Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

That’s the thing though. I’ve closely followed the development of each Halo game since Halo 3’s. And whenever I’ve seen words like “Not a focus” it almost always means “We want to keep your hopes up, but the answer is no.”

They always danced around with words like that. In Halo Reach the question of whether or not Elites would be selectable in regular playlists was answered with:

“If you like to rock the Elite all the time, there will be a place for you in Custom Games and Matchmaking.”

By which they meant “No, all you get is Invasion”.

In Halo 4’s development everyone was going off speculating that “Elites don’t appear in Competitive Multiplayer” just meant ranked, and that social/coop games would still allow us to play as them. Unlike everyone else I said “That means no” and everyone refused to believe me.

I’m telling you right now, that answer means “No, they aren’t going to be explored in Halo XB1.” Meaning they are likely either in consideration for the next game, or are going to stick to books and comics in terms of media for plot surrounding the Covenant Separatists.

However, this doesn’t mean we won’t have Elites in multiplayer yet, for now we need to wait for the right questions to be answered to know for sure on that, which IMO is the most important question for our part of the community.

@ Saifa, more like 10 seconds. Simple math is simple.

…i hate to say it, but i have to agree with you fos. But the thing it seems that 343 will learn from their mistakes this time…and will listen to … at least the major voices of the community. If they dont… and im being very realistic, halo, the amazing #1 FPS a few years ago, will die.No kidding. Kinda like the death of star wars. But im sure, 343 is smarter than that. They will either, put a bunch of stuff that people wanted waaaaaay back in the past halos, like MP space battles, or forgable pelicans, phantoms, or much larger maps, but are still dynamic.and possibly elite ops. Thats the first approach which i think is most likely going to happen with elites not playable at all except in elite ops and custom games. The second is that 343 tries what they did this halo to make it thier halo, but this time by luck and very well thinking over stuff, who knows, we might acctually like it, but i dont think anybody on this forum will be satisfied with that. and remember guys, anything said on this forum doesnt mean it is true. There is a possibility we will be able to play as elites as we wish, and there is a possibilty, we wont be able to play as them at all.

343i wants to make their own Halo, and that’s the problem.

> 343i wants to make their own Halo, and that’s the problem.

The problem is Halo 4 could barely be called a Halo. It seems to me like they don’t want to make Halo they want to make another game with some vague Halo like attributes.

you guys are using the wrong words.343 is trying to REDIFINE halo. and please try to stick more on topic.

> > 343i wants to make their own Halo, and that’s the problem.
>
> The problem is Halo 4 could barely be called a Halo. It seems to me like they don’t want to make Halo they want to make another game with some vague Halo like attributes.

Halo 4 got game of the year. It was made very well with the resources they had available to them. The gameplay is the smoothest I’ve seen so far in a Halo game and also, I repeat… The lack of Sangheili gameplay was a one game requirement. After that, they now have full creative control of the future of the series. They will fix anything that went wrong. Especially the lack of Sangheili gameplay. Also, I agree with saifa, try to be more on topic if you continue to complain.

…Still waiting for 343 reply to our specific community question. We alrealdy past the 343 page marker and are going to pass the 434 page marker god willing…

So im going to pass the time with another question, Elites are obviously carnivours, but what is their daily diet. I just imagining now that some of the vegitarians out there hate me for saying that. :wink:

> > > 343i wants to make their own Halo, and that’s the problem.
> >
> > The problem is Halo 4 could barely be called a Halo. It seems to me like they don’t want to make Halo they want to make another game with some vague Halo like attributes.
>
> Halo 4 got game of the year. It was made very well with the resources they had available to them. The gameplay is the smoothest I’ve seen so far in a Halo game and also, I repeat… The lack of Sangheili gameplay was a one game requirement. After that, they now have full creative control of the future of the series. They will fix anything that went wrong. Especially the lack of Sangheili gameplay. Also, I agree with saifa, try to be more on topic if you continue to complain.

Halo didn’t win game of the year. Halo got a “Game of the Year” edition but never won a single game of the year award, that’s the funny thing about game re-releases is you’re allowed to call it pretty much whatever you want. Halo CE, Halo 2, and Halo 3 have all won game of the year awards, Halo 2 won more than any other Halo game. Halo 4 didn’t win a single one.

Also, Halo 4 was in development for 4 years. 343i spent more time making this game than Bungie spent on Halo 2, 3 AND Reach. Not only that the game was branded “Gold” 7 months before it’s release date (most games are made “Gold” 3 months prior), meaning they could have spent as many as 4 more months working on the game if they chose to, there was no rush to complete it, there was plenty of time to make adjustments.

And yet this is what we got.

And no, plenty of these problems aren’t new to Halo 4. In fact MOST of the issues Halo 4 are facing are issues that saw fan outcry from Halo Reach. From Armour Abilities, to reduced Elite presence. And yet instead of listening to a community saying “Reach isn’t the Halo game we want to play.” The community was blatantly ignored and 343i opted to actually EXPAND, and WORSEN several of the issues we were already complaining about in 2010.

Despite making a very well designed Reach TU and an amazing remake of Halo CE as a way of trying to convince us that they knew what we wanted from them. Both of which were well receive by Halo veterans, heck the TU actually saved Halo Reach from being knocked off the MLG circuit. They decided to take Halo 4 in the one direction nobody wanted it to go. And yes it sold well because of clever advertising, but 343i lost the one thing they NEED from fans. They lost our trust. The ONLY way they can regain it is by catering the game specifically to the players who didn’t like Halo 4, and making future Halo titles crafted around the ideals of the original trilogy. And even then they have to actually convince their now lost fans that they won’t mess up this time around, that will be the hardest thing to do.

It’d simple, if Halo 5 isn’t both designed based on what the majority of Halo players want, AND well advertised, it is guaranteed to be the worst-selling Halo game of all time. Because no matter how well they advertise a game that still has Sprint, AA’s, no Elites, and Ordinance Drops, none of the now lost community is going to take interest. Likewise if they make a great game but don’t capitalize and focus their advertising on TELLING us they listened and they ACTUALLY went back to basics and ACTUALLY tried to model the game after the original franchise, none of the lost community will pay it enough mind to try it.

And as much as I’m sure you’d like to try to argue, you can’t argue with the numbers.

300,000 players generally populated Halo 3 at any given point when it was 2 years old.

100,000 players generally populated Halo Reach at any given point when it was 2 years old.

15,000 players generally populate Halo 4 at any given point, and it is 1 year old. And when I say 15,000 I’m actually being a little generous.

That’s 285,000 players since Halo 3, not even counting new players since 2009, because I simply can’t estimate how many there are, that choose not to play Halo 4 every single day. They pick some other game, but in 2009, they were picking Halo 3. An at the time 2 year old game.

Now tell me, if 343i says “Halo 5 will expand on Halo 4’s formula” do you think those 285,000 players who already know they don’t like Halo 4’s formula are going to buy it? I certainly don’t.

Now if 343i says “Halo 5 will bring us back to the formula of the original Halo trilogy”, THAT has the potential to actually catch their attention again.

> > > 343i wants to make their own Halo, and that’s the problem.
> >
> > The problem is Halo 4 could barely be called a Halo. It seems to me like they don’t want to make Halo they want to make another game with some vague Halo like attributes.
>
> Halo 4 got game of the year. It was made very well with the resources they had available to them. The gameplay is the smoothest I’ve seen so far in a Halo game and also, I repeat… The lack of Sangheili gameplay was a one game requirement. After that, they now have full creative control of the future of the series. They will fix anything that went wrong. Especially the lack of Sangheili gameplay. Also, I agree with saifa, try to be more on topic if you continue to complain.

If Halo 4 got game of the year then standards have really declined. The gameplay was wrecked until the weapons balancing came out and even now it is not great, not to mention vehicle warfare is all but destroyed. There was no “one game requirement” for the absence of elite playability. Halo 4 didn’t even look like a Halo! The covenant all looked inbred, the UNSC marines didn’t look like any from the previous games, the spartan armor looks like cartoony plastic, and the campaign was a let down. How am I off topic? I am not anymore off topic than the post I replied to.

> > > > 343i wants to make their own Halo, and that’s the problem.
> > >
> > > The problem is Halo 4 could barely be called a Halo. It seems to me like they don’t want to make Halo they want to make another game with some vague Halo like attributes.
> >
> > Halo 4 got game of the year. It was made very well with the resources they had available to them. The gameplay is the smoothest I’ve seen so far in a Halo game and also, I repeat… The lack of Sangheili gameplay was a one game requirement. After that, they now have full creative control of the future of the series. They will fix anything that went wrong. Especially the lack of Sangheili gameplay. Also, I agree with saifa, try to be more on topic if you continue to complain.
>
> Halo didn’t win game of the year. Halo got a “Game of the Year” edition but never won a single game of the year award, that’s the funny thing about game re-releases is you’re allowed to call it pretty much whatever you want. Halo CE, Halo 2, and Halo 3 have all won game of the year awards, Halo 2 won more than any other Halo game. Halo 4 didn’t win a single one.
>
> Also, Halo 4 was in development for 4 years. 343i spent more time making this game than Bungie spent on Halo 2, 3 AND Reach. Not only that the game was branded “Gold” 7 months before it’s release date (most games are made “Gold” 3 months prior), meaning they could have spent as many as 4 more months working on the game if they chose to, there was no rush to complete it, there was plenty of time to make adjustments.
>
> And yet this is what we got.
>
> And no, plenty of these problems aren’t new to Halo 4. In fact MOST of the issues Halo 4 are facing are issues that saw fan outcry from Halo Reach. From Armour Abilities, to reduced Elite presence. And yet instead of listening to a community saying “Reach isn’t the Halo game we want to play.” The community was blatantly ignored and 343i opted to actually EXPAND, and WORSEN several of the issues we were already complaining about in 2010.
>
> Despite making a very well designed Reach TU and an amazing remake of Halo CE as a way of trying to convince us that they knew what we wanted from them. Both of which were well receive by Halo veterans, heck the TU actually saved Halo Reach from being knocked off the MLG circuit. They decided to take Halo 4 in the one direction nobody wanted it to go. And yes it sold well because of clever advertising, but 343i lost the one thing they NEED from fans. They lost our trust. The ONLY way they can regain it is by catering the game specifically to the players who didn’t like Halo 4, and making future Halo titles crafted around the ideals of the original trilogy. And even then they have to actually convince their now lost fans that they won’t mess up this time around, that will be the hardest thing to do.
>
> It’d simple, if Halo 5 isn’t both designed based on what the majority of Halo players want, AND well advertised, it is guaranteed to be the worst-selling Halo game of all time. Because no matter how well they advertise a game that still has Sprint, AA’s, no Elites, and Ordinance Drops, none of the now lost community is going to take interest. Likewise if they make a great game but don’t capitalize and focus their advertising on TELLING us they listened and they ACTUALLY went back to basics and ACTUALLY tried to model the game after the original franchise, none of the lost community will pay it enough mind to try it.

Mostly agree except for the part about aa and sprint which are changes I liked from Halo 3. Please no flaming that is just what I think and I do understand how you feel about 343 not putting in classic modes which they promised and could have easily done but did not.

lol, when you mention a post with not one ‘elite’/‘sangheili’/‘dino’/‘hunched back’ or anything else that refers to elites, it is kinda off topic. but you are right, your no more off topic then the person you replied to.

Im not in support of what 343 is doing here , but nether the less, i dont really like flaming that much. You have every right to flame about, but in my opinion, its not what 343 acctually listens to. I agree, ordinance, sprint, poor vehicular wars, and ect. all made halo more like a ‘space COD’ and made it no longer unique and fun…but you forgot to mention elites…

and for future reference, when i mention things like i just did, it is not each individual thing that i didnt like, it is the combination of them all.

> lol, when you mention a post with not one ‘elite’/‘sangheili’/‘dino’/‘hunched back’ or anything else that refers to elites, it is kinda off topic. but you are right, your no more off topic then the person you replied to.
>
> Im not in support of what 343 is doing here , but nether the less, i dont really like flaming that much. You have every right to flame about, but in my opinion, its not what 343 acctually listens to. I agree, ordinance, sprint, poor vehicular wars, and ect. all made halo more like a ‘space COD’ and made it no longer unique and fun…but you forgot to mention elites…
>
> and for future reference, when i mention things like i just did, it is not each individual thing that i didnt like, it is the combination of them all.

not trying to start a flame war here, and not targeting any specific person, we are all in favor of elites returning, so let us all be freinds and have peaceful conversations. You have your opinion that i agree with, so im not really arguing anything except the way we approach the problem

> > > > > 343i wants to make their own Halo, and that’s the problem.
> > > >
> > > > The problem is Halo 4 could barely be called a Halo. It seems to me like they don’t want to make Halo they want to make another game with some vague Halo like attributes.
> > >
> > > Halo 4 got game of the year. It was made very well with the resources they had available to them. The gameplay is the smoothest I’ve seen so far in a Halo game and also, I repeat… The lack of Sangheili gameplay was a one game requirement. After that, they now have full creative control of the future of the series. They will fix anything that went wrong. Especially the lack of Sangheili gameplay. Also, I agree with saifa, try to be more on topic if you continue to complain.
> >
> > Halo didn’t win game of the year. Halo got a “Game of the Year” edition but never won a single game of the year award, that’s the funny thing about game re-releases is you’re allowed to call it pretty much whatever you want. Halo CE, Halo 2, and Halo 3 have all won game of the year awards, Halo 2 won more than any other Halo game. Halo 4 didn’t win a single one.
> >
> > Also, Halo 4 was in development for 4 years. 343i spent more time making this game than Bungie spent on Halo 2, 3 AND Reach. Not only that the game was branded “Gold” 7 months before it’s release date (most games are made “Gold” 3 months prior), meaning they could have spent as many as 4 more months working on the game if they chose to, there was no rush to complete it, there was plenty of time to make adjustments.
> >
> > And yet this is what we got.
> >
> > And no, plenty of these problems aren’t new to Halo 4. In fact MOST of the issues Halo 4 are facing are issues that saw fan outcry from Halo Reach. From Armour Abilities, to reduced Elite presence. And yet instead of listening to a community saying “Reach isn’t the Halo game we want to play.” The community was blatantly ignored and 343i opted to actually EXPAND, and WORSEN several of the issues we were already complaining about in 2010.
> >
> > Despite making a very well designed Reach TU and an amazing remake of Halo CE as a way of trying to convince us that they knew what we wanted from them. Both of which were well receive by Halo veterans, heck the TU actually saved Halo Reach from being knocked off the MLG circuit. They decided to take Halo 4 in the one direction nobody wanted it to go. And yes it sold well because of clever advertising, but 343i lost the one thing they NEED from fans. They lost our trust. The ONLY way they can regain it is by catering the game specifically to the players who didn’t like Halo 4, and making future Halo titles crafted around the ideals of the original trilogy. And even then they have to actually convince their now lost fans that they won’t mess up this time around, that will be the hardest thing to do.
> >
> > It’d simple, if Halo 5 isn’t both designed based on what the majority of Halo players want, AND well advertised, it is guaranteed to be the worst-selling Halo game of all time. Because no matter how well they advertise a game that still has Sprint, AA’s, no Elites, and Ordinance Drops, none of the now lost community is going to take interest. Likewise if they make a great game but don’t capitalize and focus their advertising on TELLING us they listened and they ACTUALLY went back to basics and ACTUALLY tried to model the game after the original franchise, none of the lost community will pay it enough mind to try it.
>
> Mostly agree except for the part about aa and sprint which are changes I liked from Halo 3. Please no flaming that is just what I think and I do understand how you feel about 343 not putting in classic modes which they promised and could have easily done but did not.

Not gonna flame them because you like them. Even I can admit each Halo was missing something, but in my personal opinion, which I believe does reflect for a large amount of the community, especially most of the competitive branch, simply increasing movement speed, or spawning AA’s on the map can resolve any issues players who do like those features enjoy, while maintaining the ideals of the original trilogy. Sprint itself causes issues with the combat mechanics and pacing of Halo games, mainly because you cannot Sprint without sacrificing your ability to fight.

Halo 3 was the slowest moving Halo game simply because it’s base speed was the lowest in the franchise before the introduction of Sprint. In Halo CE and 2, players moved very noticeably faster. Slower movement speed is a common issue many players had with Halo 3, as no Halo game can be a paragon of perfection so it stands as what I agree to be one of Halo 3’s flaws.

The trick 343i needs to learn, is how to take the things we loved from each game and try to maintain them. As opposed to simply trying to fix issues with the current game. When you try something new that sacrifices something from the last game, and it simply doesn’t work, don’t try to use it over and over and just say “well this is new Halo, deal with it”. Instead listen to how strong an impact it had on the community, and consider taking a step back with that feature.

Perfect examples of changes that both worked, and didn’t work:

The Magnum change from Halo CE to Halo 2. It worked, a lot of why it worked was because what the Halo CE Magnum was, was still kept in the game as the BR, and the new Magnum balanced perfectly for Dual Wield. This was a change that could be maintained, and expanded upon.

Removing the button glitches from Halo 2 to Halo 3. It was a good idea to see how the community would react with them gone, especially since they were an accident to begin with, but this proved to actually reduce Halo 3’s overall skill gap as button glitches, and a lot of the community would have liked them to return. So with Halo Reach, a good choice might have been to experiment on having Button Combos become a full on gameplay mechanic, something you are actually shown how to do in the opening missions of the game, but do take skill to master and use in plenty of situations (of course, not necessarily bringing back very broken ones, like the full auto BR glitch, but some fan favourites like BxR and Reload Cancelling would have been a great move).

Replacing Equipment with AA’s in Halo Reach. This was not very well received, but for the most part it was only because of your ability to select one at Spawn. In this case, taking a step back and placing them on the map like equipment, but keeping the premise that once you pick it up it is not just a one time use object would have been a great way to keep the feature itself in the game, while trying to appeal to the competitive/balanced ideals of the franchise.

Elite player model changes between Halo 3 and Halo Reach. This was not overly well received, for the most part because it cut down our ability to choose Elites at will. After experimenting with this change, 343i should have tried returning to properly scaled Elites with the same traits as Spartans, but experimented with other options for making them appropriately sized, such as actual model size scaling instead of contortion, so the head could still be clearly above the body.

> > > > 343i wants to make their own Halo, and that’s the problem.
> > >
> > > The problem is Halo 4 could barely be called a Halo. It seems to me like they don’t want to make Halo they want to make another game with some vague Halo like attributes.
> >
> > Halo 4 got game of the year. It was made very well with the resources they had available to them. The gameplay is the smoothest I’ve seen so far in a Halo game and also, I repeat… The lack of Sangheili gameplay was a one game requirement. After that, they now have full creative control of the future of the series. They will fix anything that went wrong. Especially the lack of Sangheili gameplay. Also, I agree with saifa, try to be more on topic if you continue to complain.
>
> If Halo 4 got game of the year then standards have really declined. The gameplay was wrecked until the weapons balancing came out and even now it is not great, not to mention vehicle warfare is all but destroyed. There was no “one game requirement” for the absence of elite playability. Halo 4 didn’t even look like a Halo! The covenant all looked inbred, the UNSC marines didn’t look like any from the previous games, the spartan armor looks like cartoony plastic, and the campaign was a let down. How am I off topic? I am not anymore off topic than the post I replied to.

I understand what you mean.The Spartan armour found in Halo 4 looked more sic-fi than militarized armour suit.However,I have come to acknowledge and welcome some steps 343i has made.I can really appreciate the Prefect armour permeation and I can in good conscience say that that is the best looking Spartan armour in the history of Halo.Let’s not hate on 343i too much for not including our precious and beloved Sangheili in Halo 4 as playable characters.I’m sure they’ll put them in Halo Xbox One(Oh I’m going to hell for jinxing this one)as they have understood the community’s “needs and wants”.

Fos,I personally think that AAs in load outs have shaped gameplay well,and I’d favour them over the one time use equipment of Halo 3.I mean its so much more reliable and you don’t have to worry about having to collect it at once it spawns and wait again if someone else takes it.Its much more dynamic.And I think Halo 3’s gravity had an issue,as I feel that my sustained elevation when jumping is unusually long.

> > > > > 343i wants to make their own Halo, and that’s the problem.
> > > >
> > > > The problem is Halo 4 could barely be called a Halo. It seems to me like they don’t want to make Halo they want to make another game with some vague Halo like attributes.
> > >
> > > Halo 4 got game of the year. It was made very well with the resources they had available to them. The gameplay is the smoothest I’ve seen so far in a Halo game and also, I repeat… The lack of Sangheili gameplay was a one game requirement. After that, they now have full creative control of the future of the series. They will fix anything that went wrong. Especially the lack of Sangheili gameplay. Also, I agree with saifa, try to be more on topic if you continue to complain.
> >
> > If Halo 4 got game of the year then standards have really declined. The gameplay was wrecked until the weapons balancing came out and even now it is not great, not to mention vehicle warfare is all but destroyed. There was no “one game requirement” for the absence of elite playability. Halo 4 didn’t even look like a Halo! The covenant all looked inbred, the UNSC marines didn’t look like any from the previous games, the spartan armor looks like cartoony plastic, and the campaign was a let down. How am I off topic? I am not anymore off topic than the post I replied to.
>
> I understand what you mean.The Spartan armour found in Halo 4 looked more sic-fi than militarized armour suit.However,I have come to acknowledge and welcome some steps 343i has made.I can really appreciate the Prefect armour permeation and I can in good conscience say that that is the best looking Spartan armour in the history of Halo.Let’s not hate on 343i too much for not including our precious and beloved Sangheili in Halo 4 as playable characters.I’m sure they’ll put them in Halo Xbox One(Oh I’m going to hell for jinxing this one)as they have understood the community’s “needs and wants”.
>
> Fos,I personally think that AAs in load outs have shaped gameplay well,and I’d favour them over the one time use equipment of Halo 3.I mean its so much more reliable and you don’t have to worry about having to collect it at once it spawns and wait again if someone else takes it.Its much more dynamic.And I think Halo 3’s gravity had an issue,as I feel that my sustained elevation when jumping is unusually long.

Dynamic? Maybe, but good? Far from it. When I have to pray to god that the guy who just left me one shot won’t just Jetpack over the cover, there’s a problem. When I feel safe to cross a section of map only to realize it was an ambush and 2-3 invisible Spartans were waiting to DMR me, there’s a problem. When I manage to break line of site on an enemy and start backing away only to have him Sprint and out-speed me there’s a problem. Why? Because they wouldn’t have been able to do it if they “just so happened” to pick a different loadout. Creating Happenstance, unpredictability, and Chaos.

However, if AA’s spawned on the map and (if you read all the way through) are full blown AA’s, not one time use, I know roughly what to expect. I know where each AA spawns on the map, and I can tell through team callouts and common sense what I might face. When I know each base has a Jetpack in it, I know one guy definitely has a Jetpack. I also know taking him down will remove their ability to Jetpack for a while. When I know there is only one Camo on the map, I know I don’t need to worry about more than one enemy in active Camouflage (provided my team doesn’t have it). When I know noone can Sprint. I know that breaking line of site will save my life. I can actually make accurate predictions based on this, and it brings the game a level of stability.

Not to say every single new feature needs to go completely. Loadouts are okay so long as they are modified so the differences players have are more subtle. Perfect way to accomplish this is Precision Primary, Automatic Secondary, 1x Grenade. That way every player spawns with weapons that have similar properties, I will know for a fact that noone has a Boltshot or PP waiting for me unless it is on the map I’m on. And I will know that enemies have access to a precision weapon AND an automatic, and don’t have to worry about expecting a BR, and running into a CQC AR with my pants down. Because no matter what, he definitely has an AR (or other CQC automatic), but no matter what, so do I (with the exception of power weapons, which aren’t hard to keep track of with a little common sense just like map-spawn AAs).

It’s a simple matter of putting the values of Competitive play, and the franchises core above the urge to have a few shiny new toys to play with.

I’d be all for Elites returning for Halo 5, assuming that the Arbiter is coming back, it would be quite suiting.

> you guys are using the wrong words.343 is trying to <mark>REDEFINE halo</mark>. and please try to stick more on topic.

Well if that’s so than they should stop because we all know how that turned out last time around.
Halo 4 population

Hmm, we’re not in the best mood today, are we? How about we move onto something else, cuz we’re starting to get off topic as well. Remember that idea for the clan we wanted to set up, but never got to?

> > you guys are using the wrong words.343 is trying to <mark>REDEFINE halo</mark>. and please try to stick more on topic.
>
>
> Well if that’s so than they should stop because we all know how that turned out last time around.
> Halo 4 population

Even Halo Reach was peaking in the 100,000s in it’s second year, took Halo 4 less than 3 months to drop below the 100,000 mark for good.

Halo 3 peaked 300,000 players when it was 2 years old, it took MW2’s release to start bringing that juggernaut down, and even then it never fell below an average peak of 150,000.

The fact that Halo 4 was already peaking at 15,000 before it was even one year old is living proof that we just don’t want this game. We want HALO, the way HALO used to be. Otherwise we would actually play it now.

I am 110% for elites becoming are more integral part of campaign and matchmaking and customs. I’d love to see the Arbiter and chief team back up, and the elites were a great part of matchmaking, as long as 343 can get the hit boxes to be fair.

I also wouldn’t mind a spartans vs elites BTB variant.