Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

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> > > > 1. Fair point, but if Elites had an advantage/disadvantage system, Spartans would need one, too.
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> > > > 2. Regardless, I still have a speed advantage. Even if I’m a bigger target, I can still run away faster. The speed doesn’t negate the visibility. That’s also a problem with perks: Just because a positive has a negative doesn’t mean it’s fair. A slouching Elite will be slightly better at keeping his head down, and an upright Elite will always be slightly more visible. But a tall Elite will always be a better runner, and that doesn’t stack up with being a head taller than a Spartan or slouched-Elite. I like the idea of choosing your stature, but not if it gives people something to complain about.
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> > > 1. I don’t get this logic at all can you elaborate on this further?
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> > > 2. Fantastic point, but what i’ve been saying is that the slight increase in movement is to lessen the great disadvantage of being an upright. I thought it would make sense physically too as your’e not really in your best condition in a slouching/hunched position that’s why they move slightly better upright because they are much more comfortable that way.
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> > > 3. I think you underestimate height disadvantage, in gameplay being taller means the precision gun users will notice you much easier and they have more hitbox to shot from to take down your shields. Then Automatic gun users will a lot more projectiles to you because of your much larger hit box. Also FYI, an Elite is a head and a half taller compared to a spartan and not to forget that they’re much wider too. Here’s a pic for reference
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> > > But is seems like you’ve made up your mind about this anyway and I respect that.
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> > 1. If Elites were the only species that had a different choice between models, it would seem like it would be better to be a Spartan than an Elite.
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> > 2.I see what you mean, but Elites being slightly faster and jump higher-er was what drove them to being segregated from Reach. Any advantage is an advantage.
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> > 3. That is a drastic height difference. I was thinking it would be half a head taller, but if that’s the scale you meant, than maybe the difference would be too great, even if tall Elites had an advantage.
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> > And while I don’t share your viewpoint, I do like the idea of two models, and I admire how polite you have been with me. I can see where you are coming from, and I respect your opinion even if I don’t share it.
> > Personally, I would be okay of there were no differences outside of height, and the menu would give you a warning saying being taller will only make you a better target. That way, those who want to be taller would either be dissuaded from it, or just wouldn’t care so long as being taller makes you look cooler.
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> 1. Give Spartans another model to choose from perhaps.
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> 2. Agreed. Though there’s the possibility to balance advantages with disadvantages.
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> 3. Being tall can offer a different experience to some. Though because it’s suppose to be unbalancing than the Elites are removed, but if that balance is brought back than so do the Elites come back. The imbalances I can see from being taller is Spartans have to aim up to get head-shots and Elites are a bigger target
> so more bullets are sunk into them.

At first I didn’t like the adolescent Elite idea, but it makes sense now though. Would give a canonical reason for the height and speed…and the mistakes they make in Wargames (the players mistakes). Sounds like a plan to me.

I want sangheili back please!

I like the idea of adolescent Elites, as it makes sense. However, it could be a problem if someone (like me) has an Elite persona from past games who is clearly older than adolescent, then it could cause headcanon problems. Regardless, I still think it’s a good idea.

> I’m really not all that picky, they can shrink the elite’s proportions to match a spartan’s and chalk it up to “it’s a simulator and the fans wanted us to simulate elites in it, so we did.”

People are still talking about shrinking the Sangheili? I don’t think it matters. At all.

IMO having two different models and traits for both species is fine as long as they’re balanced.

I’m pro-load outs for Halo 5 so if I’m fine with players spawning with different weapons than it’d be a bit hypocritical of me to disagree to something like this.

In fact species choice should be treated like load out a option. In game types like Slayer and CTF where we’re most likely to see load outs you get freedom of choice. While in game types like SWAT we’ll probably have forced species and forced weapons.

> > I’m really not all that picky, they can shrink the elite’s proportions to match a spartan’s and chalk it up to “it’s a simulator and the fans wanted us to simulate elites in it, so we did.”
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> People are still talking about shrinking the Sangheili? I don’t think it matters. At all.

As long as it doesn’t repeat what Halo Reach has done, then yes it does matter a lot.

I would like to say

Keep Calm

And Trust
343

but I’d be lying.

Shrinking Elites? No thanks. I don’t like that idea at all but I would like female Elites as a selected character to be playable. Spartans have both genders we can chose but not Elites. In H3 female Elites were there but only by voice and their size were the same as males when selecting gender. I like to see that changed. We don’t know what female Elites really look like only that they’re very aggressive than the male counterparts and we aren’t sure if they have hair. Origins is off but it’s the only thing clear we got on what females look like and their height.

> IMO having two different models and traits for both species is fine as long as they’re balanced.
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> I’m pro-load outs for Halo 5 so if I’m fine with players spawning with different weapons than it’d be a bit hypocritical of me to disagree to something like this.
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> In fact species choice should be treated like load out a option. In game types like Slayer and CTF where we’re most likely to see load outs you get freedom of choice. While in game types like SWAT we’ll probably have forced species and forced weapons.

If being an Elite is a loadout option, then it could be kind of odd. Canon wise, if I choose a loadout with an Elite, am I a Spartan being an Elite? Or am I an Elite pretending to be a Spartan in every other instance than this? And what benefit would there be to virtually changing your species?

Gameplay wise, it would be annoying having to change all my loadouts just to be an Elite. Also, I’d hate to waste loadout space just so I can choose something cosmetic.

> > IMO having two different models and traits for both species is fine as long as they’re balanced.
> >
> > I’m pro-load outs for Halo 5 so if I’m fine with players spawning with different weapons than it’d be a bit hypocritical of me to disagree to something like this.
> >
> > In fact species choice should be treated like load out a option. In game types like Slayer and CTF where we’re most likely to see load outs you get freedom of choice. While in game types like SWAT we’ll probably have forced species and forced weapons.
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> If being an Elite is a loadout option, then it could be kind of odd. Canon wise, if I choose a loadout with an Elite, am I a Spartan being an Elite? Or am I an Elite pretending to be a Spartan in every other instance than this? And what benefit would there be to virtually changing your species?
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> Gameplay wise, it would be annoying having to change all my loadouts just to be an Elite. Also, I’d hate to waste loadout space just so I can choose something cosmetic.

That’s the only real problem with the idea. Designing a new armor set for every Loadout could be a gigantic pain in the -Yoink-. Easiest solution for that would be to bring back Halo 3’s system of having a visual setup for both Spartans and Elites, then assign one of them to each Loadout.

> > > IMO having two different models and traits for both species is fine as long as they’re balanced.
> > >
> > > I’m pro-load outs for Halo 5 so if I’m fine with players spawning with different weapons than it’d be a bit hypocritical of me to disagree to something like this.
> > >
> > > In fact species choice should be treated like load out a option. In game types like Slayer and CTF where we’re most likely to see load outs you get freedom of choice. While in game types like SWAT we’ll probably have forced species and forced weapons.
> >
> > If being an Elite is a loadout option, then it could be kind of odd. Canon wise, if I choose a loadout with an Elite, am I a Spartan being an Elite? Or am I an Elite pretending to be a Spartan in every other instance than this? And what benefit would there be to virtually changing your species?
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> > Gameplay wise, it would be annoying having to change all my loadouts just to be an Elite. Also, I’d hate to waste loadout space just so I can choose something cosmetic.
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> That’s the only real problem with the idea. Designing a new armor set for every Loadout could be a gigantic pain in the -Yoink!-. Easiest solution for that would be to bring back Halo 3’s system of having a visual setup for both Spartans and Elites, then assign one of them to each Loadout.

I think they should just drop the whole War Ganes thing and go back to Spartans and Elites on random teams, randomly fighting each other. Yeah, its a neat edition to the storyline, but it seems to limit some of the stuff that can now be used because it would be canonically not very logical. They could put in a War Games and Matchmaking option seperately but it would be stupid to have two very similar game modes both matchmaking. Maybe if they had two different customizable characters, one Spartan and one Elite, and have respective playlists for each. But then Spartans and Elites couldn’t play mixed.

I always played as an Elite in H2 & 3, you have my support. They just have to make them equal to Spartans in terms of shielding, size, etc.

> > IMO having two different models and traits for both species is fine as long as they’re balanced.
> >
> > I’m pro-load outs for Halo 5 so if I’m fine with players spawning with different weapons than it’d be a bit hypocritical of me to disagree to something like this.
> >
> > In fact species choice should be treated like load out a option. In game types like Slayer and CTF where we’re most likely to see load outs you get freedom of choice. While in game types like SWAT we’ll probably have forced species and forced weapons.
>
> If being an Elite is a loadout option, then it could be kind of odd. Canon wise, if I choose a loadout with an Elite, am I a Spartan being an Elite? Or am I an Elite pretending to be a Spartan in every other instance than this? And what benefit would there be to virtually changing your species?
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> Gameplay wise, it would be annoying having to change all my loadouts just to be an Elite. Also, I’d hate to waste loadout space just so I can choose something cosmetic.

You misunderstand. I’m saying that we should treat species choice like a load out option. It wouldn’t actually be an on/off switch sitting next to your weapon choice, it’d still be in the armory where it belongs.

Picking you’re species will be pretty much the same as it was in Reach but hopefully with more customization this time around.

When there’s load outs you’re not restricted just like in Halo 2/3. When there’s forced weapons so is your species choice.

The issues you’re worried about shouldn’t arise.

The only issue I can see out of this whole load - out idea is that people will complain about weapon balancing. It wouldn’t even help one bit if elites were chosen like load - outs also mainly because people prefer sticking to just one species only. What’s wrong with simply choosing species like the previous games and just sticking to it? Why fix something that wasn’t broken before and try to fix it?

> The only issue I can see out of this whole load - out idea is that people will complain about weapon balancing. It wouldn’t even help one bit if elites were chosen like load - outs also mainly because people prefer sticking to just one species only. What’s wrong with simply choosing species like the previous games and just sticking to it? Why fix something that wasn’t broken before and try to fix it?

First off. How could this idea affect the weapon balance?

And it would help if species choice was put under the same restriction as load out usage. They’ll be allowed to be used in game types like Slayer and CTF where having slightly different player stats isn’t that much of a big deal while not being allowed to be used in game types like SWAT which is where Elites seem to cause the most strife.

And in a perfect world we’d be able to choose between Elites and Spartans freely across all game types. And who knows? Maybe it’s possible to do it. But as it stands right now we’ve still got people complaining about hit boxes.

I’m on behalf of a friend and that friend is dead set on Reach style Elites, not shrunken ones. And honestly I’d like them too.

So under the assumption that Reach style Elites will be used I think linking their usage to load outs is the best option.

It’ll allow my friend to play as an Elite in the vast majority of game types while Elites will be limited in game types that they just don’t work.

So the prevailing mentality will still be that there are some game types with identical starts and other game types with different but equal starts.

Oh sure, let’s stick to Reach ’ s Elites of course. Let’s stick to the very same height issue and unbalanced bs that caused a huge amount of segregation of the elite’s in the first place and made them highly unplayable in matchmaking. That surely sounds like a wonderful idea! What next? Segregate them further to be in their own Playlist?

Honestly, I grew up during the Halo 2 and 3 days and enjoyed those the most. Mainly because I was playing with my fellow Spartans that needed my help killing other spartan’s and elites on the same battlefield. Reach’s elites looked cool, but they did more harm than good to the community which then evolved into total none - playability in Halo 4 all because of height issues and advantages the Reach elites had. Don’t get me started in no customization options on the armor also…

> Oh sure, let’s stick to Reach ’ s Elites of course. Let’s stick to the very same height issue and unbalanced bs that caused a huge amount of segregation of the elite’s in the first place and made them highly unplayable in matchmaking. That surely sounds like a wonderful idea! What next? Segregate them further to be in their own Playlist?
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> Honestly, I grew up during the Halo 2 and 3 days and enjoyed those the most. Mainly because I was playing with my fellow Spartans that needed my help killing other spartan’s and elites on the same battlefield. Reach’s elites looked cool, but they did more harm than good to the community which then evolved into total none - playability in Halo 4 all because of height issues and advantages the Reach elites had. Don’t get me started in no customization options on the armor also…

I agree with all of this. If I had to choose one, I’d go with H2/H3. A hunched Elite may be ugly, but at least it’s fair. I’d rather have an Elite with a sore back than an Elite I can barely use.

> Oh sure, let’s stick to Reach ’ s Elites of course. Let’s stick to the very same height issue and unbalanced bs that caused a huge amount of segregation of the elite’s in the first place and made them highly unplayable in matchmaking. That surely sounds like a wonderful idea! What next? Segregate them further to be in their own Playlist?
>
> Honestly, I grew up during the Halo 2 and 3 days and enjoyed those the most. Mainly because I was playing with my fellow Spartans that needed my help killing other spartan’s and elites on the same battlefield. Reach’s elites looked cool, but they did more harm than good to the community which then evolved into total none - playability in Halo 4 all because of height issues and advantages the Reach elites had. Don’t get me started in no customization options on the armor also…

You’re right the Reach Elites were cool, very cool but I have ask why are you telling me that you don’t want a system where Elites are segregated when I’m suggesting a system that stops them from becoming segregated in the first place? If we have things my way they’ll appear in all the standard playlists like Slayer, BTB, Objective etc and still be balanced.

The system in Reach was faulty. If we bring that system back the Elites will need draw backs to every advantage their model gives them. The stats should be reworked so that while they’re not identical to Spartans they’ll be equal to Spartans.

I’m making this suggestion under the assumption that load outs will be in Halo 5 so Elites being absolutely identical to Spartans isn’t necessary because they’ll both be spawning with different weapons and stats anyway so we had might as well use the Reach ones because they’re more fun.

Why should we have to make the Elites smaller when they’re not gonna be equal to Spartans anyway?

And why are you telling me that you’re worried about the lack of customization being a problem? I said it myself that Elites need more customization. Using the the Reach styled Elites doesn’t automatically mean no proper customization. Why would you make that conclusion?

I agree with you when you say that Elites and Spartans should be playing on the same battle field, that’s the whole point of my idea.

And again, why are you worried about weapon balance?

Same goes for you too Varmah. Why are you worried about Elites being segregated if we use the Reach system when the whole point of my idea is to allow us to use the Reach model without them becoming segregated?

> > Oh sure, let’s stick to Reach ’ s Elites of course. Let’s stick to the very same height issue and unbalanced bs that caused a huge amount of segregation of the elite’s in the first place and made them highly unplayable in matchmaking. That surely sounds like a wonderful idea! What next? Segregate them further to be in their own Playlist?
> >
> > Honestly, I grew up during the Halo 2 and 3 days and enjoyed those the most. Mainly because I was playing with my fellow Spartans that needed my help killing other spartan’s and elites on the same battlefield. Reach’s elites looked cool, but they did more harm than good to the community which then evolved into total none - playability in Halo 4 all because of height issues and advantages the Reach elites had. Don’t get me started in no customization options on the armor also…
>
> You’re right the Reach Elites were cool, very cool but I have ask why are you telling me that you don’t want a system where Elites are segregated when I’m suggesting a system that stops them from becoming segregated in the first place? If we have things my way they’ll appear in all the standard playlists like Slayer, BTB, Objective etc and still be balanced.
>
> The system in Reach was faulty. If we bring that system back the Elites will need draw backs to every advantage their model gives them. The stats should be reworked so that while they’re not identical to Spartans they’ll be equal to Spartans.
>
> I’m making this suggestion under the assumption that load outs will be in Halo 5 so Elites being absolutely identical to Spartans isn’t necessary because they’ll both be spawning with different weapons and stats anyway so we had might as well use the Reach ones because they’re more fun.
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> Why should we have to make the Elites smaller when they’re not gonna be equal to Spartans anyway?
>
> And why are you telling me that you’re worried about the lack of customization being a problem? I said it myself that Elites need more customization. Using the the Reach styled Elites doesn’t automatically mean no proper customization. Why would you make that conclusion?
>
> I agree with you when you say that Elites and Spartans should be playing on the same battle field, that’s the whole point of my idea.
>
> And again, why are you worried about weapon balance?
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> Same goes for you too Varmah. Why are you worried about Elites being segregated if we use the Reach system when the whole point of my idea is to allow us to use the Reach model without them becoming segregated?

Well said.I haven’t been on for awhile,nice to see the debate.Sangheili shouldn’t be identical,but equal to Spartans.Sangheili in Reach were larger with bigger hit boxes,but was compensated,perhaps over compensated by the fact their health regeneration capabilities far superseded that of Spartans.We need something more balanced and sustainable.I say we keep the Reach model,with them being bigger,and give them a minute speed boost.Perhaps 2%-5% faster than Spartans.We need differences that are not purely aesthetic to make Sangheili different,yet equal.