Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> > I think that, if we do see Sangheli, it wont be in Arena. With Spartan Abilities implemented, Elites don’t have an identical approach to some of these (thruster pack). In favor of the “all-important competitive balance,” they would best be left to other playlists where more “randomness” is accepted.
>
> They could probably easily implement abilities that have the exact same effect but look different for the elites.
>
> But then again implementing thrusters on Elites wouldn’t be difficult, they’ve got anti-grave thrusters on the rangers. They use something similar to that and implement those as the elites thrusters.

Or UNSC could just give them thruster packs. As a way of thanking and honoring their alliance the UNSC and ONI developed thruster packs made for Sangheili physiology in Covenant combat suits.

The Anti Gravity that the Rangers used are primarily for floating and flying around.

> > > I think that, if we do see Sangheli, it wont be in Arena. With Spartan Abilities implemented, Elites don’t have an identical approach to some of these (thruster pack). In favor of the “all-important competitive balance,” they would best be left to other playlists where more “randomness” is accepted.
> >
> > They could probably easily implement abilities that have the exact same effect but look different for the elites.
> >
> > But then again implementing thrusters on Elites wouldn’t be difficult, they’ve got anti-grave thrusters on the rangers. They use something similar to that and implement those as the elites thrusters.
>
> Or UNSC could just give them thruster packs. As a way of thanking and honoring their alliance the UNSC and ONI developed thruster packs made for Sangheili physiology in Covenant combat suits.
>
> The Anti Gravity that the Rangers used are primarily for floating and flying around.

I’m just talking about having a similar look. It would act just like the thruster just look more like a covenant design.

Just have a more compact version of the Anti Grave packs integrated into the armor and they’ll act just like the thrusters.

> > > > > > > I’m really not all that picky, they can shrink the elite’s proportions to match a spartan’s and chalk it up to “it’s a simulator and the fans wanted us to simulate elites in it, so we did.”
> > > > > >
> > > > > > People are still talking about shrinking the Sangheili? I don’t think it matters. At all.
> > > > >
> > > > > As long as it doesn’t repeat what Halo Reach has done, then yes it does matter a lot.
> > > >
> > > > Halo: Reach did nothing wrong aside from making the Sangheili faster.
> > >
> > > And it gave them crazy health regen. And it made them jump higher. And it agve them an auto-centering crosshair when you hold Covenant weapons. But being taller doesn’t negate any of that.
> > >
> > > I’m sorry, but the differences between Spartans and Elites in Reach were too great.
> >
> > My Xbox has been broken, so I haven’t been able to play Reach in a while and forgot those details. But if memory serves me well, the health regen wasn’t that great. It didn’t help at all in the middle of a battle.
>
> Health wasn’t really that “crazy” yeah, only difference was that the Elites could recover their full health while the Spartans gotta find Healthpacks.

Didn’t Spartans have partial health regeneration (would self-heal up to a point based on how bad the damage was) as well as more health to start off with?

The thruster pack equivalent for the Elites could just be making an jump like you see them do in campaign. It could be like the evade ability in Reach though toned down to a jump or roll depending on how far the ability is meant to go.

> > > > > > > > I’m really not all that picky, they can shrink the elite’s proportions to match a spartan’s and chalk it up to “it’s a simulator and the fans wanted us to simulate elites in it, so we did.”
> > > > > > >
> > > > > > > People are still talking about shrinking the Sangheili? I don’t think it matters. At all.
> > > > > >
> > > > > > As long as it doesn’t repeat what Halo Reach has done, then yes it does matter a lot.
> > > > >
> > > > > Halo: Reach did nothing wrong aside from making the Sangheili faster.
> > > >
> > > > And it gave them crazy health regen. And it made them jump higher. And it agve them an auto-centering crosshair when you hold Covenant weapons. But being taller doesn’t negate any of that.
> > > >
> > > > I’m sorry, but the differences between Spartans and Elites in Reach were too great.
> > >
> > > My Xbox has been broken, so I haven’t been able to play Reach in a while and forgot those details. But if memory serves me well, the health regen wasn’t that great. It didn’t help at all in the middle of a battle.
> >
> > Health wasn’t really that “crazy” yeah, only difference was that the Elites could recover their full health while the Spartans gotta find Healthpacks.
>
> <mark>Didn’t Spartans have partial health regeneration (would self-heal up to a point based on how bad the damage was) as well as more health to start off with?</mark>
>
> The thruster pack equivalent for the Elites could just be making an jump like you see them do in campaign. It could be like the evade ability in Reach though toned down to a jump or roll depending on how far the ability is meant to go.

Spartans would regenerate one point of health after a fight, depending on how bad it was. Elites would regain all of their health within 20 or so seconds. It’s not as noticeable as I described in my previous post, but it was especially prominent in 1v1’s, as any damage sustained would be gone immediately.

> > > > > > > > > I’m really not all that picky, they can shrink the elite’s proportions to match a spartan’s and chalk it up to “it’s a simulator and the fans wanted us to simulate elites in it, so we did.”
> > > > > > > >
> > > > > > > > People are still talking about shrinking the Sangheili? I don’t think it matters. At all.
> > > > > > >
> > > > > > > As long as it doesn’t repeat what Halo Reach has done, then yes it does matter a lot.
> > > > > >
> > > > > > Halo: Reach did nothing wrong aside from making the Sangheili faster.
> > > > >
> > > > > And it gave them crazy health regen. And it made them jump higher. And it agve them an auto-centering crosshair when you hold Covenant weapons. But being taller doesn’t negate any of that.
> > > > >
> > > > > I’m sorry, but the differences between Spartans and Elites in Reach were too great.
> > > >
> > > > My Xbox has been broken, so I haven’t been able to play Reach in a while and forgot those details. But if memory serves me well, the health regen wasn’t that great. It didn’t help at all in the middle of a battle.
> > >
> > > Health wasn’t really that “crazy” yeah, only difference was that the Elites could recover their full health while the Spartans gotta find Healthpacks.
> >
> > <mark>Didn’t Spartans have partial health regeneration (would self-heal up to a point based on how bad the damage was) as well as more health to start off with?</mark>
> >
> > The thruster pack equivalent for the Elites could just be making an jump like you see them do in campaign. It could be like the evade ability in Reach though toned down to a jump or roll depending on how far the ability is meant to go.
>
> Spartans would regenerate one point of health after a fight, depending on how bad it was. Elites would regain all of their health within 20 or so seconds. It’s not as noticeable as I described in my previous post, but it was especially prominent in 1v1’s, as any damage sustained would be gone immediately.

Also made the drop shield much more valuable for the SPARTAN-IIIs in Invasion than the Sangheili. I remember Elites using the Drop Shield more for core control than anything else.

I can see the thrusters being on both the Elites and Spartans in one way or another, just different in how they look, that is about it. Either way, if both species are in the game, then they will probably try to balance them rather than exploit the Reach system again.

I hope they aren’t balanced. It would be a great way to add asymmetry to symmetric maps and to create great attack/defend games among so much more.

The problem is is that Elites and Spartans are not balanced, which makes it difficult to create a fair game, at least if matchmaking remains canonical.

> I hope they aren’t balanced. It would be a great way to add asymmetry to symmetric maps and to create great attack/defend games among so much more.

But the unbalance was what caused us to lose the ability to play as Elite freely. Sure, Spartans and Elites have never been 100% equal, but I’d rather them be as equal as possible instead of making them too different to the point where it causes problems.

Halo 2 Anniversary will have the same Elites as before. I never heard anyone complain about them in Halo 2.

Maybe 343 can take a note from that.

> Halo 2 Anniversary will have the same Elites as before. I never heard anyone complain about them in Halo 2.
>
> Maybe 343 can take a note from that.

That, or they will think they will have appeased the elite-living portion of the community and continue as they were.

I hope not, though.

Well with Sanghelios mostly likely being in Halo 5: Guardians, I think it’s safe to assume the Elites are coming back in full tier and reinment

Two types of Elite Combat stance

Hunched : Same hitbox as Spartans
Upright : Slightly faster, much larger hitbox

I don’t see any problem here.

> Well with Sanghelios mostly likely being in Halo 5: Guardians, I think it’s safe to assume the Elites are coming back in full tier and reinment

Most Exciting thing about Halo 5 right now interested to see how the architecture looks like.

> Two types of Elite Combat stance
>
> Hunched : Same hitbox as Spartans
> Upright : Slightly faster, much larger hitbox
>
> I don’t see any problem here.

I hate to be your opposition a second time (it’s not personal, I swear), but I have to disagree a second time.

When upright, Elites are always faster, meaning they have a speed boost 100% of the time (I know it’s small advantage, but it’s an advantage no-less). However, this is ‘negated’ by being a larger target. The problem is, I find myself traveling more than fighting. Thus, it seems like being faster is the superior trait, and doesn’t always negate being a head taller.

Also, the game autolocks on to whatever is behind your cursor. I myself have never found my size a problem in Reach, save for when a hole is to small in custom games. Basically, if I choose to be upright, I will always be faster in exchange for only having a trait which hardly makes itself apparent.

> snip

The H2A MM models…thats the hunch I can deal with. But I feel maybe we could have more health as a Sangheili (full size)? IMO headshots are all that really happens in Halo plus we would be bigger targets.

I wouldn’t mind if they were only in select game modes, like reach, and kept their proper size and brought back invasion.

> > > I think that, if we do see Sangheli, it wont be in Arena. With Spartan Abilities implemented, Elites don’t have an identical approach to some of these (thruster pack). In favor of the “all-important competitive balance,” they would best be left to other playlists where more “randomness” is accepted.
> >
> > They could probably easily implement abilities that have the exact same effect but look different for the elites.
> >
> > But then again implementing thrusters on Elites wouldn’t be difficult, they’ve got anti-grave thrusters on the rangers. They use something similar to that and implement those as the elites thrusters.
>
> <mark>Or UNSC could just give them thruster packs.</mark> As a way of thanking and honoring their alliance the UNSC and ONI developed thruster packs made for Sangheili physiology in Covenant combat suits.
>
> The Anti Gravity that the Rangers used are primarily for floating and flying around.

The very same elites that you will be squared up against to kill… xD

> > snip
>
> The H2A MM models…thats the hunch I can deal with. But I feel maybe we could have more health as a Sangheili (full size)? IMO headshots are all that really happens in Halo plus we would be bigger targets.

Hey, Kit! I haven’t seen you on this thread in, like, forever. Unless you were here and I’m just a fool. In either case, good to see you again.
EDIT: Just checked, you were here a few pages ago. I guess I am a fool. Hangs head

Back on topic, I don’t think any species should have a full-on advantage to a semi-occurring problem.

Let’s say Player 1 is an Elite and Player 2 is a Spartan. If both stand completely still and fire Assault Rifles into each other’s faces, Player 1 will always win. You can argue he/she was a bigger target, but in this specific scenario, it didn’t matter, and fate deemed him/her worthy of being given a kill, and no outside force could have tipped the scale in Player 2’s favor.

I know multiplayer isn’t two players standing in place, but a permanent ability doesn’t counter a possible problem. I know Elites are bigger, but with the afore-mentioned auto-lock, the difference in scale really only makes a difference when you’re intentionally trying to shoot between the gaps. It’s like how in Reach, everyone played as a female Spartan because they thought the curves actually made them harder to hit. When in reality, a bullet still caused damage, and all they did was die feminine.

I know it always seems like big-bad Varmah hates the idea of different abilities, and more people support differences between Spartans and Elites. The only reason I do this is because I know any change between the two will be blown out of proportion. In Halo 4, people requested a 4-shot BR instead of a 5-shot. 343 gave us a 4-shot, and everyone complained the BR was overpowered. When things like this happen, I’m not sure people are ready for class-type species.

> Hey, Kit! I haven’t seen you on this thread in, like, forever. Unless you were here and I’m just a fool. In either case, good to see you again.

That made me smile ^-^.

Maybe have an h2a like hunch in everything but Elites vs Spartans like invasion? Also in invasion we should have custom colors…if you are on Team Sangheili and you look at a Spartan and you think he is a friendly, that is your fault.

> > Hey, Kit! I haven’t seen you on this thread in, like, forever. Unless you were here and I’m just a fool. In either case, good to see you again.
>
> That made me smile ^-^.
>
>
>
> Maybe have an h2a like hunch in everything but Elites vs Spartans like invasion? Also in invasion we should have custom colors…if you are on Team Sangheili and you look at a Spartan and you think he is a friendly, that is your fault.

A hunch in everything but Invasion, you say? Hmm, hadn’t considered that. So long as Invasion (and possibly MLG) is the only playlist(s) to force a species, I’d be okay with that. And I agree, Invasion shouldn’t have team colors.