> 2533274851412396;10778:
> > 2533274858572140;10774:
> > > 2533274851412396;10773:
> > > > 2533274829675476;10763:
> > > > > 2535414395721320;10721:
> > > > > Halo 5 should have playable Elites on matchmaking. Look at all of this Sangheili yoink they’re adding! Yet, we can’t even be one like we used to, like we want to, like we love to? I’m sorry 343, but why? Balance, hitboxes, competition: are these more important than your fans, loyal to Halo since times of old? At least let us know you’re listening, let us know you hear us, let us know you care . A 343 official, post here and talk to us about why? If not here, pm me please. I just need a logical reason for my crushed dreams and memories. Please. Please 343, please.
> > > >
> > > >
> > > > Considering the entire multiplayer experience for this game is built around competitive gameplay, YES. All of those things are more important than sticking elites into multiplayer.
> > >
> > >
> > > Halo 2, halo 3, halo reach. All competitive all featuring elites. Stop defending their laziness
> > >
> > > I honestly wish they’d bring back elites, theres no reason not to. They can easily change hitbox aswell as the elites body to make it work. Halo 5 looks so much better than halo 4, but I just don’t want to play as a spartan in MP. Before anyone goes “omg its just a player model wats the big deal” It’s my preference, you wouldn’t understand since you prefer playing as a spartan.
> >
> >
> > It totally makes sense. They have the models and the lore so why not do it.
>
>
> Because they dont want to take a few hours out of their schedule to please the minority elite fan base.
Please stop being such armchair developers.
To add playable Elites, the following would need to happen:
- Arrange a first-person POV on the existing Elite model.
- Create first-person models & animations for all base actions (sprinting, thrusting, clambering, sliding, throwing grenades, etc.).
- Create animations for equipping, zooming (first-person only), firing, and reloading each and every weapon available in the MP sandbox. Third-person equipping and firing animations would already exist for some weapons, but AI-controlled Elites don’t need to reload. All would require first-person animations.
- Create a HUD for the Sangheili perspective, not to mention creating/tweaking existing overlays for when zooming with various weapons.
- Code all models, animations, HUD, and overlays to work without issue.
- Assuming you want these Elite models to be customizable, that would require extra time/coding.Common sense should tell you that this would take significantly longer than “a few hours” to do.
You could argue that if Bungie could do it, 343i can… but let’s put a few factors into consideration. In two of the three Bungie-made Halo titles that permitted playable Elites in MP, you also played as one during the Campaign. It was a more integral part of development that could be justified for the time & resources demanded because it was necessitated by the narrative. “What about Halo: Reach?” you may ask. Let’s note that Reach offered a shorter (and more linear) Campaign than what’s been reported about H5: Guardians’ AND shipped with fewer MP maps at launch (17 individual maps as opposed to 20, and that’s including the Firefight maps).
Halo 5 also includes more weapons than any of the other three, which contributes to the time it would require to allow a second playable model (especially when you consider the implications of Smart Scope). Without a doubt, it features more player abilities than in H2 and H3. Reach had Active Camouflage, Armor Lock, Drop Shield, Evade, Hologram, Jetpack, and Sprint in the form of Armor Abilities. H5 has Sprint, Thrusters, Clamber, Slide, Shoulder Charge, Ground Pound, and Stabilizers in the form of Spartan Abilities. They’re equal if you look at it that way… but with the power-ups in H5 requiring an animation to activate, that’s one more animation (all power-ups seem to use the same animation) that needs to be applied for addition models to have full functionality.
Halo 5: Guardians “probably” has more content than Reach (and probably any other Halo game), so I find it ludicrous to accuse 343i of being “lazy” just because you can’t play as an Elite. I also find it ridiculous to claim that the developers are “oppressing”, “ignoring”, or “teasing” those that love the lore and culture behind the Elites when they are taking us to Sangheilios in-game.
*EDIT: For clarification and additional thoughts.