> > > > > > > It is abundantly clear that 343 Industries did NOT listen to their community and audience. We requested, months before the initial release, that we wanted Sangheili playable, and other things that we wanted, and they did not listen. The excuse of, “it’s not possible” and “there’s not enough space” or “it would take too long” is unacceptable! Bungie did it in the time frame they had, so why they did not supply, is a mystery and is unacceptable.
> > > > > > > Unless I see changes, I feel Halo: Reach and Halo 3 will be adopted as my new home.
> > > > > >
> > > > > > Bungie planned from the start to have Elites in, while 343i did not, when players found out about the lack of Elites, all that sort of stuff was done, I’d prefer to not have the game delayed for a few months because they had to perfect balance for Elites.
> > > > > >
> > > > > > And let’s not forget scrapping the whole Infinity concept because a small crowd wanted Elites.
> > > > >
> > > > > Fans have come up with plenty of canonical reasons as to how Elites could be playable.
> > > >
> > > > Good for them, and that is entirely up for 343i to decide, but you still entirely forget the whole focus of Halo 4 and its multiplayer, as well as Spartan Ops, was to focus on the Spartan IVs life aboard the UNSC Infinity and the missions they go on inside Requiem.
> > > >
> > > > The DLC and effort required would simply not be worth it, a new HUD, a new player model, and multiple UI changes to allow Elites to be chosen, as well as explaining this canon change to everyone.
> > > >
> > > > Let’s remember why in Halo 3 & Halo: Reach why we never saw armour DLC, because of how the Halo engine is structured, it would be impossible to pull off without forcing everyone to re-download the .map files for multiplayer, the same case for Halo 4, they can’t add new armour, as well as new player models.
> > > >
> > > > It isn’t worth the effort in Halo 4, let’s keep in mind that this topic, although it looks big for these forums, doesn’t at all represent the entire community, who’s to say other than the odd twenty-thirty regulars here, would actually play as Elites and use it commonly to the point it was worth doing the update.
> > > >
> > > > Also let’s not forget how such an update to the .map files would completely screw over players with download caps from their ISPs, they’d have no way of downloading the update and actually getting back online on Halo 4 due to this.
> > >
> > > I am studying in game design and from what i have learned and seen it is quite possible to add elites in as dlc or as an update. You would not have to modify all the maps all they would have to do is make some new playlists like they did with griffball and infection, also Elite meshes are already on the hard drive and the most they would have to do is remake the skeleton for them so that they can be playable in multiplayer it is very possible to add new meshes and skeletons to first person shooters or other first person games. Also even if they did have to modify all the maps to have elites in them it would only be like 6mb due to the resources all ready on the hard drive.
> >
> > If it was all so as simple as that, we’d have armour DLC in Halo 3 & Reach.
> >
> > That isn’t the case for Halo’s engine.
> >
> > The .map files are a lot different.
>
> The map files in games like Halo, COD and BF3 are just like every other game, the maps are what the developers call cells and they are basically meshes formed together to make a map, most of the time the map begins with a flat mesh then they add in the decorations like bushes, buildings and lighting, then they script everything and make sure the player mesh can walk around and play on the map. It would be simple to replace blue or red team with elites because they are already in the game (they just might need a new skeleton and player camera but its not that hard) and the update or dlc at most would be 10mb to 20mb. Also there is armor dlc for halo 3, halo reach and halo 4 and here are a few links (you can also google it and see for yourself) http://www.youtube.com/watch?v=80q-bvbNnHE
> Armor Permutations | Halo Alpha | Fandom
> http://www.amazon.com/Halo-Reach-In-Game-Elite-Armor/dp/B00788M6P4/ref=sr_1_8?ie=UTF8&qid=1352951542&sr=8-8&keywords=halo+reach+armor+codes
> http://www.amazon.com/Halo-Reach-Xbox-360/dp/B002BSA20M/ref=sr_1_1?ie=UTF8&qid=1352951542&sr=8-1&keywords=halo+reach+armor+codes
> and the recon helmet for halo 3 and the dlc armors for halo 4 like strider, scanner and all the pre-order armor.(google it
)
If they wanted to update/add stuff to maps in Halo games, it would require the user to re-download the updated .map file, it isn’t as simple as adding a piece in and making them download that again.
The .map files don’t function the way they do on Battlefield or Gears of War, they function completely different in terms of adding armour DLC in.
If they wanted to add Elite permutations, they’d have to do the following:
- Remove the Spartan IV Program stuff when you first launch War Games, as this isn’t the case any more.
- Update all the .map files which the Elite perms will be used on, which would require re-downloading ALL the multiplayer maps, which is a hefty download.
- Think of a logical canon reason as to why Elites can simulate in War Games - I know the community has suggested many, which is sweet.
Much more as well.
As for Recon, Strider & Scanner being DLC, it isn’t, it is disc locked content, it is already on your disc, the download you get is to unlock the disc locked content on your console.
This is why modders can unlock all armours offline and use it freely, they don’t have to download anything because it is disc locked content.
Remember when you got your Vidmasters for Recon in Halo 3, you never had to download anything, you just clicked ‘Unlock my Recon’ on Bungie.net and it unlocked within minutes, no download was done.
Like I said again, if they could have pulled Armour DLC off, we would have seen it in Reach & Halo 3, but alas, we never, the whole ‘GRD’ helmet looked like 343i/Certain Affinity managed to pull it off for Halo: Reach, but they dropped it due to time & budget constraints. Time will tell if they can pull it off in Halo 4, but technically, it isn’t possible.