Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> 2533275031935123;18082:
> > 2535454703778907;18080:
> > Perhaps it is time to have brutes as playable characters in the upcoming Halo game. Their armor can be destroyed like in Halo 3 but to compensate, they have increased health.
>
> The thing that let Elites work in the general matchmaking pool of Halo 2 and 3 was that there were no differences between them except appearance. Hitbox remained the same, even. Halo Reach changed that by introducing taller, stronger, faster and overall better Elites compared to the Spartans. Introducing any gameplay differences to other playable species will make it so that they can’t be introduced to the general matchmaking pool of Slayer and other modes like that, which I think most of us can agree should be avoided.

They were though. Headshot hitbox was moved to tront, making headshots from behind pretty much impossible. Additionally, a part of their neck doesn’t have hitbox and absolutely everything (nades, bullets, rockets, etc.) pass through it.

Halo Reach Sangheili have other differences. In terms of strength and speed, they’re the same as Spartans. Sangheili are taller, have full health regeneration (although less health overall) and an aiming reticule for Covenant weapons.

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> > 2533274882898126;18061:
> > On the topic of competitive issues regarding playable Sangheili, I just realized an easy fix to the problem. Let’s say we have playable elites, in the same fashion as Halo 2 and 3 in the sense they are playable in all modes. You could have an option in the multiplayer screen to either search for only your preferred species for a match, or have a mixed species search.
> > so essentially, if you were playing as a Spartan and you only wanted to fight Spartans, your game search would only include other Spartans, or you could have it set to play with both Sangheili and Spartans.
> >
> > Thoughts on this?
>
> Wouldn’t this further segment the pool and increase MM times? I’d love to see Elites and Brutes again but not at the expense of the MM experience.

I feel it’d be the best way to make both parties happy, and considering the number of players that prefer Spartans normally, I don’t think it would be too bad. I do get what you’re saying though, and I agree in the sense that if it’s more trouble than what it’s worth, it’s best just to leave things be. Oh and I misspoke, I think it’d be best to have only the options to search for Spartans only or mixed. Two search filters would be better than three.

only having Sangheili in social just bothers me. I feel they should be excluded from HCS and SWAT playlists primarily, since that seems to he where most folk’s problems come from.

> 2533275010817669;18083:
> > 2533275031935123;18082:
> > > 2535454703778907;18080:
> > > Perhaps it is time to have brutes as playable characters in the upcoming Halo game. Their armor can be destroyed like in Halo 3 but to compensate, they have increased health.
> >
> > The thing that let Elites work in the general matchmaking pool of Halo 2 and 3 was that there were no differences between them except appearance. Hitbox remained the same, even. Halo Reach changed that by introducing taller, stronger, faster and overall better Elites compared to the Spartans. Introducing any gameplay differences to other playable species will make it so that they can’t be introduced to the general matchmaking pool of Slayer and other modes like that, which I think most of us can agree should be avoided.
>
> They were though. Headshot hitbox was moved to tront, making headshots from behind pretty much impossible. Additionally, a part of their neck doesn’t have hitbox and absolutely everything (nades, bullets, rockets, etc.) pass through it.
>
> Halo Reach Sangheili have other differences. In terms of strength and speed, they’re the same as Spartans. Sangheili are taller, have full health regeneration (although less health overall) and an aiming reticule for Covenant weapons.

Shooting an Elite at the top of the back had the same effect as a headshot. And besides, if you’re standing behind another player and still don’t get the kill that’s just shameful no matter what species they are.

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> > 2533275010817669;18083:
> > > 2533275031935123;18082:
> > > > 2535454703778907;18080:
> > > > Perhaps it is time to have brutes as playable characters in the upcoming Halo game. Their armor can be destroyed like in Halo 3 but to compensate, they have increased health.
> >
> > They were though. Headshot hitbox was moved to tront, making headshots from behind pretty much impossible. Additionally, a part of their neck doesn’t have hitbox and absolutely everything (nades, bullets, rockets, etc.) pass through it.
> >
> > Halo Reach Sangheili have other differences. In terms of strength and speed, they’re the same as Spartans. Sangheili are taller, have full health regeneration (although less health overall) and an aiming reticule for Covenant weapons.
>
> Shooting an Elite at the top of the back had the same effect as a headshot. And besides, if you’re standing behind another player and still don’t get the kill that’s just shameful no matter what species they are.

Yes, it had. But it was much harder since their head was hunched over.
That’s besides the point completely.

> 2533275010817669;18083:
> > 2533275031935123;18082:
> > > 2535454703778907;18080:
> > > Perhaps it is time to have brutes as playable characters in the upcoming Halo game. Their armor can be destroyed like in Halo 3 but to compensate, they have increased health.
> >
> > The thing that let Elites work in the general matchmaking pool of Halo 2 and 3 was that there were no differences between them except appearance. Hitbox remained the same, even. Halo Reach changed that by introducing taller, stronger, faster and overall better Elites compared to the Spartans. Introducing any gameplay differences to other playable species will make it so that they can’t be introduced to the general matchmaking pool of Slayer and other modes like that, which I think most of us can agree should be avoided.
>
> They were though. Headshot hitbox was moved to tront, making headshots from behind pretty much impossible. Additionally, a part of their neck doesn’t have hitbox and absolutely everything (nades, bullets, rockets, etc.) pass through it.
>
> Halo Reach Sangheili have other differences. In terms of strength and speed, they’re the same as Spartans. Sangheili are taller, have full health regeneration (although less health overall) and an aiming reticule for Covenant weapons.

People who use these points from Halo 3 are vastly exaggerating them. While they are still problems, these problems are nearly nonexistent. The small portion of their neck that can’t be hit is in an awkward spot to shoot and won’t cost you a win or loss in multiplayer.

> 2533275010817669;18083:
> > 2533275031935123;18082:
> > > 2535454703778907;18080:
> > > Perhaps it is time to have brutes as playable characters in the upcoming Halo game. Their armor can be destroyed like in Halo 3 but to compensate, they have increased health.
> >
> > The thing that let Elites work in the general matchmaking pool of Halo 2 and 3 was that there were no differences between them except appearance. Hitbox remained the same, even. Halo Reach changed that by introducing taller, stronger, faster and overall better Elites compared to the Spartans. Introducing any gameplay differences to other playable species will make it so that they can’t be introduced to the general matchmaking pool of Slayer and other modes like that, which I think most of us can agree should be avoided.
>
> They were though. Headshot hitbox was moved to tront, making headshots from behind pretty much impossible. Additionally, a part of their neck doesn’t have hitbox and absolutely everything (nades, bullets, rockets, etc.) pass through it.
>
> Halo Reach Sangheili have other differences. In terms of strength and speed, they’re the same as Spartans. Sangheili are taller, have full health regeneration (although less health overall) and an aiming reticule for Covenant weapons.

Reach Sangheili are ever so slightly faster than Spartans.

This is a response to people talking about how they don’t want to pre-order or have to spend money on a one time deal for the Arbiter armor being an actual cosmetic in possible future Halo installments.
Look, I get a lot of you wouldn’t want to spend money or get screwed over from never being able to get it beyond pre-order, but you have to understand, that’s kind of the point. I think a lot of you guys tend to expect everything to be fair and everybody should have access to everything, or that you should be able to earn it in a specific way but anybody could. It makes sense, I understand why a lot of you don’t want to have it limited to strictly pre-order, but this is precisely my point. Many of you disagreed with it being available through pre-order and that makes sense but again, the fact that you got upset over that should tell you that is exactly why they should. That type of reaction is what makes armor like that amazing, and truly special to the person who has it. It is no different than a Dev exclusive material or content of some sort strictly for themselves.

I was royally pissed when I couldn’t have the Black moon Imago in Gears 5 after finding out it was limited to Dev’s or special members in the community, like Blue Bungie flames for example. The fact that some of these creations or content was exclusive or limited is what gave those items true value. Think of it like Heirlooms. It’s priceless. Whether you get it from pre-order or a once in a lifetime opportunity such as an event or limited time in the store, either way, it should be available one time, and one time only. Or maybe twice if they are feeling generous.

All I’m saying is an Armor like the Halo 2 Arbiter is way to clean, and incredibly gorgeous to simply treat it like simple DLC. That to me is just disrespectful, and I understand how people could say holding it through pre-order or a one time opportunity is disrespectful, but honestly, you’re just proving my point by getting annoyed with what I’m saying if you feel me xD. Don’t take this the wrong way, I’m just trying to tell you how I think an Armor like that deserve’s to be treated as rare as getting a Penta-kill in Smite is. Its value should be held very high. Also remember, things like this used to be pretty common not too long ago, so what changed? Got too jealous? See what I’m getting at? That’s the point. It may sound nasty, even mean. But don’t lie to me and act like you wouldn’t want to flex an armor like that in front of people :wink: Cause I would!
Alright, time for me to be nice now. I get it, I really do. Trust me I feel the frustration. But I wanted to be objective about it, as much as I can be. Even though I was jealous and pissed that I never got the pre-order’s or limited content in earlier years, when I thought about it, I realized it was better that way. Otherwise, that armor or content wouldn’t have been very special if it was available to everyone a month or so later. Think about Smite: Battleground of The Gods. It’s a M.O.B.A. It’s a fantastic game, super fun and unique. It has amazing skins that I really want, but will NEVER be available to get again (Because they were limited) and Hi-Rez made it very clear that they have no intention of re-releasing them. They are basically just there to taunt you on the menu screen. I hate it… I REALLY HATE IT. That is precisely why I’m full of jealousy but also excited when I see someone wearing a skin that I will never have. As odd as that may sound.

ZirvoKonCSI
You don’t need to make something only available through a pre-order to make it valuable. Actually, compared to something like Raid rewards from Destiny 1, it just looks like a lazy and greedy attempt at getting you to pre-order their game. If pre-orders nowadays are something to tell, is that they’re not trustworthy anymore. Games nowadays have been either buggy or lackluster in content.

Going back to the Raid rewards… I’m not sure if you ever played Destiny. I played the 360 version way after D2 released (so, Taken King, without Rise of Iron or Age of Triumph). During my time, I was once invited to a fireteam, unknowing we would be doing the Vault of Glass raid. When we got to the first arena after opening the vault, we couldn’t get past the 1st objective. Even if we did, we definitely couldn’t get past the 2nd. Why is this relevant, you ask? Well, because that was just the FIRST area in MANY more. Only much later would I find out just how difficult, even for a 6-man fireteam, a raid was. It was a puzzle that your team had to figure out while dealing with challenging cannon fodder. I had no idea that if we had gotten past that area that we’d have to be sneaky and coordinated passing through the Gorgon maze (Gorgons being creatures that would take away your health until your death upon seeing you. Impossible to kill). This without saying whatever other puzzles awaited us beyond it. We never got through the raid, nor did I ever get another chance, but if NovemberHotel’s retrospective is something to say, is that the rewards were worth all the suffering. The Gjallarhorn is one such item. Despite all the trouble, in every video I’ve seen, everyone always went crazy when they’d get the weapon.

The point is, the Vault of Glass raid (or any other raid, for that matter) is difficult, but it offers good rewards. Basically, locking the Arbiter armor to a challenge that is made intentionally very difficult will always be better appreciated than locking it to pre-order, even if the pre-order bonus can be bought after the game’s release. Plus, this challenge would be marked in history, and create new fun memories for the people mad enough to try them. An experience to remember.

> 2535421473250468;18089:
> This is a response to people talking about how they don’t want to pre-order or have to spend money on a one time deal for the Arbiter armor being an actual cosmetic in possible future Halo installments.
> Look, I get a lot of you wouldn’t want to spend money or get screwed over from never being able to get it beyond pre-order, but you have to understand, that’s kind of the point. I think a lot of you guys tend to expect everything to be fair and everybody should have access to everything, or that you should be able to earn it in a specific way but anybody could. It makes sense, I understand why a lot of you don’t want to have it limited to strictly pre-order, but this is precisely my point. Many of you disagreed with it being available through pre-order and that makes sense but again, the fact that you got upset over that should tell you that is exactly why they should. That type of reaction is what makes armor like that amazing, and truly special to the person who has it. It is no different than a Dev exclusive material or content of some sort strictly for themselves.
>
> I was royally pissed when I couldn’t have the Black moon Imago in Gears 5 after finding out it was limited to Dev’s or special members in the community, like Blue Bungie flames for example. The fact that some of these creations or content was exclusive or limited is what gave those items true value. Think of it like Heirlooms. It’s priceless. Whether you get it from pre-order or a once in a lifetime opportunity such as an event or limited time in the store, either way, it should be available one time, and one time only. Or maybe twice if they are feeling generous.
>
> All I’m saying is an Armor like the Halo 2 Arbiter is way to clean, and incredibly gorgeous to simply treat it like simple DLC. That to me is just disrespectful, and I understand how people could say holding it through pre-order or a one time opportunity is disrespectful, but honestly, you’re just proving my point by getting annoyed with what I’m saying if you feel me xD. Don’t take this the wrong way, I’m just trying to tell you how I think an Armor like that deserve’s to be treated as rare as getting a Penta-kill in Smite is. Its value should be held very high. Also remember, things like this used to be pretty common not too long ago, so what changed? Got too jealous? See what I’m getting at? That’s the point. It may sound nasty, even mean. But don’t lie to me and act like you wouldn’t want to flex an armor like that in front of people :wink: Cause I would!
> Alright, time for me to be nice now. I get it, I really do. Trust me I feel the frustration. But I wanted to be objective about it, as much as I can be. Even though I was jealous and pissed that I never got the pre-order’s or limited content in earlier years, when I thought about it, I realized it was better that way. Otherwise, that armor or content wouldn’t have been very special if it was available to everyone a month or so later. Think about Smite: Battleground of The Gods. It’s a M.O.B.A. It’s a fantastic game, super fun and unique. It has amazing skins that I really want, but will NEVER be available to get again (Because they were limited) and Hi-Rez made it very clear that they have no intention of re-releasing them. They are basically just there to taunt you on the menu screen. I hate it… I REALLY HATE IT. That is precisely why I’m full of jealousy but also excited when I see someone wearing a skin that I will never have. As odd as that may sound.

but you don’t do anything to earn it, you just buy it. that to me wouldn’t give it value. you should have to do something to EARN it. I would rather flex the armor if I had to earn it instead of buying it. it would give it a lot more value. they (343i) could do what they had done initially for the helioskrill armor, make it only available if you do a certain challenge like finishing the game on legendary or something like that.

> 2533274925429939;18088:
> > 2533275010817669;18083:
> > > 2533275031935123;18082:
> > > > 2535454703778907;18080:
> > > > Perhaps it is time to have brutes as playable characters in the upcoming Halo game. Their armor can be destroyed like in Halo 3 but to compensate, they have increased health.
> > >
> > > The thing that let Elites work in the general matchmaking pool of Halo 2 and 3 was that there were no differences between them except appearance. Hitbox remained the same, even. Halo Reach changed that by introducing taller, stronger, faster and overall better Elites compared to the Spartans. Introducing any gameplay differences to other playable species will make it so that they can’t be introduced to the general matchmaking pool of Slayer and other modes like that, which I think most of us can agree should be avoided.
> >
> > They were though. Headshot hitbox was moved to tront, making headshots from behind pretty much impossible. Additionally, a part of their neck doesn’t have hitbox and absolutely everything (nades, bullets, rockets, etc.) pass through it.
> >
> > Halo Reach Sangheili have other differences. In terms of strength and speed, they’re the same as Spartans. Sangheili are taller, have full health regeneration (although less health overall) and an aiming reticule for Covenant weapons.
>
> Reach Sangheili are ever so slightly faster than Spartans.

I think that if they include other races into multiplayer (which the should) they should make each race have trade offs like brutes having lots of health but no sheilds or sangheili being faster and stronger but being taller and… something else, IDK. my point is they should have trade offs so they are fair, being better at different things.

I’ll give my part using Halo 5’s mechanics as base, as most of them are most likely to return to Halo Infinite.
This is what I’d do when adding Elites back as playable in Infinite:

  1. Movement speed. We all know Sprint is most likely to come back, but why not just keep it as exclusive to Spartans like how Reach gametypes had it?
    Elites would not have Sprint, but their base walk/run speed would be faster than Spartans just like back on Reach.
  2. Spartan Charge. Of course many people hate Spartan Charge but I see no problem with it. Unfortunatelly, due to Elites not being able to Sprint, then they won’t have their Charge variant. It Spartan Charge doesn’t even come back in the first place, then this point can be ignored.
  3. Damage input. Spartans and Elites in all Halo games have had the same strenght. If Spartan Charge ever comes back, then Elites should have a damage buff for melee attacks, a thing Spartans would only have via the “Increased Strenght” armor modification, and said mod would give Elites even more strenght. Of course this cannot be applied to weapons.
  4. Resistance. Even though it is barely noticed, back in Reach Elites had more general resistance than Spartans, notably on shields. This should be applied again in Infinite, so you require one or two extra projectiles to deplete an Elite’s shields compared to Spartans’. Regarding health, a headshot is always the best option anyway, so they should be kept the same way.
  5. Evasion. While Spartans have their Thruster Packs with them to avoid explosions or just to escape, I personally don’t think Elites should have a Thruster Pack in gameplay. I’d rather give them the Evade ability from Reach and give them a longer evasive distance and the classic “two use” cooldown, but of course at the cost of not having such option in the air. Balancing is always needed.
  6. Jump height and climbing. Of course Elites should jump higher like they did back on Reach, so it is easier for them to reach higher places. They would also be able to climb like Spartans in Halo 5, but due to being bigger and heavier it would take a little more for the animation to finish. Stabilization enters here, as Elites don’t have Thruster Packs, they cannot stabilize and they only relay on their jump height to reach high or far places.
  7. Smart-Link. Nothing to add here. It’d be unfair for Spartans to be the only ones to have the Smart-Link. Although I’d force Elites to lack certain aspects of it on certain weapons while also add new ones on others. For example, remove the hologram sights for UNSC weapons on Elites but enhance the ones from Covenant weapons. Also, anyone remember the aim-assist crosshair from Reach? Only Elites had it, why not bring it back?
  8. Ground Pound. No Thruster Pack, no Stabilization, therefore no Ground Pound for Elites. If they’re already stronger and more resistant than Spartans, then an Elite Ground Pound would make them OP. Although I somewhat doubt the Ground Pound would be back.
  9. Assassinations. Halo Reach brought assassinations for both Elites and Spartans and they have high chances to return, but Reach also had assassinations more exclusive to Spartans in the sense of animations for each enemy. Elites only had them against Spartans and other Elites. I’d honestly love to see a playable Elite assassinating a Brute, Knight or even a Hunter even if those aren’t meant to be assassinated.
  10. Customization. I would make players be able to switch between Elite types (classic or modern) and also change any piece of armor like Spartans do. That’d bring more variety to the arena and of course more machinima options.

One last thing a bit off topic, I’d also bring Loadouts back so players can choose their favorite weapon and not be limited to the gametype’s global primary and secondary weapons. Or else, both Elites and Spartans would be forced to share the same weapons as they will spawn both with either faction guns.
The best match is to have Spartans with Assault Rifle and Battle Rifle and Elites with Plasma/Storm Rifle and Carbine.

> 2533274883141936;18093:
> 7. Smart-Link. Nothing to add here. It’d be unfair for Spartans to be the only ones to have the Smart-Link. Although I’d force Elites to lack certain aspects of it on certain weapons while also add new ones on others. For example, remove the hologram sights for UNSC weapons on Elites but enhance the ones from Covenant weapons. Also, anyone remember the aim-assist crosshair from Reach? Only Elites had it, why not bring it back?

Smart-Link, while exclusive to Spartans, is not exclusive to Halo 5. It appeared in all Halo games in the form of “Zoom”, which Elites also had. Therefore, Elites would have whatever Spartans would in this area.

I see a lot of reach-based wants for elites in matchmaking. I want halo 2/3 style just play as a elite if you want. To solve the hitbox argument, make it so only spartan playermodels show up in ranked.

> 2533274883141936;18093:
> 1. Movement speed. We all know Sprint is most likely to come back, but why not just keep it as exclusive to Spartans like how Reach gametypes had it?
> Elites would not have Sprint, but their base walk/run speed would be faster than Spartans just like back on Reach.

Sangheili should be able to sprint, the spartans seem to only be able to do it with special tech but the sangheili are bigger stronger and have longer legs so they would be able to sprint, in halo reach for example, if you angered a sangheili the practically sprinted at you and smacked you in the face, sangheili should be able to sprint, otherwise it would be stupid. in halo reach, there was a special equipment that allowed sprint, since there is no such equipment in halo 5, I think sangheili would sprint just like the spartans but faster (longer legs, stronger, etc…).

> 2533274816257608;18095:
> I see a lot of reach-based wants for elites in matchmaking. I want halo 2/3 style just play as a elite if you want. To solve the hitbox argument, make it so only spartan playermodels show up in ranked.

I think for ranked it would be spartans v.s. spartans and sangheili v.s. sangheili

> 2535416395373372;18096:
> > 2533274883141936;18093:
> > 1. Movement speed. We all know Sprint is most likely to come back, but why not just keep it as exclusive to Spartans like how Reach gametypes had it?
> > Elites would not have Sprint, but their base walk/run speed would be faster than Spartans just like back on Reach.
>
> the spartans seem to only be able to do it with special tech

But they don’t. It’s simply a gameplay limitation. It’s made an Armor Ability on Reach so it stays truer to Classic Halo, and isn’t essential. Actually, in Reach’s formula, if sprint was made a core movement mechanic, it’d break the game. Spartans in Halo 4 sprint without any problems or shortcomings. Likewise, Halo 5 Spartans sprint without problems, with the only shortcoming being that it prevents shields from recharging. However, that’s a Multiplayer balancing decision, since in Campaign, all characters can recharge their shields when sprinting and there’s an Armor Mod that allows you to recharge shields while sprinting.

> 2533275010817669;18098:
> > 2535416395373372;18096:
> > > 2533274883141936;18093:
> > > 1. Movement speed. We all know Sprint is most likely to come back, but why not just keep it as exclusive to Spartans like how Reach gametypes had it?
> > > Elites would not have Sprint, but their base walk/run speed would be faster than Spartans just like back on Reach.
> >
> > the spartans seem to only be able to do it with special tech
>
> But they don’t. It’s simply a gameplay limitation. It’s made an Armor Ability on Reach so it stays truer to Classic Halo, and isn’t essential. Actually, in Reach’s formula, if sprint was made a core movement mechanic, it’d break the game. Spartans in Halo 4 sprint without any problems or shortcomings. Likewise, Halo 5 Spartans sprint without problems, with the only shortcoming being that it prevents shields from recharging. However, that’s a Multiplayer balancing decision, since in Campaign, all characters can recharge their shields when sprinting and there’s an Armor Mod that allows you to recharge shields while sprinting.

if you watch a spartan sprint in H5, their thruster jets are activated propelling them faster (which is kinda dumb, it would be really hard to run with thruster jets propelling you). I still think that sangheili should be able to sprint, it would not make sense at all if they couldn’t.
P.S. I HATED how I can’t sprint in the other halo games, that is one thing that is good about H5, you can sprint.

> 2535416395373372;18099:
> > 2533275010817669;18098:
> > > 2535416395373372;18096:
> > > > 2533274883141936;18093:
> > > > 1. Movement speed. We all know Sprint is most likely to come back, but why not just keep it as exclusive to Spartans like how Reach gametypes had it?
> > > > Elites would not have Sprint, but their base walk/run speed would be faster than Spartans just like back on Reach.
> >
> > But they don’t. It’s simply a gameplay limitation. It’s made an Armor Ability on Reach so it stays truer to Classic Halo, and isn’t essential. Actually, in Reach’s formula, if sprint was made a core movement mechanic, it’d break the game. Spartans in Halo 4 sprint without any problems or shortcomings. Likewise, Halo 5 Spartans sprint without problems, with the only shortcoming being that it prevents shields from recharging. However, that’s a Multiplayer balancing decision, since in Campaign, all characters can recharge their shields when sprinting and there’s an Armor Mod that allows you to recharge shields while sprinting.
>
> if you watch a spartan sprint in H5, their thruster jets are activated propelling them faster (which is kinda dumb, it would be really hard to run with thruster jets propelling you). I still think that sangheili should be able to sprint, it would not make sense at all if they couldn’t.
> P.S. I HATED how I can’t sprint in the other halo games, that is one thing that is good about H5, you can sprint.

Don’t think they do much, but then again, those thrusters are powerful, so who knows?
Sprint ruined Halo though. It’s a literal illusion. If you play a map from Halo 5 and compare it to the same map from a past Halo, the time it takes to get from one point to another is the same. The difference is that in past Halos, you could fire your weapon, whereas in Halo 5, you can’t. It’s literally just a gimmick. If it’s because it stimulates the sense of speed, increasing the FOV does just that and better, since you can see more of your screen,

> 2535416395373372;18091:
> > 2535421473250468;18089:
> > This is a response to people talking about how they don’t want to pre-order or have to spend money on a one time deal for the Arbiter armor being an actual cosmetic in possible future Halo installments.
> > Look, I get a lot of you wouldn’t want to spend money or get screwed over from never being able to get it beyond pre-order, but you have to understand, that’s kind of the point. I think a lot of you guys tend to expect everything to be fair and everybody should have access to everything, or that you should be able to earn it in a specific way but anybody could. It makes sense, I understand why a lot of you don’t want to have it limited to strictly pre-order, but this is precisely my point. Many of you disagreed with it being available through pre-order and that makes sense but again, the fact that you got upset over that should tell you that is exactly why they should. That type of reaction is what makes armor like that amazing, and truly special to the person who has it. It is no different than a Dev exclusive material or content of some sort strictly for themselves.
> >
> > I was royally pissed when I couldn’t have the Black moon Imago in Gears 5 after finding out it was limited to Dev’s or special members in the community, like Blue Bungie flames for example. The fact that some of these creations or content was exclusive or limited is what gave those items true value. Think of it like Heirlooms. It’s priceless. Whether you get it from pre-order or a once in a lifetime opportunity such as an event or limited time in the store, either way, it should be available one time, and one time only. Or maybe twice if they are feeling generous.
> >
> > All I’m saying is an Armor like the Halo 2 Arbiter is way to clean, and incredibly gorgeous to simply treat it like simple DLC. That to me is just disrespectful, and I understand how people could say holding it through pre-order or a one time opportunity is disrespectful, but honestly, you’re just proving my point by getting annoyed with what I’m saying if you feel me xD. Don’t take this the wrong way, I’m just trying to tell you how I think an Armor like that deserve’s to be treated as rare as getting a Penta-kill in Smite is. Its value should be held very high. Also remember, things like this used to be pretty common not too long ago, so what changed? Got too jealous? See what I’m getting at? That’s the point. It may sound nasty, even mean. But don’t lie to me and act like you wouldn’t want to flex an armor like that in front of people :wink: Cause I would!
> > Alright, time for me to be nice now. I get it, I really do. Trust me I feel the frustration. But I wanted to be objective about it, as much as I can be. Even though I was jealous and pissed that I never got the pre-order’s or limited content in earlier years, when I thought about it, I realized it was better that way. Otherwise, that armor or content wouldn’t have been very special if it was available to everyone a month or so later. Think about Smite: Battleground of The Gods. It’s a M.O.B.A. It’s a fantastic game, super fun and unique. It has amazing skins that I really want, but will NEVER be available to get again (Because they were limited) and Hi-Rez made it very clear that they have no intention of re-releasing them. They are basically just there to taunt you on the menu screen. I hate it… I REALLY HATE IT. That is precisely why I’m full of jealousy but also excited when I see someone wearing a skin that I will never have. As odd as that may sound.
>
> but you don’t do anything to earn it, you just buy it. that to me wouldn’t give it value. you should have to do something to EARN it. I would rather flex the armor if I had to earn it instead of buying it. it would give it a lot more value. they (343i) could do what they had done initially for the helioskrill armor, make it only available if you do a certain challenge like finishing the game on legendary or something like that.

I disagree… Pre-order does still make it special because it’s pre-order… You people now aday’s don’t make much sense. If that’s how you view it then that’s fine but it doesn’t make it true so don’t act like it does please.

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> ZirvoKonCSIYou don’t need to make something only available through a pre-order to make it valuable. Actually, compared to something like Raid rewards from Destiny 1, it just looks like a lazy and greedy attempt at getting you to pre-order their game. If pre-orders nowadays are something to tell, is that they’re not trustworthy anymore. Games nowadays have been either buggy or lackluster in content.
>
> Going back to the Raid rewards… I’m not sure if you ever played Destiny. I played the 360 version way after D2 released (so, Taken King, without Rise of Iron or Age of Triumph). During my time, I was once invited to a fireteam, unknowing we would be doing the Vault of Glass raid. When we got to the first arena after opening the vault, we couldn’t get past the 1st objective. Even if we did, we definitely couldn’t get past the 2nd. Why is this relevant, you ask? Well, because that was just the FIRST area in MANY more. Only much later would I find out just how difficult, even for a 6-man fireteam, a raid was. It was a puzzle that your team had to figure out while dealing with challenging cannon fodder. I had no idea that if we had gotten past that area that we’d have to be sneaky and coordinated passing through the Gorgon maze (Gorgons being creatures that would take away your health until your death upon seeing you. Impossible to kill). This without saying whatever other puzzles awaited us beyond it. We never got through the raid, nor did I ever get another chance, but if NovemberHotel’s retrospective is something to say, is that the rewards were worth all the suffering. The Gjallarhorn is one such item. Despite all the trouble, in every video I’ve seen, everyone always went crazy when they’d get the weapon.
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> The point is, the Vault of Glass raid (or any other raid, for that matter) is difficult, but it offers good rewards. Basically, locking the Arbiter armor to a challenge that is made intentionally very difficult will always be better appreciated than locking it to pre-order, even if the pre-order bonus can be bought after the game’s release. Plus, this challenge would be marked in history, and create new fun memories for the people mad enough to try them. An experience to remember.

That’s your opinion mate and if that is how you view that then so be it… But it’s not Greedy. It is simply an Incentive to pre-order the game. In truth I think you just want it to be insanely difficult or hidden behind some sort of “Raid”. As far as lazy goes are you serious? I make money from a Physical labor job in Distribution, I’m an essential worker in times with COVID-19 while people who are not get to sit on their fat -Yoink-'s and get paid for it. I also bust my butt off at my work, and you think it’s lazy to spend extra money on a Pre-order incentive/ bonus? -_- Not cool man… View that from a different perspective.