in H5 there should be Elite custom armor. Just like you would do to your spartan. And you can even rank up with your elite. And i have an Idea for the final Elite rank. It’s called “Arbiter”. You can have Arbiter’s armor :). That would be cool. And change the color of your Arbiter armor:). It would just look beautiful if the armor came in any color and you picked Purple or Gold :). That armor would look nice.
> Being new to this tread,I enquire,do many people have a downer on Sangheili players aor player models?
Actually a lot of spartans support us=) You will find some spartan players on this forum saying they miss playing against us so yes there are good spartans out there so we can’t blame them for this fiasco.
I will love Halo again if they bring back elites in multiplayers like in halo 3.
-In all playlists
-Allow to customize the armor like spartans
If elites will be not here in a downloadable content for halo 4,
BRING THEM BACK TO HALO 5 AND 6!!!
It’s my first reason why i don’t play much halo 4. Halo miss something without elites as a playable character…
Sorry if I make mistakes I don’t speak english…
An interesting idea I conceptualised in my head actually,an Elite only game type where one of the players is a B.O.B,with stronger shields and being automatically equipped with a Fuel Rod Gun/Cannon.Players will fight it out FFA* to be the B.O.B.Killing the B.O.B will garner more points than an average kill.The B.O.B is determined by whom has the most number of kills.It is very similar to the game type ‘Regicide’ but the ‘King’,in this case the B.O.B,will be automatically equipped with a power weapon hence making he/she easier to kill.
*Free for All
What would satisfy me most is having Sangheili Councillor armour sold with the future limited/legendary edition.Being the highest ranking of Sangheili,it would just feels so empowering to wear it,an extension of oneself.Honour Guardsmen and Honour Guardsmen Ultra would be a welcome addition to Sangheili armour permutations.If 343i could include these,I’m sure the public would be really happy.
For my post on new game type;Word correction:Easy*,I mean difficult.
Sry,using an apple computer hard to copy & paste.
> What would satisfy me most is having Sangheili Councillor armour sold with the future limited/legendary edition.Being the highest ranking of Sangheili,it would just feels so empowering to wear it,an extension of oneself.Honour Guardsmen and Honour Guardsmen Ultra would be a welcome addition to Sangheili armour permutations.If 343i could include these,I’m sure the public would be really happy.
They would be nice additions. Maybe add imperial admiral and supreme commander too. Perhaps they could add variations of an armor so like minor armor from Halo 3, Reach, or Halo 4.
> I will love Halo again if they bring back elites in multiplayers like in halo 3.
>
> -In all playlists
> -Allow to customize the armor like spartans
>
> If elites will be not here in a downloadable content for halo 4,
>
> BRING THEM BACK TO HALO 5 AND 6!!!
>
> It’s my first reason why i don’t play much halo 4. Halo miss something without elites as a playable character…
>
> Sorry if I make mistakes I don’t speak english…
the same reason or me, there isn’t enough variety in character models for it to work, and Promethean Knights and or forunners will not suffice.
> > Being new to this tread,I enquire,do many people have a downer on Sangheili players aor player models?
>
> Actually a lot of spartans support us=) You will find some spartan players on this forum saying they miss playing against us so yes there are good spartans out there so we can’t blame them for this fiasco.
I believe Most Spartan players want the Elites Back.
> > > > > > > > > I want to see more needle based weapons. They have so much potential.
> > > > > > > >
> > > > > > > > Hmm maybe I should gimp the needle shotgun we talked about earlier in the thread.
> > > > > > >
> > > > > > > Unfortunately, I’d have to admit that with the existence of the Shotgun AND Scattershot, a Needle Shotgun would feel kind of redundant. Especially since the Covenant already has 2 CQC power weapons in their sandbox. I’d rather see them expand more on the Brute weapon sandbox in future Halo games. Since the Brutes don’t have a full sandbox. They just have a Pistol, two rifles, a CQC, and a Grenade Launcher weapon.
> > > > > > >
> > > > > > > I’ve also always thought that the option to play as Brutes should have been implemented back in Halo 3. Scaled down to the height of a Spartan with the only real difference being that Power Armour doesn’t fall off when their shields break. It would have been pretty cool.
> > > > > >
> > > > > > Indeed, making brutes and Elites playable in Halo 3 would’ve ben amazing, of course I’m just saying that cause brutes are my second favorite race.
> > > > >
> > > > > Maybe Halo 5 will be a complete 180 from halo 4 and they have brutes, elites, spartans, and forerunners playable in mp, that’d be a lot of work but it would be sooo epic haha…
> > > >
> > > > Forerunners wouldn’t be in MP, they are 14 feet tall
> > > >
> > > > in fact here’s a comparison between Didact and Chief: http://i.imgur.com/sdDY214.png
> > >
> > > I wouldn’t use that image as a comparison, Didact’s height fluctuates enormously in Halo 4. On average, he is a lot taller than that (coming from descriptions in Cryptum and his height in the Terminals). I’ve tried to get that image removed as a source for his height on Halopedia. 
> > >
> > > If we were to have Forerunners in multi-player, then they would either have to be Manipulars or be scaled down for balance purposes. I like the idea, it certainly would be epic. It could work, but they would have to scrap multi-player canon to allow them in, also meaning the opportunity for Sangheili players. I would love to see so many playable species, it would make for a lot of variety on the battlefield. 
> >
> > Well when you think about they kinda already scrapped the mp canon with the ‘no elites but we will have flood’ fiasco.
> >
> > Another thing I was thinking about was the various armour types we see among spartans/brutes/sangheili and I thought it would be interesting if they had something like ‘tech trees’ (or something incorporated to the specializations) where you pick doctrine (or something) like say the Storm doctrine, and you get the storm armour variations to unlock aswell as doctrine specific perks and loadout combinations. It would be a bit more interesting then the current system in Halo 4.
> >
> > And the good thing about it is that each doctrine will still have a bit of everything, though some will focus more on one aspect then the others, obviously.
>
> Sounds like a nice idea. Maybe there can be different variants the same type of thing (Storm version of an armor ability or weapon) in a doctrine, and maybe you could level up in different doctrines to have those different variants.
Yeah that’s what I was thinking, like if you choose the storm doctrine the armour you get access to looks like that of the halo 4 sangheili, where as the armour available in another doctrine, say a stealth doctrine called ‘silent blade’ will be more more stealthy looking.
Another thing they could do is give armour different characteristics based on their doctrine, so if its a stealth doctrine they could do something like the SPI armour, but instead of them being completely invisible they would be visible when moving and relatively visible when standing still- basicly a passive stealth that is best used when fighting in long range fights. Where as Storm armour will make them move faster and hit harder while having less health, and so on and so forth.
> > > > > > > > > > I want to see more needle based weapons. They have so much potential.
> > > > > > > > >
> > > > > > > > > Hmm maybe I should gimp the needle shotgun we talked about earlier in the thread.
> > > > > > > >
> > > > > > > > Unfortunately, I’d have to admit that with the existence of the Shotgun AND Scattershot, a Needle Shotgun would feel kind of redundant. Especially since the Covenant already has 2 CQC power weapons in their sandbox. I’d rather see them expand more on the Brute weapon sandbox in future Halo games. Since the Brutes don’t have a full sandbox. They just have a Pistol, two rifles, a CQC, and a Grenade Launcher weapon.
> > > > > > > >
> > > > > > > > I’ve also always thought that the option to play as Brutes should have been implemented back in Halo 3. Scaled down to the height of a Spartan with the only real difference being that Power Armour doesn’t fall off when their shields break. It would have been pretty cool.
> > > > > > >
> > > > > > > Indeed, making brutes and Elites playable in Halo 3 would’ve ben amazing, of course I’m just saying that cause brutes are my second favorite race.
> > > > > >
> > > > > > Maybe Halo 5 will be a complete 180 from halo 4 and they have brutes, elites, spartans, and forerunners playable in mp, that’d be a lot of work but it would be sooo epic haha…
> > > > >
> > > > > Forerunners wouldn’t be in MP, they are 14 feet tall
> > > > >
> > > > > in fact here’s a comparison between Didact and Chief: http://i.imgur.com/sdDY214.png
> > > >
> > > > I wouldn’t use that image as a comparison, Didact’s height fluctuates enormously in Halo 4. On average, he is a lot taller than that (coming from descriptions in Cryptum and his height in the Terminals). I’ve tried to get that image removed as a source for his height on Halopedia. 
> > > >
> > > > If we were to have Forerunners in multi-player, then they would either have to be Manipulars or be scaled down for balance purposes. I like the idea, it certainly would be epic. It could work, but they would have to scrap multi-player canon to allow them in, also meaning the opportunity for Sangheili players. I would love to see so many playable species, it would make for a lot of variety on the battlefield. 
> > >
> > > Well when you think about they kinda already scrapped the mp canon with the ‘no elites but we will have flood’ fiasco.
> > >
> > > Another thing I was thinking about was the various armour types we see among spartans/brutes/sangheili and I thought it would be interesting if they had something like ‘tech trees’ (or something incorporated to the specializations) where you pick doctrine (or something) like say the Storm doctrine, and you get the storm armour variations to unlock aswell as doctrine specific perks and loadout combinations. It would be a bit more interesting then the current system in Halo 4.
> > >
> > > And the good thing about it is that each doctrine will still have a bit of everything, though some will focus more on one aspect then the others, obviously.
> >
> > Sounds like a nice idea. Maybe there can be different variants the same type of thing (Storm version of an armor ability or weapon) in a doctrine, and maybe you could level up in different doctrines to have those different variants.
>
> Yeah that’s what I was thinking, like if you choose the storm doctrine the armour you get access to looks like that of the halo 4 sangheili, where as the armour available in another doctrine, say a stealth doctrine called ‘silent blade’ will be more more stealthy looking.
> Another thing they could do is give armour different characteristics based on their doctrine, so if its a stealth doctrine they could do something like the SPI armour, but instead of them being completely invisible they would be visible when moving and relatively visible when standing still- basicly a passive stealth that is best used when fighting in long range fights. Where as Storm armour will make them move faster and hit harder while having less health, and so on and so forth.
the Idea that the armor is just there to make your character look cool, is enough. besides I don’t think we need to have the majority of a population having the same armor because evan I would like to see some Unique armor among elites.
and Spartans.
so yeah don['t have armor affect gameplay at all, but that’s just me.
though if I misunderstood what you meant, feel free to correct me
> > > > > > > > > > > I want to see more needle based weapons. They have so much potential.
> > > > > > > > > >
> > > > > > > > > > Hmm maybe I should gimp the needle shotgun we talked about earlier in the thread.
> > > > > > > > >
> > > > > > > > > Unfortunately, I’d have to admit that with the existence of the Shotgun AND Scattershot, a Needle Shotgun would feel kind of redundant. Especially since the Covenant already has 2 CQC power weapons in their sandbox. I’d rather see them expand more on the Brute weapon sandbox in future Halo games. Since the Brutes don’t have a full sandbox. They just have a Pistol, two rifles, a CQC, and a Grenade Launcher weapon.
> > > > > > > > >
> > > > > > > > > I’ve also always thought that the option to play as Brutes should have been implemented back in Halo 3. Scaled down to the height of a Spartan with the only real difference being that Power Armour doesn’t fall off when their shields break. It would have been pretty cool.
> > > > > > > >
> > > > > > > > Indeed, making brutes and Elites playable in Halo 3 would’ve ben amazing, of course I’m just saying that cause brutes are my second favorite race.
> > > > > > >
> > > > > > > Maybe Halo 5 will be a complete 180 from halo 4 and they have brutes, elites, spartans, and forerunners playable in mp, that’d be a lot of work but it would be sooo epic haha…
> > > > > >
> > > > > > Forerunners wouldn’t be in MP, they are 14 feet tall
> > > > > >
> > > > > > in fact here’s a comparison between Didact and Chief: http://i.imgur.com/sdDY214.png
> > > > >
> > > > > I wouldn’t use that image as a comparison, Didact’s height fluctuates enormously in Halo 4. On average, he is a lot taller than that (coming from descriptions in Cryptum and his height in the Terminals). I’ve tried to get that image removed as a source for his height on Halopedia. 
> > > > >
> > > > > If we were to have Forerunners in multi-player, then they would either have to be Manipulars or be scaled down for balance purposes. I like the idea, it certainly would be epic. It could work, but they would have to scrap multi-player canon to allow them in, also meaning the opportunity for Sangheili players. I would love to see so many playable species, it would make for a lot of variety on the battlefield. 
> > > >
> > > > Well when you think about they kinda already scrapped the mp canon with the ‘no elites but we will have flood’ fiasco.
> > > >
> > > > Another thing I was thinking about was the various armour types we see among spartans/brutes/sangheili and I thought it would be interesting if they had something like ‘tech trees’ (or something incorporated to the specializations) where you pick doctrine (or something) like say the Storm doctrine, and you get the storm armour variations to unlock aswell as doctrine specific perks and loadout combinations. It would be a bit more interesting then the current system in Halo 4.
> > > >
> > > > And the good thing about it is that each doctrine will still have a bit of everything, though some will focus more on one aspect then the others, obviously.
> > >
> > > Sounds like a nice idea. Maybe there can be different variants the same type of thing (Storm version of an armor ability or weapon) in a doctrine, and maybe you could level up in different doctrines to have those different variants.
> >
> > Yeah that’s what I was thinking, like if you choose the storm doctrine the armour you get access to looks like that of the halo 4 sangheili, where as the armour available in another doctrine, say a stealth doctrine called ‘silent blade’ will be more more stealthy looking.
> > Another thing they could do is give armour different characteristics based on their doctrine, so if its a stealth doctrine they could do something like the SPI armour, but instead of them being completely invisible they would be visible when moving and relatively visible when standing still- basicly a passive stealth that is best used when fighting in long range fights. Where as Storm armour will make them move faster and hit harder while having less health, and so on and so forth.
>
> the Idea that the armor is just there to make your character look cool, is enough. besides I don’t think we need to have the majority of a population having the same armor because evan I would like to see some Unique armor among elites.
> and Spartans.
>
> so yeah don['t have armor affect gameplay at all, but that’s just me.
>
>
> though if I misunderstood what you meant, feel free to correct me
Each doctrine could get armor and an “armor mod”, so the armor itself wouldn’t do anything but the mod that came with it could be placed with any armor. If the mods were too unbalancing then they could be added for minimal effect and more for nice aesthetics like the armor effects from reach.
For variety in armor I honestly think there can be much more variety if 343 implemented the armor bench thing I talked about earlier. Basic pieces could be placed together to form unique shoulders, helmets, etc.
What do you want to see from Elites in multiplayer. I personally want them to be scaled down to Spartans in terms of power while they retain their height which doesn’t affect gameplay as far as I can see.
Maybe the Elites can be weaker shield wise but faster speed wise. Though that might be a bit too complicated to balance.
Strength and speed should be about equal, as it should be anyways, while obviously height is diff.
@Woltey X:
343i has actually given us much more Armour perms than Reach,so there’s variety in it if you ask me.However,Reach had more sophisticated Armour in terms of design complexity.
Question:I believe kill boxes of Sangheili in Reach were larger than Spartans,if this is true,then I think it is quite balanced given the fact that Sangheili could automatically regen health in Reach without the use of health packs no matter howmlowmhealth was,something Spartans could not accomplish.
*how low
> @Woltey X:
> 343i has actually given us much more Armour perms than Reach,so there’s variety in it if you ask me.However,Reach had more sophisticated Armour in terms of design complexity.
Agreed. Though the armor bench would further the variety for people who just can’t find that armor piece that they want.
> Question:I believe kill boxes of Sangheili in Reach were larger than Spartans,if this is true,then I think it is quite balanced given the fact that Sangheili could automatically regen health in Reach without the use of health packs no matter howmlowmhealth was,something Spartans could not accomplish.
Sangheili were bigger than Spartans so I believe that they did have a bigger hit box. If the hit box is unbalancing maybe a tiny boost to something like shields or speed might balance it since health bars are no longer in Halo (unless their just invisible in Halo 4).
If health bars will not be featured in future Halo games,I think some minor buffs like you have mentioned will make it fair.Silhouettes for Sangheili are rather large and using active camouflage may not be as effective on a Sangheili as a Spartan.Perhaps some future armour abilities with Sangheili in mind.Additionally,I hope Sangheilis will be playable in slayer fighting alongside Spartans,giving us full player model freedom.
So Halo 5 has been announced, do not fail us again 343! At this point you could be the only reason I would consider an Xbox One and even then I highly doubt it!
> What do you want to see from Elites in multiplayer. I personally want them to be scaled down to Spartans in terms of power while they retain their height which doesn’t affect gameplay as far as I can see.
> Maybe the Elites can be weaker shield wise but faster speed wise. Though that might be a bit too complicated to balance.
Tecqhniqly the Elites had weaker shields but they where stronger and faster than Spartans that was balance out.