> > Ya, their helmets are just so big though. It makes them look like bobble heads. Some parts do look cool, but 343 needs to change them. At first I didn’t like the new grunt and jackal designs just because they were so different, but now i think they look pretty cool. I especially like the new jackals head. As for the idea of an Elite flight suit, the more customization the better. I hope we can get more armor for our elites than just what we see in the campaign.
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> Luckily 343i actually decided to make an explanation for the change in the Jackal’s appearance. Although, it took them long after the game came out, and after many artistic criticisms had been made; unlike Reach, where they explained where the Skirmishers came from.
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> As for the Grunts I can explain the legitimate problems with their design.
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> > I’m still bothered by the scales on the Grunt’s arms and legs, along with the fact that they have butts, 6-packs, and belly-buttons. They are arthropods and should have an exoskeleton, like arthropods do; not mammalian features like they do in Halo 4 for reasons that boggle my mind.
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> > Also, while I have no problem with designing different face-masks, like the Ultra in Reach, why did they chose to stick a pipe up the Grunt’s nose? Basic biology will tell you that should not work as the nostrils would connect to the mouth, so then all the Methane would seep out their mouths and they would be inhaling Oxygen and die.
> > Even if the Grunt’s biology turns out that the respiratory system is entirely separate from the digestive, then why would some Grunts wear face masks in the first place? If it turns out to be for protection, then why wouldn’t they all be wearing them, as the things seem pretty cheap and common?
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> I am in agreement with more customization for the Elites, though. Campaign armors shouldn’t be the limit, Halo 3 followed this, but Reach didn’t sadly. Elites in MP have gotten really screwed over since Reach, and making an equally expansive armory to that of the Spartans is needed to truly bring Elites back.
Indeed,the aesthetics of the Unggoy do puzzle me,and did anyone notice how they seemingly have vents up their -Yoink-,which occasionally released green gas which would cause them to maintain temporary elevation and flight.
As for the exoatmospheric aircraft interface armour permutation I spoke of,I’d like the helmet to look like that of the Kig-Yar Ranger,that’d just blow my mind.Regarding how armors are unlocked,I think they should be more RPG style like they did for Spartans in Reach,purchasing them with credits earned from battles,unlike being unlocked by achieving a certain level or status.Concerning the role of sniping,I’d like to see Sangheili marksmen armor permutations.It does strike me as odd how the Covenant didn’t employ dedicated Sangheili marksmanship squads,and instead left this role solely to Kig-Yar snipers.There should be some sort of specialized sharpshooter class of Sangheili,equipped with relatively little and lightweight armour and having weaker shields,fulfilling a similar role to Special Operations Sangheili but only having extraordinarily long-rage target purging in mind and designed for the elimination of high-priority targets.This does give me an idea for Sangheili wrist/utility items,perhaps some plasma cartridges that’d be purely aesthetic of course,with all of it being solid except this glowing line of purple plasma along the centre to make it stand out.