Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

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> > > > > > > > > > > > > > > So, heres what I think can work. Give Elites their own playlists or put them only in social playlists and I think there will be little worry about.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > My only fear is that an elite only playlist would split the playerbase. Other than that, elites for social, Im all for it.
> > > > > > > > > >
> > > > > > > > > > I understand the appeal of playing as a Sangheili, but it doesn’t make sense to do all that for people to role-play.
> > > > > > > > >
> > > > > > > > > This isn’t about “Role-Play” I find games enjoyable when you play as something your not, and the further it is from being something I’am the more appeal. Thats why I love being the elites. Spartans maybe super soldiers but are also human just like you and me. That’s why their appeal wasn’t enough for me to stick around halo 4 long enough and why I never touched the Halo 5’s MP or Campaign.
> > > > > > > > >
> > > > > > > > > Some people prefer to play the monster in a horror film rather than the ones who run from, or fight the monster.
> > > > > > > >
> > > > > > > > … How is that not role-play? All you’ve done here is say that you prefer to role-play as an Elite, rather than a Spartan.
> > > > > > >
> > > > > > > If your going by that assumption, technically your role-playing no matter what you choose to be in Halo. Spartan, Elite, doesn’t make a difference. I just find Elites more interesting is all.
> > > > > >
> > > > > > I have to go by that line of reasoning when you deny that it’s role-play, but my asking you how it differs leads to you back-pedaling into saying it’s all role-play…
> > > > > >
> > > > > > Yes, some people get into Spartan role-play as well. The fact of the matter is that it’s almost inevitable when players can see what they control. That alone doesn’t serve as justification to have another avatar when it requires so many resources to implement.
> > > > > >
> > > > > > If 343i decided to develop a Sangheili-centric game, I wouldn’t push for Spartans to be implemented there (even if they could reuse assets/animations from H5) unless they had more reason to do so than “so people can role-play”. That’s just me, though.
> > > > >
> > > > > even if it is, adding Elites in MP adds variety. Especially since most resources for Halo 5 came to REQs.
> > > > >
> > > > > I personally think it would help give halo that push that it needed. Besides getting Elites in MP will be enough for me to buy the next Halo game. Some may not think it’s necessary but I’m speaking with my wallet here. It doesn’t make sense to spend 60 bucks on a game that has nothing for you.
> > >
> > > I think the argument boils down to the assumptions attached to the terms. When I think role playing I think machinimas and pretending there is a background story to my character, or basically there is a character to my character. It is to have their laguange and culture… to be like an elite…
> > > While there are some who follow that… maybe if the enemy fights honorably spare him… lol. some people just like their character model to be an elite and play competitively.
> >
> > Excactly! that what I think about when I hear role-play.
> >
> >
> > > If the game has nothing for you unless you can play as an Elite, what you want from it is most certainly a role-play experience above all else.
> >
> > When I’m playing as the Elite, I’m not activity saying wort wort to some random spartan player., or doing my bets Elite impression while saying things like “FOR THE COVENANT!!” ect.
> >
> > I think Safia 117 said it best.
>
> Never said you did any of those things. My point was that you have an attachment to the fantasy of being an Elite, even if you don’t express it as much as could be done.
>
> Why else would you care about whether or not you played as one? Why else would it appeal to you more so than playing as a Spartan (which you’ve said you aren’t as engaged as because of how “human” they are)?
>
> I don’t mean to shame or bash you for your reasons for wanting playable Elites back. I’m only trying to argue that (for the amount of resources needed to implement them) those reasons alone don’t sound substantial… at least not to me and evidently not to the devs.

Well, I’m not the only one who wants them to be playable, a lot of people do, and from what I hear, 343 has been listening and if there is enough demands for them they will do it. Thats why this mega thread has been around for so long.

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> > > > > > > > > > > > > > > > So, heres what I think can work. Give Elites their own playlists or put them only in social playlists and I think there will be little worry about.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > My only fear is that an elite only playlist would split the playerbase. Other than that, elites for social, Im all for it.
> > > > > > > > > > >
> > > > > > > > > > > I understand the appeal of playing as a Sangheili, but it doesn’t make sense to do all that for people to role-play.
> > > > > > > > > >
> > > > > > > > > > This isn’t about “Role-Play” I find games enjoyable when you play as something your not, and the further it is from being something I’am the more appeal. Thats why I love being the elites. Spartans maybe super soldiers but are also human just like you and me. That’s why their appeal wasn’t enough for me to stick around halo 4 long enough and why I never touched the Halo 5’s MP or Campaign.
> > > > > > > > > >
> > > > > > > > > > Some people prefer to play the monster in a horror film rather than the ones who run from, or fight the monster.
> > > > > > > > >
> > > > > > > > > … How is that not role-play? All you’ve done here is say that you prefer to role-play as an Elite, rather than a Spartan.
> > > > > > > >
> > > > > > > > If your going by that assumption, technically your role-playing no matter what you choose to be in Halo. Spartan, Elite, doesn’t make a difference. I just find Elites more interesting is all.
> > > > > > >
> > > > > > > I have to go by that line of reasoning when you deny that it’s role-play, but my asking you how it differs leads to you back-pedaling into saying it’s all role-play…
> > > > > > >
> > > > > > > Yes, some people get into Spartan role-play as well. The fact of the matter is that it’s almost inevitable when players can see what they control. That alone doesn’t serve as justification to have another avatar when it requires so many resources to implement.
> > > > > > >
> > > > > > > If 343i decided to develop a Sangheili-centric game, I wouldn’t push for Spartans to be implemented there (even if they could reuse assets/animations from H5) unless they had more reason to do so than “so people can role-play”. That’s just me, though.
> > > > > >
> > > > > > even if it is, adding Elites in MP adds variety. Especially since most resources for Halo 5 came to REQs.
> > > > > >
> > > > > > I personally think it would help give halo that push that it needed. Besides getting Elites in MP will be enough for me to buy the next Halo game. Some may not think it’s necessary but I’m speaking with my wallet here. It doesn’t make sense to spend 60 bucks on a game that has nothing for you.
> > > >
> > > > I think the argument boils down to the assumptions attached to the terms. When I think role playing I think machinimas and pretending there is a background story to my character, or basically there is a character to my character. It is to have their laguange and culture… to be like an elite…
> > > > While there are some who follow that… maybe if the enemy fights honorably spare him… lol. some people just like their character model to be an elite and play competitively.
> >
> > Never said you did any of those things. My point was that you have an attachment to the fantasy of being an Elite, even if you don’t express it as much as could be done.
> >
> > Why else would you care about whether or not you played as one? Why else would it appeal to you more so than playing as a Spartan (which you’ve said you aren’t as engaged as because of how “human” they are)?
> >
> > I don’t mean to shame or bash you for your reasons for wanting playable Elites back. I’m only trying to argue that (for the amount of resources needed to implement them) those reasons alone don’t sound substantial… at least not to me and evidently not to the devs.
>
> Well, I’m not the only one who wants them to be playable, a lot of people do, and from what I hear, 343 has been listening and if there is enough demands for them they will do it. Thats why this mega thread has been around for so long.

I never questioned that others wanted then too. Our discussion was about the reasons given for wanting them.

That said, neither you nor I have a figure for how many sales would be gained/lost by whether or not Elites were made playable. Some people think it’s a deal breaker, but others just think it would be nice. 343i likely has sales projections to compare to resource management and has found that it’s not optimal to implement playable Elites.

Hearing your desires and fulfilling them are two different things and I think it’s less than comforting that no one from 343i has so much as commented here to address the topic. I’ve already given my two cents on what can be done to better justify bringing them back, but prospects look grim.

By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
edit: I forgot first person perspective animations and model.

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> By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> edit: I forgot first person perspective animations and model.

On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.

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> > By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> > edit: I forgot first person perspective animations and model.
>
> On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.

True… how about the feet?

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> > > By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> > > edit: I forgot first person perspective animations and model.
> >
> > On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.
>
> True… how about the feet?

Same way, I think basically when they add Elites they pretty much made all their stuff with them.

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> > > > By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> > > > edit: I forgot first person perspective animations and model.
> > >
> > > On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.
> >
> > True… how about the feet?
>
> Same way, I think basically when they add Elites they pretty much made all their stuff with them.

That’s going by the assumption that all/most AI-controlled Elite movement animations would be usable, which is questionable given they had to add an animation for Sword-wielding Elites to swing while moving (and did so about six months after launch).

> Added a “tackle” animation to Sword Elites – shoutout to Pat Gillette for making the sweet sword tackle animation - Instead of stopping to swing at a moving target they can swing on the move

You’re also forgetting that the existing Elites aren’t able to use any of the Spartan Abilities, so they’d need to work that out. Then there’s the fact that AI-controlled Elites don’t have to zoom/reload/cool down their weapons and so likely don’t have any animations to do so, they don’t have any animations whatsoever for some weapons, a new HUD would need to be made, and four times as many assassinations would have to be made (Spartan > Spartan, Spartan > Elite, Elite > Spartan, and Elite > Elite).

There’s also the obstacle of coding all of these additional animations to work properly, making sure that nothing goes wrong in networking/online play (like mismatched hitboxes online), and reworking the UI to make this option selectable without a hitch.

On the grand scale of things, it doesn’t sound like much to add an Oddball gametype with a skull for a ball, but we’re now two years post-launch and they’re working on it. Its not solely about what it takes to do it, but also what it takes away from other endeavors.

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> > > > > By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> > > > > edit: I forgot first person perspective animations and model.
> > > >
> > > > On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.
> > >
> > > True… how about the feet?
> >
> > Same way, I think basically when they add Elites they pretty much made all their stuff with them.
>
> That’s going by the assumption that all/most AI-controlled Elite movement animations would be usable, which is questionable given they had to add an animation for Sword-wielding Elites to swing while moving (and did so about six months after launch).
>
>
> > Added a “tackle” animation to Sword Elites – shoutout to Pat Gillette for making the sweet sword tackle animation - Instead of stopping to swing at a moving target they can swing on the move
>
> You’re also forgetting that the existing Elites aren’t able to use any of the Spartan Abilities, so they’d need to work that out. Then there’s the fact that AI-controlled Elites don’t have to zoom/reload/cool down their weapons and so likely don’t have any animations to do so, they don’t have any animations whatsoever for some weapons, a new HUD would need to be made, and four times as many assassinations would have to be made (Spartan > Spartan, Spartan > Elite, Elite > Spartan, and Elite > Elite).
>
> There’s also the obstacle of coding all of these additional animations to work properly, making sure that nothing goes wrong in networking/online play (like mismatched hitboxes online), and reworking the UI to make this option selectable without a hitch.
>
> On the grand scale of things, it doesn’t sound like much to add an Oddball gametype with a skull for a ball, but we’re now two years post-launch and they’re working on it. Its not solely about what it takes to do it, but also what it takes away from other endeavors.

Exactly! So much more resources and so little time.
I can’t tell you why they’re working on Oddball, but nonetheless they are, and it’s pretty much hopeless that elites are given to us in this game.
Next game however! Exactly like what we discussed.
The Reach way, 4 times as many assassinations because of this, and because of this , a whole new slew of playable elite dedicated modes,
Invasion (EVERYTHING) baby!
It would give a great reason,
a difference from spartans to elites.
AND cater to exactly what the Machinimaists, casuals, and ME’s who want them for Customs and other such things.
I can live with Elites being outside of regular modes, that’s fine, I was using the height thing to cater to everyone else.
Me, I think the reach way would work fine.

And of course it’s a lot of work!
Reach was a lot of work too :>
If they do this, Respect!
You know what I’m sayin? :smiley:

Ladies and gentlemen we have reached 1.4 thousand “thanks” on the original post. I would be dumbstruck if 343 doesn’t at least make mention of this issue. I mean it’s so giant. They see us… don’t they? Lol. I guess we just will have to wait from this point until we get some news… a lot has been discussed in this topic… and for the most part, I think 343 figures it would be a good thing to add them… but they might either be keeping it a surprise, or assessing how many people are in opposition to the idea… or if they have enough resources to do so. But if you ask me I think they do have the resources… and halo 6 being 343’s halo 3… it would be a big punch to the gut if a game released over a decade ago had features that fans appreciated that the game released in the present didn’t have… And as WarhogWrathMar mentioned, bungie put in the resources for reach… for 60 dollars… we would appreciate if 343 did the same.

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> Ladies and gentlemen we have reached 1.4 thousand “thanks” on the original post. I would be dumbstruck if 343 doesn’t at least make mention of this issue. I mean it’s so giant. They see us… don’t they? Lol. I guess we just will have to wait from this point until we get some news… a lot has been discussed in this topic… and for the most part, I think 343 figures it would be a good thing to add them… but they might either be keeping it a surprise, or assessing how many people are in opposition to the idea… or if they have enough resources to do so. But if you ask me I think they do have the resources… and halo 6 being 343’s halo 3… it would be a big punch to the gut if a game released over a decade ago had features that fans appreciated that the game released in the present didn’t have… And as WarhogWrathMar mentioned, bungie put in the resources for reach… for 60 dollars… we would appreciate if 343 did the same.

Exactly! I would accept it if they just added them back, but if they did it just like they did in Reach (Maybe more!) than they’d have my vote!
They can hear us! They’re not just making weapon skins on their free time!
If they proved to me they can make a great intro, rising, and climax to a story (Still working on an ending I hope) Like Halo Wars 2, they can definitely do that, I know it for certain!
If these return back as a series mainstay, than I will have finally been restored to a greatly respectable status!
That is if they don’t do anything else wrong, which is a topic for another thread.

Also, Halo 6 being 343’s Halo 3 is going around for some reason.
I’ll be the judge of that, haha!

If we get the thing we’ve been asking for, than we’ll talk!

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> > > > > > > > > > So, heres what I think can work. Give Elites their own playlists or put them only in social playlists and I think there will be little worry about.
> > > > > > > > >
> > > > > > > > > My only fear is that an elite only playlist would split the playerbase. Other than that, elites for social, Im all for it.
> > > > >
> > > > > I understand the appeal of playing as a Sangheili, but it doesn’t make sense to do all that for people to role-play.
> > > >
> > > > This isn’t about “Role-Play” I find games enjoyable when you play as something your not, and the further it is from being something I’am the more appeal. Thats why I love being the elites. Spartans maybe super soldiers but are also human just like you and me. That’s why their appeal wasn’t enough for me to stick around halo 4 long enough and why I never touched the Halo 5’s MP or Campaign.
> > > >
> > > > Some people prefer to play the monster in a horror film rather than the ones who run from, or fight the monster.
> > >
> > > … How is that not role-play? All you’ve done here is say that you prefer to role-play as an Elite, rather than a Spartan.
> >
> > If your going by that assumption, technically your role-playing no matter what you choose to be in Halo. Spartan, Elite, doesn’t make a difference. I just find Elites more interesting is all.
>
> I have to go by that line of reasoning when you deny that it’s role-play, but my asking you how it differs leads to you back-pedaling into saying it’s all role-play…
>
> Yes, some people get into Spartan role-play as well. The fact of the matter is that it’s almost inevitable when players can see what they control. That alone doesn’t serve as justification to have another avatar when it requires so many resources to implement.
>
> If 343i decided to develop a Sangheili-centric game, I wouldn’t push for Spartans to be implemented there (even if they could reuse assets/animations from H5) unless they had more reason to do so than “so people can role-play”. That’s just me, though.

Don’t you worry! I understand it’s just your thoughts, we want to continue this anyway, so we’re glad your here to make us think rather than just sitting around saying the title of this thread.

I must say though I never go through the argument of Role Play, I only go through the argument that it looks good and its so fun to get into character!
Oh goddamnit I went into role-play again didn’t I?
Ok well you know what, what if it was roleplay? Role play just a word, however, one that’s so vague it can branch into so many different arguments to justify the means of doing so.
I want the intention of adding playable elites to go into the isle of things we’ve had in the past. I don’t even think this thread would exist if Bungie didn’t put Playable Elites in their game. That’s my best reasoning, and a good reason at that!
It reflects the entire reason that everyone’s on 343’s back right now, and that’s for good reason too!
We want things to return to the way they were before, and I don’t mean changing the formula to a degree that has no reasoning,
I think we all mean, so that we can have the fun like we did in the old days!

We’ve had the argument that Reach’s implementation was justified by multiplayer,
2 and 3’s implementation was justified through campaign.
If they have already written the campaign, than do what Reach did! I’d be saying all that I said before repeating why Reach was so respectable because of it,
now it’s time for Halo 6 to be respectable.

Remember, 343’s gotta work hard to get our love back! It’s not going to be easy, and while I loved defending them for Halo Wars 2 (Being an “outside” project, and already having some amazing things I didn’t expect from an outside project), now we’re in the big leagues again! This is Halo 6!
This is 343’s Halo 3, and by the amount of people they disappointing with Halo 5, it’d be idiotic to make another one, because for a lot of us, it’s their last chance to “Get it right”.
This is one of those things to get right, and I mean look at the releases notes!
They’re taking another whole year, imagine what could accomplished!

I think that all we want is playable elites A6ENT, that’s all we want.

If you have any more questions of why we somehow want something that will provide no economical benefit to 343, but also somehow rally almost a whole community back to game for the same reason,

just let us know :slight_smile:

> Remember, 343’s gotta work hard to get our love back! It’s not going to be easy, and while I loved defending them for Halo

Which can add to the reason why adding elites may increase the chances of getting that love back.

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> > > > > By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> > > > > edit: I forgot first person perspective animations and model.
> > > >
> > > > On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.
> > >
> > > True… how about the feet?
> >
> > Same way, I think basically when they add Elites they pretty much made all their stuff with them.
>
> That’s going by the assumption that all/most AI-controlled Elite movement animations would be usable, which is questionable given they had to add an animation for Sword-wielding Elites to swing while moving (and did so about six months after launch).
>
>
> > Added a “tackle” animation to Sword Elites – shoutout to Pat Gillette for making the sweet sword tackle animation - Instead of stopping to swing at a moving target they can swing on the move
>
> You’re also forgetting that the existing Elites aren’t able to use any of the Spartan Abilities, so they’d need to work that out. Then there’s the fact that AI-controlled Elites don’t have to zoom/reload/cool down their weapons and so likely don’t have any animations to do so, they don’t have any animations whatsoever for some weapons, a new HUD would need to be made, and four times as many assassinations would have to be made (Spartan > Spartan, Spartan > Elite, Elite > Spartan, and Elite > Elite).
>
> There’s also the obstacle of coding all of these additional animations to work properly, making sure that nothing goes wrong in networking/online play (like mismatched hitboxes online), and reworking the UI to make this option selectable without a hitch.
>
> On the grand scale of things, it doesn’t sound like much to add an Oddball gametype with a skull for a ball, but we’re now two years post-launch and they’re working on it. Its not solely about what it takes to do it, but also what it takes away from other endeavors.

Actually only double the assasinations . Spartan>Spartan and Spartan>Elite are already done

> 2533274814945686;17035:
> > 2535440283237581;17029:
> > > 2533274824356785;17028:
> > > > 2533274814945686;17027:
> > > > > 2533274824356785;17026:
> > > > > > 2533274814945686;17025:
> > > > > > By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> > > > > > edit: I forgot first person perspective animations and model.
> > > > >
> > > > > On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.
> > > >
> > > > True… how about the feet?
> >
> > You’re also forgetting that the existing Elites aren’t able to use any of the Spartan Abilities, so they’d need to work that out. Then there’s the fact that AI-controlled Elites don’t have to zoom/reload/cool down their weapons and so likely don’t have any animations to do so, they don’t have any animations whatsoever for some weapons, a new HUD would need to be made, and four times as many assassinations would have to be made (Spartan > Spartan, Spartan > Elite, Elite > Spartan, and Elite > Elite).
>
> Actually only double the assasinations . Spartan>Spartan and Spartan>Elite are already done

If we’re to assume H6 will recycle H5’s animations and not introduce any new ones, the Spartan>Spartan ones are done. This seems highly unlikely to me though.

As for the Spartan>Elite ones, I figured well-integrated playable Elites would constitute assassinations being made to match all the different Spartan>Spartan options (same with Elite>Spartan and Elite>Elite), rather than just using the handful from PvE modes. They probably wouldn’t want players to play/pay to unlock an animation that they would only be able to see when assassinating some players.

Ultimately, this would lead to a conflict of interests and resource management. Should the devs:

  • Focus primarily on Spartan animations, recycling Campaign assassinations for Elites? (presumably more people get more options, but the options aren’t always applicable) - Focus equally on Spartan and Elite animations, thus reducing the selection of assassinations for everyone? (everyone gets the same number of options, but there are fewer of them to choose from)

> 2535440283237581;17036:
> > 2533274814945686;17035:
> > > 2535440283237581;17029:
> > > > 2533274824356785;17028:
> > > > > 2533274814945686;17027:
> > > > > > 2533274824356785;17026:
> > > > > > > 2533274814945686;17025:
> > > > > > > By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> > > > > > > edit: I forgot first person perspective animations and model.
> > > > > >
> > > > > > On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.
> > > > >
> > > > > True… how about the feet?
> > >
> > > You’re also forgetting that the existing Elites aren’t able to use any of the Spartan Abilities, so they’d need to work that out. Then there’s the fact that AI-controlled Elites don’t have to zoom/reload/cool down their weapons and so likely don’t have any animations to do so, they don’t have any animations whatsoever for some weapons, a new HUD would need to be made, and four times as many assassinations would have to be made (Spartan > Spartan, Spartan > Elite, Elite > Spartan, and Elite > Elite).
> >
> > Actually only double the assasinations . Spartan>Spartan and Spartan>Elite are already done
>
> If we’re to assume H6 will recycle H5’s animations and not introduce any new ones, the Spartan>Spartan ones are done. This seems highly unlikely to me though.
>
> As for the Spartan>Elite ones, I figured well-integrated playable Elites would constitute assassinations being made to match all the different Spartan>Spartan options (same with Elite>Spartan and Elite>Elite), rather than just using the handful from PvE modes. They probably wouldn’t want players to play/pay to unlock an animation that they would only be able to see when assassinating some players.
>
> Ultimately, this would lead to a conflict of interests and resource management. Should the devs:
> - Focus primarily on Spartan animations, recycling Campaign assassinations for Elites? (presumably more people get more options, but the options aren’t always applicable) - Focus equally on Spartan and Elite animations, thus reducing the selection of assassinations for everyone? (everyone gets the same number of options, but there are fewer of them to choose from)

Good point… I think recycling animations for the elites would be a better option, that is option 1. The other option would complicate things unessecarily…

> 2535440283237581;17036:
> > 2533274814945686;17035:
> > > 2535440283237581;17029:
> > > > 2533274824356785;17028:
> > > > > 2533274814945686;17027:
> > > > > > 2533274824356785;17026:
> > > > > > > 2533274814945686;17025:
> > > > > > > By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> > > > > > > edit: I forgot first person perspective animations and model.
> > > > > >
> > > > > > On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.
> > > > >
> > > > > True… how about the feet?
> > >
> > > You’re also forgetting that the existing Elites aren’t able to use any of the Spartan Abilities, so they’d need to work that out. Then there’s the fact that AI-controlled Elites don’t have to zoom/reload/cool down their weapons and so likely don’t have any animations to do so, they don’t have any animations whatsoever for some weapons, a new HUD would need to be made, and four times as many assassinations would have to be made (Spartan > Spartan, Spartan > Elite, Elite > Spartan, and Elite > Elite).
> >
> > Actually only double the assasinations . Spartan>Spartan and Spartan>Elite are already done
>
> If we’re to assume H6 will recycle H5’s animations and not introduce any new ones, the Spartan>Spartan ones are done. This seems highly unlikely to me though.
>
> As for the Spartan>Elite ones, I figured well-integrated playable Elites would constitute assassinations being made to match all the different Spartan>Spartan options (same with Elite>Spartan and Elite>Elite), rather than just using the handful from PvE modes. They probably wouldn’t want players to play/pay to unlock an animation that they would only be able to see when assassinating some players.
>
> Ultimately, this would lead to a conflict of interests and resource management. Should the devs:
> - Focus primarily on Spartan animations, recycling Campaign assassinations for Elites? (presumably more people get more options, but the options aren’t always applicable) - Focus equally on Spartan and Elite animations, thus reducing the selection of assassinations for everyone? (everyone gets the same number of options, but there are fewer of them to choose from)

Honestly speaking here, I wanna say that I was perfectly happy with the badassery, and amazing selection that Halo Reach’s Elite assassinations brought to the table.
Make some good assassinations, or, if they can’t think of any good ones, just bring back the mini energy swords from Reach!
Reach pioneered assassinations for the franchise, People accepted elites in that game, and if you make the Elite assassinations as good as those, or, just those ones, I’d certainly be happy! All Spartan assassinations will be implemented, they keep getting them, and maybe within some of the updates, they can finalize Halo 6 with bringing in a Covenant update that introduces new stances for Elites, Assassinations, what have you.

I strongly encourage this to be a more late development thing, cause I can wait for Elite assassinations and stances. If it’s a serious waste of resources, than that’s ok,
just put little Elite updates here and there aside the big stuff. If Elites are at launch like they were in Reach, than I’ll be set for at least a year after the game’s launch!
I lasted far longer than that in Reach, I’ll tell you that for sure,
And we didn’t even get armour updates for that game I don’t think. I was never there for them.

Yeah, take option 1, cause I admit, Playable elites are big use of resources. Just do it the Reach way, make everything cool, and we’ll be happy! Or at least I’LL be happy, you know what I’m saying!

> 2533275013567761;17038:
> > 2535440283237581;17036:
> > > 2533274814945686;17035:
> > > > 2535440283237581;17029:
> > > > > 2533274824356785;17028:
> > > > > > 2533274814945686;17027:
> > > > > > > 2533274824356785;17026:
> > > > > > > > 2533274814945686;17025:
> > > > > > > > By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> > > > > > > > edit: I forgot first person perspective animations and model.
> > > > > > >
> > > > > > > On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.
> > > > > >
> > > > > > True… how about the feet?
> > > >
> > > > You’re also forgetting that the existing Elites aren’t able to use any of the Spartan Abilities, so they’d need to work that out. Then there’s the fact that AI-controlled Elites don’t have to zoom/reload/cool down their weapons and so likely don’t have any animations to do so, they don’t have any animations whatsoever for some weapons, a new HUD would need to be made, and four times as many assassinations would have to be made (Spartan > Spartan, Spartan > Elite, Elite > Spartan, and Elite > Elite).
> > >
> > > Actually only double the assasinations . Spartan>Spartan and Spartan>Elite are already done
> >
> > If we’re to assume H6 will recycle H5’s animations and not introduce any new ones, the Spartan>Spartan ones are done. This seems highly unlikely to me though.
> >
> > As for the Spartan>Elite ones, I figured well-integrated playable Elites would constitute assassinations being made to match all the different Spartan>Spartan options (same with Elite>Spartan and Elite>Elite), rather than just using the handful from PvE modes. They probably wouldn’t want players to play/pay to unlock an animation that they would only be able to see when assassinating some players.
> >
> > Ultimately, this would lead to a conflict of interests and resource management. Should the devs:
> > - Focus primarily on Spartan animations, recycling Campaign assassinations for Elites? (presumably more people get more options, but the options aren’t always applicable) - Focus equally on Spartan and Elite animations, thus reducing the selection of assassinations for everyone? (everyone gets the same number of options, but there are fewer of them to choose from)
>
> Honestly speaking here, I wanna say that I was perfectly happy with the badassery, and amazing selection that Halo Reach’s Elite assassinations brought to the table.
> Make some good assassinations, or, if they can’t think of any good ones, just bring back the mini energy swords from Reach!
> Reach pioneered assassinations for the franchise, People accepted elites in that game, and if you make the Elite assassinations as good as those, or, just those ones, I’d certainly be happy! All Spartan assassinations will be implemented, they keep getting them, and maybe within some of the updates, they can finalize Halo 6 with bringing in a Covenant update that introduces new stances for Elites, Assassinations, what have you.
>
> I strongly encourage this to be a more late development thing, cause I can wait for Elite assassinations and stances. If it’s a serious waste of resources, than that’s ok,
> just put little Elite updates here and there aside the big stuff. If Elites are at launch like they were in Reach, than I’ll be set for at least a year after the game’s launch!
> I lasted far longer than that in Reach, I’ll tell you that for sure,
> And we didn’t even get armour updates for that game I don’t think. I was never there for them.
>
> Yeah, take option 1, cause I admit, Playable elites are big use of resources. Just do it the Reach way, make everything cool, and we’ll be happy! Or at least I’LL be happy, you know what I’m saying!

With posts like these, it’s hard to argue… lol.

But what has been on my mind lately is how we kind of become less wishful and started to only request the bare minimum. I remember the days developers would put things in the game that which was beyond most gamers imagination. Customizing our character armor pieces… hijacking… assasination animations…
… even things like the new thruster pack abilities was pretty unique with the slide, Strafe thrust, aim hover…

I hope 343 can surprise us with some other interesting ideas, and here in this thread concerning elites… I think there is a number of ways to do so. This is me being wishful, and not considering the workload as it isn’t 343’s job, not my own… to assess if they can do it or not.
Evade, an iconic ability of the elites in campaign since the first halos… and every species kind of had their own form of evade. Even the hunters jumped out of the way when charged by a ghost.
Halo Reach’s Evade kind of fit the bill… but what if you could also do a smaller quick duck strafe like they would do in halo 2 I think?
What are your guys idea so for cool things you would like to see if 343 could do it and elites were in mp?

> 2533274814945686;17039:
> > 2533275013567761;17038:
> > > 2535440283237581;17036:
> > > > 2533274814945686;17035:
> > > > > 2535440283237581;17029:
> > > > > > 2533274824356785;17028:
> > > > > > > 2533274814945686;17027:
> > > > > > > > 2533274824356785;17026:
> > > > > > > > > 2533274814945686;17025:
> > > > > > > > > By the looks of it, halo 5 by far has more models and animations than any other halo… much of which the community avoids or is extremely unpopular in comparison to elites. The thing with elites is they even already exist in the campaign… so the models have been already done anyway. The most resources spent if elites are incorporated… would rather be on rigging the controls to the animations that already exist, and tuning the game so it feels right, and finally balancing the game… which elite payers don’t mind having bigger hit boxes anyway. Hunch backs got backlash… and the solution to that is making elites stand upright like they did in the next few halos… as they already do.
> > > > > > > > > edit: I forgot first person perspective animations and model.
> > > > > > > >
> > > > > > > > On the grand scale of things, it doesn’t look like a whole lot. Especially when the first person models are basically the arms of the Elites.
> > > > > > >
> > > > > > > True… how about the feet?
> > > > >
> > > > > You’re also forgetting that the existing Elites aren’t able to use any of the Spartan Abilities, so they’d need to work that out. Then there’s the fact that AI-controlled Elites don’t have to zoom/reload/cool down their weapons and so likely don’t have any animations to do so, they don’t have any animations whatsoever for some weapons, a new HUD would need to be made, and four times as many assassinations would have to be made (Spartan > Spartan, Spartan > Elite, Elite > Spartan, and Elite > Elite).
> > > >
> > > > Actually only double the assasinations . Spartan>Spartan and Spartan>Elite are already done
> > >
> > > If we’re to assume H6 will recycle H5’s animations and not introduce any new ones, the Spartan>Spartan ones are done. This seems highly unlikely to me though.
> > >
> > > As for the Spartan>Elite ones, I figured well-integrated playable Elites would constitute assassinations being made to match all the different Spartan>Spartan options (same with Elite>Spartan and Elite>Elite), rather than just using the handful from PvE modes. They probably wouldn’t want players to play/pay to unlock an animation that they would only be able to see when assassinating some players.
> > >
> > > Ultimately, this would lead to a conflict of interests and resource management. Should the devs:
> > > - Focus primarily on Spartan animations, recycling Campaign assassinations for Elites? (presumably more people get more options, but the options aren’t always applicable) - Focus equally on Spartan and Elite animations, thus reducing the selection of assassinations for everyone? (everyone gets the same number of options, but there are fewer of them to choose from)
> >
> > Honestly speaking here, I wanna say that I was perfectly happy with the badassery, and amazing selection that Halo Reach’s Elite assassinations brought to the table.
> > Make some good assassinations, or, if they can’t think of any good ones, just bring back the mini energy swords from Reach!
> > Reach pioneered assassinations for the franchise, People accepted elites in that game, and if you make the Elite assassinations as good as those, or, just those ones, I’d certainly be happy! All Spartan assassinations will be implemented, they keep getting them, and maybe within some of the updates, they can finalize Halo 6 with bringing in a Covenant update that introduces new stances for Elites, Assassinations, what have you.
> >
> > I strongly encourage this to be a more late development thing, cause I can wait for Elite assassinations and stances. If it’s a serious waste of resources, than that’s ok,
> > just put little Elite updates here and there aside the big stuff. If Elites are at launch like they were in Reach, than I’ll be set for at least a year after the game’s launch!
> > I lasted far longer than that in Reach, I’ll tell you that for sure,
> > And we didn’t even get armour updates for that game I don’t think. I was never there for them.
> >
> > Yeah, take option 1, cause I admit, Playable elites are big use of resources. Just do it the Reach way, make everything cool, and we’ll be happy! Or at least I’LL be happy, you know what I’m saying!
>
> With posts like these, it’s hard to argue… lol.
>
> But what has been on my mind lately is how we kind of become less wishful and started to only request the bare minimum. I remember the days developers would put things in the game that which was beyond most gamers imagination. Customizing our character armor pieces… hijacking… assasination animations…
> … even things like the new thruster pack abilities was pretty unique with the slide, Strafe thrust, aim hover…
>
> I hope 343 can surprise us with some other interesting ideas, and here in this thread concerning elites… I think there is a number of ways to do so. This is me being wishful, and not considering the workload as it isn’t 343’s job, not my own… to assess if they can do it or not.
> Evade, an iconic ability of the elites in campaign since the first halos… and every species kind of had their own form of evade. Even the hunters jumped out of the way when charged by a ghost.
> Halo Reach’s Evade kind of fit the bill… but what if you could also do a smaller quick duck strafe like they would do in halo 2 I think?
> What are your guys idea so for cool things you would like to see if 343 could do it and elites were in mp?

What I would like to see -this from the perspective the enhanced mobility will stay, even though I don’t like it in halo- is essentialy the same abilities like the spartans, but perhaps a little different in execution, i.e, evade.

But not only that, the ground pound for elites could be like, jumping into the air, then crashing feet first to the ground, essentialy stomping the ground, the tackle on the other hand I’d imgagine pretty much the same as spartans.
Edit: Shoulder charge* And I must admit, seeing elites whit enhanced mobility would be realy awesome!

Just a thought but if playable elites do appear in the next Halo, we should create a clan with everyone from this thread (we’d be unstoppable!!)
it would be great to see you all on the battlefield!

> 2533274923746051;17041:
> Just a thought but if playable elites do appear in the next Halo, we should create a clan with everyone from this thread (we’d be unstoppable!!)
> it would be great to see you all on the battlefield!

Yes please. I’m in.