Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

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> > > > > > > Halo 5 should have playable Elites on matchmaking. Look at all of this Sangheili yoink they’re adding! Yet, we can’t even be one like we used to, like we want to, like we love to? I’m sorry 343, but why? Balance, hitboxes, competition: are these more important than your fans, loyal to Halo since times of old? At least let us know you’re listening, let us know you hear us, let us know you care . A 343 official, post here and talk to us about why? If not here, pm me please. I just need a logical reason for my crushed dreams and memories. Please. Please 343, please.
> > > > > >
> > > > > >
> > > > > > Considering the entire multiplayer experience for this game is built around competitive gameplay, YES. All of those things are more important than sticking elites into multiplayer.
> > > > >
> > > > >
> > > > > Halo 2, halo 3, halo reach. All competitive all featuring elites. Stop defending their laziness
> > > > >
> > > > > I honestly wish they’d bring back elites, theres no reason not to. They can easily change hitbox aswell as the elites body to make it work. Halo 5 looks so much better than halo 4, but I just don’t want to play as a spartan in MP. Before anyone goes “omg its just a player model wats the big deal” It’s my preference, you wouldn’t understand since you prefer playing as a spartan.
> > > >
> > > >
> > > > It totally makes sense. They have the models and the lore so why not do it.
> > >
> > >
> > > Because they dont want to take a few hours out of their schedule to please the minority elite fan base.
> >
> >
> >
> >
> >
> > Please stop being such armchair developers.To add playable Elites, the following would need to happen:
> >
> > - Arrange a first-person POV on the existing Elite model.
> > - Create first-person models & animations for all base actions (sprinting, thrusting, clambering, sliding, throwing grenades, etc.).
> > - Create animations for equipping, zooming (first-person only), firing, and reloading each and every weapon available in the MP sandbox. Third-person equipping and firing animations would already exist for some weapons, but AI-controlled Elites don’t need to reload. All would require first-person animations.
> > - Create a HUD for the Sangheili perspective, not to mention creating/tweaking existing overlays for when zooming with various weapons.
> > - Code all models, animations, HUD, and overlays to work without issue.
> > - Assuming you want these Elite models to be customizable, that would require extra time/coding.
> > Common sense should tell you that this would take significantly longer than “a few hours” to do.You could argue that if Bungie could do it, 343i can… but let’s put a few factors into consideration. In two of the three Bungie-made Halo titles that permitted playable Elites in MP, you also played as one during the Campaign. It was a more integral part of development that could be justified for the time & resources demanded because it was necessitated by the narrative. “What about Halo: Reach?” you may ask. Let’s note that Reach offered a shorter (and more linear) Campaign than what’s been reported about H5: Guardians’ AND shipped with fewer MP maps at launch (17 individual maps as opposed to 20, and that’s including the Firefight maps).
> >
> > Halo 5 also includes more weapons than any of the other three, which contributes to the time it would require to allow a second playable model (especially when you consider the implications of Smart Scope). Without a doubt, it features more player abilities than in H2 and H3. Reach had Active Camouflage, Armor Lock, Drop Shield, Evade, Hologram, Jetpack, and Sprint in the form of Armor Abilities. H5 has Sprint, Thrusters, Clamber, Slide, Shoulder Charge, Ground Pound, and Stabilizers in the form of Spartan Abilities. They’re equal if you look at it that way… but with the power-ups in H5 requiring an animation to activate, that’s one more animation (all power-ups seem to use the same animation) that needs to be applied for addition models to have full functionality.
> >
> > Halo 5: Guardians “probably” has more content than Reach (and probably any other Halo game), so I find it ludicrous to accuse 343i of being “lazy” just because you can’t play as an Elite. I also find it ridiculous to claim that the developers are “oppressing”, “ignoring”, or “teasing” those that love the lore and culture behind the Elites when they are taking us to Sangheilios in-game.
> >
> > *EDIT: For clarification and additional thoughts.
> >

>
>
> I agree

Glad to hear it, Megalodon. Just out of curiosity, what do you think of the Helioskrill armor?

Also, I have added to that post a bit, so I’ve gone ahead and updated the quote above.

Until Halo 6 that thread going to be 1000+ pages. :smiley:

The question is why isn’t this thread stickyed since its the most talked about topic. Elites being in multiplayer is obviously important to us so why?

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> > > > > > > > 2535414395721320;10721:
> > > > > > > > Halo 5 should have playable Elites on matchmaking. Look at all of this Sangheili yoink they’re adding! Yet, we can’t even be one like we used to, like we want to, like we love to? I’m sorry 343, but why? Balance, hitboxes, competition: are these more important than your fans, loyal to Halo since times of old? At least let us know you’re listening, let us know you hear us, let us know you care . A 343 official, post here and talk to us about why? If not here, pm me please. I just need a logical reason for my crushed dreams and memories. Please. Please 343, please.
> > > > > > >
> > > > > > >
> > > > > > > Considering the entire multiplayer experience for this game is built around competitive gameplay, YES. All of those things are more important than sticking elites into multiplayer.
> > > > > >
> > > > > >
> > > > > > Halo 2, halo 3, halo reach. All competitive all featuring elites. Stop defending their laziness
> > > > > >
> > > > > > I honestly wish they’d bring back elites, theres no reason not to. They can easily change hitbox aswell as the elites body to make it work. Halo 5 looks so much better than halo 4, but I just don’t want to play as a spartan in MP. Before anyone goes “omg its just a player model wats the big deal” It’s my preference, you wouldn’t understand since you prefer playing as a spartan.
> > > > >
> > > > >
> > > > > It totally makes sense. They have the models and the lore so why not do it.
> > > >
> > > >
> > > > Because they dont want to take a few hours out of their schedule to please the minority elite fan base.
> > >
> > >
> > >
> > >
> > >
> > > Please stop being such armchair developers.To add playable Elites, the following would need to happen:
> > >
> > > - Arrange a first-person POV on the existing Elite model.
> > > - Create first-person models & animations for all base actions (sprinting, thrusting, clambering, sliding, throwing grenades, etc.).
> > > - Create animations for equipping, zooming (first-person only), firing, and reloading each and every weapon available in the MP sandbox. Third-person equipping and firing animations would already exist for some weapons, but AI-controlled Elites don’t need to reload. All would require first-person animations.
> > > - Create a HUD for the Sangheili perspective, not to mention creating/tweaking existing overlays for when zooming with various weapons.
> > > - Code all models, animations, HUD, and overlays to work without issue.
> > > - Assuming you want these Elite models to be customizable, that would require extra time/coding.
> > > Common sense should tell you that this would take significantly longer than “a few hours” to do.You could argue that if Bungie could do it, 343i can… but let’s put a few factors into consideration. In two of the three Bungie-made Halo titles that permitted playable Elites in MP, you also played as one during the Campaign. It was a more integral part of development that could be justified for the time & resources demanded because it was necessitated by the narrative. “What about Halo: Reach?” you may ask. Let’s note that Reach offered a shorter (and more linear) Campaign than what’s been reported about H5: Guardians’ AND shipped with fewer MP maps at launch (17 individual maps as opposed to 20, and that’s including the Firefight maps).
> > >
> > > Halo 5 also includes more weapons than any of the other three, which contributes to the time it would require to allow a second playable model (especially when you consider the implications of Smart Scope). Without a doubt, it features more player abilities than in H2 and H3. Reach had Active Camouflage, Armor Lock, Drop Shield, Evade, Hologram, Jetpack, and Sprint in the form of Armor Abilities. H5 has Sprint, Thrusters, Clamber, Slide, Shoulder Charge, Ground Pound, and Stabilizers in the form of Spartan Abilities. They’re equal if you look at it that way… but with the power-ups in H5 requiring an animation to activate, that’s one more animation (all power-ups seem to use the same animation) that needs to be applied for addition models to have full functionality.
> > >
> > > Halo 5: Guardians “probably” has more content than Reach (and probably any other Halo game), so I find it ludicrous to accuse 343i of being “lazy” just because you can’t play as an Elite. I also find it ridiculous to claim that the developers are “oppressing”, “ignoring”, or “teasing” those that love the lore and culture behind the Elites when they are taking us to Sangheilios in-game.
> > >
> > > *EDIT: For clarification and additional thoughts.
> > >

> >
> >
> > I agree
>
>
> Glad to hear it, Megalodon. Just out of curiosity, what do you think of the Helioskrill armor?
>
> Also, I have added to that post a bit, so I’ve gone ahead and updated the quote above.

Its an interesting armor but it it gives another reason for elites to be playable again.

Elites are slightly bigger than Spartans making them easier to shoot at

> 2533274925960280;10784:
> The question is why isn’t this thread stickyed since its the most talked about topic. Elites being in multiplayer is obviously important to us so why?

The official splitscreen thread isn’t sticky’d either. From what I understand, that is reserved for topics/threads that seek only to provide/clarify information rather than push any given agenda.

> 2533274894930311;10786:
> Elites are slightly bigger than Spartans making them easier to shoot at

Depends on which Halo game we’re talking about, depends on whether we’re aiming center-mass or for a headshot (and from what angle). Regardless, making them playable for the sole purpose of multiplayer customization was out-prioritized by other matters, which should be understandable, given the needed time/resources to implement and what little benefits it would add.

> 2533274858572140;10785:
> Its an interesting armor but it gives another reason for elites to be playable again.

I just recently got around to completing H2 on Legendary so I’d have it available come October. It is indeed interesting, especially the fact that it was designed by a Sangheili, but what reason does it give for playable Elites?

Well the fact elites built it for spartans which could be connected to peace ties between them.

<mark>Do not post spam.</mark>

> 2533274894930311;10786:
> Elites are slightly bigger than Spartans making them easier to shoot at

Sooooo

> 2533274858572140;10788:
> Well the fact elites built it for spartans which could be connected to peace ties between them.

I’m sorry, but I still don’t see how it’s a reason for playable Elites (at least not in Halo 5: Guardians).

We already know that the UNSC and Swords of Sangheilios are trying to peacefully coexist. We already know that there are “very select joint training engagements” (quoted from Canon Fodder) between Spartan IVs and Thel’s Elites through the ANVIL Initiative.

These developments may have influenced or even inspired the creation of the Helioskrill armor variant, but that doesn’t change the fact that Elites rarely participate in War Games and do so through the ANVIL Initiative (which one would assume is only active on ANVIL Station).

> 2535440283237581;10790:
> > 2533274858572140;10788:
> > Well the fact elites built it for spartans which could be connected to peace ties between them.
>
>
> I’m sorry, but I still don’t see how it’s a reason for playable Elites (at least not in Halo 5: Guardians).
>
> We already know that the UNSC and Swords of Sangheilios are trying to peacefully coexist. We already know that there are “very select joint training engagements” (quoted from Canon Fodder) between Spartan IVs and Thel’s Elites through the ANVIL Initiative.
>
> These developments may have influenced or even inspired the creation of the Helioskrill armor variant, but that doesn’t change the fact that Elites rarely participate in War Games and do so through the ANVIL Initiative (which one would assume is only active on ANVIL Station).

That shouldn’t matter they had them in Halo 2 ( no reason for them to be in multiplayer), Halo 3 ( peace treaty I guess), and Reach so this canon blah blah doesn’t matter. This is a video game just add them in for a different game type, playing as Elites obviously gives us more freedom to play as a character within the Halo universe.

> 2535440283237581;10790:
> > 2533274858572140;10788:
> > Well the fact elites built it for spartans which could be connected to peace ties between them.
>
>
> I’m sorry, but I still don’t see how it’s a reason for playable Elites (at least not in Halo 5: Guardians).
>
> We already know that the UNSC and Swords of Sangheilios are trying to peacefully coexist. We already know that there are “very select joint training engagements” (quoted from Canon Fodder) between Spartan IVs and Thel’s Elites through the ANVIL Initiative.
>
> These developments may have influenced or even inspired the creation of the Helioskrill armor variant, but that doesn’t change the fact that Elites rarely participate in War Games and do so through the ANVIL Initiative (which one would assume is only active on ANVIL Station).

Its also active on infinity too.

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> > > > 2533274851412396;10773:
> > > > > 2533274829675476;10763:
> > > > > > 2535414395721320;10721:
> > > > > > Halo 5 should have playable Elites on matchmaking. Look at all of this Sangheili yoink they’re adding! Yet, we can’t even be one like we used to, like we want to, like we love to? I’m sorry 343, but why? Balance, hitboxes, competition: are these more important than your fans, loyal to Halo since times of old? At least let us know you’re listening, let us know you hear us, let us know you care . A 343 official, post here and talk to us about why? If not here, pm me please. I just need a logical reason for my crushed dreams and memories. Please. Please 343, please.
> > > > >
> > > > >
> > > > > Considering the entire multiplayer experience for this game is built around competitive gameplay, YES. All of those things are more important than sticking elites into multiplayer.
> > > >
> > > >
> > > > Halo 2, halo 3, halo reach. All competitive all featuring elites. Stop defending their laziness
> > > >
> > > > I honestly wish they’d bring back elites, theres no reason not to. They can easily change hitbox aswell as the elites body to make it work. Halo 5 looks so much better than halo 4, but I just don’t want to play as a spartan in MP. Before anyone goes “omg its just a player model wats the big deal” It’s my preference, you wouldn’t understand since you prefer playing as a spartan.
> > >
> > >
> > > It totally makes sense. They have the models and the lore so why not do it.
> >
> >
> > Because they dont want to take a few hours out of their schedule to please the minority elite fan base.
>
>
> Please stop being such armchair developers.
>
> To add playable Elites, the following would need to happen:
>
> - Arrange a first-person POV on the existing Elite model.
> - Create first-person models & animations for all base actions (sprinting, thrusting, clambering, sliding, throwing grenades, etc.).
> - Create animations for equipping, zooming (first-person only), firing, and reloading each and every weapon available in the MP sandbox. Third-person equipping and firing animations would already exist for some weapons, but AI-controlled Elites don’t need to reload. All would require first-person animations.
> - Create a HUD for the Sangheili perspective, not to mention creating/tweaking existing overlays for when zooming with various weapons.
> - Code all models, animations, HUD, and overlays to work without issue.
> - Assuming you want these Elite models to be customizable, that would require extra time/coding.
> Common sense should tell you that this would take significantly longer than “a few hours” to do.
>
> You could argue that if Bungie could do it, 343i can… but let’s put a few factors into consideration. In two of the three Bungie-made Halo titles that permitted playable Elites in MP, you also played as one during the Campaign. It was a more integral part of development that could be justified for the time & resources demanded because it was necessitated by the narrative. “What about Halo: Reach?” you may ask. Let’s note that Reach offered a shorter (and more linear) Campaign than what’s been reported about H5: Guardians’ AND shipped with fewer MP maps at launch (17 individual maps as opposed to 20, and that’s including the Firefight maps).
>
> Halo 5 also includes more weapons than any of the other three, which contributes to the time it would require to allow a second playable model (especially when you consider the implications of Smart Scope). Without a doubt, it features more player abilities than in H2 and H3. Reach had Active Camouflage, Armor Lock, Drop Shield, Evade, Hologram, Jetpack, and Sprint in the form of Armor Abilities. H5 has Sprint, Thrusters, Clamber, Slide, Shoulder Charge, Ground Pound, and Stabilizers in the form of Spartan Abilities. They’re equal if you look at it that way… but with the power-ups in H5 requiring an animation to activate, that’s one more animation (all power-ups seem to use the same animation) that needs to be applied for addition models to have full functionality.
>
> Halo 5: Guardians “probably” has more content than Reach (and probably any other Halo game), so I find it ludicrous to accuse 343i of being “lazy” just because you can’t play as an Elite. I also find it ridiculous to claim that the developers are “oppressing”, “ignoring”, or “teasing” those that love the lore and culture behind the Elites when they are taking us to Sangheilios in-game.
>
> *EDIT: For clarification and additional thoughts.

I’ve been monitoring this thread despite not having posted in 2-3 months and I’ve witnessed much uproar and discontentment among the members of this thread who support this cause after getting wind of the fact that the absence of playable Sangheili player models had been confirmed by 343i after campaigning for it for 3 long years.As a long time follower,supporter and poster of this thread for 2 years and 2 months or so I am likewise disappointed,however,the post which I quote above probably serves as the best,a good and acceptable defense for 343i’s action and is in my eyes understandable.After the screw up that was Halo 4 which received much flak and criticism from the fan base,there’s a natural expectation that 343i would want to get their -Yoink- together and deliver an astonishing game for us,therefore leading to playable Sangheili player models being near the bottom of their priorities.What I’ve seen from them with Halo 5:Guardians is superb,things like Smartscope,though simple,but in my opinion shows thought given to the game as an interesting Spartan ability.As a purely cosmetic feature,dear though it may be to all our hearts,mine included,it isn’t considered as pivotal as one of the game’s selling points to 343i.Once more I digress,and like many of us leave a little hope in my heart for the implementation of playable Sangheili player models in the form of (hopefully) free DLC.

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> > > > > 2533274851412396;10773:
> > > > > > 2533274829675476;10763:
> > > > > > > 2535414395721320;10721:
> > > > > > > Halo 5 should have playable Elites on matchmaking. Look at all of this Sangheili yoink they’re adding! Yet, we can’t even be one like we used to, like we want to, like we love to? I’m sorry 343, but why? Balance, hitboxes, competition: are these more important than your fans, loyal to Halo since times of old? At least let us know you’re listening, let us know you hear us, let us know you care . A 343 official, post here and talk to us about why? If not here, pm me please. I just need a logical reason for my crushed dreams and memories. Please. Please 343, please.
> > > > > >
> > > > > >
> > > > > > Considering the entire multiplayer experience for this game is built around competitive gameplay, YES. All of those things are more important than sticking elites into multiplayer.
> > > > >
> > > > >
> > > > > Halo 2, halo 3, halo reach. All competitive all featuring elites. Stop defending their laziness
> > > > >
> > > > > I honestly wish they’d bring back elites, theres no reason not to. They can easily change hitbox aswell as the elites body to make it work. Halo 5 looks so much better than halo 4, but I just don’t want to play as a spartan in MP. Before anyone goes “omg its just a player model wats the big deal” It’s my preference, you wouldn’t understand since you prefer playing as a spartan.
> > > >
> > > >
> > > > It totally makes sense. They have the models and the lore so why not do it.
> > >
> > >
> > > Because they dont want to take a few hours out of their schedule to please the minority elite fan base.
> >
> >
> > Please stop being such armchair developers.
> >
> > To add playable Elites, the following would need to happen:
> >
> > - Arrange a first-person POV on the existing Elite model.
> > - Create first-person models & animations for all base actions (sprinting, thrusting, clambering, sliding, throwing grenades, etc.).
> > - Create animations for equipping, zooming (first-person only), firing, and reloading each and every weapon available in the MP sandbox. Third-person equipping and firing animations would already exist for some weapons, but AI-controlled Elites don’t need to reload. All would require first-person animations.
> > - Create a HUD for the Sangheili perspective, not to mention creating/tweaking existing overlays for when zooming with various weapons.
> > - Code all models, animations, HUD, and overlays to work without issue.
> > - Assuming you want these Elite models to be customizable, that would require extra time/coding.
> > Common sense should tell you that this would take significantly longer than “a few hours” to do.
> >
> > You could argue that if Bungie could do it, 343i can… but let’s put a few factors into consideration. In two of the three Bungie-made Halo titles that permitted playable Elites in MP, you also played as one during the Campaign. It was a more integral part of development that could be justified for the time & resources demanded because it was necessitated by the narrative. “What about Halo: Reach?” you may ask. Let’s note that Reach offered a shorter (and more linear) Campaign than what’s been reported about H5: Guardians’ AND shipped with fewer MP maps at launch (17 individual maps as opposed to 20, and that’s including the Firefight maps).
> >
> > Halo 5 also includes more weapons than any of the other three, which contributes to the time it would require to allow a second playable model (especially when you consider the implications of Smart Scope). Without a doubt, it features more player abilities than in H2 and H3. Reach had Active Camouflage, Armor Lock, Drop Shield, Evade, Hologram, Jetpack, and Sprint in the form of Armor Abilities. H5 has Sprint, Thrusters, Clamber, Slide, Shoulder Charge, Ground Pound, and Stabilizers in the form of Spartan Abilities. They’re equal if you look at it that way… but with the power-ups in H5 requiring an animation to activate, that’s one more animation (all power-ups seem to use the same animation) that needs to be applied for addition models to have full functionality.
> >
> > Halo 5: Guardians “probably” has more content than Reach (and probably any other Halo game), so I find it ludicrous to accuse 343i of being “lazy” just because you can’t play as an Elite. I also find it ridiculous to claim that the developers are “oppressing”, “ignoring”, or “teasing” those that love the lore and culture behind the Elites when they are taking us to Sangheilios in-game.
> >
> > *EDIT: For clarification and additional thoughts.
>
>
> I’ve been monitoring this thread despite not having posted in 2-3 months and I’ve witnessed much uproar and discontentment among the members of this thread who support this cause after getting wind of the fact that the absence of playable Sangheili player models had been confirmed by 343i after campaigning for it for 3 long years.As a long time follower,supporter and poster of this thread for 2 years and 2 months or so I am likewise disappointed,however,the post which I quote above probably serves as the best,a good and acceptable defense for 343i’s action and is in my eyes understandable.After the screw up that was Halo 4 which received much flak and criticism from the fan base,there’s a natural expectation that 343i would want to get their -Yoink- together and deliver an astonishing game for us,therefore leading to playable Sangheili player models being near the bottom of their priorities.What I’ve seen from them with Halo 5:Guardians is superb,things like Smartscope,though simple,but in my opinion shows thought given to the game as an interesting Spartan ability.As a purely cosmetic feature,dear though it may be to all our hearts,mine included,it isn’t considered as pivotal as one of the game’s selling points to 343i.Once more I digress,and like many of us leave a little hope in my heart for the implementation of playable Sangheili player models in the form of (hopefully) free DLC.

I totally agree with that.

> 2533274858572140;10792:
> > 2535440283237581;10790:
> > > 2533274858572140;10788:
> > > Well the fact elites built it for spartans which could be connected to peace ties between them.
> >
> >
> > I’m sorry, but I still don’t see how it’s a reason for playable Elites (at least not in Halo 5: Guardians).
> >
> > We already know that the UNSC and Swords of Sangheilios are trying to peacefully coexist. We already know that there are “very select joint training engagements” (quoted from Canon Fodder) between Spartan IVs and Thel’s Elites through the ANVIL Initiative.
> >
> > These developments may have influenced or even inspired the creation of the Helioskrill armor variant, but that doesn’t change the fact that Elites rarely participate in War Games and do so through the ANVIL Initiative (which one would assume is only active on ANVIL Station).
>
>
> Its also active on infinity too.

Source?

We can hope for a DLC, but even if that never comes for Halo 5 I think we will be pleased but the majesty of it’s campaign. Going to Sangheilios is a dream come true!

That Canon Fodder bit saying that Sangheili and Spartans were training together is likely their way of keeping the upcoming Halo: Online’s gameplay canon, which is almost guaranteed to have Sangheili playable.

> 2535437408998070;10797:
> That Canon Fodder bit saying that Sangheili and Spartans were training together is likely their way of keeping the upcoming Halo: Online’s gameplay canon, which is almost guaranteed to have Sangheili playable.

Thank you someone else has found it too

> 2533274925960280;10791:
> > 2535440283237581;10790:
> > > 2533274858572140;10788:
> > >
>
>
> That shouldn’t matter they had them in Halo 2 ( no reason for them to be in multiplayer), Halo 3 ( peace treaty I guess), and Reach so this canon blah blah doesn’t matter. This is a video game just add them in for a different game type, playing as Elites obviously gives us more freedom to play as a character within the Halo universe.

When Bungie was at the reigns of Halo’s development, they weren’t concerned with making the multiplayer component canon. This is no longer the case. The multiplayer for Halo 4 and subsequent entries have been given canonical grounding (highly sophisticated training simulations on S-deck of the Infinity), but a grounding so fantastic that it allows for everything that came before (look at Flood, Mini Slayer, Ricochet, etc.).

The fact of the matter is that 343i’s development philosophy of “gameplay over customization” will sometimes cost features like playable Elites and extensive modular armor pieces, but they have a deadline to meet and need to make the best use out of their resources. The absence of playable Elites isn’t due to the canonical explanation, as 343i would have nothing to gain from writing that limitation (and heck, the canon explanation came long after H4 released). Rather, their absence is reasonably due to the amount of work it would require to add them.

> 2533274900268355;10798:
> > 2535437408998070;10797:
> > That Canon Fodder bit saying that Sangheili and Spartans were training together is likely their way of keeping the upcoming Halo: Online’s gameplay canon, which is almost guaranteed to have Sangheili playable.
>
>
> Thank you someone else has found it too

I haven’t been hearing much about it lately for some reason, but it’s a nice little almost-Halo 3 with plenty of references to Sangheili player models. And on PC, so fun stuff.

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> > > > Well the fact elites built it for spartans which could be connected to peace ties between them.
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> > > I’m sorry, but I still don’t see how it’s a reason for playable Elites (at least not in Halo 5: Guardians).
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> > > We already know that the UNSC and Swords of Sangheilios are trying to peacefully coexist. We already know that there are “very select joint training engagements” (quoted from Canon Fodder) between Spartan IVs and Thel’s Elites through the ANVIL Initiative.
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> > > These developments may have influenced or even inspired the creation of the Helioskrill armor variant, but that doesn’t change the fact that Elites rarely participate in War Games and do so through the ANVIL Initiative (which one would assume is only active on ANVIL Station).
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> > That shouldn’t matter they had them in Halo 2 ( no reason for them to be in multiplayer), Halo 3 ( peace treaty I guess), and Reach so this canon blah blah doesn’t matter. This is a video game just add them in for a different game type, playing as Elites obviously gives us more freedom to play as a character within the Halo universe.
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> When Bungie was at the reigns of Halo’s development, they weren’t concerned with making the multiplayer component canon. This is no longer the case. The multiplayer for Halo 4 and subsequent entries have been given canonical grounding (highly sophisticated training simulations on S-deck of the Infinity), but a grounding so fantastic that it allows for everything that came before (look at Flood, Mini Slayer, Ricochet, etc.).
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> The fact of the matter is that 343i’s development philosophy of “gameplay over customization” will sometimes cost features like playable Elites and extensive modular armor pieces, but they have a deadline to meet and need to make the best use out of their resources. The absence of playable Elites isn’t due to the canonical explanation, but rather the canonical explanation is used to give an in-universe reason for their absence in War Games.

That was Halo 4 this is Halo 5 don’t bring the they had deadline excuse now. They clearly had plenty of time to put in Elite player models for this new game and using canon as a way to say this is why is the worst excuse to be given. I will treat this as a damn video game because it is.