Wow, this got featured again. 343, take a hint.
> 2533274927592272;12292:
> I really don’t get why people care so much about Elites. They’re alright, and fun to fight, but there’s A) no canonical reason why they should be able to stand up to a Spartan (just look at the ‘Monsters’ cinematic in Halo Wars) and B) they’re just nowhere near as cool. The second part may be subjective, though xD
There’s no canonical reason they could stand up to a Spartan? Ok so when Gek 'Lhar beats Thorne into a bloody pulp, and was about to decapitate him, when Thel 'Lodamee beat the Master Chief in a duel (and he also killed an SII shortly before that). You cant take one scenario, then say that his skill apply’s to all members of his race. Skill in combat depends on the person, some Sangheili could just be as adept as a Spartan in combat, while others could be taken down by a marine. Also, Project Anvil (whatever happened to that…) kinda just contradicts that statement completely too, a place where Sangheili and Spartans can train together (Which is cannon btw).
> 2533274886270923;12302:
> Wow, this got featured again. 343, take a hint.
We can only hope 
what is a thread from 2012 doing up here?
> 2533274889282194;12305:
> what is a thread from 2012 doing up here?
It’s the playable Sangheili mega thread, welcome 
> 2535467910883490;12296:
> since the memories of reach update is here it would make sense to be able to play as a sangheili, because there was a game mode where it was 4v4 spartans and elites, they should revive that
If your talking about invasion, I believe it was 8v8
This thread is invincible and that really puts a smile on my face. The thing is that the implementation of elites is not difficult, the balancing is. The models and animations are there from campaign, granted a hud will need to be made but that’s not hugely difficult. Elites can be given a lot of creative different things that will replace Spartan abilities, and things like ads, sprint, and clamber can stay the same. We can only hope that come Halo 6 343 has a new idea for elites in the games multiplayer.
> 2533274849009501;12308:
> This thread is invincible and that really puts a smile on my face. The thing is that the implementation of elites is not difficult, the balancing is. The models and animations are there from campaign, granted a hud will need to be made but that’s not hugely difficult. Elites can be given a lot of creative different things that will replace Spartan abilities, and things like ads, sprint, and clamber can stay the same. We can only hope that come Halo 6 343 has a new idea for elites in the games multiplayer.
There are plenty of ways to balance them, all it takes is good programing skills and some creativityears 
Edit:
Ya know, that spell check error is so off I’m going to leave it there… lol
This could get 343 some of its community back on its side…also some more sales…also more BETTER MACHINIMAS!?
> 2533274947211777;12310:
> This could get 343 some of its community back on its side…also some more sales…also more BETTER MACHINIMAS!?
I have thought about machinima so often, but they slipped my mind recently. I honestly think that playable elites would be a great machinima tool. Honestly I think halo machinimas died after Halo 3, but with the awesome new forge, and hey maybe some playable elites ( ͡° ͜ʖ ͡°), we could have great social multiplayer, and machinimas!
> 2533274793088238;19:
> I’d rather them play uniquely and be larger than the Spartans, like in Reach. Elites should be the terrifying Aliens they should be.
agreed! we got to get some elites up in here
Halo 4 matchmaking im confused whats going on?
it is because people want to play as elites in Halo again
> 2533274822883564;12312:
> > 2533274793088238;19:
> > I’d rather them play uniquely and be larger than the Spartans, like in Reach. Elites should be the terrifying Aliens they should be.
>
>
> agreed! we got to get some elites up in here
I could not agree more. And here is my idea for elites
Spartan charge
-a running kick
Clamber
-same
Sprint
-same
ADS
-same
spartan thruster dodge
-evade
Ground pound
-no charge up and same dmg as normal melee
The hit box problem can be balanced in numerous ways, the elites can get faster shield re charge, they could maybe run slightly faster and jump a little higher because they are larger. Of course they will need to be banned from SWAT, but for social I think some of the above options would allow people to choose Spartans or elites based off of stats they like and not just astetics.
> 2533274849009501;12308:
> This thread is invincible and that really puts a smile on my face. The thing is that the implementation of elites is not difficult, the balancing is. The models and animations are there from campaign, granted a hud will need to be made but that’s not hugely difficult. Elites can be given a lot of creative different things that will replace Spartan abilities, and things like ads, sprint, and clamber can stay the same. We can only hope that come Halo 6 343 has a new idea for elites in the games multiplayer.
They made a new HUD for Halo 5 infected players. There is no excuse to not be able to create an elite HUD
> 2533274802050025;1:
> So it seems that Sangheili will indeed not be playable in Halo 4 Matchmaking due to a ‘canonical matchmaking experience’. I will refrain from stating my opinion on the idea of attempting to make Matchmaking canonical, but the opportunity to have Elites playable is still not forever erased. There is no doubt that this thread has been noticed by at least a few 343 Industries employees. It is the top thread in the Halo 4 Forum, and was mentioned in one of the Q&A Updates. Unfortunately, we have lost the first battle. Elites will not be playable in Multiplayer on the original Halo 4 shipping disc. However there is still time for 343 Industries to listen to their fans.
>
> It may be possible to include elite player models in future Downloadable Content, depending on the layout of the Halo 4 engine. If this is not possible, do not lose faith. If 343 Industries wants to be known as one of the few developers that listens to their fans, they will most certainly incorporate elites as playable characters in Halo 5 & 6. With this being the most popular thread on this forum and holding that title, it seems to be one favor that the fans are wishing to see fulfilled. I comprehend that 343 Industries wanted to make this “their Halo” and not “Bungie’s Halo”, and I respect that philosophy, but this does not mean that all core elements should be pushed to the wayside. This is one core element of Halo Matchmaking that should never be pushed to the wayside.
>
> Jaime Griesemer: “I’d much rather experiment and do something surprising, and not have everybody appreciate it, than just turn the crank and do another alien war movie with a space marine”
>
> This is a quote from Jamie Griesemer regarding the criticism that the Arbiter’s missions in Halo 2 received. So 343 Industries wisely took the information from the fans about this and created the “Spartan Identity” for Halo 4. Unfortunately the Sangheili population has grown much larger since Halo 2. My identity in Halo, and many others, is an elite. It is not going to be a pleasant experience having to change my identity for Halo 4, but if we stick it out, we may be rewarded.
>
> Below is the original post written on March 5th, 2012 containing many reasons why the Sangheili community has grown and the importance of their inclusion.
>
> -ORIGINAL POST-
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> Without jumping to conclusions, I understand that Sangheili have neither been confirmed or denied for the Multiplayer of Halo 4, but I would like to present my explanation for why it is imperative Elites make a return, much more dignified than the limitations of Reach.
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> It is no doubt the Elite community within Halo is small, but having been involved with it for 6 and half years now, I am astounded at it’s growth. As more Halo media like The Return, Halo: Cole Protocol, and Halo: Glasslands makes it’s way to the gamer, the more compelled the gamer is to prefer playing as an Elite over a Spartan. Especially when the media makes reference to things found on a game level, such as Thel 'Vadam or the Revenant. Although that sounds like a very basic and broad way to explain this, after speaking with the populous of newly converted “Elite players”, this is the general reason I get for this exponential growth. To make this point, I ask you to look around, and in nearly every thread you will see at least one or two users with Elite or Covenant avatars.
>
> 343i, I would like you to recognize that we are here collectively, and we deserve the respect and catered opinions just as much as the Spartan fanbase. Although extreme, I know players who actually will not buy Halo 4 if they are not available in Matchmaking, and I cannot say I blame them. What would Halo be without Covenant Weapons/Vehicles as well? Energy Swords, Needlers, and Wraiths are all iconic symbols of what makes Halo, Halo.
>
> The limitations of playing as an Elite in Halo Reach are indeed disheartening. Going back to the Halo 3 method of playing as an elite during regular Matchmaking can be the solution. Not only does that add to the customization, but it can also be explained canonically. I understand that 343i is in the process of delivering a canonical explanation for the Red and Blue Spartans fighting each other. The relationship between Humans and Sangheili can be used to add Elites into this mix. Since the UNSC and the Sangheili are allied, having them use human weapons is anything but non-canon. Or if you would like to take the reverse side of the coin, ONI is supplying the Servants of Abiding Truth with weaponry, which is human as well. This can easily be weaved into the plot without creating a mess.
>
> I understand the game is very far into the development stage, I do not know for sure, but judging by the newest ViDoc, I believe it isn’t too late to give the Elite fanbase a voice. We’re here, we shouldn’t be neglected, and if we are, I can assure you that 343i will lose a great deal of supporters.
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> > Please Sign (Thank This Post) If You Agree.
Interesting concept
First-person animations would need to be made for Elites from scratch but we know it’s completely within 343’s scope to manage, they just chose not too. There’s also a bit of UI work involved with tying all the options and variables together but it’s nothing more than time consuming for a AAA developer.
Elites don’t need to be in regular Arena where they would unbalance the game, they could be in a dedicated playlist and we’d have no more reason to continue this witch-hunt.
I think a big reason why 343 seem so reluctant to put Elites in one of their games is that it contrasts with the “dude bro” themes of the Spartan 4’s and they are afraid of people expecting the same amount of cosmetic options as the Spartans.
I don’t know anymore, I’m kinda just in denial about this whole thing, I always used to marvel at how Halo was one of the only franchises where they improved on almost every aspect with each subsequent release, it seems that that level of quality has gone out of fashion.
This is the stupidest argument ever.
elites have only been playable for matchmaking in 3 and Reach, the so called elite community has only been around since the days of Reach.
bonus points: you aren’t an elite, you are a human
So Reach kidz still think that elites would be “good” in H5. I would NOT want to see elites playable in Halo again, I can just go back to H3 if I want.
thank this post