Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> 2533274800084739;10796:
> We can hope for a DLC, but even if that never comes for Halo 5 I think we will be pleased by the majesty of it’s campaign. Going to Sangheilios is a dream come true!

I’m definitely looking forward to seeing the sights of Sangheilios. :slight_smile:

On a different note, I know I’m not alone in thinking it was a bit of a strange choice to title this game “Halo 5: Guardians”, but I’m beginning to wonder if there’s more to it than simply not wanting the games to seem too numerous (doesn’t make sense to me given they kept the “5”). What if they actually have plans for “another Halo 5”? Something along the lines of H3: ODST where it’s using the existing engine, tweaking the sandbox, and has the player take on a role other than a Spartan.

That said, if 343i were to take on a project like this, I’d say there’d be a pretty good chance of us playing as Elites. I’ve really taken to the concept of a more “Sangheili-centric” spin-off after H5’s release (I know this isn’t a new idea around these parts, but it seems rather plausible to me). The time/effort that goes into creating additional animations and such is more justifiable if being used more frequently/in more modes or it’s integral to the story you’re telling.

It’d be a fairly economic way of producing another quality Halo FPS for the Xbox One and could actually attract people who would otherwise be rather uninterested in the franchise (we’ve seen examples of such people on this very forum). I for one prefer to play as a Spartan in multiplayer if given the choice, yet I’d definitely purchase such a game.

Before you mention how unlikely that is, keep in mind how unbelievable it sounded when we first caught word of the MCC rather than simply H2A. Think of how skeptical you might’ve been a year ago if told a game like Halo Online was being developed. Weren’t you surprised when they announced Halo Wars 2? For better or worse, 343i have more than likely surprised you a time or two before.

Up this post my brothers!! The time for them to listen is here! break this negligence on the behalf of 343 and knowing now it is late for the Sangheili to return in the base game, we must raise our voices so that at least they will release a DLC! Perhaps even a team of Sangheili vs. A team of Spartans in warzone, or an arena, or simply custom games. Here here my dear friends, raise this post!

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

> 2533274835411133;10803:
> Up this post my brothers!! The time for them to listen is here! break this negligence on the behalf of 343 and knowing now it is late for the Sangheili to return in the base game, we must raise our voices so that at least they will release a DLC! Perhaps even a team of Sangheili vs. A team of Spartans in warzone, or an arena, or simply custom games. Here here my dear friends, raise this post!

So much cringe in a single post…
All for a player skin.

> 2533274925960280;10801:
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> > > > > 2533274858572140;10788:
> > > > > Well the fact elites built it for spartans which could be connected to peace ties between them.
> > > >
> > > >
> > > > I’m sorry, but I still don’t see how it’s a reason for playable Elites (at least not in Halo 5: Guardians).
> > > >
> > > > We already know that the UNSC and Swords of Sangheilios are trying to peacefully coexist. We already know that there are “very select joint training engagements” (quoted from Canon Fodder) between Spartan IVs and Thel’s Elites through the ANVIL Initiative.
> > > >
> > > > These developments may have influenced or even inspired the creation of the Helioskrill armor variant, but that doesn’t change the fact that Elites rarely participate in War Games and do so through the ANVIL Initiative (which one would assume is only active on ANVIL Station).
>
>
> That was Halo 4 this is Halo 5 don’t bring the they had deadline excuse now. They clearly had plenty of time to put in Elite player models for this new game and using canon as a way to say this is why is the worst excuse to be given. I will treat this as a damn video game because it is.

When not only building a new engine but also making the jump into developing for new hardware, you have oodles of time and no deadlines? News to me. Honestly, how do you figure they “clearly” had plenty of time to do this?

Again, the canon is not the reason behind the absence of playable Elites. That would serve to benefit no one (except perhaps virtual xenophobes). The reason is because of what it would take, what it would sacrifice, and what little it would add to the game as a whole. The canon explanation is just for people invested in the lore to have something other than “The devs didn’t have the time to add them”.

It certainly is a video game, so you should treat it as one. So understand that some concepts never get used, some content gets cut, and that the developers are under a lot of pressure to make as many people enjoy their game as possible and do so by looking at the big picture… and in the big picture, a customization option isn’t a top priority.

Making some sort of spin-off second “Halo 5”, like Halo 3: ODST was to Halo 3, would make quite a bit of sense actually. They wouldn’t have to make any of the big changes to the engine that people tend to expect from a completely new title, and it could be made alongside their next main project.

While it would make plenty of people happy and make perfect sense, I still don’t see them adding playable Elites. They are concentrating a bit too heavily on their Spartan IVs, and I’m sure the different player models wouldn’t fit well with their idea of competitive gameplay.

> 2535440283237581;10805:
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> > > > 2533274925960280;10791:
> > > > > 2535440283237581;10790:
> > > > > > 2533274858572140;10788:
> > > > > > Well the fact elites built it for spartans which could be connected to peace ties between them.
> > > > >
> > > > >
> > > > > I’m sorry, but I still don’t see how it’s a reason for playable Elites (at least not in Halo 5: Guardians).
> > > > >
> > > > > We already know that the UNSC and Swords of Sangheilios are trying to peacefully coexist. We already know that there are “very select joint training engagements” (quoted from Canon Fodder) between Spartan IVs and Thel’s Elites through the ANVIL Initiative.
> > > > >
> > > > > These developments may have influenced or even inspired the creation of the Helioskrill armor variant, but that doesn’t change the fact that Elites rarely participate in War Games and do so through the ANVIL Initiative (which one would assume is only active on ANVIL Station).
> >
> >
> > That was Halo 4 this is Halo 5 don’t bring the they had deadline excuse now. They clearly had plenty of time to put in Elite player models for this new game and using canon as a way to say this is why is the worst excuse to be given. I will treat this as a damn video game because it is.
>
>
> When not only building a new engine but also making the jump into developing for new hardware, you have oodles of time and no deadlines? News to me. Honestly, how do you figure they “clearly” had plenty of time to do this?
>
> Again, the canon is not the reason behind the absence of playable Elites. That would serve to benefit no one (except perhaps virtual xenophobes). The reason is because of what it would take, what it would sacrifice, and what little it would add to the game as a whole. The canon explanation is just for people invested in the lore to have something other than “The devs didn’t have the time to add them”.
>
> It certainly is a video game, so you should treat it as one. So understand that some concepts never get used, some content gets cut, and that the developers are under a lot of pressure to make as many people enjoy their game as possible and do so by looking at the big picture… and in the big picture, a customization option isn’t a top priority.

If bungie could do it for their games and has been done for H2A why couldnt they possibly do it you make no sense stop defending their removal because they had time because it couldn’t possibly take longer if as others said is just a “skin” and with the limited armor customization it makes no sense to not add them in. Apparently the elite community would disagree with you on that subject. Customization obviously seems mixed in Halo 5 because without it we would be playing Halo CE with improved graphics on armors.

> 2533274913936758;10804:
> > 2533274835411133;10803:
> > Up this post my brothers!! The time for them to listen is here! break this negligence on the behalf of 343 and knowing now it is late for the Sangheili to return in the base game, we must raise our voices so that at least they will release a DLC! Perhaps even a team of Sangheili vs. A team of Spartans in warzone, or an arena, or simply custom games. Here here my dear friends, raise this post!
>
>
> So much cringe in a single post…
>
> All for a player skin.

It’s not just a skin…

It’s a way of life.

> 2533274847074241;10808:
> > 2533274913936758;10804:
> > > 2533274835411133;10803:
> > > Up this post my brothers!! The time for them to listen is here! break this negligence on the behalf of 343 and knowing now it is late for the Sangheili to return in the base game, we must raise our voices so that at least they will release a DLC! Perhaps even a team of Sangheili vs. A team of Spartans in warzone, or an arena, or simply custom games. Here here my dear friends, raise this post!
> >
> >
> > So much cringe in a single post…
> >
> > All for a player skin.
>
>
> It’s not just a skin…
>
>
> It’s a way of life.

People are fun.
As someone very stuck in my ways as a Sangheili player, there is a time and a place…

> 2533274925960280;10807:
> If bungie could do it for their games and has been done for H2A why couldnt they possibly do it you make no sense stop defending their removal because they had time because it couldn’t possibly take longer if as others said is just a “skin” and with the limited armor customization it makes no sense to not add them in. Apparently the elite community would disagree with you on that subject. Customization obviously seems mixed in Halo 5 because without it we would be playing Halo CE with improved graphics on armors.

They could have done it in some fashion, but they had much higher priorities. It’s as simple as that. A separate player character involves a lot more than just a “skin”, but it was of course still easily within their capabilities. They just decided against it and concentrated on other things whether we like it or not. Halo 5’s customization has actually been simplified quite a bit, and saying that without a customization system we would be playing a prettier Halo CE is ridiculous. There have been many changes to the games in the past besides simple customization, and I personally tended to stick with the default spartan regardless…

> 2535437408998070;10809:
> > 2533274847074241;10808:
> > > 2533274913936758;10804:
> > > > 2533274835411133;10803:
> > > > Up this post my brothers!! The time for them to listen is here! break this negligence on the behalf of 343 and knowing now it is late for the Sangheili to return in the base game, we must raise our voices so that at least they will release a DLC! Perhaps even a team of Sangheili vs. A team of Spartans in warzone, or an arena, or simply custom games. Here here my dear friends, raise this post!
> > >
> > >
> > > So much cringe in a single post…
> > >
> > > All for a player skin.
> >
> >
> > It’s not just a skin…
> >
> >
> > It’s a way of life.
>
>
> People are fun.
> As someone very stuck in my ways as a Sangheili player, there is a time and a place…
>
>
>
>
> > 2533274925960280;10807:
> > If bungie could do it for their games and has been done for H2A why couldnt they possibly do it you make no sense stop defending their removal because they had time because it couldn’t possibly take longer if as others said is just a “skin” and with the limited armor customization it makes no sense to not add them in. Apparently the elite community would disagree with you on that subject. Customization obviously seems mixed in Halo 5 because without it we would be playing Halo CE with improved graphics on armors.
>
>
> They could have done it in some fashion, but they had much higher priorities. It’s as simple as that. A separate player character involves a lot more than just a “skin”, but it was of course still easily within their capabilities. They just decided against it and concentrated on other things whether we like it or not. Halo 5’s customization has actually been simplified quite a bit, and saying that without a customization system we would be playing a prettier Halo CE is ridiculous. There have been many changes to the games in the past besides simple customization, and I personally tended to stick with the default spartan regardless…

I said CE armor the whole point was saying we would have CE armor customization if they thought it wasn’t a priority. Plus the whole issue is previous games had this with new additions to the game not removal that we thought unjustified.

> 2535437408998070;10806:
> Making some sort of spin-off second “Halo 5”, like Halo 3: ODST was to Halo 3, would make quite a bit of sense actually. They wouldn’t have to make any of the big changes to the engine that people tend to expect from a completely new title, and it could be made alongside their next main project.
>
> While it would make plenty of people happy and make perfect sense, I still don’t see them adding playable Elites. They are concentrating a bit too heavily on their Spartan IVs, and I’m sure the different player models wouldn’t fit well with their idea of competitive gameplay.

Exactly what I was thinking. The engine is already in place, there are already many assets available, and perhaps even some of the environments could be revisited with a few alterations. Given that H3:ODST only showcased two “new” weapons and removed the Battle Rifle, we’ve seen what difference a few altered stats can do to change up gameplay. I could imagine seeing the return of a few past weapons (Plasma, Needle, and Focus Rifles anyone?) and maybe even vehicles.

As for multiplayer, I’d like see the Sangheili have their own Arena (to maintain the competitive aspect, even when playing as Elites) and allow Warzone to remain “unsegregated”. They could handle accessing these different Arenas similarly to what was done with Reach and the CEA maps, or have the UI show all playlists but only allow access to playlists from the game(s) you own. Warzone would likely be able to include any new/reintroduced weapons through the REQ system.

> 2533274925960280;10807:
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> > > > > > > 2533274858572140;10788:
> > > > > > > Well the fact elites built it for spartans which could be connected to peace ties between them.
> > > > > >
> > > > > >
> > > > > > I’m sorry, but I still don’t see how it’s a reason for playable Elites (at least not in Halo 5: Guardians).
> > > > > >
> > > > > > We already know that the UNSC and Swords of Sangheilios are trying to peacefully coexist. We already know that there are “very select joint training engagements” (quoted from Canon Fodder) between Spartan IVs and Thel’s Elites through the ANVIL Initiative.
> > > > > >
> > > > > > These developments may have influenced or even inspired the creation of the Helioskrill armor variant, but that doesn’t change the fact that Elites rarely participate in War Games and do so through the ANVIL Initiative (which one would assume is only active on ANVIL Station).
>
>
> If bungie could do it for their games and has been done for H2A why couldnt they possibly do it you make no sense stop defending their removal because they had time because it couldn’t possibly take longer if as others said is just a “skin” and with the limited armor customization it makes no sense to not add them in. Apparently the elite community would disagree with you on that subject. Customization obviously seems mixed in Halo 5 because without it we would be playing Halo CE with improved graphics on armors.

Bungie did so when developing games with less content that what 343i is offering with Halo 5: Guardians. If I recall correctly, H2A multiplayer is built on a modified H4 engine, so not as big a project as what 343i had when developing H4 or H5:G. Also, you can see how awkward and rushed many of the animations and models were (the Elite’s eyes seem to use the Spartan visor’s texture, there are only three armor variants of each species, etc.).

It is a skin. A skin that requires significantly more work to make fully functional and presentable, but a skin no less. Of course there will be people with different priorities/opinions. That’s life. However, you can’t expect something to be handed to you regardless of implications because it’s important to you. That’s also life.

Yes, without armor/species customization, we would be playing CE with better graphics… along with many more weapons, vehicles, player abilities, and changes to nearly everything that was present in CE.

> I said CE armor the whole point was saying we would have CE armor customization if they thought it wasn’t a priority. Plus the whole issue is previous games had this with new additions to the game not removal that we thought unjustified.

Regardless of what you meant, you said “without [armor customization] we would be playing CE with improved graphics on armors”. Understand that customization is on 343i’s list. It’s just not so far up the list they’re willing to invest in doing all those things I mentioned earlier.

> 2533274925960280;10810:
> I said CE armor the whole point was saying we would have CE armor customization if they thought it wasn’t a priority. Plus the whole issue is previous games had this with new additions to the game not removal that we thought unjustified.

That does make more sense. Still, that’s really just more evidence that customization in general isn’t a priority. Sure it’s not all the way back to the first game’s level, but it is much more limited when compared to Reach or Halo 4. I really don’t see time restraints or priorities being the issue with decreased amount of Spartan customization though. It wouldn’t have been too horribly much work to add interchangeable arm pieces and whatnot, so I assume that’s more of a design thing. Mix and matched armor doesn’t make sense in most cases from a canon point of view, so maybe it’s something along those lines. Who knows.

> 2535440283237581;10811:
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> >
>
>
> Exactly what I was thinking. The engine is already in place, there are already many assets available, and perhaps even some of the environments could be revisited with a few alterations. Given that H3:ODST only showcased two “new” weapons and removed the Battle Rifle, we’ve seen what difference a few altered stats can do to change up gameplay. I could imagine seeing the return of a few past weapons (Plasma, Needle, and Focus Rifles anyone?) and maybe even vehicles.
>
> As for multiplayer, I’d like see the Sangheili have their own Arena (to maintain the competitive aspect, even when playing as Elites) and allow Warzone to remain “unsegregated”. They could handle accessing these different Arenas similarly to what was done with Reach and the CEA maps, or have the UI show all playlists but only allow access to playlists from the game(s) you own. Warzone would likely be able to include any new/reintroduced weapons through the REQ system.

A secondary arena sort of thing for Sangheili could work, although it would be understandably less populated and I imagine wouldn’t have much of a competitive focus. A fun idea for sure though, and adding extra stuff to the base Halo 5 game through it would be a great way to keep people playing. A big dlc/game mix like in the past.

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> >
>
>
>
>
> > 2535440283237581;10811:
> >
>
>
> A secondary arena sort of thing for Sangheili could work, although it would be understandably less populated and I imagine wouldn’t have much of a competitive focus. A fun idea for sure though, and adding extra stuff to the base Halo 5 game through it would be a great way to keep people playing. A big dlc/game mix like in the past.

True, it would likely be a less populated playlist, not to mention it would meddle with the whole “no playlist separation” goal 343i has invested in with the free DLC maps and REQ pack microtransactions. Perhaps it would be best to simply release the hypothetical spin-off’s Campaign with the Warzone maps and patch the base models/animations into H5:G’s Warzone setup to allow everyone with either game to play Warzone together as either species.

> 2535440283237581;10814:
> > 2535437408998070;10813:
> >
>
>
> True, it would likely be a less populated playlist, not to mention it would meddle with the whole “no playlist separation” goal 343i has invested in with the free DLC maps and REQ pack microtransactions. Perhaps it would be best to simply release the hypothetical spin-off’s Campaign with Warzone maps and patch the base models/animations into H5:G’s Warzone setup to allow everyone with either game to play Warzone together as either species.

Fitting Sangheili into at least Warzone seems like it would fit the game pretty well. Of course I could also see them being worried about some slight confusion between who is a player and who is an NPC, what with there being Sangheili players and NPC’s on whichever team running about shooting each other.

…I for one would definitely buy this little Halo 5.5.

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> > >
> >
> >
> > True, it would likely be a less populated playlist, not to mention it would meddle with the whole “no playlist separation” goal 343i has invested in with the free DLC maps and REQ pack microtransactions. Perhaps it would be best to simply release the hypothetical spin-off’s Campaign with Warzone maps and patch the base models/animations into H5:G’s Warzone setup to allow everyone with either game to play Warzone together as either species.
>
>
> Fitting Sangheili into at least Warzone seems like it would fit the game pretty well. Of course I could also see them being worried about some slight confusion between who is a player and who is an NPC, what with there being Sangheili players and NPC’s on whichever team running about shooting each other.
>
> …I for one would definitely buy this little Halo 5.5.

That would be a cool idea.

Pretty sure the only way we’ll get elites back is if we go down to the 343 HQ And picket lol. People are like “they didn’t have enough time, it’s a resource dedication”

youre re making a game. Of course it’s going to be a resource dedication. You might as not release the game since that’ll be a resource dedication as well. I guess I’ll just skip halo 5 and cry until halo 6 comes out, if they even bring elites back. Id play the game for campaign but I don’t see a point in spending 60 dollars for just the campaign.

> 2535437408998070;10813:
> > 2533274925960280;10810:
> > I said CE armor the whole point was saying we would have CE armor customization if they thought it wasn’t a priority. Plus the whole issue is previous games had this with new additions to the game not removal that we thought unjustified.
>
>
> That does make more sense. Still, that’s really just more evidence that customization in general isn’t a priority. Sure it’s not all the way back to the first game’s level, but it is much more limited when compared to Reach or Halo 4. I really don’t see time restraints or priorities being the issue with decreased amount of Spartan customization though. It wouldn’t have been too horribly much work to add interchangeable arm pieces and whatnot, so I assume that’s more of a design thing. Mix and matched armor doesn’t make sense in most cases from a canon point of view, so maybe it’s something along those lines. Who knows.
>
>
>
>
> > 2535440283237581;10811:
> > > 2535437408998070;10806:
> > >
> >
> >
> > Exactly what I was thinking. The engine is already in place, there are already many assets available, and perhaps even some of the environments could be revisited with a few alterations. Given that H3:ODST only showcased two “new” weapons and removed the Battle Rifle, we’ve seen what difference a few altered stats can do to change up gameplay. I could imagine seeing the return of a few past weapons (Plasma, Needle, and Focus Rifles anyone?) and maybe even vehicles.
> >
> > As for multiplayer, I’d like see the Sangheili have their own Arena (to maintain the competitive aspect, even when playing as Elites) and allow Warzone to remain “unsegregated”. They could handle accessing these different Arenas similarly to what was done with Reach and the CEA maps, or have the UI show all playlists but only allow access to playlists from the game(s) you own. Warzone would likely be able to include any new/reintroduced weapons through the REQ system.
>
>
> A secondary arena sort of thing for Sangheili could work, although it would be understandably less populated and I imagine wouldn’t have much of a competitive focus. A fun idea for sure though, and adding extra stuff to the base Halo 5 game through it would be a great way to keep people playing. A big dlc/game mix like in the past.

Modified Warzone game type would still work after release. I still think it would make sense for Elites to be in matchmaking, at least the Elites on the Arbiters side, they are training with the UNSC now right?

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> >
>
>
> Modified Warzone game type would still work after release. I still think it would make sense for Elites to be in matchmaking, at least the Elites on the Arbiters side, they are training with the UNSC now right?

Indeed they are.
I was actually hoping to see , at the very least, Swords of Sanghielios friendly AI n Warzone, but unfortunately that doesn’t seem to be a thing.
meh

> 2533274808694897;10818:
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> >
>
>
> Modified Warzone game type would still work after release. I still think it would make sense for Elites to be in matchmaking, at least the Elites on the Arbiters side, they are training with the UNSC now right?

It would make perfect sense if they were added, 343 just has to decide to actually do it.

And hey look; an Ultra.

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> > >
> >
> >
> > Modified Warzone game type would still work after release. I still think it would make sense for Elites to be in matchmaking, at least the Elites on the Arbiters side, they are training with the UNSC now right?
>
>
> Indeed they are.
> I was actually hoping to see , at the very least, Swords of Sanghielios friendly AI n Warzone, but unfortunately that doesn’t seem to be a thing.
> meh

There might be though. We’ve only seen one war zone map.