> 2533274925429939;13479:
> So, to spawn some creative discussion here, I want to share my ideas on how we could implement playable Sangheili into future Halo titles.
>
> First of all, if the REQ System stays, and it most likely will, this is how we could adapt it to the species we all love and support. Obviously, unlockables like Emblems and stances don’t have to be exclusive for Humans or Sangheili. Maybe assassinations don’t have to either, but I’d like to see that energy dagger being used again.
>
> For loadouts, I’m not exactly sure what we’d do, same thing with weapon skins. I’ll think about that later.
>
> Armors are definitely something that would be exclusive to your species. We could go by the whole “Common, Uncommon, Rare” categorization as well. If you want to know what any of these armors look like, go to this post. Keep in mind, this doesn’t just have to be armors we’ve already seen, but new ones as well.
>
>
>
> - Standard Combat Harness/Minor Armor – Default/Common
> - Standard Storm Harness – Common
> - Pilot – Common
> - Officer – Uncommon
> - Storm Commander – Uncommon
> - Assault – Uncommon
> - Halo 2 Ranger – Uncommon
> - Halo Reach Ranger – Uncommon
> - Storm Ranger – Uncommon
> - Spec-Ops – Rare
> - Ultra – Rare
> - Outrider – Rare
> - Invader – Rare
> - Commando – Rare
> - Honor Guard – Rare
> - Ascetic – Ultra Rare
> - General – Ultra Rare
> - Storm Warrior – Ultra Rare
> - Halo Reach Zealot – Ultra Rare
> - Storm Zealot – Ultra Rare
> - Field Marshall – Legendary
> - Ranger Arbiter – Legendary
> - Councilor – Legendary
> - Storm Supreme Commander (Jul ‘Mdama’s Armor) – Legendary Mythic
> - Arbiter Armor – Legendary Mythic
> - Kaidon Armor – Legendary Mythic
> - Imperial Admiral – Legendary Mythic
> When it comes to balancing with Spartan Abilities, here’s what we can do. For credit, a lot of these ideas are inspired by this post.
>
>
>
> - Sprint - Stays the Same
> - Clamber - Stays the Same
> - Smartscope - Stays the Same
> - Spartan Charge - A Powerful Kick or maybe a quick dash with the Energy Daggers
> - Thruster - Evade from Halo Reach
> - Ground Pound - Maybe Selects an Area whilst in mid-air (Just like Spartan IV’s do), and then creates an impact when hitting the ground (A lot like Spartans, but without any visible thruster packs)
I like the arrangement here, well done.
> 2533274879407634;13482:
> > 2533274925429939;13479:
> > So, to spawn some creative discussion here, I want to share my ideas on how we could implement playable Sangheili into future Halo titles.
> >
> > First of all, if the REQ System stays, and it most likely will, this is how we could adapt it to the species we all love and support. Obviously, unlockables like Emblems and stances don’t have to be exclusive for Humans or Sangheili. Maybe assassinations don’t have to either, but I’d like to see that energy dagger being used again.
> >
> > For loadouts, I’m not exactly sure what we’d do, same thing with weapon skins. I’ll think about that later.
> >
> > Armors are definitely something that would be exclusive to your species. We could go by the whole “Common, Uncommon, Rare” categorization as well. If you want to know what any of these armors look like, go to this post. Keep in mind, this doesn’t just have to be armors we’ve already seen, but new ones as well.
> >
> >
> >
> > - Standard Combat Harness/Minor Armor – Default/Common
> > - Standard Storm Harness – Common
> > - Pilot – Common
> > - Officer – Uncommon
> > - Storm Commander – Uncommon
> > - Assault – Uncommon
> > - Halo 2 Ranger – Uncommon
> > - Halo Reach Ranger – Uncommon
> > - Storm Ranger – Uncommon
> > - Spec-Ops – Rare
> > - Ultra – Rare
> > - Outrider – Rare
> > - Invader – Rare
> > - Commando – Rare
> > - Honor Guard – Rare
> > - Ascetic – Ultra Rare
> > - General – Ultra Rare
> > - Storm Warrior – Ultra Rare
> > - Halo Reach Zealot – Ultra Rare
> > - Storm Zealot – Ultra Rare
> > - Field Marshall – Legendary
> > - Ranger Arbiter – Legendary
> > - Councilor – Legendary
> > - Storm Supreme Commander (Jul ‘Mdama’s Armor) – Legendary Mythic
> > - Arbiter Armor – Legendary Mythic
> > - Kaidon Armor – Legendary Mythic
> > - Imperial Admiral – Legendary Mythic
> > When it comes to balancing with Spartan Abilities, here’s what we can do. For credit, a lot of these ideas are inspired by this post.
> >
> >
> >
> > - Sprint - Stays the Same
> > - Clamber - Stays the Same
> > - Smartscope - Stays the Same
> > - Spartan Charge - A Powerful Kick or maybe a quick dash with the Energy Daggers
> > - Thruster - Evade from Halo Reach
> > - Ground Pound - Maybe Selects an Area whilst in mid-air (Just like Spartan IV’s do), and then creates an impact when hitting the ground (A lot like Spartans, but without any visible thruster packs)
>
>
> Ultra should probably be ultra rare, just because of the reputation ultras have…
I wouldn’t say that. Remember that the Ultra Ghost and Ultra Wraith are only Rare REQs.
> 2533274925429939;13484:
> > 2533274879407634;13482:
> > > 2533274925429939;13479:
> > > So, to spawn some creative discussion here, I want to share my ideas on how we could implement playable Sangheili into future Halo titles.
> > >
> > > First of all, if the REQ System stays, and it most likely will, this is how we could adapt it to the species we all love and support. Obviously, unlockables like Emblems and stances don’t have to be exclusive for Humans or Sangheili. Maybe assassinations don’t have to either, but I’d like to see that energy dagger being used again.
> > >
> > > For loadouts, I’m not exactly sure what we’d do, same thing with weapon skins. I’ll think about that later.
> > >
> > > Armors are definitely something that would be exclusive to your species. We could go by the whole “Common, Uncommon, Rare” categorization as well. If you want to know what any of these armors look like, go to this post. Keep in mind, this doesn’t just have to be armors we’ve already seen, but new ones as well.
> > >
> > >
> > >
> > > - Standard Combat Harness/Minor Armor – Default/Common
> > > - Standard Storm Harness – Common
> > > - Pilot – Common
> > > - Officer – Uncommon
> > > - Storm Commander – Uncommon
> > > - Assault – Uncommon
> > > - Halo 2 Ranger – Uncommon
> > > - Halo Reach Ranger – Uncommon
> > > - Storm Ranger – Uncommon
> > > - Spec-Ops – Rare
> > > - Ultra – Rare
> > > - Outrider – Rare
> > > - Invader – Rare
> > > - Commando – Rare
> > > - Honor Guard – Rare
> > > - Ascetic – Ultra Rare
> > > - General – Ultra Rare
> > > - Storm Warrior – Ultra Rare
> > > - Halo Reach Zealot – Ultra Rare
> > > - Storm Zealot – Ultra Rare
> > > - Field Marshall – Legendary
> > > - Ranger Arbiter – Legendary
> > > - Councilor – Legendary
> > > - Storm Supreme Commander (Jul ‘Mdama’s Armor) – Legendary Mythic
> > > - Arbiter Armor – Legendary Mythic
> > > - Kaidon Armor – Legendary Mythic
> > > - Imperial Admiral – Legendary Mythic
> > > When it comes to balancing with Spartan Abilities, here’s what we can do. For credit, a lot of these ideas are inspired by this post.
> > >
> > >
> > >
> > > - Sprint - Stays the Same
> > > - Clamber - Stays the Same
> > > - Smartscope - Stays the Same
> > > - Spartan Charge - A Powerful Kick or maybe a quick dash with the Energy Daggers
> > > - Thruster - Evade from Halo Reach
> > > - Ground Pound - Maybe Selects an Area whilst in mid-air (Just like Spartan IV’s do), and then creates an impact when hitting the ground (A lot like Spartans, but without any visible thruster packs)
> >
> >
> > Ultra should probably be ultra rare, just because of the reputation ultras have…
>
>
> I wouldn’t say that. Remember that the Ultra Ghost and Ultra Wraith are only Rare REQs.
is Jul mandomas armour in their? Also great work brother 
> 2535458426112390;13485:
> > 2533274925429939;13484:
> > > 2533274879407634;13482:
> > > > 2533274925429939;13479:
> > > > So, to spawn some creative discussion here, I want to share my ideas on how we could implement playable Sangheili into future Halo titles.
> > > >
> > > > First of all, if the REQ System stays, and it most likely will, this is how we could adapt it to the species we all love and support. Obviously, unlockables like Emblems and stances don’t have to be exclusive for Humans or Sangheili. Maybe assassinations don’t have to either, but I’d like to see that energy dagger being used again.
> > > >
> > > > For loadouts, I’m not exactly sure what we’d do, same thing with weapon skins. I’ll think about that later.
> > > >
> > > > Armors are definitely something that would be exclusive to your species. We could go by the whole “Common, Uncommon, Rare” categorization as well. If you want to know what any of these armors look like, go to this post. Keep in mind, this doesn’t just have to be armors we’ve already seen, but new ones as well.
> > > >
> > > >
> > > >
> > > > - Standard Combat Harness/Minor Armor – Default/Common
> > > > - Standard Storm Harness – Common
> > > > - Pilot – Common
> > > > - Officer – Uncommon
> > > > - Storm Commander – Uncommon
> > > > - Assault – Uncommon
> > > > - Halo 2 Ranger – Uncommon
> > > > - Halo Reach Ranger – Uncommon
> > > > - Storm Ranger – Uncommon
> > > > - Spec-Ops – Rare
> > > > - Ultra – Rare
> > > > - Outrider – Rare
> > > > - Invader – Rare
> > > > - Commando – Rare
> > > > - Honor Guard – Rare
> > > > - Ascetic – Ultra Rare
> > > > - General – Ultra Rare
> > > > - Storm Warrior – Ultra Rare
> > > > - Halo Reach Zealot – Ultra Rare
> > > > - Storm Zealot – Ultra Rare
> > > > - Field Marshall – Legendary
> > > > - Ranger Arbiter – Legendary
> > > > - Councilor – Legendary
> > > > - Storm Supreme Commander (Jul ‘Mdama’s Armor) – Legendary Mythic
> > > > - Arbiter Armor – Legendary Mythic
> > > > - Kaidon Armor – Legendary Mythic
> > > > - Imperial Admiral – Legendary Mythic
> > > > When it comes to balancing with Spartan Abilities, here’s what we can do. For credit, a lot of these ideas are inspired by this post.
> > > >
> > > >
> > > >
> > > > - Sprint - Stays the Same
> > > > - Clamber - Stays the Same
> > > > - Smartscope - Stays the Same
> > > > - Spartan Charge - A Powerful Kick or maybe a quick dash with the Energy Daggers
> > > > - Thruster - Evade from Halo Reach
> > > > - Ground Pound - Maybe Selects an Area whilst in mid-air (Just like Spartan IV’s do), and then creates an impact when hitting the ground (A lot like Spartans, but without any visible thruster packs)
> > >
> > >
> > > Ultra should probably be ultra rare, just because of the reputation ultras have…
> >
> >
> > I wouldn’t say that. Remember that the Ultra Ghost and Ultra Wraith are only Rare REQs.
>
>
> is Jul mandomas armour in their? Also great work brother 
Thank you but what exactly are you asking?
Good to see this thread is still active.
Xbox has started taking player polls / petitions for ideas.
This isn’t even my petition, I’m just spreading the word. As a fellow Sangheili fan, I would appreciate it if you all would come vote for playable elites again, as that’s one of the highest polls right now. This could be our way of being noticed.
Return playable elites to halo
> 2533274802801111;13487:
> Good to see this thread is still active.
>
> Xbox has started taking player polls / petitions for ideas.
>
> This isn’t even my petition, I’m just spreading the word. As a fellow Sangheili fan, I would appreciate it if you all would come vote for playable elites again, as that’s one of the highest polls right now. This could be our way of being noticed.
>
> Return playable elites to halo
That’s my friends petition. If you go back a few pages you can see we’ve been talking about it for 3 days now.
I have shared the petition link with my current Spartan company so hopefully any supporters there will have voted too.
Here’s a suggestion, instead of charging with their shoulder, the Elite charge can have the elites go at their foes with a flying kick.
> 2533274824356785;13490:
> Here’s a suggestion, instead of charging with their shoulder, the Elite charge can have the elites go at their foes with a flying kick.
So what just drop kick people?
> 2533274879407634;13491:
> > 2533274824356785;13490:
> > Here’s a suggestion, instead of charging with their shoulder, the Elite charge can have the elites go at their foes with a flying kick.
>
>
> So what just drop kick people?
Elites Melee wouldn’t be programed din in any way. It would be fun though 
They could perform charge and in the animation pull out an enemy sword, that would be more in keeping with elites, it just wouldn’t be a one hit kill, same with ground pound, have them perform a slam with an energy sword.
I have a few assassin ideas to. Elite_on_Elite ones specifically.
1: Elite grabs another and stabs him in the back before kicking him off.
2: Elite grabs another and snaps his neck
3: Elite turns his foe around and stabs in in the jaw going through his head.
4: Elite knocks his enemies hand away and then does a brutal round house kick breaking the ribs.
and that’s just a few,
> 2533274925429939;13486:
> > 2535458426112390;13485:
> > > 2533274925429939;13484:
> > > > 2533274879407634;13482:
> > > > > 2533274925429939;13479:
> > > > > So, to spawn some creative discussion here, I want to share my ideas on how we could implement playable Sangheili into future Halo titles.
> > > > >
> > > > > First of all, if the REQ System stays, and it most likely will, this is how we could adapt it to the species we all love and support. Obviously, unlockables like Emblems and stances don’t have to be exclusive for Humans or Sangheili. Maybe assassinations don’t have to either, but I’d like to see that energy dagger being used again.
> > > > >
> > > > > For loadouts, I’m not exactly sure what we’d do, same thing with weapon skins. I’ll think about that later.
> > > > >
> > > > > Armors are definitely something that would be exclusive to your species. We could go by the whole “Common, Uncommon, Rare” categorization as well. If you want to know what any of these armors look like, go to this post. Keep in mind, this doesn’t just have to be armors we’ve already seen, but new ones as well.
> > > > >
> > > > >
> > > > >
> > > > > - Standard Combat Harness/Minor Armor – Default/Common
> > > > > - Standard Storm Harness – Common
> > > > > - Pilot – Common
> > > > > - Officer – Uncommon
> > > > > - Storm Commander – Uncommon
> > > > > - Assault – Uncommon
> > > > > - Halo 2 Ranger – Uncommon
> > > > > - Halo Reach Ranger – Uncommon
> > > > > - Storm Ranger – Uncommon
> > > > > - Spec-Ops – Rare
> > > > > - Ultra – Rare
> > > > > - Outrider – Rare
> > > > > - Invader – Rare
> > > > > - Commando – Rare
> > > > > - Honor Guard – Rare
> > > > > - Ascetic – Ultra Rare
> > > > > - General – Ultra Rare
> > > > > - Storm Warrior – Ultra Rare
> > > > > - Halo Reach Zealot – Ultra Rare
> > > > > - Storm Zealot – Ultra Rare
> > > > > - Field Marshall – Legendary
> > > > > - Ranger Arbiter – Legendary
> > > > > - Councilor – Legendary
> > > > > - Storm Supreme Commander (Jul ‘Mdama’s Armor) – Legendary Mythic
> > > > > - Arbiter Armor – Legendary Mythic
> > > > > - Kaidon Armor – Legendary Mythic
> > > > > - Imperial Admiral – Legendary Mythic
> > > > > When it comes to balancing with Spartan Abilities, here’s what we can do. For credit, a lot of these ideas are inspired by this post.
> > > > >
> > > > >
> > > > >
> > > > > - Sprint - Stays the Same
> > > > > - Clamber - Stays the Same
> > > > > - Smartscope - Stays the Same
> > > > > - Spartan Charge - A Powerful Kick or maybe a quick dash with the Energy Daggers
> > > > > - Thruster - Evade from Halo Reach
> > > > > - Ground Pound - Maybe Selects an Area whilst in mid-air (Just like Spartan IV’s do), and then creates an impact when hitting the ground (A lot like Spartans, but without any visible thruster packs)
> > > >
> > > >
> > > > Ultra should probably be ultra rare, just because of the reputation ultras have…
> > >
> > >
> > > I wouldn’t say that. Remember that the Ultra Ghost and Ultra Wraith are only Rare REQs.
> >
> >
> > is Jul mandomas armour in their? Also great work brother 
>
>
> Thank you but what exactly are you asking?
you have the arbiter as a legendary armor why not jul mdama’s armor as a legendary?
Well its hard to add it since now we would have to add a lot of new armor.
> 2535458426112390;13495:
> > 2533274925429939;13486:
> > > 2535458426112390;13485:
> > > > 2533274925429939;13484:
> > > > > 2533274879407634;13482:
> > > > > > 2533274925429939;13479:
> > > > > > So, to spawn some creative discussion here, I want to share my ideas on how we could implement playable Sangheili into future Halo titles.
> > > > > >
> > > > > > First of all, if the REQ System stays, and it most likely will, this is how we could adapt it to the species we all love and support. Obviously, unlockables like Emblems and stances don’t have to be exclusive for Humans or Sangheili. Maybe assassinations don’t have to either, but I’d like to see that energy dagger being used again.
> > > > > >
> > > > > > For loadouts, I’m not exactly sure what we’d do, same thing with weapon skins. I’ll think about that later.
> > > > > >
> > > > > > Armors are definitely something that would be exclusive to your species. We could go by the whole “Common, Uncommon, Rare” categorization as well. If you want to know what any of these armors look like, go to this post. Keep in mind, this doesn’t just have to be armors we’ve already seen, but new ones as well.
> > > > > >
> > > > > >
> > > > > >
> > > > > > - Standard Combat Harness/Minor Armor – Default/Common
> > > > > > - Standard Storm Harness – Common
> > > > > > - Pilot – Common
> > > > > > - Officer – Uncommon
> > > > > > - Storm Commander – Uncommon
> > > > > > - Assault – Uncommon
> > > > > > - Halo 2 Ranger – Uncommon
> > > > > > - Halo Reach Ranger – Uncommon
> > > > > > - Storm Ranger – Uncommon
> > > > > > - Spec-Ops – Rare
> > > > > > - Ultra – Rare
> > > > > > - Outrider – Rare
> > > > > > - Invader – Rare
> > > > > > - Commando – Rare
> > > > > > - Honor Guard – Rare
> > > > > > - Ascetic – Ultra Rare
> > > > > > - General – Ultra Rare
> > > > > > - Storm Warrior – Ultra Rare
> > > > > > - Halo Reach Zealot – Ultra Rare
> > > > > > - Storm Zealot – Ultra Rare
> > > > > > - Field Marshall – Legendary
> > > > > > - Ranger Arbiter – Legendary
> > > > > > - Councilor – Legendary
> > > > > > - Storm Supreme Commander (Jul ‘Mdama’s Armor) – Legendary Mythic
> > > > > > - Arbiter Armor – Legendary Mythic
> > > > > > - Kaidon Armor – Legendary Mythic
> > > > > > - Imperial Admiral – Legendary Mythic
> > > > > > When it comes to balancing with Spartan Abilities, here’s what we can do. For credit, a lot of these ideas are inspired by this post.
> > > > > >
> > > > > >
> > > > > >
> > > > > > - Sprint - Stays the Same
> > > > > > - Clamber - Stays the Same
> > > > > > - Smartscope - Stays the Same
> > > > > > - Spartan Charge - A Powerful Kick or maybe a quick dash with the Energy Daggers
> > > > > > - Thruster - Evade from Halo Reach
> > > > > > - Ground Pound - Maybe Selects an Area whilst in mid-air (Just like Spartan IV’s do), and then creates an impact when hitting the ground (A lot like Spartans, but without any visible thruster packs)
> > > > >
> > > > >
> > > > > Ultra should probably be ultra rare, just because of the reputation ultras have…
> > > >
> > > >
> > > > I wouldn’t say that. Remember that the Ultra Ghost and Ultra Wraith are only Rare REQs.
> > >
> > >
> > > is Jul mandomas armour in their? Also great work brother 
> >
> >
> > Thank you but what exactly are you asking?
>
>
> you have the arbiter as a legendary armor why not jul mdama’s armor as a legendary?
I did put it as Legendary Mythic, check once more.
> 2533274921982810;13493:
> They could perform charge and in the animation pull out an enemy sword, that would be more in keeping with elites, it just wouldn’t be a one hit kill, same with ground pound, have them perform a slam with an energy sword.
A few problems with that is that not all Sangheili would have an energy sword on them, and if they did, it would normally be an insta-kill.
With energy daggers however (picture), it’s not always an insta-kill, unless it’s in the back. And from what I’ve noticed from Reach, a majority of Sangheili, regardless of rank, wield them.
> 2533274925429939;13499:
> > 2533274921982810;13493:
> > They could perform charge and in the animation pull out an enemy sword, that would be more in keeping with elites, it just wouldn’t be a one hit kill, same with ground pound, have them perform a slam with an energy sword.
>
>
> A few problems with that is that not all Sangheili would have an energy sword on them, and if they did, it would normally be an insta-kill.
>
> With energy daggers however (picture), it’s not always an insta-kill, unless it’s in the back. And from what I’ve noticed from Reach, a majority of Sangheili, regardless of rank, wield them.
Here’s a link of a Sangheili using a Energy dagger and this should be a assassination. Link
> 2533274925429939;13499:
> > 2533274921982810;13493:
> > They could perform charge and in the animation pull out an enemy sword, that would be more in keeping with elites, it just wouldn’t be a one hit kill, same with ground pound, have them perform a slam with an energy sword.
>
>
> A few problems with that is that not all Sangheili would have an energy sword on them, and if they did, it would normally be an insta-kill.
>
> With energy daggers however (picture), it’s not always an insta-kill, unless it’s in the back. And from what I’ve noticed from Reach, a majority of Sangheili, regardless of rank, wield them.
That poor Spartan-III, and that amazing Ranger.
> 2533274821609239;13501:
> > 2533274925429939;13499:
> > > 2533274921982810;13493:
> > > They could perform charge and in the animation pull out an enemy sword, that would be more in keeping with elites, it just wouldn’t be a one hit kill, same with ground pound, have them perform a slam with an energy sword.
> >
> >
> > A few problems with that is that not all Sangheili would have an energy sword on them, and if they did, it would normally be an insta-kill.
> >
> > With energy daggers however (picture), it’s not always an insta-kill, unless it’s in the back. And from what I’ve noticed from Reach, a majority of Sangheili, regardless of rank, wield them.
>
>
> That poor Spartan-III, and that amazing Ranger.
Don’t feel bad for that human. He was trying to touch our brothers stuff without permission.