> > > We could use the actual Sangheili Covi rank emblems.
> >
> > That’s a great idea
> >
> >
> > I’d like to still put the snake emblem on my Elite.
>
> It would be interesting to be able to put whatever number emblems together to form a unique emblem.
> > > > We could use the actual Sangheili Covi rank emblems.
> > >
> > > That’s a great idea
> > >
> > >
> > > I’d like to still put the snake emblem on my Elite.
> >
> > It would be interesting to be able to put whatever number emblems together to form a unique emblem.
>
> Unless that ends up making just a blob of colors.
Yeah, it’s a neat idea, but there has to be some limit. Perhaps two emblems would be a good amount.
Though I prefer to play as a Spartan, I am a Machinima Director as well. The lack of Elites in Halo 4 was enough to get me to stick to my guns in Reach(that and the fact that H4 armors are fugly). In my upcoming Machinima, most of my main characters get slaughtered by an Elite(no cannon fodder there, :P). In short, I would love to see Elites return in Halo 5, provided I could be bothered to buy an Xbone, but that is for a different thread.
> Though I prefer to play as a Spartan, I am a Machinima Director as well. The lack of Elites in Halo 4 was enough to get me to stick to my guns in Reach(that and the fact that H4 armors are fugly). In my upcoming Machinima, most of my main characters get slaughtered by an Elite(no cannon fodder there, :P). In short, I would love to see Elites return in Halo 5, provided I could be bothered to buy an Xbone, but that is for a different thread.
THIS. As an aspiring machinima director (I’m kinda lazy, but I’ll start eventually) I thought the lack of Elites was a major drawback for Halo 4, (among other problems with Halo 4), and I feel that is another reason the next Halo should have Elites as playable characters. Halo 4 machinima just doesn’t feel the same without Elites.
> > Though I prefer to play as a Spartan, I am a Machinima Director as well. The lack of Elites in Halo 4 was enough to get me to stick to my guns in Reach(that and the fact that H4 armors are fugly). In my upcoming Machinima, most of my main characters get slaughtered by an Elite(no cannon fodder there, :P). In short, I would love to see Elites return in Halo 5, provided I could be bothered to buy an Xbone, but that is for a different thread.
>
> THIS. As an aspiring machinima director (I’m kinda lazy, but I’ll start eventually) I thought the lack of Elites was a major drawback for Halo 4, (among other problems with Halo 4), and I feel that is another reason the next Halo should have Elites as playable characters. Halo 4 machinima just doesn’t feel the same without Elites.
Adding in other species to forge and custom games would allow machinima directors to have more creative ability. So not only Elites could be played, but also Brutes and other species. This wouldn’t only be good for machinima but could also inspire new custom games and bring a new piece of life to old ones. If the Sangheili aren’t given the tall height that a machinima director might want, then they can just give players the ability to change the size of characters in forge/custom games.
Thank you for showing me those pictures! I went back and checked in game to see those. I would have never known about those if you did not tell me. CE Elites are probably my favorite classic Elites. Looking back, 2`s Elites are really disappointing in my eyes. Little stuff like this was removed.
I feel the opposite. I feel Halo 2 refined and mastered the Elites. Sure the alternate pieces and the separate Zealot/Ops armour were gone, but losing those two armours made way for TONS more to appear in the game.
The sacrifice of two permutations of armour allowed all the following armours to appear in one game:
Good point. Plus, the change in armors is way more noticeable. Until it was brought up, I never truly noticed the difference in Elite armors in CE. I mean yeah, the helmets are different, but in Halo 2, I could definitely see the change without needing a side-by-side as reference.
If Honour Guard, Councillor, and Heretic were all useable armour permutations in the game then I’d definitely be an Elite like 50% of the time instead of rarely choosing Elites.
> > > Though I prefer to play as a Spartan, I am a Machinima Director as well. The lack of Elites in Halo 4 was enough to get me to stick to my guns in Reach(that and the fact that H4 armors are fugly). In my upcoming Machinima, most of my main characters get slaughtered by an Elite(no cannon fodder there, :P). In short, I would love to see Elites return in Halo 5, provided I could be bothered to buy an Xbone, but that is for a different thread.
> >
> > THIS. As an aspiring machinima director (I’m kinda lazy, but I’ll start eventually) I thought the lack of Elites was a major drawback for Halo 4, (among other problems with Halo 4), and I feel that is another reason the next Halo should have Elites as playable characters. Halo 4 machinima just doesn’t feel the same without Elites.
>
> Adding in other species to forge and custom games would allow machinima directors to have more creative ability. So not only Elites could be played, but also Brutes and other species. This wouldn’t only be good for machinima but could also inspire new custom games and bring a new piece of life to old ones. If the Sangheili aren’t given the tall height that a machinima director might want, then they can just give players the ability to change the size of characters in forge/custom games.
Excellent point. 343 has changed Spartan sizes in the past, so I guess having that as a custom games feature would be pretty good. I recently had an awesome idea for a story, but realized I couldn’t because I needed to have Brutes be the main enemies.
However, I think separate species would have to be a custom games-exclusive feature. Other species play so differently to Spartans and Elites it would be chaos. Plus, it would get frustrating if everyone was running around as a Hunter.
> > > > > .
> > >
> > > I feel the opposite. I feel Halo 2 refined and mastered the Elites. Sure the alternate pieces and the separate Zealot/Ops armour were gone, but losing those two armours made way for TONS more to appear in the game.
> > >
> > > The sacrifice of two permutations of armour allowed all the following armours to appear in one game:
> > >
> > > Combat Armour (Minor, Major, Ultra, Zealot, SpecOps, Stealth)
> > > Ranger (Alternate Helmet and Chest)
> > > Honor Guard (Alternate Helmet, Shoulders, Wrists, and Thais)
> > > Councilor (Alternate Helmet)
> > > Rtas 'Vadum (Alternate Combat Helmet)
> > > Heretic Armour (Heretic Minor, Heretic Major, Heretic Leader, Alternate Full Body Armour)
> >
> > My biggest issue is that majority of the Elites we see just use the Combat armor. The other armors are cool, but are hardly seen throughout the game.
> >
> > Rangers- Scattered in a few levels.
> >
> > Honor Guards- Seen in cut-scenes and only fought in one level.
> >
> > Councilor- Same as Honor Guards, except seen as allies.
> >
> > Rtas 'Vadum- Please point out the difference, I really do not see it.
> >
> > Heretics- Only seen in two levels.
> >
> > I have other reasons why I do not favor 2`s Elites, but I do not want to nitpick.
> >
> > To each their own though.
>
> The difference with Rtas isn’t really the helmet, it’s the face (and the helmet itself is obviously lacking the mandible guards on his injured half). But you catch my drift, it’s an alternate appearance. And I forgot the most important one! The Arbiter had his own completely unique appearance too!
> > > > > > .
> > > >
> > > > I feel the opposite. I feel Halo 2 refined and mastered the Elites. Sure the alternate pieces and the separate Zealot/Ops armour were gone, but losing those two armours made way for TONS more to appear in the game.
> > > >
> > > > The sacrifice of two permutations of armour allowed all the following armours to appear in one game:
> > > >
> > > > Combat Armour (Minor, Major, Ultra, Zealot, SpecOps, Stealth)
> > > > Ranger (Alternate Helmet and Chest)
> > > > Honor Guard (Alternate Helmet, Shoulders, Wrists, and Thais)
> > > > Councilor (Alternate Helmet)
> > > > Rtas 'Vadum (Alternate Combat Helmet)
> > > > Heretic Armour (Heretic Minor, Heretic Major, Heretic Leader, Alternate Full Body Armour)
> > >
> > > My biggest issue is that majority of the Elites we see just use the Combat armor. The other armors are cool, but are hardly seen throughout the game.
> > >
> > > Rangers- Scattered in a few levels.
> > >
> > > Honor Guards- Seen in cut-scenes and only fought in one level.
> > >
> > > Councilor- Same as Honor Guards, except seen as allies.
> > >
> > > Rtas 'Vadum- Please point out the difference, I really do not see it.
> > >
> > > Heretics- Only seen in two levels.
> > >
> > > I have other reasons why I do not favor 2`s Elites, but I do not want to nitpick.
> > >
> > > To each their own though.
> >
> > The difference with Rtas isn’t really the helmet, it’s the face (and the helmet itself is obviously lacking the mandible guards on his injured half). But you catch my drift, it’s an alternate appearance. And I forgot the most important one! The Arbiter had his own completely unique appearance too!
>
> The problem with Rtas is that it isn’t the armor that’s different, it’s the guy that wears it. Sgt. Johnson was different, but I wouldn’t consider him his own “type” of Marine, unlike other generic Marines who all have different categories of helmets/visors in Halo CE.
This isn’t really about Sangheili in multiplayer, just Sangheili in general.
I’ve been replaying the entire Halo series (in chronological order) and as I’ve been playing Halo CE, I began wondering about the Zealots. From CE to Halo 3, Zealots have been clad in their formerly trademarked gold armor. Then, in Reach, Generals came along and began using that gold color scheme, and Zealots started using Maroon. Halo 4 continued this trend as well.
I was wondering, what do you guys think of this trend? Do you think Maroon fits them, do would you rather them return to their classic colors?
> This isn’t really about Sangheili in multiplayer, just Sangheili in general.
>
> I’ve been replaying the entire Halo series (in chronological order) and as I’ve been playing Halo CE, I began wondering about the Zealots. From CE to Halo 3, Zealots have been clad in their formerly trademarked gold armor. Then, in Reach, Generals came along and began using that gold color scheme, and Zealots started using Maroon. Halo 4 continued this trend as well.
>
> I was wondering, what do you guys think of this trend? Do you think Maroon fits them, do would you rather them return to their classic colors?
I prefer classic colors, but as long as we have a color to a specific rank/class I don’t really mind. I just want the see some green colored Elites.
> This isn’t really about Sangheili in multiplayer, just Sangheili in general.
>
> I’ve been replaying the entire Halo series (in chronological order) and as I’ve been playing Halo CE, I began wondering about the Zealots. From CE to Halo 3, Zealots have been clad in their formerly trademarked gold armor. Then, in Reach, Generals came along and began using that gold color scheme, and Zealots started using Maroon. Halo 4 continued this trend as well.
>
> I was wondering, what do you guys think of this trend? Do you think Maroon fits them, do would you rather them return to their classic colors?
Gold is not their trademarked color. Golden armor is given to Field Commanders. It does not matter if they are a Zealot or not. Zealots are artifact hunters, not exclusively Field Commanders. The Zealots we saw in Halo CE/A and 2 were both Field Commanders and artifact hunters. The Zealots we saw in Halo: Reach and 4 were just artifact hunters. Anniversary’s Library feature explains Zealots can be gold or maroon. Their armor was the same as Reach’s too. Even Merg Vol’s armor was the Zealot type and gold.
I prefer to keep it this way. It increases the Zealots’ rarity as they are supposed to be a special enemy. It would be easier to identify them when you do finally see them. I would not mind seeing a few variations in areas that would seem appropriate for differences though.
Fos Kuvol please feel free to correct me on this as you are far more educated on the subject than I am.
> Gold is not their trademarked color. Golden armor is given to Field Commanders. It does not matter if they are a Zealot or not. Zealots are artifact hunters, not exclusively Field Commanders. The Zealots we saw in Halo CE/A and 2 were both Field Commanders and artifact hunters. The Zealots we saw in Halo: Reach and 4 were just artifact hunters. Anniversary’s Library feature explains Zealots can be gold or maroon. Their armor was the same as Reach’s too. Even Merg Vol’s armor was the Zealot type and gold.
>
> I prefer to keep it this way. It increases the Zealots’ rarity as they are supposed to be a special enemy. It would be easier to identify them when you do finally see them. I would not mind seeing a few variations in areas that would seem appropriate for differences though.
>
> Fos Kuvol please feel free to correct me on this as you are far more educated on the subject than I am.
As far as I know about the Zealot, it is basically a rank with different kinds of titles like Field Master, Field Marshal, Ship Master, and Fleet Master. But you are correct about them mainly focusing on trying to find artifacts and such in the middle of a battle field. As for what I have seen in the different game pictures of each Zealot, Gold and Maroon are two colors they have been seen as so far.
Hey, this is kind of out of the blue, but what do you think about having female Elite player models. From what I understand, Sangheili women do not enroll within the military, but they still know how to defend themselves better than most. It might not make much sense canon-wise, but I think it would be a nice feature. What do you guys think?
> Hey, this is kind of out of the blue, but what do you think about having female Elite player models. From what I understand, Sangheili women do not enroll within the military, but they still know how to defend themselves better than most. It might not make much sense canon-wise, but I think it would be a nice feature. What do you guys think?
This is something I’ve always been interested in. We’ve only ever seen one female Sangheili, and that was is Halo Legends. In the old Covenant, females weren’t allowed to join the army. However, if Arbiter comes back, perhaps he’ll let women join, knowing how humans did well with both genders in their army.
> > This isn’t really about Sangheili in multiplayer, just Sangheili in general.
> >
> > I’ve been replaying the entire Halo series (in chronological order) and as I’ve been playing Halo CE, I began wondering about the Zealots. From CE to Halo 3, Zealots have been clad in their formerly trademarked gold armor. Then, in Reach, Generals came along and began using that gold color scheme, and Zealots started using Maroon. Halo 4 continued this trend as well.
> >
> > I was wondering, what do you guys think of this trend? Do you think Maroon fits them, do would you rather them return to their classic colors?
>
> Gold is not their trademarked color. Golden armor is given to Field Commanders. It does not matter if they are a Zealot or not. Zealots are artifact hunters, not exclusively Field Commanders. The Zealots we saw in Halo CE/A and 2 were both Field Commanders and artifact hunters. The Zealots we saw in Halo: Reach and 4 were just artifact hunters. Anniversary’s Library feature explains Zealots can be gold or maroon. Their armor was the same as Reach’s too. Even Merg Vol’s armor was the Zealot type and gold.
>
> I prefer to keep it this way. It increases the Zealots’ rarity as they are supposed to be a special enemy. It would be easier to identify them when you do finally see them. I would not mind seeing a few variations in areas that would seem appropriate for differences though.
>
> Fos Kuvol please feel free to correct me on this as you are far more educated on the subject than I am.
Not all Zealots are artifact hunters. Like any rank in the military you can be assigned to a task that might require you to take a specific kit with you. Zealots assigned to a field command position (or a navy command position) are given golden armor. Zealots assigned to an operative mission (such as target assassination or artifact hunting) are given Crimson armour (Crimson, not Maroon, as it has a purple hue to it, the Field Marshall has an even more prevalent purple hue and is more akin to a dark Magenta than Maroon).
The Zealots in Halo 4 are from an entirely different faction that follows an entirely different rank structure than the Covenant in Halo CE-Reach and should not be considered a part of the same continuity of ranks.
Keep in mind that, for instance, a Ranger is not a rank, it’s a kit given to what’s most recognized as a Major for EVA operations. So similar to Zealots donning Gold and Crimson, a Ranger would don Cyan/White (depending on game) as opposed to the Maroon/Orange (depending on game) armour of a Major.