Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> > Guys, I think we have just about discussed this topic to death. I don’t think it’s that big of a deal whether or not the elites are included within the UNSC or not. I realize that if playable elites return and 343 wants to keep canon in multiplayer that they will have to make up something, but they can simply just tell us that they are working together and that would be fine for me. We are really over thinking this and need to start talking about something else, so let me start a new topic.
> >
> > If playable Elites do return, I think it would be cool if the differences between Spartans and Elites weren’t purely cosmetic. I would like them to have different but subtle ways they play. For example: Elites are taller and have longer legs, so maybe they could jump a little higher. Spartans are slightly smaller, so maybe they could crouch a little lower. Also, they could have slightly faster re-load times with their respective factions weapons. Nothing too game changing, but enough to make them feel different. What do you guys think? Any suggestions?
>
> Agreed.
>
> This was featured in Reach, when it included plasma weapon proficiency, higher athleticism in the Sangheili and replenishing health. I think it’s the reason the playlists were segregated. Although it would be cool, I think Elites and Spartans should just be equals in every way besides the apparent. But maybe it could act sort of like specializations and whatever those things are called. Minor alterations to gameplay. But I don’t think so.
>
> Maybe though. Hmmm. Hmm. Not sure how I feel about it really.

I think it sounds nice it’ll be balanced in a different way. Of course I think that players should also be able to forfeit these advantages that come with disadvantages by choosing the middle. Such as if I’m in a custom game and I want to run a track with some Spartans than I want to be able to crouch under stuff and not get stuck at an area cause I can’t crouch low enough. There’s also the problem that a Sangheili player might prefer a human weapon. Perhaps instead we could see modifiers in which every player can choose an advantage that comes with disadvantages or stay in the middle. So a Spartan could op for mini leg thrusters or something to jump higher but would not be to crouch as efficiently, and an Elite player can op for being a little faster with a specific weapons they prefer.

> Guys, I think we have just about discussed this topic to death. I don’t think it’s that big of a deal whether or not the elites are included within the UNSC or not. I realize that if playable elites return and 343 wants to keep canon in multiplayer that they will have to make up something, but they can simply just tell us that they are working together and that would be fine for me. We are really over thinking this and need to start talking about something else, so let me start a new topic.
>
> If playable Elites do return, I think it would be cool if the differences between Spartans and Elites weren’t purely cosmetic. I would like them to have different but subtle ways they play. For example: Elites are taller and have longer legs, so maybe they could jump a little higher. Spartans are slightly smaller, so maybe they could crouch a little lower. Also, they could have slightly faster re-load times with their respective factions weapons. Nothing too game changing, but enough to make them feel different. What do you guys think? Any suggestions?

Personally, I don’t think this would work. We had the same thing in Reach, which is why we could only be an Elite a fraction of the time. If we had Elite advantages, then everyone would complain how Elites had an advantage against Spartans, (or vice-versa,) and 343 would take Elites out of standard matchmaking, the feature we worked so hard to implement. I think the only advantage one species should have over another should be size, because Elite players wouldn’t care and Spartans wouldn’t mind having a slightly larger target.

> > Guys, I think we have just about discussed this topic to death. I don’t think it’s that big of a deal whether or not the elites are included within the UNSC or not. I realize that if playable elites return and 343 wants to keep canon in multiplayer that they will have to make up something, but they can simply just tell us that they are working together and that would be fine for me. We are really over thinking this and need to start talking about something else, so let me start a new topic.
> >
> > If playable Elites do return, I think it would be cool if the differences between Spartans and Elites weren’t purely cosmetic. I would like them to have different but subtle ways they play. For example: Elites are taller and have longer legs, so maybe they could jump a little higher. Spartans are slightly smaller, so maybe they could crouch a little lower. Also, they could have slightly faster re-load times with their respective factions weapons. Nothing too game changing, but enough to make them feel different. What do you guys think? Any suggestions?
>
> Personally, I don’t think this would work. We had the same thing in Reach, which is why we could only be an Elite a fraction of the time. If we had Elite advantages, then everyone would complain how Elites had an advantage against Spartans, (or vice-versa,) and 343 would take Elites out of standard matchmaking, the feature we worked so hard to implement. I think the only advantage one species should have over another should be size, because Elite players wouldn’t care and Spartans wouldn’t mind having a slightly larger target.

But then that could discourage some potential Elite players because they’d be at a disadvantage. Elite’s should just be scaled down to match Spartans. The Locust in Gears of War are 7ft tall on average, however they’re still scaled down to match the COG in multiplayer.

> > > Guys, I think we have just about discussed this topic to death. I don’t think it’s that big of a deal whether or not the elites are included within the UNSC or not. I realize that if playable elites return and 343 wants to keep canon in multiplayer that they will have to make up something, but they can simply just tell us that they are working together and that would be fine for me. We are really over thinking this and need to start talking about something else, so let me start a new topic.
> > >
> > > If playable Elites do return, I think it would be cool if the differences between Spartans and Elites weren’t purely cosmetic. I would like them to have different but subtle ways they play. For example: Elites are taller and have longer legs, so maybe they could jump a little higher. Spartans are slightly smaller, so maybe they could crouch a little lower. Also, they could have slightly faster re-load times with their respective factions weapons. Nothing too game changing, but enough to make them feel different. What do you guys think? Any suggestions?
> >
> > Personally, I don’t think this would work. We had the same thing in Reach, which is why we could only be an Elite a fraction of the time. If we had Elite advantages, then everyone would complain how Elites had an advantage against Spartans, (or vice-versa,) and 343 would take Elites out of standard matchmaking, the feature we worked so hard to implement. I think the only advantage one species should have over another should be size, because Elite players wouldn’t care and Spartans wouldn’t mind having a slightly larger target.
>
> But then that could discourage some potential Elite players because they’d be at a disadvantage. Elite’s should just be scaled down to match Spartans. The Locust in Gears of War are 7ft tall on average, however they’re still scaled down to match the COG in multiplayer.

True. I suppose a scale-down would be needed. I just want Elites to look imposing in comparison to Spartans.

The best times on Halo were always jumping around as a purple elite getting killed.

> > Canadian Forces were called to Afghanistan to assist American forces during the war on Terror. Now I ask you, if a group of Canadian soldiers were sent on a mission accompanying a group of US Navy SEALs, would that mean that on-paper the Canadians would become SEALs?
> >
> > No, absolutely not. The Canadians are Canadians, they are a part of their OWN military, and there is no “Honorary Ameican” -Yoink!- involved. In this case it’s not just different nationalities but a completely different SPECIES. And both are part of their OWN separate militaries, with their OWN branches. So just because they work together in absolutely NO WAY means they need to become a part of the same branch or honorary to one another’s militaries.
> >
> > Elites are not, and will never EVER be considered Spartans. However, Covenant Separatist military Elites ARE allies to humanity, and will come to their aid when called upon, or vice versa. That is, and will be their relationship to one another for decades to come. So when Spartans and Elites are on a mission together, it’s because one asked the other for assistance, or because they are chasing down a common goal. Nothing more, nothing less.
>
> You seem to think that I don’t understand what you think should happen between the Separatists and UNSC. The first time you brought this up I did reply and my point still stands:
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> > > As well, just because the Arbiter is cooperating with the UNSC does NOT mean him, or his followers are a part of the UNSC’s navy, honorary or otherwise. However it DOES mean the possibility of being granted the ability to train with and accompany UNSC naval forces exists. What this means, basically, is not that an Elite would become a member of a Spartan squad, but rather that Elite forces, and vice versa Spartan forces, may be put in a situation to effectively ‘tag along’ with a Spartan Squad or Elite Squad under the premise of full cooperation for the duration of the mission. And Elites would be allowed to utilize War Games simulations alongside Spartans for training purposes.
> >
> > This does make sense and it is a possibility. I can even imagine cool ways of how it could work for some really cool situations.
> >
> > But it has just one flaw. Having Fire teams consisting of mixes of both SIVs and Sangheili wouldn’t exist. Which would really suck because having a team with mixed troops could lead to so many cool characters. I want mixed teams that work together just like Majestic does but the only difference is that some of the members would be Sangheili. Can you imagine just how cool that would be!
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> And I’m going to guess that when the Canadians and Seals teamed up there weren’t mixed squads consisting of both Canadians and Seals just Seal squads and Canadian squads working towards the same goal. Having mixed squads is something that I think would be very cool but I’ve said that already. And as I’ve already said before, what you’re suggesting that the Separatists and UNSC do is a completely reasonable thing to suggest but the one flaw of them working as separate forces is that there will be no mixed squads which will be a bit of a let down story wise and in some ways even game play wise.
>
> But again if you can think of a way to have mixed squads while also having the Sangheili work as a completely separate military then I’m all ears. If you can sort that out I’ll be satisfied.
>
> And that’s not to say that I want Thel’s military to be completely absorbed by the Spartans. just a few hundred Sangheili foot soldiers should be Spartans and fight with the SIVs. While Thel should still have his military force in it’s entirety and be run by Thel and other Separatist leaders independently as their own full fledged faction. Think of it as a gesture of good will by the Arbiter along with an assurance to him that the UNSC trusts him so much and has nothing to hide that they’re willing to have his men living and working on one of their greatest assets. And since Arbiter will still have his own military there’s no reason why we still couldn’t have the UNSC and Separatists team up in the way that you suggest.
>
> IDEA! How cool would it be if both factions traded a few soldiers instead of it being one way? Some Sangheili can join the Spartan branch while some SIVs can go work for the Arbiter? Just think of the story potential in that! Screw Palmer, Lasky, Infinity and the Branch, sign me up for a trip to Sanghelios!
>
> And I just want to make the point to everyone that I don’t think the Sangheili’s culture should be used as a reason for them not to become Spartans. Up until a few years ago they thought that they were put in this galaxy by Forerunners to be the protectors of the Prophets and help them wipe out all life in the galaxy including themselves. This along with the fact that if the Sangheili are going to survive then they are going to have to start being farmers, mechanics and whatever their equivalent of that guy who buys beer for teenagers is as their main occupations. The sangheili are going through a huge cultural shift right now so I think anything could be possible with them.
>
> And Waltey’s on the right track, lets just hope that whatever unity Humanity, The Sangheili, The Jiralhanea etc find themselves in it’s a lot more on the equal rights of all sentient species side of things then past powers have been.

I just don’t see why they have to be a static fireteam necessarily. If you think about it, Crimson isn’t static, it can be comprised of as many Spartans, and as many “Characters” as we want when we play Spartan Ops, Crimson can be a 2 Spartan Headhunter team, a full blown 4 Spartan squad, or even just a single badass Spartan known as “Crimson”. Master Chief didn’t need a Canonical excuse to be in a fireteam with the Arbiter, Ntho 'Soram, and Uzse 'Taham. But if you play 4 player coop they are a squad throughout the entire game. Didn’t mean those 3 Elites were a part of the Spartan II branch of the navy. They just worked together to accomplish the singular missions at hand, defeat Truth, and the Flood. In the same sense I don’t see why Crimson in Halo 4 couldn’t have been just teamed up with some of the Arbiter’s Elites just to accomplish a common goal of defeating the Covenant Remnant on Requiem. If Elites were in Spartan Ops in Halo 5, I don’t see why they can’t just design the game so that Elite players are receiving orders from Thel 'Vadam, as opposed to Sarah Palmer, who would be coordinating their efforts to accomplish that Spartan Ops story arc’s mission (said dialogue could even include times when Thel would communicate with Spartan players, and Palmer would communicate with Elite players on occasion as well, if say one is indisposed at the time, or the mission’s objective is being primarily handled by one faction, or the other) all it would require is some extra voice acting that only appears if there are Spartans or Elites in the game.

The alliance doesn’t include donating soldiers to one another’s military branches, it just includes the two separate factions working together to accomplish military goals. And if “Crimson” or “Crimson Team” is used to represent the Spartans in the game, why can’t the Elites be referred to by their own squad’s title.

> The best times on Halo were always jumping around as a purple elite getting killed.

LOL, really…
But anyhow I agree that Elites should be scaled down and NOT be separated from MM only to be kept in Invasion!

I agree Make the Elites playable like in Halo 3 and 2.

> True. I suppose a scale-down would be needed. I just want Elites to look imposing in comparison to Spartans.

As cool as that is, Bare in mind that we would be playing as the arbiter’s Elites.

> > True. I suppose a scale-down would be needed. I just want Elites to look imposing in comparison to Spartans.
>
> As cool as that is, Bare in mind that we would be playing as the arbiter’s Elites.

I know. I meant I wanted them to look serious while looking less-hostile like in Halo 3, not ugly and vicious like the Halo 4 Elites.

> > > > Guys, I think we have just about discussed this topic to death. I don’t think it’s that big of a deal whether or not the elites are included within the UNSC or not. I realize that if playable elites return and 343 wants to keep canon in multiplayer that they will have to make up something, but they can simply just tell us that they are working together and that would be fine for me. We are really over thinking this and need to start talking about something else, so let me start a new topic.
> > > >
> > > > If playable Elites do return, I think it would be cool if the differences between Spartans and Elites weren’t purely cosmetic. I would like them to have different but subtle ways they play. For example: Elites are taller and have longer legs, so maybe they could jump a little higher. Spartans are slightly smaller, so maybe they could crouch a little lower. Also, they could have slightly faster re-load times with their respective factions weapons. Nothing too game changing, but enough to make them feel different. What do you guys think? Any suggestions?
> > >
> > > Personally, I don’t think this would work. We had the same thing in Reach, which is why we could only be an Elite a fraction of the time. If we had Elite advantages, then everyone would complain how Elites had an advantage against Spartans, (or vice-versa,) and 343 would take Elites out of standard matchmaking, the feature we worked so hard to implement. I think the only advantage one species should have over another should be size, because Elite players wouldn’t care and Spartans wouldn’t mind having a slightly larger target.
> >
> > But then that could discourage some potential Elite players because they’d be at a disadvantage. Elite’s should just be scaled down to match Spartans. The Locust in Gears of War are 7ft tall on average, however they’re still scaled down to match the COG in multiplayer.
>
> True. I suppose a scale-down would be needed. I just want Elites to look imposing in comparison to Spartans.

I really don’t want the elites to be scaled down. It makes them more intimidating. I wouldn’t really care if I was a bigger target, but I know other super competitive people will. That’s why I think you should get some small perk when you choose to play as an Elite. Give each species its own pros and cons so that it is more than just a cosmetic choice.

> > > > > Guys, I think we have just about discussed this topic to death. I don’t think it’s that big of a deal whether or not the elites are included within the UNSC or not. I realize that if playable elites return and 343 wants to keep canon in multiplayer that they will have to make up something, but they can simply just tell us that they are working together and that would be fine for me. We are really over thinking this and need to start talking about something else, so let me start a new topic.
> > > > >
> > > > > If playable Elites do return, I think it would be cool if the differences between Spartans and Elites weren’t purely cosmetic. I would like them to have different but subtle ways they play. For example: Elites are taller and have longer legs, so maybe they could jump a little higher. Spartans are slightly smaller, so maybe they could crouch a little lower. Also, they could have slightly faster re-load times with their respective factions weapons. Nothing too game changing, but enough to make them feel different. What do you guys think? Any suggestions?
> > > >
> > > > Personally, I don’t think this would work. We had the same thing in Reach, which is why we could only be an Elite a fraction of the time. If we had Elite advantages, then everyone would complain how Elites had an advantage against Spartans, (or vice-versa,) and 343 would take Elites out of standard matchmaking, the feature we worked so hard to implement. I think the only advantage one species should have over another should be size, because Elite players wouldn’t care and Spartans wouldn’t mind having a slightly larger target.
> > >
> > > But then that could discourage some potential Elite players because they’d be at a disadvantage. Elite’s should just be scaled down to match Spartans. The Locust in Gears of War are 7ft tall on average, however they’re still scaled down to match the COG in multiplayer.
> >
> > True. I suppose a scale-down would be needed. I just want Elites to look imposing in comparison to Spartans.
>
> I really don’t want the elites to be scaled down. It makes them more intimidating. I wouldn’t really care if I was a bigger target, but I know other super competitive people will. That’s why I think you should get some small perk when you choose to play as an Elite. Give each species its own pros and cons so that it is more than just a cosmetic choice.

That’s what they did in Reach and all it accomplished was that Elites were segregated out of matchmaking. If we have to sacrifice size for permission to be our model in standard gameplay, I’ll sacrifice the size.

Besides, to the average player seeing an Elite in Halo Reach didn’t strike fear into their hearts. All it did was beckon a “Look at that, it’s a bigger, harder to miss target”. Players enjoyed the fact that Elites were far easier to land hits on, and didn’t take them serious because of that.

In Halo CE, you couldn’t even tell Elites were taller than you, in Halo 2, they weren’t. And yet in both games they perfectly managed to impose the sense of a worthy adversary upon you. When you came across one on Legendary you sure as hell got a little nervous. The difference was entirely in the fact that they were challenging to fight, especially in Halo 2. They didn’t need to look intimidating because they WERE intimidating.

In Halo Reach and especially 4 by comparison they really aren’t much of a threat. Heck I find Elites in Halo 4 to be comparable to Jackals in the other Halo games.

> > > > > > Guys, I think we have just about discussed this topic to death. I don’t think it’s that big of a deal whether or not the elites are included within the UNSC or not. I realize that if playable elites return and 343 wants to keep canon in multiplayer that they will have to make up something, but they can simply just tell us that they are working together and that would be fine for me. We are really over thinking this and need to start talking about something else, so let me start a new topic.
> > > > > >
> > > > > > If playable Elites do return, I think it would be cool if the differences between Spartans and Elites weren’t purely cosmetic. I would like them to have different but subtle ways they play. For example: Elites are taller and have longer legs, so maybe they could jump a little higher. Spartans are slightly smaller, so maybe they could crouch a little lower. Also, they could have slightly faster re-load times with their respective factions weapons. Nothing too game changing, but enough to make them feel different. What do you guys think? Any suggestions?
> > > > >
> > > > > Personally, I don’t think this would work. We had the same thing in Reach, which is why we could only be an Elite a fraction of the time. If we had Elite advantages, then everyone would complain how Elites had an advantage against Spartans, (or vice-versa,) and 343 would take Elites out of standard matchmaking, the feature we worked so hard to implement. I think the only advantage one species should have over another should be size, because Elite players wouldn’t care and Spartans wouldn’t mind having a slightly larger target.
> > > >
> > > > But then that could discourage some potential Elite players because they’d be at a disadvantage. Elite’s should just be scaled down to match Spartans. The Locust in Gears of War are 7ft tall on average, however they’re still scaled down to match the COG in multiplayer.
> > >
> > > True. I suppose a scale-down would be needed. I just want Elites to look imposing in comparison to Spartans.
> >
> > I really don’t want the elites to be scaled down. It makes them more intimidating. I wouldn’t really care if I was a bigger target, but I know other super competitive people will. That’s why I think you should get some small perk when you choose to play as an Elite. Give each species its own pros and cons so that it is more than just a cosmetic choice.
>
> That’s what they did in Reach and all it accomplished was that Elites were segregated out of matchmaking. If we have to sacrifice size for permission to be our model in standard gameplay, I’ll sacrifice the size.
>
> Besides, to the average player seeing an Elite in Halo Reach didn’t strike fear into their hearts. All it did was beckon a “Look at that, it’s a bigger, harder to miss target”. Players enjoyed the fact that Elites were far easier to land hits on, and didn’t take them serious because of that.
>
> In Halo CE, you couldn’t even tell Elites were taller than you, in Halo 2, they weren’t. And yet in both games they perfectly managed to impose the sense of a worthy adversary upon you. When you came across one on Legendary you sure as hell got a little nervous. The difference was entirely in the fact that they were challenging to fight, especially in Halo 2. They didn’t need to look intimidating because they WERE intimidating.
>
> In Halo Reach and especially 4 by comparison they really aren’t much of a threat. Heck I find Elites in Halo 4 to be comparable to Jackals in the other Halo games.

Yeah. Gone are the CE days where an Elite Major was something to worry about.

And I agree, getting an advantage would just restrict Elite playability. That would just delete the purpose of this thread, and all we worked for.

> > > > > > Guys, I think we have just about discussed this topic to death. I don’t think it’s that big of a deal whether or not the elites are included within the UNSC or not. I realize that if playable elites return and 343 wants to keep canon in multiplayer that they will have to make up something, but they can simply just tell us that they are working together and that would be fine for me. We are really over thinking this and need to start talking about something else, so let me start a new topic.
> > > > > >
> > > > > > If playable Elites do return, I think it would be cool if the differences between Spartans and Elites weren’t purely cosmetic. I would like them to have different but subtle ways they play. For example: Elites are taller and have longer legs, so maybe they could jump a little higher. Spartans are slightly smaller, so maybe they could crouch a little lower. Also, they could have slightly faster re-load times with their respective factions weapons. Nothing too game changing, but enough to make them feel different. What do you guys think? Any suggestions?
> > > > >
> > > > > Personally, I don’t think this would work. We had the same thing in Reach, which is why we could only be an Elite a fraction of the time. If we had Elite advantages, then everyone would complain how Elites had an advantage against Spartans, (or vice-versa,) and 343 would take Elites out of standard matchmaking, the feature we worked so hard to implement. I think the only advantage one species should have over another should be size, because Elite players wouldn’t care and Spartans wouldn’t mind having a slightly larger target.
> > > >
> > > > But then that could discourage some potential Elite players because they’d be at a disadvantage. Elite’s should just be scaled down to match Spartans. The Locust in Gears of War are 7ft tall on average, however they’re still scaled down to match the COG in multiplayer.
> > >
> > > True. I suppose a scale-down would be needed. I just want Elites to look imposing in comparison to Spartans.
> >
> > I really don’t want the elites to be scaled down. It makes them more intimidating. I wouldn’t really care if I was a bigger target, but I know other super competitive people will. That’s why I think you should get some small perk when you choose to play as an Elite. Give each species its own pros and cons so that it is more than just a cosmetic choice.
>
> That’s what they did in Reach and all it accomplished was that Elites were segregated out of matchmaking. If we have to sacrifice size for permission to be our model in standard gameplay, I’ll sacrifice the size.
>
> Besides, to the average player seeing an Elite in Halo Reach didn’t strike fear into their hearts. All it did was beckon a “Look at that, it’s a bigger, harder to miss target”. Players enjoyed the fact that Elites were far easier to land hits on, and didn’t take them serious because of that.
>
> In Halo CE, you couldn’t even tell Elites were taller than you, in Halo 2, they weren’t. And yet in both games they perfectly managed to impose the sense of a worthy adversary upon you. When you came across one on Legendary you sure as hell got a little nervous. The difference was entirely in the fact that they were challenging to fight, especially in Halo 2. They didn’t need to look intimidating because they WERE intimidating.
>
> In Halo Reach and especially 4 by comparison they really aren’t much of a threat. Heck I find Elites in Halo 4 to be comparable to Jackals in the other Halo games.

Thats what I’m saying. Make the elites size affect gameplay ever so slightly. If they are JUST bigger, then they are only a slightly bigger target. Give them something else to counter that. My example is jump height, but would like to hear other suggestions. I realize that Spartans and Elites were a little different in reach and we were only able to play as Elites in certain game modes, but thats not the only reason. In invasion and Elite game types, Spartans got UNSC weapons and Elites got Covenant weapons. It wouldn’t make much sense to have mixed teams now would it.

I strongly agree with the fact that the elites appearance in campaign greatly affects the way we see them in MM. 343 made them a lot weaker in H4 and they are not as respected now as they once were.

I just want to know whether or not you guys think giving elites and spartans their pros and cons would work with mixed teams of spartans and elites.

> Thats what I’m saying. Make the elites size affect gameplay ever so slightly. If they are JUST bigger, then they are only a slightly bigger target. Give them something else to counter that. My example is jump height, but would like to hear other suggestions. I realize that Spartans and Elites were a little different in reach and we were only able to play as Elites in certain game modes, but thats not the only reason. In invasion and Elite game types, Spartans got UNSC weapons and Elites got Covenant weapons. It wouldn’t make much sense to have mixed teams now would it.
>
> I strongly agree with the fact that the elites appearance in campaign greatly affects the way we see them in MM. 343 made them a lot weaker in H4 and they are not as respected now as they once were.
>
> I just want to know whether or not you guys think giving elites and spartans their pros and cons would work with mixed teams of spartans and elites.

You want my honest opinion? Give the Spartans and Elite’s equality. I don’t need any of these -Yoink- pro’s and cons to ruin my chance to play wherever I want, whenever I want, however I want to play as.

> Thats what I’m saying. Make the elites size affect gameplay ever so slightly. If they are JUST bigger, then they are only a slightly bigger target. Give them something else to counter that. My example is jump height, but would like to hear other suggestions. I realize that Spartans and Elites were a little different in reach and we were only able to play as Elites in certain game modes, but thats not the only reason. In invasion and Elite game types, Spartans got UNSC weapons and Elites got Covenant weapons. It wouldn’t make much sense to have mixed teams now would it.
>
> I strongly agree with the fact that the elites appearance in campaign greatly affects the way we see them in MM. 343 made them a lot weaker in H4 and they are not as respected now as they once were.
>
> I just want to know whether or not you guys think giving elites and spartans their pros and cons would work with mixed teams of spartans and elites.

It wouldn’t work. Any difference outside of height would only unbalance gameplay. If there was a difference, say, Elites jump higher, then Elites will always be better at getting to vantage points or power weapons, and that doesn’t counter balance size. It just means Spartans are worse at jumping.

That’s why people hate perks. If I have infinite sprint, that doesn’t negate faster reload. I will always be able to outrun the guy with faster reload, but he’ll always outshoot me. Two guys having two different advantages doesn’t make them equal. It just irritates people who have to put up with that one advantage over and over, but don’t think the trade out is worth it.

Look, it doesn’t look like anyone is going to back down from their opinion. Let’s just drop this whole argument to spare us some time and energy.

> Look, it doesn’t look like anyone is going to back down from their opinion. Let’s just drop this whole argument to spare us some time and energy.

So lets change the subject?

What do you admire most about the Sangheili?

Personally I love their culture/stature/honestly everything but most of all I love the Honor guards armor. :stuck_out_tongue:

Also…brohoof?../)

> > Look, it doesn’t look like anyone is going to back down from their opinion. Let’s just drop this whole argument to spare us some time and energy.
>
> So lets change the subject?
>
> What do you admire most about the Sangheili?
>
> Personally I love their culture/stature/honestly everything but most of all I love the Honor guards armor. :stuck_out_tongue:
>
> Also…brohoof?../)

Brohoof. (\

Anyway, I admire their values the most. I really like how their honorable and devoted, as apposed to the savageness people usually see in the rest of the Covenant.

And I really like the Ascetic armor, too.

> Brohoof. (
>
> Anyway, I admire their values the most. I really like how their honorable and devoted, as apposed to the savageness people usually see in the rest of the Covenant.
>
> And I really like the Ascetic armor, too.

Yes I wish we could see them act more like their honorable selves in game…honestly I just wish we could see them in a way other then on the other side of our BR’s.

Like…halo 2 for example I loved Thel’s missions.

> > Brohoof. (
> >
> > Anyway, I admire their values the most. I really like how their honorable and devoted, as apposed to the savageness people usually see in the rest of the Covenant.
> >
> > And I really like the Ascetic armor, too.
>
> Yes I wish we could see them act more like their honorable selves in game…honestly I just wish we could see them in a way other then on the other side of our BR’s.
>
> Like…halo 2 for example I loved Thel’s missions.

Exactly. I thought Shipmaster’s speech in Arbiter’s first mission was a great Sangheili quote. It truly shows how dedicated an Elite is and should be. After Halo 3, they began to portray Elites as mindless killing aliens. I think it would be awesome to see some more honor in the Elites’s dialogue.