Although I never played as an Elite, I have missed chillin’ with those split jaw, dinosaur bad assets! Halo 4/ Reach didn’t feel the same without being able to play as what you wanted, let’s hope 343i bring them back!
This thread is crazy big, if any forum post would make an impact, it’ll be this one! I’ll keep dropping in to give my support!
The problem I had with Elites is that the hitbox is so drastically different. People playing as Elites could just jump up and down and avoid headshots much more easily than Spartan players. It was VERY frustrating, because once you’re used to shooting Spartans, it’s very difficult to kill an Elite with 4 shots. If Elites have similar hitboxes, I’m okay with it. If not, keep them gone.
> The problem I had with Elites is that the hitbox is so drastically different. People playing as Elites could just jump up and down and avoid headshots much more easily than Spartan players. It was VERY frustrating, because once you’re used to shooting Spartans, it’s very difficult to kill an Elite with 4 shots. If Elites have similar hitboxes, I’m okay with it. If not, keep them gone.
Removing the hunch in their backs and having them stand up straight could improve this, In fact they could even be easier to headshot, having bigger heads than humans and all…
> The problem I had with Elites is that the hitbox is so drastically different. People playing as Elites could just jump up and down and avoid headshots much more easily than Spartan players. It was VERY frustrating, because once you’re used to shooting Spartans, it’s very difficult to kill an Elite with 4 shots. If Elites have similar hitboxes, I’m okay with it. If not, keep them gone.
This is untrue, what your experiencing is placebo up until Reach the Sangheili’-Yoink!- boxes were the exact same as the spartans.
> > The problem I had with Elites is that the hitbox is so drastically different. People playing as Elites could just jump up and down and avoid headshots much more easily than Spartan players. It was VERY frustrating, because once you’re used to shooting Spartans, it’s very difficult to kill an Elite with 4 shots. If Elites have similar hitboxes, I’m okay with it. If not, keep them gone.
>
> This is untrue, what your experiencing is placebo up until Reach the Sangheili’-Yoink!- boxes were the exact same as the spartans.
While they were all the same size, they weren’t necessarily the same shape. The Elite’s Head socketed into it’s chest more than a Spartan in terms of hitbox orientation, meaning it was much easier to aim too far left, or right and be confused by the shoulders (which would count as body shots), where against a Spartan you would hit nothing aiming left or right, and because of this it was actually a little easier to focus on just the head.
However, Elites were more prone to dying of shots aimed at the torso, and that meant that 4 shots by players who tend to use the upper torso as their target, even against Spartans (which was kind of the way to go for anyone MLG level good), was just as, if not slightly easier on Elites.
That said, Halo Reach’s model scaled down to approximately 0.79x the height, width, and length, would be a perfect hitbox match to a Spartan, with the only subtle difference being the need to aim just marginally forward from a sideways firing position, however the head still falls clearly above the shoulders, and is easily distinguishable and visible from all angles.
I honestly do not see a good reason to keep them out. I miss the dinosaur screams from the Halo 3 days.
To everyone saying the hitbox is different:
After you have played Halo enough, the hitbox argument is so weak. You just adjust to elites as soon as you see them. They are not that hard to headshot plus they are broader, making them easier to bodyshot.
I didn’t dig the no elites reason that Halo 4 provided, especially since it really seemed like it applied for Spartan Ops.
> > > The problem I had with Elites is that the hitbox is so drastically different. People playing as Elites could just jump up and down and avoid headshots much more easily than Spartan players. It was VERY frustrating, because once you’re used to shooting Spartans, it’s very difficult to kill an Elite with 4 shots. If Elites have similar hitboxes, I’m okay with it. If not, keep them gone.
> >
> > This is untrue, what your experiencing is placebo up until Reach the Sangheili’-Yoink!- boxes were the exact same as the spartans.
>
> While they were all the same size, they weren’t necessarily the same shape. The Elite’s Head socketed into it’s chest more than a Spartan in terms of hitbox orientation, meaning it was much easier to aim too far left, or right and be confused by the shoulders (which would count as body shots), where against a Spartan you would hit nothing aiming left or right, and because of this it was actually a little easier to focus on just the head.
>
> However, Elites were more prone to dying of shots aimed at the torso, and that meant that 4 shots by players who tend to use the upper torso as their target, even against Spartans (which was kind of the way to go for anyone MLG level good), was just as, if not slightly easier on Elites.
>
> <mark>That said, Halo Reach’s model scaled down to approximately 0.79x the height, width, and length, would be a perfect hitbox match to a Spartan, with the only subtle difference being the need to aim just marginally forward from a sideways firing position, however the head still falls clearly above the shoulders, and is easily distinguishable and visible from all angles.</mark>
All of this…plus…that is still…whispers placebo… ( btw…this is a joke…)
> On the topic of aesthetic appearance,I do enjoy Halo Reach’s Sangheili armor selection,but I did feel there was a certain amount of complacency involved in the designs.The chest and helmet pieces of the 2 most prestigious ranks in Reach,the Zealot and Field Marshall’s are completely identical,apart from the latter’s addition of’ antlers’.I do understand that since they both specialize in the retrieval of Forerunner artifacts,they need to have a common association,but not a near complete copy of armor sets.And the Field Marshall’s shoulder guards are the same as the General’s,what’s with them apples.The Field Marshall,Reach’s highest ranking soldier,is essentially a second hand armor permutation.Customization options to the leggings should also be offered.I do agree with making the Sangheili seem more threatening,which could be done through the use of canonical representation and more intimidating armor appearances whose design should be to cause psychological intimidation amongst opponents.
I disagree on this part. I felt the Field Marshall’s armour was entirely appropriate.
The reason the basis of his armour was based heavily on Zealot armour was because the Field Marshal was, in terms of raw rank, just a Zealot. His title of Field Master gave him command over the other Zealot’s in the field at Reach, and that’s all it meant. He didn’t command the armies of Reach in any way, that was entirely up to the Field Master, who was a Zealot in command of all the Generals, and never appeared in the game (as far as we know).
The use of General Shoulders, and Antlers was a symbol of his authority over the other Zealots, in the same way the General commands authority over the Covenant field troops with the same large jutting shoulders and a similarly over-the-top ornate design on the helmet.
One of the mistakes a lot of people make when they think of the Elite ranks as we saw them in Halo Reach, was to think they were all part of the same unit, or force. But they weren’t. The Zealots were a unique taskforce, completely independent of the greater Covenant Army. Their initial goal was to attain data relating to the Forerunner Structure we saw in the Package. After that mission went south, they were then ordered to stalk and eliminate Noble Squad, whenever we saw them agian, they were there as Assassin’s, with singular goals in mind. Which is why we saw them return on occasion for the sole purpose of killing your squad-members.
For those confused with the difference between a Title, which entails some kind of “Master” or “Commander”. They are not ranks, in terms of comparison to the real military (which I will use the UNSC as a reference to only for the sake of familiarity), a Title is the equivalent of an Assignment.
An assignment dictates what group of military personel you belong to, and what role you play within it. Some assignments in the military, particularly those that give you an authoritative position, will also assign you a title. A UNSC example would be Lord Hood. Lord Hood is an Admiral, Admiral is his rank, that will not change no matter the assignment he is on. However, he is in an authoritative position over the other Admirals of the UNSC on his Assignment, which at the time of his introduction in Halo 2, was the Earth Defense Fleet. Because he needed to be distinguished to have authority over other Admirals within the Earth Defense Fleet, he held the title “Lord”, which is why everyone referred to him as “Lord” Hood in Halo 2. However despite this his military rank was still Admiral.
Comparatively to say, Thel 'Vadam who held the title of “Supreme Commander” during the Covenant attack on Reach, Thel was one of three Zealot ranked Fleet Masters within the Fleet of Particular Justice, the reason for this was because the Fleet of Particular Justice was actually 3 separate Covenant Fleets that merged into one for the assault. To distinguish his authority over the other 2 Fleet Masters, his title for the assignment was Supreme Commander, granting him command over all 3 fleets. After the battle was over, he was to be reassigned to his own single fleet again with the title Fleet Master, or he would have been had he not become the Arbiter after the events at Halo. But despite all this when it came down to his raw military rank, Thel 'Vadam was a Zealot ranked Sangheili.
I’m okay with Elites in multiplayer as long as they appear in their own gamemodes (like Reach). The reason I feel this way is because they present balance issues, as A) they have different hit boxes OR B) their player models do not properly represent their hitboxes.
> I’m okay with Elites in multiplayer as long as they appear in their own gamemodes (like Reach). The reason I feel this way is because they present balance issues, as A) they have different hit boxes OR B) their player models do not properly represent their hitboxes.
Shrink the Reach Sangheili model and scale hitboxes to match and BOOM you have identical but I understand if people would not be okay with that either.
> > I’m okay with Elites in multiplayer as long as they appear in their own gamemodes (like Reach). The reason I feel this way is because they present balance issues, as A) they have different hit boxes OR B) their player models do not properly represent their hitboxes.
>
> Shrink the Reach Sangheili model and scale hitboxes to match and BOOM you have identical but I understand if people would not be okay with that either.
As good as a shrunken Sangheili model would be for multiplayer, I wouldn’t want it to be too drastic. In Reach, Elites towered over marines in Campaign. If we had Elites be the same height as Spartans in multiplayer with larger Elites in Campaign, the change would be too noticeable (at least to me).
If a scale down is what ends up being the case, then I’m sure I’d get over it eventually, but I’d honestly prefer the Halo 2/3 style with a hunched back. I don’t want it to be as obvious as in Halo 3. I’m just saying if the Elites raise their head just a little bit, I’m sure it wouldn’t be as bad.
> > > I’m okay with Elites in multiplayer as long as they appear in their own gamemodes (like Reach). The reason I feel this way is because they present balance issues, as A) they have different hit boxes OR B) their player models do not properly represent their hitboxes.
> >
> > Shrink the Reach Sangheili model and scale hitboxes to match and BOOM you have identical but I understand if people would not be okay with that either.
>
> As good as a shrunken Sangheili model would be for multiplayer, I wouldn’t want it to be too drastic. In Reach, Elites towered over marines in Campaign. If we had Elites be the same height as Spartans in multiplayer with larger Elites in Campaign, the change would be too noticeable (at least to me).
> If a scale down is what ends up being the case, then I’m sure I’d get over it eventually, but I’d honestly prefer the Halo 2/3 style with a hunched back. I don’t want it to be as obvious as in Halo 3. I’m just saying if the Elites raise their head just a little bit, I’m sure it wouldn’t be as bad.
True, but it would just be in things like CTF and team slayer while invasion and invasion/dominion would have the full scale models but if we go back to halo 2’s…I could deal…but I can’t stand 3’s
> > > > I’m okay with Elites in multiplayer as long as they appear in their own gamemodes (like Reach). The reason I feel this way is because they present balance issues, as A) they have different hit boxes OR B) their player models do not properly represent their hitboxes.
> > >
> > > Shrink the Reach Sangheili model and scale hitboxes to match and BOOM you have identical but I understand if people would not be okay with that either.
> >
> > As good as a shrunken Sangheili model would be for multiplayer, I wouldn’t want it to be too drastic. In Reach, Elites towered over marines in Campaign. If we had Elites be the same height as Spartans in multiplayer with larger Elites in Campaign, the change would be too noticeable (at least to me).
> > If a scale down is what ends up being the case, then I’m sure I’d get over it eventually, but I’d honestly prefer the Halo 2/3 style with a hunched back. I don’t want it to be as obvious as in Halo 3. I’m just saying if the Elites raise their head just a little bit, I’m sure it wouldn’t be as bad.
>
> True, but it would just be in things like CTF and team slayer while invasion and invasion/dominion would have the full scale models but if we go back to halo 2’s…I could deal…but I can’t stand 3’s T-T
Personally, I’d rather have 343 choose a size and stick with it. I don’t want any inconstancy in multiplayer just for one playlist. It would be like making Spartan armor colors exponentially brighter in CTF so a Spartan could be seen in shadows. For gameplay, the concept holds some logic, but the lack of consistency would be too annoying for me.
> Personally, I’d rather have 343 choose a size and stick with it. I don’t want any inconstancy in multiplayer just for one playlist. It would be like making Spartan armor colors exponentially brighter in CTF so a Spartan could be seen in shadows. For gameplay, the concept holds some logic, but the lack of consistency would be too annoying for me.
I would just go with the H2 model or maybe…taller spartans…? nah that would not work…would it?..but if we go back to the H2 model I want it to look really good and have some fantastic armor. ^-^
> > Personally, I’d rather have 343 choose a size and stick with it. I don’t want any inconstancy in multiplayer just for one playlist. It would be like making Spartan armor colors exponentially brighter in CTF so a Spartan could be seen in shadows. For gameplay, the concept holds some logic, but the lack of consistency would be too annoying for me.
>
> I would just go with the H2 model or maybe…taller spartans…? nah that would not work…would it?..but if we go back to the H2 model I want it to look really good and have some fantastic armor. ^-^
Out of curiosity, what is it about the Halo 2 model that makes you prefer it to others? Perhaps I’m just a fool, but to me the Elite models looks about the same as the Halo 3 model, just with different cosmetics to the armor. Do you prefer the style of armor, or is there something else I’m missing?
> Out of curiosity, what is it about the Halo 2 model that makes you prefer it to others? Perhaps I’m just a fool, but to me the Elite models looks about the same as the Halo 3 model, just with different cosmetics to the armor. Do you prefer the style of armor, or is there something else I’m missing?
I don’t know, they look less hunched halo 3’s Sangheili just look I don’t know…I can’t fully explain it but the 2 Sangheili just look fabulous maybe…it was their armor I just can’t put my finger on it >.< sorry…