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> > > > > > > Do any of you guys think 343 is going to implement playable elites in Halo 6?
> > > > > > > I hope to see a Halo Reach type of playable elites
> > > > > >
> > > > > > Dood I’d kill for the Reach type again man, in fact that’s the type of Elite size I want, but I feel like people outmatch us in terms of those who want the balanced elites with a small hitbox, Which I liked! Don’t get me wrong, but I’ll definitely miss being sensibly tall man! Remember if they bring them back they gotta do it right, it’s either a tough choice between balancing them for ALL gamemodes, or heightening them for casual gamemodes and customs! To which the answer to that is the safe solution! Add both of them!
> > > > > > Balanced for Competitive, Large and too an extent, regular in other gamemodes, and of course, you’d have the choice to play as the balanced ones in every gamemode, but the larger ones would just be a blanked option in competitive.
> > > > > > I’ve said this way too many times, I know! But I feel it’s the best solution, but I’d like to hear if anyone else has a better idea because that’s the best of both worlds in my opinion!
> > > > >
> > > > > Casual gamemodes man, give me my phenotype options.
> > > > >
> > > > > Some ideas:
> > > > > - Invasion - Firefight - Anything custom (unless desired otherwise) - Campaign - Forge - And some other things that may lay in the futureThe moment we start restricting ourselves to anything less then this, we’ve lost the battle.
> > > > >
> > > > > (COMP PLAYERS DON’T OWN HALO!!!)
> > > >
> > > > EXACTLY!.. But I don’t want to get rid of them! hahaha!
> > > > Ok I’ve been told thousands of times that I should just shut up and pick a side, but I can’t tell you how much I would hate myself to NEVER play devil’s advocate again, because I’m gonna be frank, I like EVERY elite that’s ever been crafted by Bungie, 343 and Ensemble hands. And while I know that it’s probably the less likely to happen to see 3’s and Reach’s implementation molded together, It’s nice to think about it. I don’t however, want leave MLG’s out of the equation! Elites should be balanced, but I can’t stress enough How both of the sides are equally important! The safe solution man!
> > >
> > > Don’t get me wrong, I love comp players. I even play competitively often, (in respective modes) but some times I see people act like comp players own things, and that if they don’t like it then it won’t be there.
> >
> > You see THAT was what really ticked me off about it, but a buddy o mine recently actually changed my mind on that, in that this “Storm Covenant” doesn’t hold the elites that we had before, that were trained to fight humans and were skilled at it, like in Reach and Halo Wars (UGH! best portrayals in my opinion).
> > It gives a reason for their dumb way of acting in those cutscenes, but that’s not gonna stop me from wondering whether they did that on purpose, to cater to that lore reason, or just to make Lock and his team look that good, which if that’s the case, than I’m gonna hate this story’s writing a lot more than I already have!
> > Overall, I really hate the way they did it, and it’s probably true, but I don’t like to see these idiots be a visual representation of the new Elites that I’ve grown to love the design of!
>
> Halo Wars is quite literally the worst showing for Elites in canon.
>
> Slowly waddling across open ground without any weapons or shields against UNSC troops with armor support? Elites consider that a good idea in that game. Later we see that instead of using their camo to its full effect and stabbing the Spartans with their energy lances since the Spartans couldn’t see them with their motion sensors and can barely see them with their camo on, they instead opted to decloak several dozen meters away and perform a spear charge against ranged opponents.
>
> At least 343i has given us a decent excuse for them with them being considered cannon fodder incompetent criminals used in the war against humanity.
Well, yeah I guess your right, Now that I think of it, I really don’t know why I never complained about that before… Was it the music? No no actually, I think I know why I didn’t complain, because of the scene that was literally being played beside it! hahaha! (I’m not trying to be hostile, just stay with me for a sec XD)
The ARBITER, great, gigantic, larger than average elite shows his superiority to Seargent Forge, first hand, by beating him instead of killing him. Drilling it into his head that HE had already won, and that nobody will be here to save him. THATS the elite I love, and of course he gets spoiled at the end with a cheap knife, hahaha!
You are totally right about those elites, they were pretty dumb by decloaking so far back but, I guess whenever I think of Halo Wars Elites I think of this! Halo Wars - YouTube
And I’m of course talking about that picture scene, not the actually fight scene afterwards… Don’t judge me!
Yeah anyway, they didn’t portray it well either but… I don’t know man, you’ve really contradicted me good, but I gave Halo Wars a pass because of the scenes they gave that I’m starting think now, Halo 5 didn’t do at all. Take a look at monsters, that tone was meant to be heroic and battle torn, and it was serious! Our Forge nearly died to this big guy, and the music was on point! Take it again with that cutscene I sent. The scene of the Tanks and Warthogs going to save those Marine, before the Elite chokes him, knowing of his eventual death, and than his squad Decloaks with banshees lifting off. They paid the utmost respect on those scenes and it made the experience for me, it was solid and it was respectful and it was SERIOUS! I can’t help but think that Halo 5 wasn’t trying to be serious because the adversaries were dumb and stupid and they died within seconds of each cutscene. And than we find out CORTANA is the villain and I don’t even want to talk about her. Warden? Same deal! I love his voice, I love his character, he was sort’ve like the Didact.
…
…
I really can’t explain why he was done so right, watch for yourself!
I guess what I’m trying to say is that Halo 5 didn’t really establish a villain with any scene like what I’ve shown, Halo Reach did it with that cutscene with Jorge and the Girl, Halo Wars did it again, for REAL with the first cutscene, and ALL of these examples really gave spectacular and informative, VISUAL representations of why our main characters are struggling against these villains, and don’t you even get me started on Atriox!
Anyway I guess I’m trying to target the writing in general for villains and antagonists in general, but that counts for Elites too. They weren’t written too well, at least from the appearance they are supposed to brandish, and I wasn’t interested in watching Locke beat them up repetitively, making me wonder why there is even a scene of him doing that if it doesn’t establish anything. It establishes nothing but the fact that Elites in that game are idiots, and that I don’t care if Locke wins or not. It’s all in the writing, you know?
If you’ve gotten this far, please share your thoughts!