Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

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> > > > > > Fun question for everyone. Halo 6 trailer comes out, how would you reveal the sangheili being playable again for the game?
> > > > >
> > > > > I can’t say for sure right now, but for whatever reason, I imagine 343 trying to advertise it as “Now with playable elites!” Obviously not with those clichè words, but essentially trying to make it seem to new player like as if the playable elites were 343’s idea all long, and a “new,” thing that “they came up with.”
> > > > >
> > > > > Or they’ll pull an MCC-upgrade-thingy, where they’ll talk about listening to the fans and how they want to deliver a good experience as fast as possible - glossing over the years that we have waited.
> > > > >
> > > > > That being said, I hope to be disproven, despite my soured outlook on the future of Halo, I wouldn’t be here, unless I thought that there’s yet hope. So I hope that 343 will be honest in the trailer and say “Now, after all these years,” and maybe even spin it and say, “Long have we/they watched us in the shadows - but now the time of reckoning… is nigh.” And then have elites come from the shadows and show some assassinations and -god forbid they include the Spartan abilities- show off their versions of the Spartan abilities, which I imagine to work the same as the Spartans.
> > > > >
> > > > > And the trailer ends with “There was no great journey - we make our journey.” Perhaps a bit overdramatic, and more akin to a campaign teaser, but hey, it’s what I could think off the top of my head.
> > > >
> > > > This would be pretty awesome especially if was also bundled with a classic invasion reveal
> > >
> > > Perhaps something like this?: Halo 5: Guardians - Swords of Sangheilios Trailer - YouTube
> >
> > Exactly, perhaps without the flying wraith though lol
>
> Nah mate, it would be glorious!

Lets just hope Halo 6 returns to its roots in some form…

2 years into H5… playable elites probably arent happening

If playable Elites could be in Halo 2A competitively then I don’t see why we can’t have them in Halo 6 and have it work. I would prefer them to be in every/any playlist.

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> If playable Elites could be in Halo 2A competitively then I don’t see why we can’t have them in Halo 6 and have it work. I would prefer them to be in every/any playlist.

343 probably sees 2A as a spin off and not the next BIG title so they gave us elites plus people would whine like children if they were in competitive because balance would be off in some way (I believe the competitive whiners were the reason they were removed altogether due to the fact that they complained about elites.in Halo 3)

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> If playable Elites could be in Halo 2A competitively then I don’t see why we can’t have them in Halo 6 and have it work. I would prefer them to be in every/any playlist.

I can definitely agree with that. Plus there are ways it can work due to the Anvil initiative.

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> > If playable Elites could be in Halo 2A competitively then I don’t see why we can’t have them in Halo 6 and have it work. I would prefer them to be in every/any playlist.
>
> 343 probably sees 2A as a spin off and not the next BIG title so they gave us elites plus people would whine like children if they were in competitive because balance would be off in some way (I believe the competitive whiners were the reason they were removed altogether due to the fact that they complained about elites.in Halo 3)

It’s hilarious how the option to not use Elites or ban them from competitive play is there, but nah we’d rather remove them all together to anger the casual players who like to play as elites for fun every now and again. There may be more to it than that, but that’s just how I see it. I mean I know they have a canonical excuse for not allowing playable elites, but does anyone really care if the multiplayer follows canon or has a tie to the lore? I know I don’t, I play the campaign, read the comics and books, watch youtube videos, read from the Halo wiki, and watch the movies/mini-series for lore. I play the multiplayer for fun and laughs, not to be a part of some “wargames spartan training” mumbo-jumbo. I couldn’t care less if the multiplayer had no lore connection and was there just for fun, like it should be and always has been.

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> > > If playable Elites could be in Halo 2A competitively then I don’t see why we can’t have them in Halo 6 and have it work. I would prefer them to be in every/any playlist.
> >
> > 343 probably sees 2A as a spin off and not the next BIG title so they gave us elites plus people would whine like children if they were in competitive because balance would be off in some way (I believe the competitive whiners were the reason they were removed altogether due to the fact that they complained about elites.in Halo 3)
>
> It’s hilarious how the option to not use Elites or ban them from competitive play is there, but nah we’d rather remove them all together to anger the casual players who like to play as elites for fun every now and again. There may be more to it than that, but that’s just how I see it. I mean I know they have a canonical excuse for not allowing playable elites, but does anyone really care if the multiplayer follows canon or has a tie to the lore? I know I don’t, I play the campaign, read the comics and books, watch youtube videos, read from the Halo wiki, and watch the movies/mini-series for lore. I play the multiplayer for fun and laughs, not to be a part of some “wargames spartan training” mumbo-jumbo. I couldn’t care less if the multiplayer had no lore connection and was there just for fun, like it should be and always has been.

I agree, I dont think lore should be part of the multiplayer just so they can explain why red spartans fight blue spartans I mean did anyone even ASK why spartans fought each other? The fact that 343 wants their multiplayer to be lore/canon friendly severely limits what they could actually do with the multiplayer itself, now that they made multiplayer canon we probably wont see playable brutes or promethean soldiers because 343 wouldnt be able to find a lore friendly way to impliment them into multiplayer and IF we get elites back I honestly doubt it will be to the extent we want, 343 will probably just give them to us for invasion (if it returns) or custom games, but if they want Halo 6 to be the Halo to be remembered they have to give the fanbase EVERYTHING they possibly can (without them being slaves to the fans of course) they just need to listen to us and see what we want they dont need a canon way to justify it.

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> > > > If playable Elites could be in Halo 2A competitively then I don’t see why we can’t have them in Halo 6 and have it work. I would prefer them to be in every/any playlist.
> > >
> > > 343 probably sees 2A as a spin off and not the next BIG title so they gave us elites plus people would whine like children if they were in competitive because balance would be off in some way (I believe the competitive whiners were the reason they were removed altogether due to the fact that they complained about elites.in Halo 3)
> >
> > It’s hilarious how the option to not use Elites or ban them from competitive play is there, but nah we’d rather remove them all together to anger the casual players who like to play as elites for fun every now and again. There may be more to it than that, but that’s just how I see it. I mean I know they have a canonical excuse for not allowing playable elites, but does anyone really care if the multiplayer follows canon or has a tie to the lore? I know I don’t, I play the campaign, read the comics and books, watch youtube videos, read from the Halo wiki, and watch the movies/mini-series for lore. I play the multiplayer for fun and laughs, not to be a part of some “wargames spartan training” mumbo-jumbo. I couldn’t care less if the multiplayer had no lore connection and was there just for fun, like it should be and always has been.
>
> I agree, I dont think lore should be part of the multiplayer just so they can explain why red spartans fight blue spartans I mean did anyone even ASK why spartans fought each other? The fact that 343 wants their multiplayer to be lore/canon friendly severely limits what they could actually do with the multiplayer itself, now that they made multiplayer canon we probably wont see playable brutes or promethean soldiers because 343 wouldnt be able to find a lore friendly way to impliment them into multiplayer and IF we get elites back I honestly doubt it will be to the extent we want, 343 will probably just give them to us for invasion (if it returns) or custom games, but if they want Halo 6 to be the Halo to be remembered they have to give the fanbase EVERYTHING they possibly can (without them being slaves to the fans of course) they just need to listen to us and see what we want they dont need a canon way to justify it.

I know for a fact that I never questioned the premise of two different colored Spartans fighting each other, it didn’t matter. I was sort of upset with Halo: Reach’s overwhelming lack of Elite carnage, because it was only in Invasion and certain other variants. I am pretty certain that I am not the only one who was underwhelmed with Halo: Reach’s elites in multiplayer, so I feel that having it that way won’t cut it for much of the fan base. Admittedly I didn’t use Elites near as much as some of the other more passionate fans, but I like having the option and I did use them a bit here and there. You know from all the interviews, articles, and YouTube videos I’ve watched it seems that 343i is serious about meeting the demands of the fans and trying to make Halo as great as it used to be. Unfortunately I am not 100% that the extent they will take it will be enough to satisfy all of our itches without being slaves to the fans as you said. I honestly believe they have nothing really to lose if they ditch the whole multiplayer-lore connection and just pack multiplayer full with everything the fans want and make it the best it can be. I think it may come down to their pride, not wanting to ditch this new idea they’re really enthralled with and “submit” to the fans. The thing is though that at the end of the day, they’re making a product for the fans, we’re going to be the ones buying it, not them. So if they’re serious about wanting to please the fans and make Halo 6 the next Halo 3, then they will definitely have to reconsider what belongs and doesn’t belong in a Halo campaign, as well as it’s multiplayer.

Whoah. 6 years later and this thread is still kicking.

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> Whoah. 6 years later and this thread is still kicking.

When it comes to something like this, it wouldn’t fizzle out that easily; I’d personally take any chances to play as an Elite, although I’m fine being a Spartan.

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> > > > I’d be fine with elites in customs, but not matchmaking. For it to work in matchmaking , they’d have to balance the character model and hitbox in such a way that it resembles a spartan’s. I remember in H3, elites had both advantages (harder to hit back of their head) and disadvantages (more mass to hit). That’s why they were generally used more in SWAT than in other modes. With that said, I do miss elites.
> > >
> > > Well here is a suggestion, why not have elites get their own matchmaking playlists? Or, Just keep them in social. since most people concerned about hit boxes or advantage will be spending more time playing on MLG playlists anyway, why not? It’s a win/win
> >
> > Unless they do it like in Reach where the elites only had 2 gamemodes in matchmaking, then Im all for for it.
>
> I’d prefer it like halo 3 where they were in everything though personally

I agree. I understand what people are saying about how elites are harder to headshot, but honestly if that’s the only issue then give them something like, the tip of their back is a headshot. Easy fix, I think.

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> > > > > 2533275025909973;17365:
> > > > > If playable Elites could be in Halo 2A competitively then I don’t see why we can’t have them in Halo 6 and have it work. I would prefer them to be in every/any playlist.
> > > >
> > > > 343 probably sees 2A as a spin off and not the next BIG title so they gave us elites plus people would whine like children if they were in competitive because balance would be off in some way (I believe the competitive whiners were the reason they were removed altogether due to the fact that they complained about elites.in Halo 3)
> > >
> > > It’s hilarious how the option to not use Elites or ban them from competitive play is there, but nah we’d rather remove them all together to anger the casual players who like to play as elites for fun every now and again. There may be more to it than that, but that’s just how I see it. I mean I know they have a canonical excuse for not allowing playable elites, but does anyone really care if the multiplayer follows canon or has a tie to the lore? I know I don’t, I play the campaign, read the comics and books, watch youtube videos, read from the Halo wiki, and watch the movies/mini-series for lore. I play the multiplayer for fun and laughs, not to be a part of some “wargames spartan training” mumbo-jumbo. I couldn’t care less if the multiplayer had no lore connection and was there just for fun, like it should be and always has been.
> >
> > I agree, I dont think lore should be part of the multiplayer just so they can explain why red spartans fight blue spartans I mean did anyone even ASK why spartans fought each other? The fact that 343 wants their multiplayer to be lore/canon friendly severely limits what they could actually do with the multiplayer itself, now that they made multiplayer canon we probably wont see playable brutes or promethean soldiers because 343 wouldnt be able to find a lore friendly way to impliment them into multiplayer and IF we get elites back I honestly doubt it will be to the extent we want, 343 will probably just give them to us for invasion (if it returns) or custom games, but if they want Halo 6 to be the Halo to be remembered they have to give the fanbase EVERYTHING they possibly can (without them being slaves to the fans of course) they just need to listen to us and see what we want they dont need a canon way to justify it.
>
> I know for a fact that I never questioned the premise of two different colored Spartans fighting each other, it didn’t matter. I was sort of upset with Halo: Reach’s overwhelming lack of Elite carnage, because it was only in Invasion and certain other variants. I am pretty certain that I am not the only one who was underwhelmed with Halo: Reach’s elites in multiplayer, so I feel that having it that way won’t cut it for much of the fan base. Admittedly I didn’t use Elites near as much as some of the other more passionate fans, but I like having the option and I did use them a bit here and there. You know from all the interviews, articles, and YouTube videos I’ve watched it seems that 343i is serious about meeting the demands of the fans and trying to make Halo as great as it used to be. Unfortunately I am not 100% that the extent they will take it will be enough to satisfy all of our itches without being slaves to the fans as you said. I honestly believe they have nothing really to lose if they ditch the whole multiplayer-lore connection and just pack multiplayer full with everything the fans want and make it the best it can be. I think it may come down to their pride, not wanting to ditch this new idea they’re really enthralled with and “submit” to the fans. The thing is though that at the end of the day, they’re making a product for the fans, we’re going to be the ones buying it, not them. So if they’re serious about wanting to please the fans and make Halo 6 the next Halo 3, then they will definitely have to reconsider what belongs and doesn’t belong in a Halo campaign, as well as it’s multiplayer.

Canonically, elites should be part of the spartan training. The swords of sanghelios elites partake in wargames with the other spartans, as far as I know. I may be mistaken. In any case, since Halo 5 ended with most major characters of the elite homeworld, i’m hoping that’s another reason we get playabe elites back like in H3. Or, even a spinoff game for elites.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.

Agreed

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> > > > > > 2533275025909973;17365:
> > > > > > If playable Elites could be in Halo 2A competitively then I don’t see why we can’t have them in Halo 6 and have it work. I would prefer them to be in every/any playlist.
> > > > >
> > > > > 343 probably sees 2A as a spin off and not the next BIG title so they gave us elites plus people would whine like children if they were in competitive because balance would be off in some way (I believe the competitive whiners were the reason they were removed altogether due to the fact that they complained about elites.in Halo 3)
> > > >
> > > > It’s hilarious how the option to not use Elites or ban them from competitive play is there, but nah we’d rather remove them all together to anger the casual players who like to play as elites for fun every now and again. There may be more to it than that, but that’s just how I see it. I mean I know they have a canonical excuse for not allowing playable elites, but does anyone really care if the multiplayer follows canon or has a tie to the lore? I know I don’t, I play the campaign, read the comics and books, watch youtube videos, read from the Halo wiki, and watch the movies/mini-series for lore. I play the multiplayer for fun and laughs, not to be a part of some “wargames spartan training” mumbo-jumbo. I couldn’t care less if the multiplayer had no lore connection and was there just for fun, like it should be and always has been.
> > >
> > > I agree, I dont think lore should be part of the multiplayer just so they can explain why red spartans fight blue spartans I mean did anyone even ASK why spartans fought each other? The fact that 343 wants their multiplayer to be lore/canon friendly severely limits what they could actually do with the multiplayer itself, now that they made multiplayer canon we probably wont see playable brutes or promethean soldiers because 343 wouldnt be able to find a lore friendly way to impliment them into multiplayer and IF we get elites back I honestly doubt it will be to the extent we want, 343 will probably just give them to us for invasion (if it returns) or custom games, but if they want Halo 6 to be the Halo to be remembered they have to give the fanbase EVERYTHING they possibly can (without them being slaves to the fans of course) they just need to listen to us and see what we want they dont need a canon way to justify it.
> >
> > I know for a fact that I never questioned the premise of two different colored Spartans fighting each other, it didn’t matter. I was sort of upset with Halo: Reach’s overwhelming lack of Elite carnage, because it was only in Invasion and certain other variants. I am pretty certain that I am not the only one who was underwhelmed with Halo: Reach’s elites in multiplayer, so I feel that having it that way won’t cut it for much of the fan base. Admittedly I didn’t use Elites near as much as some of the other more passionate fans, but I like having the option and I did use them a bit here and there. You know from all the interviews, articles, and YouTube videos I’ve watched it seems that 343i is serious about meeting the demands of the fans and trying to make Halo as great as it used to be. Unfortunately I am not 100% that the extent they will take it will be enough to satisfy all of our itches without being slaves to the fans as you said. I honestly believe they have nothing really to lose if they ditch the whole multiplayer-lore connection and just pack multiplayer full with everything the fans want and make it the best it can be. I think it may come down to their pride, not wanting to ditch this new idea they’re really enthralled with and “submit” to the fans. The thing is though that at the end of the day, they’re making a product for the fans, we’re going to be the ones buying it, not them. So if they’re serious about wanting to please the fans and make Halo 6 the next Halo 3, then they will definitely have to reconsider what belongs and doesn’t belong in a Halo campaign, as well as it’s multiplayer.
>
> Canonically, elites should be part of the spartan training. The swords of sanghelios elites partake in wargames with the other spartans, as far as I know. I may be mistaken. In any case, since Halo 5 ended with most major characters of the elite homeworld, i’m hoping that’s another reason we get playabe elites back like in H3. Or, even a spinoff game for elites.

A spin off game with playable elites would be awesome, I remember someone (I don’t remember who, so I am not taking any credit for the basic idea, I’m just expanding upon it) suggesting the idea of having an elite focused hack’n’slash game, --now, I’m a short on time, so this will have to be short- which gave me the idea of an elite crash landing on human world, trying to hide from the authorities, it would be an open world game, and the player would have to find old covie weapon caches. If I get more time I’ll edit in more

I’d love Elites again. Cut down their size a bit from 5 perhaps, they’re kinda huge now. I wish people could play as many beings, it would be a lot to implement (drones, hunters, sentinels), but almost endless possibilities of gametypes…

I’m going to be that one guy…
Playable Promethian Soldiers…

  • Should be slightly simple - Take away the teleportation - Make it to where when the “shields” pop it exsposes the nice glowy goodness - When the “shields” come back the armor hides set glowy goodness. - Soldier armor types, like what they did for the elites in Reach

> 2533274909980224;17378:
> I’m going to be that one guy…
> Playable Promethian Soldiers…
> - Should be slightly simple - Take away the teleportation - Make it to where when the “shields” pop it exsposes the nice glowy goodness - When the “shields” come back the armor hides set glowy goodness. - Soldier armor types, like what they did for the elites in Reach

Despite what you think, you are not nearly the first person to suggest that in here.

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> > I’m going to be that one guy…
> > Playable Promethian Soldiers…
> > - Should be slightly simple - Take away the teleportation - Make it to where when the “shields” pop it exsposes the nice glowy goodness - When the “shields” come back the armor hides set glowy goodness. - Soldier armor types, like what they did for the elites in Reach
>
> Despite what you think, you are not nearly the first person to suggest that in here.

Oh phew

its harder to shoot elites in the head, thier heads are smaller

> 2533274909980224;17378:
> I’m going to be that one guy…
> Playable Promethian Soldiers…
> - Should be slightly simple - Take away the teleportation - Make it to where when the “shields” pop it exsposes the nice glowy goodness - When the “shields” come back the armor hides set glowy goodness. - Soldier armor types, like what they did for the elites in Reach

I agree with just about everything except the armor glow when their shields go down I light glow would be good like broken spartan shields but a bright glow would give someone away really easily