Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> > On the topic of aesthetic appearance,I do enjoy Halo Reach’s Sangheili armor selection,but I did feel there was a certain amount of complacency involved in the designs.The chest and helmet pieces of the 2 most prestigious ranks in Reach,the Zealot and Field Marshall’s are completely identical,apart from the latter’s addition of’ antlers’.I do understand that since they both specialize in the retrieval of Forerunner artifacts,they need to have a common association,but not a near complete copy of armor sets.And the Field Marshall’s shoulder guards are the same as the General’s,what’s with them apples.The Field Marshall,Reach’s highest ranking soldier,is essentially a second hand armor permutation.Customization options to the leggings should also be offered.I do agree with making the Sangheili seem more threatening,which could be done through the use of canonical representation and more intimidating armor appearances whose design should be to cause psychological intimidation amongst opponents.
>
> I disagree on this part. I felt the Field Marshall’s armour was entirely appropriate.
>
> The reason the basis of his armour was based heavily on Zealot armour was because the Field Marshal was, in terms of raw rank, just a Zealot. His title of Field Master gave him command over the other Zealot’s in the field at Reach, and that’s all it meant. He didn’t command the armies of Reach in any way, that was entirely up to the Field Master, who was a Zealot in command of all the Generals, and never appeared in the game (as far as we know).
>
> The use of General Shoulders, and Antlers was a symbol of his authority over the other Zealots, in the same way the General commands authority over the Covenant field troops with the same large jutting shoulders and a similarly over-the-top ornate design on the helmet.
>
> One of the mistakes a lot of people make when they think of the Elite ranks as we saw them in Halo Reach, was to think they were all part of the same unit, or force. But they weren’t. The Zealots were a unique taskforce, completely independent of the greater Covenant Army. Their initial goal was to attain data relating to the Forerunner Structure we saw in the Package. After that mission went south, they were then ordered to stalk and eliminate Noble Squad, whenever we saw them agian, they were there as Assassin’s, with singular goals in mind. Which is why we saw them return on occasion for the sole purpose of killing your squad-members.

I do understand your justification,but I just think that the elite of the Sangheili should be given more prestige.From what you said,I can relate to the fact that ‘‘The use of General Shoulders, and Antlers was a symbol of his authority over the other Zealots, in the same way the General commands authority over the Covenant field troops with the same large jutting shoulders and a similarly over-the-top ornate design on the helmet.’’,though I do appreciate the touch of the antlers.Its just that in my opinion that the elite( as in superior ranks not the Sangheili) ranks deserve more prestige,by giving the more appropriate armour that would echo their importance.

> > Out of curiosity, what is it about the Halo 2 model that makes you prefer it to others? Perhaps I’m just a fool, but to me the Elite models looks about the same as the Halo 3 model, just with different cosmetics to the armor. Do you prefer the style of armor, or is there something else I’m missing?
>
> I don’t know, they look less hunched halo 3’s Sangheili just look I don’t know…I can’t fully explain it but the 2 Sangheili just look fabulous maybe…it was their armor I just can’t put my finger on it >.< sorry…

I like the H2 elites for their body structure. They stood tall and proud. The ideal Elite in my mind would be a mix of a lot of the different versions.
I like the early Elites for their body structure,
H3 elites for their faces,
Halo Wars elites for their size and kind of scary look,
Reach Elites for the way they moved and body structure,
H4 elites for their armor and teeth
It would be awesome if 343 could incorporate these features in the Elites design, at least in my opinion.

Also, I dont care if the hit boxes are different. I can understand how in an MLG playlist it could matter, but as long as you can land a headshot from the same angles on both models, Im good.

> > > On the topic of aesthetic appearance,I do enjoy Halo Reach’s Sangheili armor selection,but I did feel there was a certain amount of complacency involved in the designs.The chest and helmet pieces of the 2 most prestigious ranks in Reach,the Zealot and Field Marshall’s are completely identical,apart from the latter’s addition of’ antlers’.I do understand that since they both specialize in the retrieval of Forerunner artifacts,they need to have a common association,but not a near complete copy of armor sets.And the Field Marshall’s shoulder guards are the same as the General’s,what’s with them apples.The Field Marshall,Reach’s highest ranking soldier,is essentially a second hand armor permutation.Customization options to the leggings should also be offered.I do agree with making the Sangheili seem more threatening,which could be done through the use of canonical representation and more intimidating armor appearances whose design should be to cause psychological intimidation amongst opponents.
> >
> > I disagree on this part. I felt the Field Marshall’s armour was entirely appropriate.
> >
> > The reason the basis of his armour was based heavily on Zealot armour was because the Field Marshal was, in terms of raw rank, just a Zealot. His title of Field Master gave him command over the other Zealot’s in the field at Reach, and that’s all it meant. He didn’t command the armies of Reach in any way, that was entirely up to the Field Master, who was a Zealot in command of all the Generals, and never appeared in the game (as far as we know).
> >
> > The use of General Shoulders, and Antlers was a symbol of his authority over the other Zealots, in the same way the General commands authority over the Covenant field troops with the same large jutting shoulders and a similarly over-the-top ornate design on the helmet.
> >
> > One of the mistakes a lot of people make when they think of the Elite ranks as we saw them in Halo Reach, was to think they were all part of the same unit, or force. But they weren’t. The Zealots were a unique taskforce, completely independent of the greater Covenant Army. Their initial goal was to attain data relating to the Forerunner Structure we saw in the Package. After that mission went south, they were then ordered to stalk and eliminate Noble Squad, whenever we saw them agian, they were there as Assassin’s, with singular goals in mind. Which is why we saw them return on occasion for the sole purpose of killing your squad-members.
>
> I do understand your justification,but I just think that the elite of the Sangheili should be given more prestige.From what you said,I can relate to the fact that ‘‘The use of General Shoulders, and Antlers was a symbol of his authority over the other Zealots, in the same way the General commands authority over the Covenant field troops with the same large jutting shoulders and a similarly over-the-top ornate design on the helmet.’’,though I do appreciate the touch of the antlers.Its just that in my opinion that the elite( as in superior ranks not the Sangheili) ranks deserve more prestige,by giving the more appropriate armour that would echo their importance.

Well, Field Marshall isn’t even a rank, it’s a title, so subtle variation on the already prestigious Zealot armour (which was his rank), makes perfect sense.

The real highest rank in Halo Reach was Zealot. The Field Master was just a title granted to him for his assigned role as leader of the Zealot artifact/assassination squad.

>

As a fun fact, Noble 6 at first was about to be killed by a zealot /field marshal in the first encounter with them, but was saved by his teammates, then once he had lost every teammate, on Lone Wolf, he dies from a zealot as he was then alone.

I don’t even see how Elites in MP was not even canon.

The whole thing was supposed to be war simulations. What’s the point of making sure that Spartans are really good at killing other Spartans?

May as well just have Elites and chalk it up to “simulated”, since it IS basically the only way MP could possibly be canon.

What would be amazing is an invasion game type where the Covenant team can play as all the races of the Covenant.

Like they would start between a selection of Grunts/Jackals/Elites then be rewarded for kill streaks via power weapons like fuel rod of energy sword or being able to spawn as a Hunter.

Personally, I wouldn’t like it if 343 went with “Elites are A.I. that Spartans kill in War Games”. It would be degrading to people who like playing as Elites, because it’s like saying we’re just A.I. The reason 343 made multiplayer canon was so players could feel like their Spartans had significance to the story. So if they held that logic to Elites being A.I., what impact am I supposed to feel? How would being a simulation of an Elite make me feel like my actions are worth it? Am I suppose to feel proud that some UNSC engineer spent several minutes writing my program?
I think the best course of action would be to:

A. Write Elites into story
B. Drop the canon idea altogether

Drop the canon idea. Cool but doesn’t work.

Well, to say the ‘MP is canon’ idea doesn’t work is an incorrect statement.

It just doesn’t work well.

> Well, to say the ‘MP is canon’ idea doesn’t work is an incorrect statement.
>
> It just doesn’t work well.

I agree. The concept is cool, it just needs to include all players equally.

> > Well, to say the ‘MP is canon’ idea doesn’t work is an incorrect statement.
> >
> > It just doesn’t work well.
>
> I agree. The concept is cool, it just needs to include all players equally.

And it could make sense with thel’s force coming back! ^.^

> > > Well, to say the ‘MP is canon’ idea doesn’t work is an incorrect statement.
> > >
> > > It just doesn’t work well.
> >
> > I agree. The concept is cool, it just needs to include all players equally.
>
> And it could make sense with thel’s force coming back! ^.^

Provided there is a significant threat to make ONI stop trying to kill off the elites, and a call for the elites and UNSC to work together again.

> > > > Well, to say the ‘MP is canon’ idea doesn’t work is an incorrect statement.
> > > >
> > > > It just doesn’t work well.
> > >
> > > I agree. The concept is cool, it just needs to include all players equally.
> >
> > And it could make sense with thel’s force coming back! ^.^
>
> Provided there is a significant threat to make ONI stop trying to kill off the elites, and a call for the elites and UNSC to work together again.

Bungie did that once. Who’s to say 343 can’t do it as well?

> > > > > Well, to say the ‘MP is canon’ idea doesn’t work is an incorrect statement.
> > > > >
> > > > > It just doesn’t work well.
> > > >
> > > > I agree. The concept is cool, it just needs to include all players equally.
> > >
> > > And it could make sense with thel’s force coming back! ^.^
> >
> > Provided there is a significant threat to make ONI stop trying to kill off the elites, and a call for the elites and UNSC to work together again.
>
> Bungie did that once. Who’s to say 343 can’t do it as well?

The Flood is more than a significant enough threat, and will require teamwork to repel. After all, Humanity is to be tested, and if we make the same mistake that the Forerunners did in crippling the Galaxy, we’ll fail.

> > > > > > Well, to say the ‘MP is canon’ idea doesn’t work is an incorrect statement.
> > > > > >
> > > > > > It just doesn’t work well.
> > > > >
> > > > > I agree. The concept is cool, it just needs to include all players equally.
> > > >
> > > > And it could make sense with thel’s force coming back! ^.^
> > >
> > > Provided there is a significant threat to make ONI stop trying to kill off the elites, and a call for the elites and UNSC to work together again.
> >
> > Bungie did that once. Who’s to say 343 can’t do it as well?
>
> The Flood is more than a significant enough threat, and will require teamwork to repel. After all, Humanity is to be tested, and if we make the same mistake that the Forerunners did in crippling the Galaxy, we’ll fail.

Or perhaps a new, stronger threat, that could be even more dangerous than the Flood.
In any case, I’d just like to have some reason for their return. As I said, I wouldn’t want them to be A.I., and I definitely want them to be an ally of humanity, but I just want any believable excuse to play as an Elite again.

> > > Well, to say the ‘MP is canon’ idea doesn’t work is an incorrect statement.
> > >
> > > It just doesn’t work well.
> >
> > I agree. The concept is cool, it just needs to include all players equally.
>
> And it could make sense with thel’s force coming back! ^.^

To me, this seems like the ideal solution. Thel is a well-known character that a lot of people have been waiting to see again. Could you imagine the positive response from the community if that was the case? Getting to play as Elite and seeing the Arbiter again? In my eyes, that would be the best news ever.

It would also be a nice reference, even if unintentional, to Halo 2.

> It would also be a nice reference, even if unintentional, to Halo 2.

Not quite sure if it would be a “reference” per-say, but a perhaps a call-back. Either way, the similarities would definitely be there.

Makes sense.

Hmmn… Actually, if they have those armor group saves in Halo 5, should Elites have their own table when you have them as a species, or should they be collective?

Also, another decent idea; Different menu backgrounds depending on the player’s chosen species.

> Makes sense.
>
> Hmmn… Actually, if they have those armor group saves in Halo 5, should Elites have their own table when you have them as a species, or should they be collective?
>
> Also, another decent idea; Different menu backgrounds depending on the player’s chosen species.

I’m not quite sure what you mean.

And that would be a cool idea. It would add a nice degree of personalization.

Let me rephrase the first one, because that’s what I’m assuming you are confused about. It’s not your fault, I just worded it poorly.

I’ve seen a few threads about saving armor collections to a preset list, basically making it so you can quickly swap between your favorite armor combos, or have a camo scheme for different maps, however the player decides to use it. This is regarding how elites would work with this.

I was wondering if you think it should be;

-Elites have their own separate saves for this option, requiring the player to change species in order to choose an elite preset.

Or

-Spartans and Elites share the preset menu, allowing the player to seemlessly change between a spartan armor combo to an elite armor combo and vica-versa.