Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

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> > Guys, keep in mind that 343i didn’t remove playable Elites. They just didn’t have the spare time/resources to add the “feature” in their games. I put “feature” in parentheses because its not really even a feature so much as an option in a feature (that being player customization). Also keep in mind that its an option that requires so much more work than any Spartan armor permutation would, provided the playable protagonist for Campaign is human.
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> In all honesty it is a lot less work then you would think. The models are already there, they can be copied from campaign, the big thing is the model, it’s there. What would need to be done is a hud, that’s simple, first person animation for hands on a weapon, again fairly simple. I know it obviously would take developmental time, but it could not take a small team more than a month, probably less.

You’re assuming that they would use the existing Campaign/Warzone model. If they decided to include playable Elites and wanted them to be distinguishable from AI, they’d have to make a new one from scratch and animate it (1st- and 3rd-person), create a new HUD, etc.

What’s more is that even if they used the existing model, they’d have to do more than add a few 1st-person animations (which is in itself more time-consuming with the new abilities taken into account). Both 1st- and 3rd-person animations would need to be made and coded for every weapon (third-person animations already made for Campaign would have to be evaluated on a case-by-case basis, considering how each is held/used). That means 1st-person animations for equipping, firing/swinging, reloading/overheating, meleeing, and zooming with each weapon AND various 3rd-person animations (consider that Elites don’t carry most weapons).

Then there’s the can of worms that is the player movement mechanics. Whether using the existing model or starting anew, a fair amount of work would have to be done to allow the player to sprint, slide, clamber, stabilize, thrust, shoulder charge, and ground pound. There’s also the need to operate non-Covenant vehicles. Lastly, there’s some consideration for customization options like armor permutations and assassination animations.

What do you define as a “small team” and how did you figure the time frame of “about a month, probably less”? I’m not trying to sound hostile or anything, but I hate when people don’t get something they want and talk about how easy it is, how little time it would take, or how worthwhile it would be without even knowing what the devs already have on their plate.

Agreed. Playing as an Elite was fun in both Halo 3 and Reach. The game modes that went along with them (i.e Invasion and Blargball). Those were fun as hell, would be great to see how they would implement it again in future Halo games, seeing how Spartans seem to be getting more abilities and such so it could be easier to combat a Sanghelli that isn’t as slouched over as their Halo 3 counterparts.

We need elites in Halo 6 MP. We also need Brutes in campaign. Quite bored of Promethean now.

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> Agreed. Playing as an Elite was fun in both Halo 3 and Reach. The game modes that went along with them (i.e Invasion and Blargball). Those were fun as hell, would be great to see how they would implement it again in future Halo games, seeing how Spartans seem to be getting more abilities and such so it could be easier to combat a Sanghelli that isn’t as slouched over as their Halo 3 counterparts.

I prefer the slouched over versions though.

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> > Agreed. Playing as an Elite was fun in both Halo 3 and Reach. The game modes that went along with them (i.e Invasion and Blargball). Those were fun as hell, would be great to see how they would implement it again in future Halo games, seeing how Sangheili seem to be getting more abilities and such so it could be easier to combat a Sanghelli that isn’t as slouched over as their Halo 3 counterparts.
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> I prefer the slouched over versions though.

I liked the overall look of the elites from Halo 3 the most, if they un-slouched them and made them taller they would be soooo cool. I would love that.

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> > Is it just me, or is 343 really not doing the story right. The SoS is cool, but something still felt off about it. Did they mess up the Sangheili o.o idk what to think
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> I feel like Bungie from Halo 1-3 they were making the elites less and less savage, more intelligent, and more overall friendly I suppose? But in Halo 4 and 5 343 jumps way back and made the elites big dumb brutes that are never quite as fun to play around with as in other titles. What I mean is that you can really stand around elites for a good 20 minutes listening for great dialogue like you used to be able to.

Yes I agree. And honestly, they really didn’t explain enough with the storm. It was like, Halo 3: we’re all friends now yay! Then Halo 4 was like “nah, all evil again”.

What if…

In halo 4, the Sangheili were there to save chief, but got sucked onto requiem with him. And they were allies, fighting forerunners. And what if the infinity arrived with a covenant cruiser with arbiter? Hmmmmmmm xD

What makes Elites so good to play as in multiplayer?
If the Elites were brought back as playable in Halo 5, they would be extremely under powered compared to the Spartans. If Sangheili were to become playable they need their own Sangheili Abilities to be balanced with the Spartans.

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> What makes Elites so good to play as in multiplayer?
> If the Elites were brought back as playable in Halo 5, they would be extremely under powered compared to the Spartans. If Sangheili were to become playable they need their own Sangheili Abilities to be balanced with the Spartans.

Exactly why there should’ve been a stronger alliance shown. They could’ve had something like that helioskrill armor where the elites that work with the Spartans have armor modified by the UNSC to have the thrusters and stuff

Hell they could even have active Camo instead of thrusters and I’d be happy

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> > What makes Elites so good to play as in multiplayer?
> > If the Elites were brought back as playable in Halo 5, they would be extremely under powered compared to the Spartans. If Sangheili were to become playable they need their own Sangheili Abilities to be balanced with the Spartans.
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> Exactly why there should’ve been a stronger alliance shown. They could’ve had something like that helioskrill armor where the elites that work with the Spartans have armor modified by the UNSC to have the thrusters and stuff
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> Hell they could even have active Camo instead of thrusters and I’d be happy

Exactly this ^

Playable elites in a future Halo title literally doubles the room for creative development choices. We could get an astonishing Halo game that we will want to come back to, and be eager.

If Halo 6 ends up finally re introducing playable elites to the franchise then I think I will finally be given a game to beat my total playtime on Halo 3 and Reach.

With Halo Wars 2 We see our Classic Sangheili with “The Banished” and Atriox. This is amazing to me Honestly!

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> With Halo Wars 2 We see our Classic Sangheili with “The Banished” and Atriox. This is amazing to me Honestly!

It’s very exciting stuff but it truly baffles me; I understand that it’s a completely seperate faction so an alliance between sangheili and jiralhanae is very possible. But I can’t seem to fit that in my head! Until today I have only known of the hatred between the two species.

Not sure how that relationship works out ingame, but Sangheili serving this Atriox does seem a bit odd. Now if only the beta would finish downloading…

Alright… ALRIGHT! WHO REVIVED THIS THREAD

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> > With Halo Wars 2 We see our Classic Sangheili with “The Banished” and Atriox. This is amazing to me Honestly!
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> It’s very exciting stuff but it truly baffles me; I understand that it’s a completely seperate faction so an alliance between sangheili and jiralhanae is very possible. But I can’t seem to fit that in my head! Until today I have only known of the hatred between the two species.

I know right? I am majorly confused myself

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> Alright… ALRIGHT! WHO REVIVED THIS THREAD

It was never dead, it is the designated mega-thread now for playable elites. As it is something quite a few people would like to see return to the franchise.

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> > 2535461913523494;12877:
> > Alright… ALRIGHT! WHO REVIVED THIS THREAD
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> It was never dead, it is the designated mega-thread now for playable elites. As it is something quite a few people would like to see return to the franchise.

The thread will die once elites are playable again. The canon demands their return and I want them playable. Still disappointed they’re not in h5 especially given SoS’ s presence. H6 demands a Mass effect style unity of former covies and unsc joint operations meaning there be no excuse for them not being a thing.

People need to stop asking for playable elites, they need to start asking for PLAYABLE COVENENT.
grunts, hunters, jackals. all that good crud.
A firefight with playable covenant would be so awesome.

don’t keep blowing us.
START BLOWING OUR MINDS 343.

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> People need to stop asking for playable elites, they need to start asking for PLAYABLE COVENENT.
> grunts, hunters, jackals. all that good crud.
> A firefight with playable covenant would be so awesome.
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> don’t keep blowing us.
> START BLOWING OUR MINDS 343.

I would love to play as a jackal or skirmisher or any Covenant species and fully agree they should all be playable at some point, but since playable elites alone seem to be something that is constantly ignored, I think we should focus on getting elites into the game again and then focus on more playable Covenant. Baby steps.