Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> 2533274800084739;11659:
> So, Arctic seems like a good guy and I see where he is coming from, but bro, you are wasting your time arguing with these guys because they won’t change their opinion nor will I. However, you have stirred up quite a bit of activity for this thread so thanks for that I suppose. :slight_smile: I have to say though that I think having Elites limited to game modes such as an invasion-like Spartan vs Elite game mode and customs is very fair because those who feel as strongly about it as you do have complete control to avoid that one particular game mode should it be reintroduced in future titles. I commend you for your bravery to speak your mind in this hostile territory though. XD You have provided good evidence from the MCC that it was more difficult to take Elites down from behind in that player model. Reach did not have that problem though because their head were pushed up. Like I said in an earlier post, there is a fair compromise to be had in this situation. In my opinion, if they do return to multiplayer, it will be done in a way that will work such as the way I just mentioned, so you probably don’t need to worry about it at all. I’m sure 343 would take all aspects of their addition into consideration and make it work if they have the mind to, which they may never. Who knows? Let’s just wait and see. In the meantime, the people that really want this will continue to ask and perhaps it will gain enough popularity that we will see something that works for everyone. It’s very possible!

Yeah, I’d be fine with an invasion-like Spartans against Elites game mode. Custom games are fine as well. I’d also be fine with having them in things like Warzone Firefight. I suppose it might be a little confusing though, if you are fighting with Elites, against Elites, but then again, they did that in Halo 2’s campaign, and it worked fine. They just might need some different looking armor to differentiate them from the AI Elites. Like the Heretic Elites in Halo 2, how they wore completely different armor than the Covenant Elites. Thank you for all your kind words! :slight_smile: lol Yeah, definitely, I’m sure 343 will implement them in the best way possible, when / if they do.

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> > > > > > > > Artic here fights with passion, but for the wrong cause.
> > > > > > > >
> > > > > > > > You mentioned that I didn’t include footage in that old post. Check back. I did.
> > > > > > > > But I’m a nice guy and here’s the link again:
> > > > > > > >
> > > > > > > > https://www.youtube.com/watch?v=GnsFti1I9s8
> > > > > > > >
> > > > > > > > Sorry that you have to copy and paste that, I need to figure that out still.
> > > > > > > > And I just read through all of those posts since my last one. I think they changed the mechanic for headshotting Elites. I can recreate the video that I’ve linked above on my 360 copy of Halo 3, but not in MCC. Maybe I’m not precise enough?
> > > > > > > > Strange, isn’t it?
> > > > > > > >
> > > > > > > > Another note, in the video you aim on the tip of the neck. I aim at that black panel and I’m fine. Maybe because of the fact that they’re hunched over it counts as hitting the shoulders or something? idk.
> > > > > > > >
> > > > > > > > RZI, unless we see the engine rebuilt from scratch for Halo 6, I don’t think Split-Screen is coming back…
> > > > > > > >
> > > > > > > > Let’s just stop with this argument here shall we? I mean, two pages of that is already more than enough, right?
> > > > > > >
> > > > > > >
> > > > > > > You must have edited it then, because it wasn’t there originally. Check the quote from you that I added to my comment:
> > > > > > > “Did anyone read my post? It’s been proven (many times) that they held NO ADVANTAGE. They used the same hitboxes as Spartans (though this was changed in Reach).
> > > > > > > Here’s some ancient footage of someone equally annoyed as me for saying this:
> > > > > > >
> > > > > > > What? You meant that it was harder to see their heads from behind and knew this already? If it wasn’t obvious to shoot them in the back of the neck then I don’t think you have much hope playing SWAT in MCC or whatever…
> > > > > > > Also, I’m sure somewhere in the lore Elites do actually use the War Games simulation to train. Mainly with other Elites…”
> > > > > > > It wasn’t there. But whatevs, you posted it now.
> > > > > > >
> > > > > > > I can’t really tell because of that video’s poor quality, but it looks like they were all frontal shots. There isn’t any major problem with frontal shots on Elites. I’m talking about the advantage they have when they have their backs towards you. Did you watch my videos?
> > > > > > > No biggy :wink: Don’t mind having to copy and paste. But if you want to make a link, you just have to highlight the words you want to make a link and then click that chain-link button next to the caution sign.
> > > > > > >
> > > > > > > Yeah, I dunno, I tried it many different ways. I shot the Elite from behind at the same point I shot the Spartan from behind, and then I even tried my best to actually hit the head of the Elite, but still, it acted like I was hitting their back.
> > > > > > >
> > > > > > > Yup, unfortunately we won’t be getting split-screen for Halo 5, but it sounds like 343 got the message, so they are going to make sure it’s in Halo 6. :slight_smile:
> > > > > > >
> > > > > > > Haha, yeah, I’m thinking so. Thanks for not completely attacking me like everyone else. You’re a good guy. :wink:
> > > > > >
> > > > > >
> > > > > > If there is one thing you and I can actually agree on, it’s for Split-Screen to return in Halo 6
> > > > >
> > > > >
> > > > > Haha, yeah, I think pretty much the entire Halo community can agree on that one! I don’t blame 343 too much though, I understand they were dealing with an entirely new console and an entirely new engine. I’m sure just just dealing with those two things was quite time consuming. But now that they’re done with that, it shouldn’t be as hard for them to add it to Halo 6.
> > > >
> > > >
> > > > True, can’t blame them for Forge not being at launch either, they tried to make it as good as they could and they succeeded.
> > > >
> > > > Look, I’m willing to let bygones be bygones, let’s just agree to disagree about playable Elites and just move on
> > >
> > >
> > > Nope we want them
> >
> >
> > For the record, I just want to say, I’m fine with playable Elites in Halo 5 (or 6). Just don’t mix them with Spartans in any PVP. The only way I would be ok with both Elites and Spartans in PVP is if there was some kind of gametype where one team is forced to be all Elites, while the opposing team is forced to all be Spartans. Then you could trade off with each round, with like 3-5 rounds. Like an Aliens VS Humans Breakout or something. Wasn’t something similar done in Reach? Or maybe it was Halo 4?
>
>
> “The only way I would be ok with both Elites and Spartans in PVP is if there was some kind of gametype where one team is forced to be all Elites, while the opposing team is forced to all be Spartans. Then you could trade off with each round”
>
> That’s pretty much Invasion from Halo: Reach which is my All-Time favorite Halo game mode. I enjoyed it more than even Warzone. If they had playable Elites only for Invasion (and if they bring back Invasion), I’d be 100% satisfied

Yeah, I’m all for that! :slight_smile:

343 made breakout, 343 should make Spartans vs elite breakout. This way you don’t miss with team arena etc…

How badass would it be if, in Halo 6’s campaign, we traded off playing as the Master Chief and Arbiter again? Just in time for the return of split-screen co-op! I would definitely love to see that happen! Especially with the Arbiter now being the major leader of the Sangheili, instead of the outcast he somewhat was in Halo 2.

I believe playing with Elites would make sense for the Warzone, since it would be lore accurate as far as I’m aware. We also know that different Genus’ of Sangheili are existent in the game according to Canon Fodder, but aren’t shown distinctly for ease of game developement. I’d personally like to see this return as it would bring back the Halo 2 Anniversary or the MCC Sangheili classic armor, which is a detrimental feature of their appearance. Let’s be honest, 343I Might fail brutally on making armors for them. It would have to be sets used in the Campaign that Elites wore, the Generals, Zealots, Minors, ect. That and the Classic design in the MCC Halo 2 Anniversary Matchmaking, which wasn’t too terrible to my surprise.

The Gametypes? They’d be something like Invasion, CTF, objective gametypes basically, and any others. Any other would make sense seeing as in Halo 2, Halo 3, and Halo: Reach, the Elites functioned with hardly any differences than the Spartans, other than sheer size. They had relatively the same shield strength and weaknesses, mostly just an aesthetic change, and different hit box per body shape. I think it would be a very awesome thing to see, the only thing that wouldn’t be too logical is an Elite using thrust, or ground pound, or “Elite Charge,” lol. That could be a potentially goofy thing for them to implement as it might not look right coming from an Elite, due to the way their body moves and shape overall.

In my opinion, Elites should be kept out of all competitive and ranked arena playlists but included in social playlists such as social fiesta, grifball, warzone, warzone firefight, customs, etc; where balance isn’t really integral to the game

> 2533274803561919;11665:
> How badass would it be if, in Halo 6’s campaign, we traded off playing as the Master Chief and Arbiter again? Just in time for the return of split-screen co-op! I would definitely love to see that happen! Especially with the Arbiter now being the major leader of the Sangheili, instead of the outcast he somewhat was in Halo 2.

Sounds like an excellent idea. However, 343i is planning to go for a more “human” touch in Halo 6 and considering the backlash to Locke’s character (some of which was justified in my opinion), we will probably not be able to play as the Arbiter in Halo 6. Its a shame really, I personally consider bungie’s arbiter far more intriguing than the Master chief character-wise after playing first playing as him in Halo 2. We can still hope for the best at least.

> 2533274803561919;11665:
> How badass would it be if, in Halo 6’s campaign, we traded off playing as the Master Chief and Arbiter again? Just in time for the return of split-screen co-op! I would definitely love to see that happen! Especially with the Arbiter now being the major leader of the Sangheili, instead of the outcast he somewhat was in Halo 2.

Those were the good old days. I remember playing the Halo 2 arbiter missions, fighting the flood and sentinels with my buddies on co-op all the time on legendary, using only SMG or pistol to make it more difficult. I miss that stuff. That was Halo in it’s prime. I know you didn’t like the Elites in Multiplayer, Arctic but you have to admit it was fun having them in big team battles as a gunner in a warthog or backing you up in an assault match. Halo 2 had a simple elegance to it that I think was lost long ago and I’m afraid it might never return. You know what? Another counter point to the who had what advantage argument just came to mind since we are still kind of on the topic. Does anyone recall that the shotgun in halo 2 classic was massively more effective on Elites than Spartans? It must have been something about their shape that made them catch more of the shotguns burst. As I recall the shotguns burst was pretty unpredictable. I remember shooting at Spartans and it was almost completely ineffective at normal shotgun range sometimes. I have killed Elites in one shot at the same distance and have been killed in the same manner as an Elite. Also, another good point was that Spartans typically had a faster melee except for the Bruteshot melee. Elites swung that -Yoink- and an ungodly speed lol. I would keep one of those as a secondary weapon, ammo or not just for the melee speed. XD All of this is actually a good example of the game being fairly unbalanced yet being one of the most popular of all Halos in my opinion. Anyway, I’m not necessarily arguing the point as much as I am reminiscing. But what do you guys think about that anyway?

> 2533274864304862;11666:
> I believe playing with Elites would make sense for the Warzone, since it would be lore accurate as far as I’m aware. We also know that different Genus’ of Sangheili are existent in the game according to Canon Fodder, but aren’t shown distinctly for ease of game developement. I’d personally like to see this return as it would bring back the Halo 2 Anniversary or the MCC Sangheili classic armor, which is a detrimental feature of their appearance. Let’s be honest, 343I Might fail brutally on making armors for them. It would have to be sets used in the Campaign that Elites wore, the Generals, Zealots, Minors, ect. That and the Classic design in the MCC Halo 2 Anniversary Matchmaking, which wasn’t too terrible to my surprise.
>
> The Gametypes? They’d be something like Invasion, CTF, objective gametypes basically, and any others. Any other would make sense seeing as in Halo 2, Halo 3, and Halo: Reach, the Elites functioned with hardly any differences than the Spartans, other than sheer size. They had relatively the same shield strength and weaknesses, mostly just an aesthetic change, and different hit box per body shape. I think it would be a very awesome thing to see, the only thing that wouldn’t be too logical is an Elite using thrust, or ground pound, or “Elite Charge,” lol. That could be a potentially goofy thing for them to implement as it might not look right coming from an Elite, due to the way their body moves and shape overall.

Elites are renowned for their good footwork and high speed. Also for their fits of rage that lead to their sudden deaths.

> 2533274802050025;1:
> So it seems that Sangheili will indeed not be playable in Halo 4 Matchmaking due to a ‘canonical matchmaking experience’. I will refrain from stating my opinion on the idea of attempting to make Matchmaking canonical, but the opportunity to have Elites playable is still not forever erased. There is no doubt that this thread has been noticed by at least a few 343 Industries employees. It is the top thread in the Halo 4 Forum, and was mentioned in one of the Q&A Updates. Unfortunately, we have lost the first battle. Elites will not be playable in Multiplayer on the original Halo 4 shipping disc. However there is still time for 343 Industries to listen to their fans.
>
> It may be possible to include elite player models in future Downloadable Content, depending on the layout of the Halo 4 engine. If this is not possible, do not lose faith. If 343 Industries wants to be known as one of the few developers that listens to their fans, they will most certainly incorporate elites as playable characters in Halo 5 & 6. With this being the most popular thread on this forum and holding that title, it seems to be one favor that the fans are wishing to see fulfilled. I comprehend that 343 Industries wanted to make this “their Halo” and not “Bungie’s Halo”, and I respect that philosophy, but this does not mean that all core elements should be pushed to the wayside. This is one core element of Halo Matchmaking that should never be pushed to the wayside.
>
> Jaime Griesemer: “I’d much rather experiment and do something surprising, and not have everybody appreciate it, than just turn the crank and do another alien war movie with a space marine”
>
> This is a quote from Jamie Griesemer regarding the criticism that the Arbiter’s missions in Halo 2 received. So 343 Industries wisely took the information from the fans about this and created the “Spartan Identity” for Halo 4. Unfortunately the Sangheili population has grown much larger since Halo 2. My identity in Halo, and many others, is an elite. It is not going to be a pleasant experience having to change my identity for Halo 4, but if we stick it out, we may be rewarded.
>
> Below is the original post written on March 5th, 2012 containing many reasons why the Sangheili community has grown and the importance of their inclusion.
>
> -ORIGINAL POST-
>
> Without jumping to conclusions, I understand that Sangheili have neither been confirmed or denied for the Multiplayer of Halo 4, but I would like to present my explanation for why it is imperative Elites make a return, much more dignified than the limitations of Reach.
>
> It is no doubt the Elite community within Halo is small, but having been involved with it for 6 and half years now, I am astounded at it’s growth. As more Halo media like The Return, Halo: Cole Protocol, and Halo: Glasslands makes it’s way to the gamer, the more compelled the gamer is to prefer playing as an Elite over a Spartan. Especially when the media makes reference to things found on a game level, such as Thel 'Vadam or the Revenant. Although that sounds like a very basic and broad way to explain this, after speaking with the populous of newly converted “Elite players”, this is the general reason I get for this exponential growth. To make this point, I ask you to look around, and in nearly every thread you will see at least one or two users with Elite or Covenant avatars.
>
> 343i, I would like you to recognize that we are here collectively, and we deserve the respect and catered opinions just as much as the Spartan fanbase. Although extreme, I know players who actually will not buy Halo 4 if they are not available in Matchmaking, and I cannot say I blame them. What would Halo be without Covenant Weapons/Vehicles as well? Energy Swords, Needlers, and Wraiths are all iconic symbols of what makes Halo, Halo.
>
> The limitations of playing as an Elite in Halo Reach are indeed disheartening. Going back to the Halo 3 method of playing as an elite during regular Matchmaking can be the solution. Not only does that add to the customization, but it can also be explained canonically. I understand that 343i is in the process of delivering a canonical explanation for the Red and Blue Spartans fighting each other. The relationship between Humans and Sangheili can be used to add Elites into this mix. Since the UNSC and the Sangheili are allied, having them use human weapons is anything but non-canon. Or if you would like to take the reverse side of the coin, ONI is supplying the Servants of Abiding Truth with weaponry, which is human as well. This can easily be weaved into the plot without creating a mess.
>
> I understand the game is very far into the development stage, I do not know for sure, but judging by the newest ViDoc, I believe it isn’t too late to give the Elite fanbase a voice. We’re here, we shouldn’t be neglected, and if we are, I can assure you that 343i will lose a great deal of supporters.
>
>
>
>
> > Please Sign (Thank This Post) If You Agree.

GIVE ME ELITES

That would be cool to have elites

Bring back the playable elites 343 please

Damn, this is from 2012 haha

> 2533274814115643;11673:
> Damn, this is from 2012 haha

And still going strong

Wow this got put on the popular topics list oh this should be good.

The safe bet is Half Life 3 comes out before Elites return to Halo Multiplayer

I wish elites were playable, hopefully halo 6

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> > > > Artic here fights with passion, but for the wrong cause.
> > > >
> > > > You mentioned that I didn’t include footage in that old post. Check back. I did.
> > > > But I’m a nice guy and here’s the link again:
> > > >
> > > > https://www.youtube.com/watch?v=GnsFti1I9s8
> > > >
> > > > Sorry that you have to copy and paste that, I need to figure that out still.
> > > > And I just read through all of those posts since my last one. I think they changed the mechanic for headshotting Elites. I can recreate the video that I’ve linked above on my 360 copy of Halo 3, but not in MCC. Maybe I’m not precise enough?
> > > > Strange, isn’t it?
> > > >
> > > > Another note, in the video you aim on the tip of the neck. I aim at that black panel and I’m fine. Maybe because of the fact that they’re hunched over it counts as hitting the shoulders or something? idk.
> > > >
> > > > RZI, unless we see the engine rebuilt from scratch for Halo 6, I don’t think Split-Screen is coming back…
> > > >
> > > > Let’s just stop with this argument here shall we? I mean, two pages of that is already more than enough, right?
> > >
> > >
> > > You must have edited it then, because it wasn’t there originally. Check the quote from you that I added to my comment:
> > > “Did anyone read my post? It’s been proven (many times) that they held NO ADVANTAGE. They used the same hitboxes as Spartans (though this was changed in Reach).
> > > Here’s some ancient footage of someone equally annoyed as me for saying this:
> > >
> > > What? You meant that it was harder to see their heads from behind and knew this already? If it wasn’t obvious to shoot them in the back of the neck then I don’t think you have much hope playing SWAT in MCC or whatever…
> > > Also, I’m sure somewhere in the lore Elites do actually use the War Games simulation to train. Mainly with other Elites…”
> > > It wasn’t there. But whatevs, you posted it now.
> > >
> > > I can’t really tell because of that video’s poor quality, but it looks like they were all frontal shots. There isn’t any major problem with frontal shots on Elites. I’m talking about the advantage they have when they have their backs towards you. Did you watch my videos?
> > > No biggy :wink: Don’t mind having to copy and paste. But if you want to make a link, you just have to highlight the words you want to make a link and then click that chain-link button next to the caution sign.
> > >
> > > Yeah, I dunno, I tried it many different ways. I shot the Elite from behind at the same point I shot the Spartan from behind, and then I even tried my best to actually hit the head of the Elite, but still, it acted like I was hitting their back.
> > >
> > > Yup, unfortunately we won’t be getting split-screen for Halo 5, but it sounds like 343 got the message, so they are going to make sure it’s in Halo 6. :slight_smile:
> > >
> > > Haha, yeah, I’m thinking so. Thanks for not completely attacking me like everyone else. You’re a good guy. :wink:
> >
> >
> > If there is one thing you and I can actually agree on, it’s for Split-Screen to return in Halo 6
>
>
> Haha, yeah, I think pretty much the entire Halo community can agree on that one! I don’t blame 343 too much though, I understand they were dealing with an entirely new console and an entirely new engine. I’m sure just dealing with those two things was quite time consuming. But now that they’re done with that, it shouldn’t be as hard for them to add it to Halo 6.

Entirely new engine. Hah actually it’s just the same engine that was used to make halo 4 so it’s like 3-4 years old. And the only reason we don’t have split screen is because with it the engine could only run 30fps. So what I would rather have 30fps then no split screen at all.

> 2533274800084739;11668:
> > 2533274803561919;11665:
> > How badass would it be if, in Halo 6’s campaign, we traded off playing as the Master Chief and Arbiter again? Just in time for the return of split-screen co-op! I would definitely love to see that happen! Especially with the Arbiter now being the major leader of the Sangheili, instead of the outcast he somewhat was in Halo 2.
>
>
> Those were the good old days. I remember playing the Halo 2 arbiter missions, fighting the flood and sentinels with my buddies on co-op all the time on legendary, using only SMG or pistol to make it more difficult. I miss that stuff. That was Halo in it’s prime. I know you didn’t like the Elites in Multiplayer, Arctic but you have to admit it was fun having them in big team battles as a gunner in a warthog or backing you up in an assault match. Halo 2 had a simple elegance to it that I think was lost long ago and I’m afraid it might never return. You know what? Another counter point to the who had what advantage argument just came to mind since we are still kind of on the topic. Does anyone recall that the shotgun in halo 2 classic was massively more effective on Elites than Spartans? It must have been something about their shape that made them catch more of the shotguns burst. As I recall the shotguns burst was pretty unpredictable. I remember shooting at Spartans and it was almost completely ineffective at normal shotgun range sometimes. I have killed Elites in one shot at the same distance and have been killed in the same manner as an Elite. Also, another good point was that Spartans typically had a faster melee except for the Bruteshot melee. Elites swung that -Yoink- and an ungodly speed lol. I would keep one of those as a secondary weapon, ammo or not just for the melee speed. XD All of this is actually a good example of the game being fairly unbalanced yet being one of the most popular of all Halos in my opinion. Anyway, I’m not necessarily arguing the point as much as I am reminiscing. But what do you guys think about that anyway?

Haha, wow, yeah, I’d imagine that would be quite difficult! Playing Legendary on Halo 2 with only the magnum. No way would I even attempt that, lol. I dunno, I honestly love Halo 5 more than I have any of the past Halo games, for multiplayer at least. Forge is better than ever, and the new abilities make movement much more fun and challenging! Yeah, I do remember that in Halo 2. I loved killing Elites with the Shotgun in multiplayer, that was my revenge for them not dying to my BR from the back, lol. Their heads sit right between their shoulders, so it was a concentrated death-zone for the Elites when you had a weapon like the shotgun or SMG and an Elite was running at you. Huh, never noticed the slower melee with the Elites. Yeah, I just don’t like the inconsistency between each player like that. One having advantages and disadvantages that the other doesn’t. It creates a similar problem that different classes of characters create in multiplayer games. Like Reach with the different armor abilities you could choose from, but less significant. Reach was a dark time in Halo for me. I only played SWAT in Reach because I couldn’t stand Slayer with the annoying Jetpacks and Armor Lock and whatnot. Halo is just funner when everyone is on equal footing. Ranked or not, it’s still funner to win, and it’s not fun when you lose because of advantages your opponent has that you don’t. That’s what 343 really did right with Halo 5. Giving everyone the same abilities, advantages and disadvantages. Haha, yeah, Halo 2 was my favorite Halo game until Halo 5 came out, for multiplayer at least. Halo 2 is still my favorite for campaign. I thought it had the best story, especially with the updated cutscenes they added in H2 Anniversary.

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> > > 2533274855689370;11653:
> > > > 2533274803561919;11650:
> > > > > 2533274840825483;11640:
> > > > > Artic here fights with passion, but for the wrong cause.
> > > > >
> > > > > You mentioned that I didn’t include footage in that old post. Check back. I did.
> > > > > But I’m a nice guy and here’s the link again:
> > > > >
> > > > > https://www.youtube.com/watch?v=GnsFti1I9s8
> > > > >
> > > > > Sorry that you have to copy and paste that, I need to figure that out still.
> > > > > And I just read through all of those posts since my last one. I think they changed the mechanic for headshotting Elites. I can recreate the video that I’ve linked above on my 360 copy of Halo 3, but not in MCC. Maybe I’m not precise enough?
> > > > > Strange, isn’t it?
> > > > >
> > > > > Another note, in the video you aim on the tip of the neck. I aim at that black panel and I’m fine. Maybe because of the fact that they’re hunched over it counts as hitting the shoulders or something? idk.
> > > > >
> > > > > RZI, unless we see the engine rebuilt from scratch for Halo 6, I don’t think Split-Screen is coming back…
> > > > >
> > > > > Let’s just stop with this argument here shall we? I mean, two pages of that is already more than enough, right?
> > > >
> > > >
> > > > You must have edited it then, because it wasn’t there originally. Check the quote from you that I added to my comment:
> > > > “Did anyone read my post? It’s been proven (many times) that they held NO ADVANTAGE. They used the same hitboxes as Spartans (though this was changed in Reach).
> > > > Here’s some ancient footage of someone equally annoyed as me for saying this:
> > > >
> > > > What? You meant that it was harder to see their heads from behind and knew this already? If it wasn’t obvious to shoot them in the back of the neck then I don’t think you have much hope playing SWAT in MCC or whatever…
> > > > Also, I’m sure somewhere in the lore Elites do actually use the War Games simulation to train. Mainly with other Elites…”
> > > > It wasn’t there. But whatevs, you posted it now.
> > > >
> > > > I can’t really tell because of that video’s poor quality, but it looks like they were all frontal shots. There isn’t any major problem with frontal shots on Elites. I’m talking about the advantage they have when they have their backs towards you. Did you watch my videos?
> > > > No biggy :wink: Don’t mind having to copy and paste. But if you want to make a link, you just have to highlight the words you want to make a link and then click that chain-link button next to the caution sign.
> > > >
> > > > Yeah, I dunno, I tried it many different ways. I shot the Elite from behind at the same point I shot the Spartan from behind, and then I even tried my best to actually hit the head of the Elite, but still, it acted like I was hitting their back.
> > > >
> > > > Yup, unfortunately we won’t be getting split-screen for Halo 5, but it sounds like 343 got the message, so they are going to make sure it’s in Halo 6. :slight_smile:
> > > >
> > > > Haha, yeah, I’m thinking so. Thanks for not completely attacking me like everyone else. You’re a good guy. :wink:
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> > >
> > > If there is one thing you and I can actually agree on, it’s for Split-Screen to return in Halo 6
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> >
> > Haha, yeah, I think pretty much the entire Halo community can agree on that one! I don’t blame 343 too much though, I understand they were dealing with an entirely new console and an entirely new engine. I’m sure just dealing with those two things was quite time consuming. But now that they’re done with that, it shouldn’t be as hard for them to add it to Halo 6.
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> Entirely new engine. Hah actually it’s just the same engine that was used to make halo 4 so it’s like 3-4 years old. And the only reason we don’t have split screen is because with it the engine could only run 30fps. So what I would rather have 30fps then no split screen at all.

http://www.onlysp.com/halo-5-guardians-runs-on-a-completely-new-engine-plus-other-details/

True