possible second community which may build up around playable Brutes, as I can see quite a bit of competition between the Sangheili community and a Jiralhanae community, which will boost the game’s lifespan. (Please do take the Playable Brute thing with a big grain of salt though, as it was originally from -Yoink!-, if I’ve heard correctly, and -Yoink!- is not exactly the best source of information…)

That is all, for now. And yes, I am aware that this may seem like one of the many ‘echoed’ posts, but, as they say: “The louder, the better”.

> 2535405449919732;18117:
> 8 years later and we’re still on this… huh

This thread will not die until our hopes are either confirmed or smashed.

–DISCLAIMER–

So before I get too chummy with the juicy details I do want to mention I will be bringing up playable Elites, but before you tell me to post this in that MEGA-THREAD regarding playable Elites just keep in mind, this has to do with Halo Infinite in General in the competitive sense. Playable Elites are just one of the major concerns that come to mind when talking about this.

So in terms of playable Elites and with news of the highly anticipated Halo-Infinite in July, many questioned will be answered, one these questions being, you guessed it, playable Elites. I’m more than certain of this. Although we don’t know much as of right now, there is a major vibe/ hint that Elites are coming back! I mean, just look at the MEGA-THREAD alone. They would have no excuse for not adding them back. The demand for them is huge, they have had the time and resources, the full support of the YoutTube community, etc.There is so much support for playable Elites that it is overwhelming. For the sake of Esports they might remove them, you think? Well that would be a gross miscalculation. Esports is a very small painting of the entire picture, and let me tell this.

There is nothing wrong with Elites being played in Comp Halo. Now before you sweats and tryhards start accusing me of heresy or that I don’t know crap about competitive Halo, trust me, I do. I agree that Elites Vs Spartans is a big no-no. However I just want to add to that real quickly by saying, there is nothing wrong with Elite Vs Elite in COMP. As for Core game modes and casual alike, it’s totally fine to have Elite vs Spartans. The differences between Elite and Spartan are so stupidly small, that if you cared about it that much, go play competitive modes, that is, after all, what its there for. (Especially with the Hybrid art style in Halo Wars 2 and Halo 2 A: CAMPAIGN --Notice I said campaign for H2A, not the multiplayer.–) With that being said, there would be nothing wrong with pulling a Halo 3, of sorts. In terms of mix and matching the species in a game in Core and Casual game modes. Please do NOT do what Reach did. Follow the gold, the crowning achievements, like Halo 2 and Halo 3.–Sidenote–Elites in a firefight should be able to be playable alongside humans instead of against them.

Now, to get to my concern I wanted to talk about earlier. I am having a doubt, quite suddenly. Now normally that is just normal for getting nervous as something draws ever closer. This however feels different. I’m starting to get a bad feeling. I have a feeling that Esports is the only thing 343i cares about. Afterall, Esports and competitive play was part of the reason as to why split-screen was removed, or even the art style changing with the new game mechanics and whatnot, or design should I say. A lot of their decisions that they seem to make, seem to be, and only be about Esports. It’s like their entire game is governed by this stupid stubborn law of Pro level play. This type of focus can take away from what Halo is all about. Think about it, after all this is probably the number one reason why Elites were removed, to begin with.

Now whether you think Esports should be EVERYTHING or NOT is irrelevant. The point I’m trying to make is that Halo is more than a Pro game. Halo has identity and DIVERSITY that makes it special. 343i, I personally say unto you that you focus way too much on Esports, at least, that is what it feels like. Their needs to be a balance for there to be harmony. Tread lightly is all I ask. This is considered your last chance guys. You screw this up, it could be over for you and there will be no way for you to redeem yourselves. Also don’t even dare think about calling this a “Spiritual Reboot” unless this game has everything we had back in the original Halo’s PLUS more. You had the time, you had the tools and resources. You have no excuse this time and almost NO room for error. It is bad enough the game is more than likely going to launch like Gears 5 because it is a live service game. The last thing you want to do is screw up AGAIN. 3’rd strike and your out.

My main point here is basically what I stated above. Just please do NOT let Esports control this beloved franchise. There is way more to this game than simply competition. Halo is a masterpiece. A work of art that tells many stories. Do not let all this time and work be for nothing and always remember. Fix the game, and return to its roots BEFORE trying to change it or “Take it in unexpected directions.” < That statement alone gives me blue balls and the chills. I think a major change is the LAST thing we need right now.

I will not quote Rtare’s post above this one as to avoid unnecessary flooding, but I agree what he has said in the aforementioned post, especially the conclusion.

I personally see games that strive to put competitive gameplay first as games which do not last long, primarily due to features that waves upon waves of fans want to be reintroduced/added not being reintroduced/added, as well as the toxicity that competitive games seem to attract, which I believe will steer players new and old away.