> > > > > 343i wants to make their own Halo, and that’s the problem.
> > > >
> > > > The problem is Halo 4 could barely be called a Halo. It seems to me like they don’t want to make Halo they want to make another game with some vague Halo like attributes.
> > >
> > > Halo 4 got game of the year. It was made very well with the resources they had available to them. The gameplay is the smoothest I’ve seen so far in a Halo game and also, I repeat… The lack of Sangheili gameplay was a one game requirement. After that, they now have full creative control of the future of the series. They will fix anything that went wrong. Especially the lack of Sangheili gameplay. Also, I agree with saifa, try to be more on topic if you continue to complain.
> >
> > Halo didn’t win game of the year. Halo got a “Game of the Year” edition but never won a single game of the year award, that’s the funny thing about game re-releases is you’re allowed to call it pretty much whatever you want. Halo CE, Halo 2, and Halo 3 have all won game of the year awards, Halo 2 won more than any other Halo game. Halo 4 didn’t win a single one.
> >
> > Also, Halo 4 was in development for 4 years. 343i spent more time making this game than Bungie spent on Halo 2, 3 AND Reach. Not only that the game was branded “Gold” 7 months before it’s release date (most games are made “Gold” 3 months prior), meaning they could have spent as many as 4 more months working on the game if they chose to, there was no rush to complete it, there was plenty of time to make adjustments.
> >
> > And yet this is what we got.
> >
> > And no, plenty of these problems aren’t new to Halo 4. In fact MOST of the issues Halo 4 are facing are issues that saw fan outcry from Halo Reach. From Armour Abilities, to reduced Elite presence. And yet instead of listening to a community saying “Reach isn’t the Halo game we want to play.” The community was blatantly ignored and 343i opted to actually EXPAND, and WORSEN several of the issues we were already complaining about in 2010.
> >
> > Despite making a very well designed Reach TU and an amazing remake of Halo CE as a way of trying to convince us that they knew what we wanted from them. Both of which were well receive by Halo veterans, heck the TU actually saved Halo Reach from being knocked off the MLG circuit. They decided to take Halo 4 in the one direction nobody wanted it to go. And yes it sold well because of clever advertising, but 343i lost the one thing they NEED from fans. They lost our trust. The ONLY way they can regain it is by catering the game specifically to the players who didn’t like Halo 4, and making future Halo titles crafted around the ideals of the original trilogy. And even then they have to actually convince their now lost fans that they won’t mess up this time around, that will be the hardest thing to do.
> >
> > It’d simple, if Halo 5 isn’t both designed based on what the majority of Halo players want, AND well advertised, it is guaranteed to be the worst-selling Halo game of all time. Because no matter how well they advertise a game that still has Sprint, AA’s, no Elites, and Ordinance Drops, none of the now lost community is going to take interest. Likewise if they make a great game but don’t capitalize and focus their advertising on TELLING us they listened and they ACTUALLY went back to basics and ACTUALLY tried to model the game after the original franchise, none of the lost community will pay it enough mind to try it.
>
> Mostly agree except for the part about aa and sprint which are changes I liked from Halo 3. Please no flaming that is just what I think and I do understand how you feel about 343 not putting in classic modes which they promised and could have easily done but did not.
Not gonna flame them because you like them. Even I can admit each Halo was missing something, but in my personal opinion, which I believe does reflect for a large amount of the community, especially most of the competitive branch, simply increasing movement speed, or spawning AA’s on the map can resolve any issues players who do like those features enjoy, while maintaining the ideals of the original trilogy. Sprint itself causes issues with the combat mechanics and pacing of Halo games, mainly because you cannot Sprint without sacrificing your ability to fight.
Halo 3 was the slowest moving Halo game simply because it’s base speed was the lowest in the franchise before the introduction of Sprint. In Halo CE and 2, players moved very noticeably faster. Slower movement speed is a common issue many players had with Halo 3, as no Halo game can be a paragon of perfection so it stands as what I agree to be one of Halo 3’s flaws.
The trick 343i needs to learn, is how to take the things we loved from each game and try to maintain them. As opposed to simply trying to fix issues with the current game. When you try something new that sacrifices something from the last game, and it simply doesn’t work, don’t try to use it over and over and just say “well this is new Halo, deal with it”. Instead listen to how strong an impact it had on the community, and consider taking a step back with that feature.
Perfect examples of changes that both worked, and didn’t work:
The Magnum change from Halo CE to Halo 2. It worked, a lot of why it worked was because what the Halo CE Magnum was, was still kept in the game as the BR, and the new Magnum balanced perfectly for Dual Wield. This was a change that could be maintained, and expanded upon.
Removing the button glitches from Halo 2 to Halo 3. It was a good idea to see how the community would react with them gone, especially since they were an accident to begin with, but this proved to actually reduce Halo 3’s overall skill gap as button glitches, and a lot of the community would have liked them to return. So with Halo Reach, a good choice might have been to experiment on having Button Combos become a full on gameplay mechanic, something you are actually shown how to do in the opening missions of the game, but do take skill to master and use in plenty of situations (of course, not necessarily bringing back very broken ones, like the full auto BR glitch, but some fan favourites like BxR and Reload Cancelling would have been a great move).
Replacing Equipment with AA’s in Halo Reach. This was not very well received, but for the most part it was only because of your ability to select one at Spawn. In this case, taking a step back and placing them on the map like equipment, but keeping the premise that once you pick it up it is not just a one time use object would have been a great way to keep the feature itself in the game, while trying to appeal to the competitive/balanced ideals of the franchise.
Elite player model changes between Halo 3 and Halo Reach. This was not overly well received, for the most part because it cut down our ability to choose Elites at will. After experimenting with this change, 343i should have tried returning to properly scaled Elites with the same traits as Spartans, but experimented with other options for making them appropriately sized, such as actual model size scaling instead of contortion, so the head could still be clearly above the body.