Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

So if Elites were introduced as canonical options for War games that work for Arby or what not what requirements would they need?

I’d imagine that all playable Elites would be low ranking Zealots.

> So if Elites were introduced as canonical options for War games that work for Arby or what not what requirements would they need?
>
> I’d imagine that all playable Elites would be low ranking Zealots.

What do you mean?Zealots have always been the most religiously devoted Sangheili in the Covenant.They’re also the 2nd highest rank in Reach and holds the title of highest rank in Halo 4.They specialize in the retrieval of Forerunner artefacts hence only more experienced and combat seasoned warriors are chosen to be Zealots.It is a commonly held Sangheili belief that Zealots have an innate desire to kill from young,so only a selected few are bestowed with the title Zealot.It is impossible for the existence of low ranking Zealots in future Halos.

> > So if Elites were introduced as canonical options for War games that work for Arby or what not what requirements would they need?
> >
> > I’d imagine that all playable Elites would be low ranking Zealots.
>
> What do you mean?Zealots have always been the most religiously devoted Sangheili in the Covenant.They’re also the 2nd highest rank in Reach and holds the title of highest rank in Halo 4.They specialize in the retrieval of Forerunner artefacts hence only more experienced and combat seasoned warriors are chosen to be Zealots.It is a commonly held Sangheili belief that Zealots have an innate desire to kill from young,so only a selected few are bestowed with the title Zealot.It is impossible for the existence of low ranking Zealots in future Halos.

There are a few Zealot ranks. You got ones like Ship and Field Masters and then you got ones that are sent on Special op missions. Like the ones we saw in the beginning of Reach. Granted one was a Field master but the two who were working under him would’ve been lower ranking Zealots. Lower ranking Zealots like those ones are what I imagine to be the closest thing to a SIV equivalent.

I see what you mean.My apologies,I thought you were insinuating that Zealots were low ranked Sangheili.

> > > So if Elites were introduced as canonical options for War games that work for Arby or what not what requirements would they need?
> > >
> > > I’d imagine that all playable Elites would be low ranking Zealots.
> >
> > What do you mean?Zealots have always been the most religiously devoted Sangheili in the Covenant.They’re also the 2nd highest rank in Reach and holds the title of highest rank in Halo 4.They specialize in the retrieval of Forerunner artefacts hence only more experienced and combat seasoned warriors are chosen to be Zealots.It is a commonly held Sangheili belief that Zealots have an innate desire to kill from young,so only a selected few are bestowed with the title Zealot.It is impossible for the existence of low ranking Zealots in future Halos.
>
> There are a few Zealot ranks. You got ones like Ship and Field Masters and then you got ones that are sent on Special op missions. Like the ones we saw in the beginning of Reach. Granted one was a Field master but the two who were working under him would’ve been lower ranking Zealots. Lower ranking Zealots like those ones are what I imagine to be the closest thing to a SIV equivalent.

You’re both overgeneralizing a bit.

A Zealot was the highest “Rank” in the Covenant military. Everything beyond that point is considered a title held for a certain position. Much like how a General in the real world can be sub-classed with different stars and military positions, the only real difference being that unlike a real world General, a Zealot is often assigned into the line of combat.

Every “rank” above Zealot is a title granted to a Zealot.

  • A standard Zealot is generally given Gold or Crimson armour depending on the task at hand. They can either work on the front-line as second only to the Zealot assigned to a Field Master, on a ship second to the Ship Master, or while wearing Crimson armour, on a specialized mission such as artefact retrieval.

  • A Field Master is a Zealot tasked with overseeing a sect of infantry, usually specifically the infantry assigned to a single ship. He will be strictly in a command position and will only actually fight if necessary, usually overseeing the battlefield instead. He answers only to the Field Marshall.

  • A Field Marshall is a Zealot given command of an entire fleet’s ground campaign. It is unknown what the full extent of his responsibilities are but it can be assumed that all Field Masters in the fleet are reporting to him. He also oversees all zealot-based “special tasks” The only known Field Marshall was seen directly leading one of these special task groups in reach.

  • A Ship Master is the naval equivalent to a Field Master. He is put in direct command of a single ship and focuses primarily on that ship’s role in space combat as well as managing that ship as a base of operations while grounded. He reports directly to the Fleet Master.

  • A Fleet Master is a Zealot given command of an entire fleet of ships. He does not supersede the Field Marshall. As well as being responsible for strategy and command of space-battles, he is responsible for working with the Field Marshall to orchestrate the transportation and initial troop placement of the infantry onto a planet.

  • A Supreme Commander is only elected when several fleets are assigned to the same mission, the only known instance of this was the battle of Reach in which 3 smaller fleets were used to form the Fleet of Particular Justice. A Supreme Commander holds a purely command position for the combined fleet. He is chosen from the Fleet Masters of the smaller fleets. He is in charge of coordinating all space, and ground operations simultaneously. Giving orders to all other Fleet Masters and Field Marshalls in the combined fleet. This is one of the least permanent titles, as the fleets are generally separated after the mission in question. After which the Supreme Commander would once again become simply the Fleet Master of his group.

  • An Imperial Admiral is the most prestigious title that can be earned by a Zealot. There is only one Imperial Admiral in existence at any point in time, the very last being Xytan Jar 'Watinree who died during the Great Schism. To date no known Imperial Admiral has risen to power, the most likely case being that there simply isn’t one anymore as the Sangheili are no longer a part of the Covenant Loyalists and are divided into several splinter factions. The Imperial Admiral is the direct commander of the ENTIRE Covenant military. He is not likely to ever leave High Charit (the Schism being a very special case). This class of Zealot only answers to the Hierarchs.

It is also reasonable to assume that elites in the Special Operations section of the Covenant military are Zealot class, or at the very least any particularly high ranking ones. It is unknown whether portions of Fleet Security or Honour Guard are Zealot as well.

> > > > So if Elites were introduced as canonical options for War games that work for Arby or what not what requirements would they need?
> > > >
> > > > I’d imagine that all playable Elites would be low ranking Zealots.
> > >
> > > What do you mean?Zealots have always been the most religiously devoted Sangheili in the Covenant.They’re also the 2nd highest rank in Reach and holds the title of highest rank in Halo 4.They specialize in the retrieval of Forerunner artefacts hence only more experienced and combat seasoned warriors are chosen to be Zealots.It is a commonly held Sangheili belief that Zealots have an innate desire to kill from young,so only a selected few are bestowed with the title Zealot.It is impossible for the existence of low ranking Zealots in future Halos.
> >
> > There are a few Zealot ranks. You got ones like Ship and Field Masters and then you got ones that are sent on Special op missions. Like the ones we saw in the beginning of Reach. Granted one was a Field master but the two who were working under him would’ve been lower ranking Zealots. Lower ranking Zealots like those ones are what I imagine to be the closest thing to a SIV equivalent.
>
> You’re both overgeneralizing a bit.
>
> A Zealot was the highest “Rank” in the Covenant military. Everything beyond that point is considered a title held for a certain position. Much like how a General in the real world can be sub-classed with different stars and military positions, the only real difference being that unlike a real world General, a Zealot is often assigned into the line of combat.
>
> Every “rank” above Zealot is a title granted to a Zealot.
>
> - A standard Zealot is generally given Gold or Crimson armour depending on the task at hand. They can either work on the front-line as second only to the Zealot assigned to a Field Master, on a ship second to the Ship Master, or while wearing Crimson armour, on a specialized mission such as artefact retrieval.
>
> - A Field Master is a Zealot tasked with overseeing a sect of infantry, usually specifically the infantry assigned to a single ship. He will be strictly in a command position and will only actually fight if necessary, usually overseeing the battlefield instead. He answers only to the Field Marshall.
>
> - A Field Marshall is a Zealot given command of an entire fleet’s ground campaign. It is unknown what the full extent of his responsibilities are but it can be assumed that all Field Masters in the fleet are reporting to him. He also oversees all zealot-based “special tasks” The only known Field Marshall was seen directly leading one of these special task groups in reach.
>
> - A Ship Master is the naval equivalent to a Field Master. He is put in direct command of a single ship and focuses primarily on that ship’s role in space combat as well as managing that ship as a base of operations while grounded. He reports directly to the Fleet Master.
>
> - A Fleet Master is a Zealot given command of an entire fleet of ships. He does not supersede the Field Marshall. As well as being responsible for strategy and command of space-battles, he is responsible for working with the Field Marshall to orchestrate the transportation and initial troop placement of the infantry onto a planet.
>
> - A Supreme Commander is only elected when several fleets are assigned to the same mission, the only known instance of this was the battle of Reach in which 3 smaller fleets were used to form the Fleet of Particular Justice. A Supreme Commander holds a purely command position for the combined fleet. He is chosen from the Fleet Masters of the smaller fleets. He is in charge of coordinating all space, and ground operations simultaneously. Giving orders to all other Fleet Masters and Field Marshalls in the combined fleet. This is one of the least permanent titles, as the fleets are generally separated after the mission in question. After which the Supreme Commander would once again become simply the Fleet Master of his group.
>
> - An Imperial Admiral is the most prestigious title that can be earned by a Zealot. There is only one Imperial Admiral in existence at any point in time, the very last being Xytan Jar 'Watinree who died during the Great Schism. To date no known Imperial Admiral has risen to power, the most likely case being that there simply isn’t one anymore as the Sangheili are no longer a part of the Covenant Loyalists and are divided into several splinter factions. The Imperial Admiral is the direct commander of the ENTIRE Covenant military. He is not likely to ever leave High Charit (the Schism being a very special case). This class of Zealot only answers to the Hierarchs.
>
>
> It is also reasonable to assume that elites in the Special Operations section of the Covenant military are Zealot class, or at the very least any particularly high ranking ones. It is unknown whether portions of Fleet Security or Honour Guard are Zealot as well.

Hey you know maybe Half Jaw could be the next Imperial Admiral.

> > > > So if Elites were introduced as canonical options for War games that work for Arby or what not what requirements would they need?
> > > >
> > > > I’d imagine that all playable Elites would be low ranking Zealots.
> > >
> > > What do you mean?Zealots have always been the most religiously devoted Sangheili in the Covenant.They’re also the 2nd highest rank in Reach and holds the title of highest rank in Halo 4.They specialize in the retrieval of Forerunner artefacts hence only more experienced and combat seasoned warriors are chosen to be Zealots.It is a commonly held Sangheili belief that Zealots have an innate desire to kill from young,so only a selected few are bestowed with the title Zealot.It is impossible for the existence of low ranking Zealots in future Halos.
> >
> > There are a few Zealot ranks. You got ones like Ship and Field Masters and then you got ones that are sent on Special op missions. Like the ones we saw in the beginning of Reach. Granted one was a Field master but the two who were working under him would’ve been lower ranking Zealots. Lower ranking Zealots like those ones are what I imagine to be the closest thing to a SIV equivalent.
>
> You’re both overgeneralizing a bit.
>
> A Zealot was the highest “Rank” in the Covenant military. Everything beyond that point is considered a title held for a certain position. Much like how a General in the real world can be sub-classed with different stars and military positions, the only real difference being that unlike a real world General, a Zealot is often assigned into the line of combat.
>
> Every “rank” above Zealot is a title granted to a Zealot.
>
> <mark>- A standard Zealot is generally given Gold or Crimson armour depending on the task at hand. They can either work on the front-line as second only to the Zealot assigned to a Field Master, on a ship second to the Ship Master, or while wearing Crimson armour, on a specialized mission such as artefact retrieval.</mark>
>
> - A Field Master is a Zealot tasked with overseeing a sect of infantry, usually specifically the infantry assigned to a single ship. He will be strictly in a command position and will only actually fight if necessary, usually overseeing the battlefield instead. He answers only to the Field Marshall.
>
> - A Field Marshall is a Zealot given command of an entire fleet’s ground campaign. It is unknown what the full extent of his responsibilities are but it can be assumed that all Field Masters in the fleet are reporting to him. He also oversees all zealot-based “special tasks” The only known Field Marshall was seen directly leading one of these special task groups in reach.
>
> - A Ship Master is the naval equivalent to a Field Master. He is put in direct command of a single ship and focuses primarily on that ship’s role in space combat as well as managing that ship as a base of operations while grounded. He reports directly to the Fleet Master.
>
> - A Fleet Master is a Zealot given command of an entire fleet of ships. He does not supersede the Field Marshall. As well as being responsible for strategy and command of space-battles, he is responsible for working with the Field Marshall to orchestrate the transportation and initial troop placement of the infantry onto a planet.
>
> - A Supreme Commander is only elected when several fleets are assigned to the same mission, the only known instance of this was the battle of Reach in which 3 smaller fleets were used to form the Fleet of Particular Justice. A Supreme Commander holds a purely command position for the combined fleet. He is chosen from the Fleet Masters of the smaller fleets. He is in charge of coordinating all space, and ground operations simultaneously. Giving orders to all other Fleet Masters and Field Marshalls in the combined fleet. This is one of the least permanent titles, as the fleets are generally separated after the mission in question. After which the Supreme Commander would once again become simply the Fleet Master of his group.
>
> - An Imperial Admiral is the most prestigious title that can be earned by a Zealot. There is only one Imperial Admiral in existence at any point in time, the very last being Xytan Jar 'Watinree who died during the Great Schism. To date no known Imperial Admiral has risen to power, the most likely case being that there simply isn’t one anymore as the Sangheili are no longer a part of the Covenant Loyalists and are divided into several splinter factions. The Imperial Admiral is the direct commander of the ENTIRE Covenant military. He is not likely to ever leave High Charit (the Schism being a very special case). This class of Zealot only answers to the Hierarchs.
>
>
> It is also reasonable to assume that elites in the Special Operations section of the Covenant military are Zealot class, or at the very least any particularly high ranking ones. It is unknown whether portions of Fleet Security or Honour Guard are Zealot as well.

These are the Zealots that I’m talking about.

Looking at Thonre battle with Gek and Thorne being apart of one of the best Squads on the Infinity. I would say that a normal Spartan IV wouldn’t be better than an average elite.

Spartan II’s were just about evenly matched when they fought Major Elites and were overpowered by Ultras and higher ranking elites. The only reason they came out on top is because most of the time Elites don’t work together in groups. They will have grunts and jackals with them and grunts are near useless while engaging Spartans. Jackals pose a high threat but can be dealt with fast. Spartan III’s were the best trained Spartans, Spartan II’s have the best genetics, and Spartan IV’s aren’t as well trained as either group including the Orion Project and they have the third best augmentation. Out of the 4 types. So, without a doubt they are good but they aren’t what the II’s and III’s are. At most they are modified Orion Project troops wearing Mjolnir. But they are tactical so i would put them in the range of a single Spartan IV being above a Minor but not better than a Major. But this is in single combat.

Putting a normal Spartan IV squad with a normal Covenant Squad and they will win. But a full on squad of Elite Majors going against a squad of Spartan IV’s without a doubt they are done for. That might as well be something that they would be ordered only to engage if they have too.

> Looking at Thonre battle with Gek and Thorne being apart of one of the best Squads on the Infinity. I would say that a normal Spartan IV wouldn’t be better than an average elite.
>
> Spartan II’s were just about evenly matched when they fought Major Elites and were overpowered by Ultras and higher ranking elites. The only reason they came out on top is because most of the time Elites don’t work together in groups. They will have grunts and jackals with them and grunts are near useless while engaging Spartans. Jackals pose a high threat but can be dealt with fast. Spartan III’s were the best trained Spartans, Spartan II’s have the best genetics, and Spartan IV’s aren’t as well trained as either group including the Orion Project and they have the third best augmentation. Out of the 4 types. So, without a doubt they are good but they aren’t what the II’s and III’s are. At most they are modified Orion Project troops wearing Mjolnir. But they are tactical so i would put them in the range of a single Spartan IV being above a Minor but not better than a Major. But this is in single combat.
>
> Putting a normal Spartan IV squad with a normal Covenant Squad and they will win. But a full on squad of Elite Majors going against a squad of Spartan IV’s without a doubt they are done for. That might as well be something that they would be ordered only to engage if they have too.

I thought we didn’t know anything about SIV training and augmentation yet? Did something come up that I missed?

> > Looking at Thonre battle with Gek and Thorne being apart of one of the best Squads on the Infinity. I would say that a normal Spartan IV wouldn’t be better than an average elite.
> >
> > Spartan II’s were just about evenly matched when they fought Major Elites and were overpowered by Ultras and higher ranking elites. The only reason they came out on top is because most of the time Elites don’t work together in groups. They will have grunts and jackals with them and grunts are near useless while engaging Spartans. Jackals pose a high threat but can be dealt with fast. Spartan III’s were the best trained Spartans, Spartan II’s have the best genetics, and Spartan IV’s aren’t as well trained as either group including the Orion Project and they have the third best augmentation. Out of the 4 types. So, without a doubt they are good but they aren’t what the II’s and III’s are. At most they are modified Orion Project troops wearing Mjolnir. But they are tactical so i would put them in the range of a single Spartan IV being above a Minor but not better than a Major. But this is in single combat.
> >
> > Putting a normal Spartan IV squad with a normal Covenant Squad and they will win. But a full on squad of Elite Majors going against a squad of Spartan IV’s without a doubt they are done for. That might as well be something that they would be ordered only to engage if they have too.
>
> I thought we didn’t know anything about SIV training and augmentation yet? Did something come up that I missed?

In initiation Palmer gives us a brief look into what they have and the only thing that they have better than Spartan II’s and III’s is that they can run faster. They have the same bone density but everything else is below what the other Spartans got but Orion and their training is pretty much a carry over from what they had before and total unit cohesion. Unit Cohesion is great but we saw that if 1 spartan messes up that an entire squad can be taken down by standard marines. Spartan II’s as a children and same with Spartan III’s could bring down entire platoons of men without armor and S IV’s couldn’t take down a squad. But that was with out cohesion. Working together greatly increases the possibility of success but 4 of the 5 weer working together and they were taken down.

Spartan IV’s really more heavily on teams than the other Spartans did. With examination it is clear that they are the most inferior Spartans when coming to skill (perhaps besides the Orion Project) but some people can get into the Spartan IV’s just be being in the higher echelon of the UNSC like Madsen. So there are many things to count for to give a whole rating in skill in combat because many of them have so many different back grounds. But learning that Spartan IV’s can be made just because someone has a family that is good within the UNSC changes many things on how high their skill truly is. Instead of being made up of the best commandos, ODST, Elite Army and Mainers the UNSC has we also have to put in the factor of rich familes who just want their kids to be something better or to be sure they are safe in combat. Which can make up a larger percent than we might guess with the Spartan IV’s since the UNSC has many vets that probably don’t want their kids going off into battle with out a half ton suit of near indestructible armor.

But we do also have to bring up that just because they are rich that doesn’t mean they won’t be good Spartans or dedicated troops and try to better themselves. Spartan IV’s come from such a large pool of people instead of like Orion which was literally Commandos who volunteered for the tests, Spartan II’s who were humans who were naturally superior already but by a small amount and trained from the age of 6 and Spartan III’s who had better training that the II’s.

IV’s have the worst training out of them all but being the worst of the best is still -Yoinking!- amazing.

> Looking at Thonre battle with Gek and Thorne being apart of one of the best Squads on the Infinity. I would say that a normal Spartan IV wouldn’t be better than an average elite.
>
> Spartan II’s were just about evenly matched when they fought Major Elites and were overpowered by Ultras and higher ranking elites. The only reason they came out on top is because most of the time Elites don’t work together in groups. They will have grunts and jackals with them and grunts are near useless while engaging Spartans. Jackals pose a high threat but can be dealt with fast. Spartan III’s were the best trained Spartans, Spartan II’s have the best genetics, and Spartan IV’s aren’t as well trained as either group including the Orion Project and they have the third best augmentation. Out of the 4 types. So, without a doubt they are good but they aren’t what the II’s and III’s are. At most they are modified Orion Project troops wearing Mjolnir. But they are tactical so i would put them in the range of a single Spartan IV being above a Minor but not better than a Major. But this is in single combat.
>
> Putting a normal Spartan IV squad with a normal Covenant Squad and they will win. But a full on squad of Elite Majors going against a squad of Spartan IV’s without a doubt they are done for. That might as well be something that they would be ordered only to engage if they have too.

Crimson is pretty good, but that is mostly because they are us lol. I think that when it comes to elites 4s are at a disadvantage because they aren’t as strong as 2s and by extension elites and unlike 2s and elites they aren’t trained to be killers from the age of 6. This doesn’t mean they can’t be good as some at least are former ODST and other hardened troops from the Human-Covenant war and this is why I liked the idea of them. Unfortunately all we have seen is Palmer, Majestic, and the 4s in campaign that may as well be marines in fancy armor. To put it as nicely as possibly they are a little underwhelming after Chief and Noble 6.

Going to be honest, I don’t play as Elites.
But I see no harm in helping the Sangheili out. After all, diversity is the spice of life.

I say 343i just give the people what they want. Obviously the Elites are one of, if not the highest, requested things in Halo Xbox One, with the longest running thread in Halo Waypoint history? They’d need to be blind to ignore you guys again. I say give the players more diversity and customization. It’d make for nice Machnimas, and maybe some cool gametypes.

I want Invasion back… ):

> Going to be honest, I don’t play as Elites.
> But I see no harm in helping the Sangheili out. After all, diversity is the spice of life.
>
> I say 343i just give the people what they want. Obviously the Elites are one of, if not the highest, requested things in Halo Xbox One, with the longest running thread in Halo Waypoint history? They’d need to be blind to ignore you guys again. I say give the players more diversity and customization. It’d make for nice Machnimas, and maybe some cool gametypes.
>
> I want Invasion back… ):

Thanks for the support spartan! May we meet in battle again soon=)

Its so nice to see so much activity on this thread after a while.However,given the fact the Covenant Remnant have rallied with the Prometheans,and that we don’t see any new faction besides Thel,I think that the Sangheili in Halo 5 that are under the Didact will learn to incorporate Forerunner technology into the combat harnesses of the Sangheili.We may see improved combat dexterity of the Sangheili and will most likely supersede that of Spartan IVs or Vs if the latter is present in the next Halo as the Sangheili have greater access to Forerunner tech given their alliance with the Didact.We may see teleportation capabilities of future Sangheili in campaign and maybe even as an Armour Ability if 343i knows how to balance it out in matchmaking.It was actually a concept during the development of Halo 4 but 343i employees did not know how to keep it from being overpowered.

I do hope in Halo 5 we see more light revealed on the Janice key,which is a map revealing the location of all Forerunner relics in real time.This will most likely be the focal point of the campaign and be of the Covenant Remnant’s most interest to acquire the other half of the key that the Spartans on the Infinity possess.It is also possible that Spartan armour will experience technological advancements as they have half of the Janice key from which Forerunner tech may be gleaned from.

> Its so nice to see so much activity on this thread after a while.However,given the fact the Covenant Remnant have rallied with the Prometheans,and that we don’t see any new faction besides Thel,I think that the Sangheili in Halo 5 that are under the Didact will learn to incorporate Forerunner technology into the combat harnesses of the Sangheili.We may see improved combat dexterity of the Sangheili and will most likely supersede that of Spartan IVs or Vs if the latter is present in the next Halo as the Sangheili have greater access to Forerunner tech given their alliance with the Didact.We may see teleportation capabilities of future Sangheili in campaign and maybe even as an Armour Ability if 343i knows how to balance it out in matchmaking.It was actually a concept during the development of Halo 4 but 343i employees did not know how to keep it from being overpowered.
>
> I do hope in Halo 5 we see more light revealed on the Janice key,which is a map revealing the location of all Forerunner relics in real time.This will most likely be the focal point of the campaign and be of the Covenant Remnant’s most interest to acquire the other half of the key that the Spartans on the Infinity possess.It is also possible that Spartan armour will experience technological advancements as they have half of the Janice key from which Forerunner tech may be gleaned from.

Hey maybe the Janice key will lead them to a Forerunner toaster=) You know what if the Forerunners are such an advanced society why didn’t they get the concept of safety rails?

Lol,nice one Darth,its been a while since we’ve seen a light hearted comedic post.Anyways,about the Janice key,I forgot to mention that only Halsey knows what it does,which would give the Covenant a head start in finding these Forerunner artefacts.Perhaps half of the Janice key could possibly reveal half of the number of Forerunner artefacts,or only give half the coordinate of the location.Given the discovery of that number of artefacts,I think we’ll see more Sangheili ranks tasked with recovering these holy artefacts,hopefully with more elaborate combat harnesses.
:smiley:

Given the familiarity the Didact has with Forerunner technology,it is remotely possible that they could generate a copy of the other half of the key.And as with the guardrails,they probably didn’t want it to ruin the perfect geometry of their structures.

We may see Sangheili infiltration teams assigned to recover the Janice key from the Infinity,but we never know what the humans have up their sleeve.

The new Steven Spielberg movie slated for release could revolve around the Janice key,and I hope it does as it’ll give us insight on its origins.

Something I did just realize after looking at ranks like Minor and Field Officer from Reach,was that their exposed mandibles are rather scrawny.Its basically just bones with some skin layered on top.I think they should be more muscular as it’ll make them look more menacing.Playing halo 3 today for old time’s sake,I found that the animation for drawing the sword in Halo 3 was phenomenal,I really want that back in Halo 5 and improved upon.It looks simply badass,drawing the blade as if ready to fight.A new sword drawing animation I conceived was that of the Halo 3 drawing animation,but the tip of the blade would be fused and quickly separate into dual prongs a second after.

> Lol,nice one Darth,its been a while since we’ve seen a light hearted comedic post.Anyways,about the Janice key,I forgot to mention that only Halsey knows what it does,which would give the Covenant a head start in finding these Forerunner artefacts.Perhaps half of the Janice key could possibly reveal half of the number of Forerunner artefacts,or only give half the coordinate of the location.Given the discovery of that number of artefacts,I think we’ll see more Sangheili ranks tasked with recovering these holy artefacts,hopefully with more elaborate combat harnesses.
> :smiley:
>
> Given the familiarity the Didact has with Forerunner technology,it is remotely possible that they could generate a copy of the other half of the key.And as with the guardrails,they probably didn’t want it to ruin the perfect geometry of their structures.
>
> We may see Sangheili infiltration teams assigned to recover the Janice key from the Infinity,but we never know what the humans have up their sleeve.
>
> The new Steven Spielberg movie slated for release could revolve around the Janice key,and I hope it does as it’ll give us insight on its origins.
>
> Something I did just realize after looking at ranks like Minor and Field Officer from Reach,was that their exposed mandibles are rather scrawny.Its basically just bones with some skin layered on top.I think they should be more muscular as it’ll make them look more menacing.Playing halo 3 today for old time’s sake,I found that the animation for drawing the sword in Halo 3 was phenomenal,I really want that back in Halo 5 and improved upon.It looks simply badass,drawing the blade as if ready to fight.A new sword drawing animation I conceived was that of the Halo 3 drawing animation,but the tip of the blade would be fused and quickly separate into dual prongs a second after.

I think it would be bad$$$ if the Arbiter or Half-Jaw got a team together and took Jul’s half of the key. It would be an epic way to re-introduce the Arbiter’s faction.

Agreed,and Master Chief could,by coincidence having the same intention and retrieving the other half of the Janice key,and during the cutscene would round a corner,drawing guns at one another before realizing whom each other were,and would have a nice chat.I miss Arbiter’s guttural voice,it’d certainly be nice to see his return.I wonder if we could get Arbiter’s armour permutation,that’d be sick.

If Thel’s infiltration team did find the Covenant Remnant and successfully retrieved the Janice key,I think a good way to destroy the Remnant’s vessel would be if a Supercarrier did a slipspace jump and appear above the hostile vessel,before blasting it to smithereens with some glassing,breaking the ship in two.That would,in a cutscene,be very good cinematics.

> Agreed,and Master Chief could,by coincidence having the same intention and retrieving the other half of the Janice key,and during the cutscene would round a corner,drawing guns at one another before realizing whom each other were,and would have a nice chat.I miss Arbiter’s guttural voice,it’d certainly be nice to see his return.I wonder if we could get Arbiter’s armour permutation,that’d be sick.
>
> If Thel’s infiltration team did find the Covenant Remnant and successfully retrieved the Janice key,I think a good way to destroy the Remnant’s vessel would be if a Supercarrier did a slipspace jump and appear above the hostile vessel,before blasting it to smithereens with some glassing,breaking the ship in two.That would,in a cutscene,be very good cinematics.

The supercarrier idea would be cool but why not go all out and have an entire fleet?

Yes,Thel would most likely have built up his separatist army on Sanghelios,and after that long the civil war is possibly over.However,a reason why not to go all out and have an entire fleet is that direct combat is too risky,the operation should be quick,concise,and stealthy.The element of surprise should be maintained as the Janice key would be heavily guarded by the Remnant,if not in Jul’s possession himself.I’d like another Arbiter to have another one of those assassination scenes in Halo 5,like when he murdered Truth,but in the next Halo,maybe Jul instead.I’d guess that Jul would have the key in his own possession,hence making his death more than necessary.Now thinking of the Janice key’s importance,I think we may see some upcoming high ranked guard Sangheili,something like the Honor Guardsmen.