Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> Now keep in mind that just because we found a “likley solution” doesn’t mean there going with it for halo 4.

And there goes the optimism… xD

Now bear in mind, this solution was brought up a while ago, and was slapped down by a certain small flightless bird

I’m not sure if elites in Halo 4 is an option any more. It is a real shame. But, again, a choice is a choice. I *don’t think 343 is going to go back upon it. I’m just hoping for a Halo 2: Anniversary, perhaps that would bring the focus back on the Sangheili.

> > > > > It is abundantly clear that 343 Industries did NOT listen to their community and audience. We requested, months before the initial release, that we wanted Sangheili playable, and other things that we wanted, and they did not listen. The excuse of, “it’s not possible” and “there’s not enough space” or “it would take too long” is unacceptable! Bungie did it in the time frame they had, so why they did not supply, is a mystery and is unacceptable.
> > > > > Unless I see changes, I feel Halo: Reach and Halo 3 will be adopted as my new home.
> > > >
> > > > Bungie planned from the start to have Elites in, while 343i did not, when players found out about the lack of Elites, all that sort of stuff was done, I’d prefer to not have the game delayed for a few months because they had to perfect balance for Elites.
> > > >
> > > > And let’s not forget scrapping the whole Infinity concept because a small crowd wanted Elites.
> > >
> > > Fans have come up with plenty of canonical reasons as to how Elites could be playable.
> >
> > Good for them, and that is entirely up for 343i to decide, but you still entirely forget the whole focus of Halo 4 and its multiplayer, as well as Spartan Ops, was to focus on the Spartan IVs life aboard the UNSC Infinity and the missions they go on inside Requiem.
> >
> > The DLC and effort required would simply not be worth it, a new HUD, a new player model, and multiple UI changes to allow Elites to be chosen, as well as explaining this canon change to everyone.
> >
> > Let’s remember why in Halo 3 & Halo: Reach why we never saw armour DLC, because of how the Halo engine is structured, it would be impossible to pull off without forcing everyone to re-download the .map files for multiplayer, the same case for Halo 4, they can’t add new armour, as well as new player models.
> >
> > It isn’t worth the effort in Halo 4, let’s keep in mind that this topic, although it looks big for these forums, doesn’t at all represent the entire community, who’s to say other than the odd twenty-thirty regulars here, would actually play as Elites and use it commonly to the point it was worth doing the update.
> >
> > Also let’s not forget how such an update to the .map files would completely screw over players with download caps from their ISPs, they’d have no way of downloading the update and actually getting back online on Halo 4 due to this.
>
> I am studying in game design and from what i have learned and seen it is quite possible to add elites in as dlc or as an update. You would not have to modify all the maps all they would have to do is make some new playlists like they did with griffball and infection, also Elite meshes are already on the hard drive and the most they would have to do is remake the skeleton for them so that they can be playable in multiplayer it is very possible to add new meshes and skeletons to first person shooters or other first person games. Also even if they did have to modify all the maps to have elites in them it would only be like 6mb due to the resources all ready on the hard drive.

If it was all so as simple as that, we’d have armour DLC in Halo 3 & Reach.

That isn’t the case for Halo’s engine.

The .map files are a lot different.

> > Now keep in mind that just because we found a “likley solution” doesn’t mean there going with it for halo 4.
>
> And there goes the optimism… xD
>
> Now bear in mind, this solution was brought up a while ago, and was slapped down by a certain small flightless bird
>
> I’m not sure if elites in Halo 4 is an option any more. It is a real shame. But, again, a choice is a choice. I’m not 343 is going to go back upon it. I’m just hoping for a Halo 2: Anniversary, perhaps that would bring the focus back on the Sangheili.

hey ya never know, Elites might make it in Halo 5, but for canonical reasons the Elites are not the focus of Halo 4, and Halo 2 can’t have its multiplaye on H2 anniversery because it will compete with Halo 4’s, thats why Halo CEA never got it’s MP back. (atleast from my point of view.

> > > > > > It is abundantly clear that 343 Industries did NOT listen to their community and audience. We requested, months before the initial release, that we wanted Sangheili playable, and other things that we wanted, and they did not listen. The excuse of, “it’s not possible” and “there’s not enough space” or “it would take too long” is unacceptable! Bungie did it in the time frame they had, so why they did not supply, is a mystery and is unacceptable.
> > > > > > Unless I see changes, I feel Halo: Reach and Halo 3 will be adopted as my new home.
> > > > >
> > > > > Bungie planned from the start to have Elites in, while 343i did not, when players found out about the lack of Elites, all that sort of stuff was done, I’d prefer to not have the game delayed for a few months because they had to perfect balance for Elites.
> > > > >
> > > > > And let’s not forget scrapping the whole Infinity concept because a small crowd wanted Elites.
> > > >
> > > > Fans have come up with plenty of canonical reasons as to how Elites could be playable.
> > >
> > > Good for them, and that is entirely up for 343i to decide, but you still entirely forget the whole focus of Halo 4 and its multiplayer, as well as Spartan Ops, was to focus on the Spartan IVs life aboard the UNSC Infinity and the missions they go on inside Requiem.
> > >
> > > The DLC and effort required would simply not be worth it, a new HUD, a new player model, and multiple UI changes to allow Elites to be chosen, as well as explaining this canon change to everyone.
> > >
> > > Let’s remember why in Halo 3 & Halo: Reach why we never saw armour DLC, because of how the Halo engine is structured, it would be impossible to pull off without forcing everyone to re-download the .map files for multiplayer, the same case for Halo 4, they can’t add new armour, as well as new player models.
> > >
> > > It isn’t worth the effort in Halo 4, let’s keep in mind that this topic, although it looks big for these forums, doesn’t at all represent the entire community, who’s to say other than the odd twenty-thirty regulars here, would actually play as Elites and use it commonly to the point it was worth doing the update.
> > >
> > > Also let’s not forget how such an update to the .map files would completely screw over players with download caps from their ISPs, they’d have no way of downloading the update and actually getting back online on Halo 4 due to this.
> >
> > I am studying in game design and from what i have learned and seen it is quite possible to add elites in as dlc or as an update. You would not have to modify all the maps all they would have to do is make some new playlists like they did with griffball and infection, also Elite meshes are already on the hard drive and the most they would have to do is remake the skeleton for them so that they can be playable in multiplayer it is very possible to add new meshes and skeletons to first person shooters or other first person games. Also even if they did have to modify all the maps to have elites in them it would only be like 6mb due to the resources all ready on the hard drive.
>
> If it was all so as simple as that, we’d have armour DLC in Halo 3 & Reach.
>
> That isn’t the case for Halo’s engine.
>
> The .map files are a lot different.

There we go. That was quick.

> > And there goes the optimism… xD
> >
> > Now bear in mind, this solution was brought up a while ago, and was slapped down by a certain small flightless bird
> >
> > I’m not sure if elites in Halo 4 is an option any more. It is a real shame. But, again, a choice is a choice. I *don’t think 343 is going to go back upon it. I’m just hoping for a Halo 2: Anniversary, perhaps that would bring the focus back on the Sangheili.
>
> hey ya never know, Elites might make it in Halo 5, but for canonical reasons the Elites are not the focus of Halo 4, and Halo 2 can’t have its multiplaye on H2 anniversery because it will compete with Halo 4’s, thats why Halo CEA never got it’s MP back. (atleast from my point of view)

I know. What I was getting at was that a Halo 2: Anniversary may bring focus to the Sangheili, Thel 'Vadam and the other Covenant separatists. Meaning more likely to have elites , and at least one mention of him/them in Halo 5. (Still upset by there being not a being mention of him in Halo 4.)

> > > > > > > It is abundantly clear that 343 Industries did NOT listen to their community and audience. We requested, months before the initial release, that we wanted Sangheili playable, and other things that we wanted, and they did not listen. The excuse of, “it’s not possible” and “there’s not enough space” or “it would take too long” is unacceptable! Bungie did it in the time frame they had, so why they did not supply, is a mystery and is unacceptable.
> > > > > > > Unless I see changes, I feel Halo: Reach and Halo 3 will be adopted as my new home.
> > > > > >
> > > > > > Bungie planned from the start to have Elites in, while 343i did not, when players found out about the lack of Elites, all that sort of stuff was done, I’d prefer to not have the game delayed for a few months because they had to perfect balance for Elites.
> > > > > >
> > > > > > And let’s not forget scrapping the whole Infinity concept because a small crowd wanted Elites.
> > > > >
> > > > > Fans have come up with plenty of canonical reasons as to how Elites could be playable.
> > > >
> > > > Good for them, and that is entirely up for 343i to decide, but you still entirely forget the whole focus of Halo 4 and its multiplayer, as well as Spartan Ops, was to focus on the Spartan IVs life aboard the UNSC Infinity and the missions they go on inside Requiem.
> > > >
> > > > The DLC and effort required would simply not be worth it, a new HUD, a new player model, and multiple UI changes to allow Elites to be chosen, as well as explaining this canon change to everyone.
> > > >
> > > > Let’s remember why in Halo 3 & Halo: Reach why we never saw armour DLC, because of how the Halo engine is structured, it would be impossible to pull off without forcing everyone to re-download the .map files for multiplayer, the same case for Halo 4, they can’t add new armour, as well as new player models.
> > > >
> > > > It isn’t worth the effort in Halo 4, let’s keep in mind that this topic, although it looks big for these forums, doesn’t at all represent the entire community, who’s to say other than the odd twenty-thirty regulars here, would actually play as Elites and use it commonly to the point it was worth doing the update.
> > > >
> > > > Also let’s not forget how such an update to the .map files would completely screw over players with download caps from their ISPs, they’d have no way of downloading the update and actually getting back online on Halo 4 due to this.
> > >
> > > I am studying in game design and from what i have learned and seen it is quite possible to add elites in as dlc or as an update. You would not have to modify all the maps all they would have to do is make some new playlists like they did with griffball and infection, also Elite meshes are already on the hard drive and the most they would have to do is remake the skeleton for them so that they can be playable in multiplayer it is very possible to add new meshes and skeletons to first person shooters or other first person games. Also even if they did have to modify all the maps to have elites in them it would only be like 6mb due to the resources all ready on the hard drive.
> >
> > If it was all so as simple as that, we’d have armour DLC in Halo 3 & Reach.
> >
> > That isn’t the case for Halo’s engine.
> >
> > The .map files are a lot different.
>
> There we go. That was quick.
>
>
>
> > > And there goes the optimism… xD
> > >
> > > Now bear in mind, this solution was brought up a while ago, and was slapped down by a certain small flightless bird
> > >
> > > I’m not sure if elites in Halo 4 is an option any more. It is a real shame. But, again, a choice is a choice. I *don’t think 343 is going to go back upon it. I’m just hoping for a Halo 2: Anniversary, perhaps that would bring the focus back on the Sangheili.
> >
> > hey ya never know, Elites might make it in Halo 5, but for canonical reasons the Elites are not the focus of Halo 4, and Halo 2 can’t have its multiplaye on H2 anniversery because it will compete with Halo 4’s, thats why Halo CEA never got it’s MP back. (atleast from my point of view)
>
> I know. What I was getting at was that a Halo 2: Anniversary may bring focus to the Sangheili, Thel 'Vadam and the other Covenant separatists. Meaning more likely to have elites , and at least one mention of him/them in Halo 5. (Still upset by there being not a being mention of him in Halo 4.)

I just read the tiny sentence, and I feel the same way on that, but of coruse the focus was on master cheif, but maybe when this news spreads the Elites will get back intot eh ring,a nd kill the storm covie’s and also help the cheif, unless they get pulled into a something. where they would have to choose a side.

> > I know. What I was getting at was that a Halo 2: Anniversary may bring focus to the Sangheili, Thel 'Vadam and the other Covenant separatists. Meaning more likely to have elites , and at least one mention of him/them in Halo 5. (Still upset by there being not a being mention of him in Halo 4.)
>
> I just read the tiny sentence, and I feel the same way on that, but of coruse the focus was on master cheif, but maybe when this news spreads the Elites will get back intot eh ring,a nd kill the storm covie’s and also help the cheif, unless they get pulled into a something. where they would have to choose a side.

I guess it all depends on Traviss. And, to be completely honest, I think the Arbiter will be killed off in the third book. I would most certainly get pretty upset (understatement), as a main character from the games does not deserve to be killed in a book. But the direction in which the books are going all lead up to this unfortunate piece of speculation, in my opinion anyway; the retconning of Sangheili honour, the antagonisation (unless you see them as enemies in the first place) of the Sangheili after them showing themselves to be allies after the battles of Voi and Installation 00.

In my opinion, Halo 3’s storyline seemed like the building of a long lasting respect, if not friendship, between John and Thel. Which, I thought, (probably being idealistic, but nevertheless) was the symbolisation of a long lasting agreement, if not alliance, with the Sangheili. All being topped off with the lovely plot device of the hand-shake. (Best scene in Halo 3 imo)

But, Traviss’ books seem to put an end to most of this, which is a shame. So I’m preparing myself for anything.

Wort, wort, wort! Halo would not be Halo without elites. But according to the articles that I’ve been reading in this topic, yes, I think that the elites should (and possibly will) be in multiplayer for aesthetic, gameplay balances, enrich the activities made by us, the community(e.g. Machinima, Halo Hub, Roosterteeth, etc.), and the meaning of being a -Yoink!- bipedal theropod is awesome. Who knows what monkey wrench that 343i will fling at us, maybe they’ll add add sub stories or make an entire Halo game game entirely about the elites, just like what Bungie did for ODST, but c’mon 343i, it’s not, again, Halo without our favorite race. However, the Elites may potentially return green, and really, really mean, due to story or by a large demand from the community. I haven’t played the Halo 4 campaign or multiplayer yet, so I dunno which way they are going with the Elites, so all I can do really is predict (like some of us, if you know what I mean). But what I do know is that they are “Storm” Elites, so they are and aren’t elites (much rather rebels against the Arbiter’s will and believing the original Covenant lore) that we all know. 343i is just using them for story for Halo 4, nothing more, nothing less. But Halos’ 5 and 6, they will potentially reconsider bringing them back for gameplay.
Oh, and btw, altering the height of the sangheli would be , in my opinion, is like making a dwarf species of them, yet although I agree that they are tricky to balance. for example, in Halo Reach, their shields recharge faster (could be wrong) and also that their health regenerates unlike the casual spartans, who are forced to rush to/use a bubble shield or a medkit to restore health and they sprint quickly (not in public multiplayer, however). It shows their ferocious side by their size, strength, etc., but lemme know if I am going out of with this topic :wink:

ONLY one game, not two! ‘Game game’, ludicrous of me to make an error. Sorry :frowning:

I agree 100% !!! / J’approuve à 100 % !!!

Elites in multiplayer are back! / Les Elites en multijoueurs doivent revenir!

For more fun and pretty machinima! / Pour plus de fun et de jolie machinima! :smiley:

The French community love the Wort Wort Wort Style too! ^^

> All being topped off with the lovely plot device of the hand-shake

is that true? the hand shake was a plot device?

> > > Now keep in mind that just because we found a “likley solution” doesn’t mean there going with it for halo 4.
> >
> > And there goes the optimism… xD
> >
> > Now bear in mind, this solution was brought up a while ago, and was slapped down by a certain small flightless bird
> >
> > I’m not sure if elites in Halo 4 is an option any more. It is a real shame. But, again, a choice is a choice. I’m not 343 is going to go back upon it. I’m just hoping for a Halo 2: Anniversary, perhaps that would bring the focus back on the Sangheili.
>
> hey ya never know, Elites might make it in Halo 5, but for canonical reasons the Elites are not the focus of Halo 4, and Halo 2 can’t have its multiplaye on H2 anniversery because it will compete with Halo 4’s, thats why Halo CEA never got it’s MP back. (atleast from my point of view.

Elites not being in halo 4 for canon reasons is complete Jiralhanae -Yoink- and this is proven with the sheer presence of flood in multiplayer and not campaign.
I can’t tell you what will happen with halo 4 dlc or halo 5 and 6, but if you ask me they’re just trying to water it down for children to get revenue because people want to play as ‘The Generic Space Marine’ and 343 will therefore (under Microsoft’s guiding hand) just try to farm it out to get revenue… (Don’t read unless you want your toes stepped on) And I’d point to the inclusion of hit markers, killstreaks, kill cams, and the more… fully implemented perk and weapon unlock system to make it similar to Call of Duty in an attempt to raise profit.So after my numerous rants (including this one) and the largest amount of disappoint I’ve had with a halo game since Reach, and the sheer annoyance and frustration from the contradictory choices that 343 made throughout the production of the game, I have seen no changes on their part that would lead me to believe that make a Sangheili DLC for halo 4.
However, after all that, I still have faith that we will see a change by halo 5, the unprecedented amount of posts and thanks on this thread have got to be a sign of just how strong the Sangheili community is, and, if you ask me, that alone is our first victory, and I can say with confidence, that Sangheili should show up in halo 5 multiplayer.

> > > > Now keep in mind that just because we found a “likley solution” doesn’t mean there going with it for halo 4.
> > >
> > > And there goes the optimism… xD
> > >
> > > Now bear in mind, this solution was brought up a while ago, and was slapped down by a certain small flightless bird
> > >
> > > I’m not sure if elites in Halo 4 is an option any more. It is a real shame. But, again, a choice is a choice. I’m not 343 is going to go back upon it. I’m just hoping for a Halo 2: Anniversary, perhaps that would bring the focus back on the Sangheili.
> >
> > hey ya never know, Elites might make it in Halo 5, but for canonical reasons the Elites are not the focus of Halo 4, and Halo 2 can’t have its multiplaye on H2 anniversery because it will compete with Halo 4’s, thats why Halo CEA never got it’s MP back. (atleast from my point of view.
>
> Elites not being in halo 4 for canon reasons is complete Jiralhanae Yoink! and this is proven with the sheer presence of flood in multiplayer and not campaign.
> I can’t tell you what will happen with halo 4 dlc or halo 5 and 6, but if you ask me they’re just trying to water it down for children to get revenue because people want to play as ‘The Generic Space Marine’ and 343 will therefore (under Microsoft’s guiding hand) just try to farm it out to get revenue… (Don’t read unless you want your toes stepped on) And I’d point to the inclusion of hit markers, killstreaks, kill cams, and the more… fully implemented perk and weapon unlock system to make it similar to Call of Duty in an attempt to raise profit.So after my numerous rants (including this one) and the largest amount of disappoint I’ve had with a halo game since Reach, and the sheer annoyance and frustration from the contradictory choices that 343 made throughout the production of the game, I have seen no changes on their part that would lead me to believe that make a Sangheili DLC for halo 4.
> However, after all that, I still have faith that we will see a change by halo 5, the unprecedented amount of posts and thanks on this thread have got to be a sign of just how strong the Sangheili community is, and, if you ask me, that alone is our first victory, and I can say with confidence, that Sangheili should show up in halo 5 multiplayer.

I know why else would they yoink off some of Halo’s most dedicated fans and just ignore us! I would be interested to know how many people who are for elites have read the novels or gotten into the lore!

> > > > > > It is abundantly clear that 343 Industries did NOT listen to their community and audience. We requested, months before the initial release, that we wanted Sangheili playable, and other things that we wanted, and they did not listen. The excuse of, “it’s not possible” and “there’s not enough space” or “it would take too long” is unacceptable! Bungie did it in the time frame they had, so why they did not supply, is a mystery and is unacceptable.
> > > > > > Unless I see changes, I feel Halo: Reach and Halo 3 will be adopted as my new home.
> > > > >
> > > > > Bungie planned from the start to have Elites in, while 343i did not, when players found out about the lack of Elites, all that sort of stuff was done, I’d prefer to not have the game delayed for a few months because they had to perfect balance for Elites.
> > > > >
> > > > > And let’s not forget scrapping the whole Infinity concept because a small crowd wanted Elites.
> > > >
> > > > Fans have come up with plenty of canonical reasons as to how Elites could be playable.
> > >
> > > Good for them, and that is entirely up for 343i to decide, but you still entirely forget the whole focus of Halo 4 and its multiplayer, as well as Spartan Ops, was to focus on the Spartan IVs life aboard the UNSC Infinity and the missions they go on inside Requiem.
> > >
> > > The DLC and effort required would simply not be worth it, a new HUD, a new player model, and multiple UI changes to allow Elites to be chosen, as well as explaining this canon change to everyone.
> > >
> > > Let’s remember why in Halo 3 & Halo: Reach why we never saw armour DLC, because of how the Halo engine is structured, it would be impossible to pull off without forcing everyone to re-download the .map files for multiplayer, the same case for Halo 4, they can’t add new armour, as well as new player models.
> > >
> > > It isn’t worth the effort in Halo 4, let’s keep in mind that this topic, although it looks big for these forums, doesn’t at all represent the entire community, who’s to say other than the odd twenty-thirty regulars here, would actually play as Elites and use it commonly to the point it was worth doing the update.
> > >
> > > Also let’s not forget how such an update to the .map files would completely screw over players with download caps from their ISPs, they’d have no way of downloading the update and actually getting back online on Halo 4 due to this.
> >
> > I am studying in game design and from what i have learned and seen it is quite possible to add elites in as dlc or as an update. You would not have to modify all the maps all they would have to do is make some new playlists like they did with griffball and infection, also Elite meshes are already on the hard drive and the most they would have to do is remake the skeleton for them so that they can be playable in multiplayer it is very possible to add new meshes and skeletons to first person shooters or other first person games. Also even if they did have to modify all the maps to have elites in them it would only be like 6mb due to the resources all ready on the hard drive.
>
> If it was all so as simple as that, we’d have armour DLC in Halo 3 & Reach.
>
> That isn’t the case for Halo’s engine.
>
> The .map files are a lot different.

The map files in games like Halo, COD and BF3 are just like every other game, the maps are what the developers call cells and they are basically meshes formed together to make a map, most of the time the map begins with a flat mesh then they add in the decorations like bushes, buildings and lighting, then they script everything and make sure the player mesh can walk around and play on the map. It would be simple to replace blue or red team with elites because they are already in the game (they just might need a new skeleton and player camera but its not that hard) and the update or dlc at most would be 10mb to 20mb. Also there is armor dlc for halo 3, halo reach and halo 4 and here are a few links (you can also google it and see for yourself) http://www.youtube.com/watch?v=80q-bvbNnHE
Armor Permutations | Halo Alpha | Fandom
http://www.amazon.com/Halo-Reach-In-Game-Elite-Armor/dp/B00788M6P4/ref=sr_1_8?ie=UTF8&qid=1352951542&sr=8-8&keywords=halo+reach+armor+codes
http://www.amazon.com/Halo-Reach-Xbox-360/dp/B002BSA20M/ref=sr_1_1?ie=UTF8&qid=1352951542&sr=8-1&keywords=halo+reach+armor+codes
and the recon helmet for halo 3 and the dlc armors for halo 4 like strider, scanner and all the pre-order armor.(google it :stuck_out_tongue: )

> > > > > > > It is abundantly clear that 343 Industries did NOT listen to their community and audience. We requested, months before the initial release, that we wanted Sangheili playable, and other things that we wanted, and they did not listen. The excuse of, “it’s not possible” and “there’s not enough space” or “it would take too long” is unacceptable! Bungie did it in the time frame they had, so why they did not supply, is a mystery and is unacceptable.
> > > > > > > Unless I see changes, I feel Halo: Reach and Halo 3 will be adopted as my new home.
> > > > > >
> > > > > > Bungie planned from the start to have Elites in, while 343i did not, when players found out about the lack of Elites, all that sort of stuff was done, I’d prefer to not have the game delayed for a few months because they had to perfect balance for Elites.
> > > > > >
> > > > > > And let’s not forget scrapping the whole Infinity concept because a small crowd wanted Elites.
> > > > >
> > > > > Fans have come up with plenty of canonical reasons as to how Elites could be playable.
> > > >
> > > > Good for them, and that is entirely up for 343i to decide, but you still entirely forget the whole focus of Halo 4 and its multiplayer, as well as Spartan Ops, was to focus on the Spartan IVs life aboard the UNSC Infinity and the missions they go on inside Requiem.
> > > >
> > > > The DLC and effort required would simply not be worth it, a new HUD, a new player model, and multiple UI changes to allow Elites to be chosen, as well as explaining this canon change to everyone.
> > > >
> > > > Let’s remember why in Halo 3 & Halo: Reach why we never saw armour DLC, because of how the Halo engine is structured, it would be impossible to pull off without forcing everyone to re-download the .map files for multiplayer, the same case for Halo 4, they can’t add new armour, as well as new player models.
> > > >
> > > > It isn’t worth the effort in Halo 4, let’s keep in mind that this topic, although it looks big for these forums, doesn’t at all represent the entire community, who’s to say other than the odd twenty-thirty regulars here, would actually play as Elites and use it commonly to the point it was worth doing the update.
> > > >
> > > > Also let’s not forget how such an update to the .map files would completely screw over players with download caps from their ISPs, they’d have no way of downloading the update and actually getting back online on Halo 4 due to this.
> > >
> > > I am studying in game design and from what i have learned and seen it is quite possible to add elites in as dlc or as an update. You would not have to modify all the maps all they would have to do is make some new playlists like they did with griffball and infection, also Elite meshes are already on the hard drive and the most they would have to do is remake the skeleton for them so that they can be playable in multiplayer it is very possible to add new meshes and skeletons to first person shooters or other first person games. Also even if they did have to modify all the maps to have elites in them it would only be like 6mb due to the resources all ready on the hard drive.
> >
> > If it was all so as simple as that, we’d have armour DLC in Halo 3 & Reach.
> >
> > That isn’t the case for Halo’s engine.
> >
> > The .map files are a lot different.
>
> The map files in games like Halo, COD and BF3 are just like every other game, the maps are what the developers call cells and they are basically meshes formed together to make a map, most of the time the map begins with a flat mesh then they add in the decorations like bushes, buildings and lighting, then they script everything and make sure the player mesh can walk around and play on the map. It would be simple to replace blue or red team with elites because they are already in the game (they just might need a new skeleton and player camera but its not that hard) and the update or dlc at most would be 10mb to 20mb. Also there is armor dlc for halo 3, halo reach and halo 4 and here are a few links (you can also google it and see for yourself) http://www.youtube.com/watch?v=80q-bvbNnHE
> Armor Permutations | Halo Alpha | Fandom
> http://www.amazon.com/Halo-Reach-In-Game-Elite-Armor/dp/B00788M6P4/ref=sr_1_8?ie=UTF8&qid=1352951542&sr=8-8&keywords=halo+reach+armor+codes
> http://www.amazon.com/Halo-Reach-Xbox-360/dp/B002BSA20M/ref=sr_1_1?ie=UTF8&qid=1352951542&sr=8-1&keywords=halo+reach+armor+codes
> and the recon helmet for halo 3 and the dlc armors for halo 4 like strider, scanner and all the pre-order armor.(google it :stuck_out_tongue: )

If they wanted to update/add stuff to maps in Halo games, it would require the user to re-download the updated .map file, it isn’t as simple as adding a piece in and making them download that again.

The .map files don’t function the way they do on Battlefield or Gears of War, they function completely different in terms of adding armour DLC in.

If they wanted to add Elite permutations, they’d have to do the following:

  • Remove the Spartan IV Program stuff when you first launch War Games, as this isn’t the case any more.
  • Update all the .map files which the Elite perms will be used on, which would require re-downloading ALL the multiplayer maps, which is a hefty download.
  • Think of a logical canon reason as to why Elites can simulate in War Games - I know the community has suggested many, which is sweet.

Much more as well.

As for Recon, Strider & Scanner being DLC, it isn’t, it is disc locked content, it is already on your disc, the download you get is to unlock the disc locked content on your console.

This is why modders can unlock all armours offline and use it freely, they don’t have to download anything because it is disc locked content.

Remember when you got your Vidmasters for Recon in Halo 3, you never had to download anything, you just clicked ‘Unlock my Recon’ on Bungie.net and it unlocked within minutes, no download was done.

Like I said again, if they could have pulled Armour DLC off, we would have seen it in Reach & Halo 3, but alas, we never, the whole ‘GRD’ helmet looked like 343i/Certain Affinity managed to pull it off for Halo: Reach, but they dropped it due to time & budget constraints. Time will tell if they can pull it off in Halo 4, but technically, it isn’t possible.

> If they wanted to update/add stuff to maps in Halo games, it would require the user to re-download the updated .map file, it isn’t as simple as adding a piece in and making them download that again.
>
> The .map files don’t function the way they do on Battlefield or Gears of War, they function completely different in terms of adding armour DLC in.
>
> If they wanted to add Elite permutations, they’d have to do the following:
>
> * Remove the Spartan IV Program stuff when you first launch War Games, as this isn’t the case any more.
> * Update all the .map files which the Elite perms will be used on, which would require re-downloading ALL the multiplayer maps, which is a hefty download.
> * Think of a logical canon reason as to why Elites can simulate in War Games - I know the community has suggested many, which is sweet.
>
> Much more as well.
>
> As for Recon, Strider & Scanner being DLC, it isn’t, it is disc locked content, it is already on your disc, the download you get is to unlock the disc locked content on your console.
>
> This is why modders can unlock all armours offline and use it freely, they don’t have to download anything because it is disc locked content.
>
> Remember when you got your Vidmasters for Recon in Halo 3, you never had to download anything, you just clicked ‘Unlock my Recon’ on Bungie.net and it unlocked within minutes, no download was done.
>
> Like I said again, if they could have pulled Armour DLC off, we would have seen it in Reach & Halo 3, but alas, we never, the whole ‘GRD’ helmet looked like 343i/Certain Affinity managed to pull it off for Halo: Reach, but they dropped it due to time & budget constraints. Time will tell if they can pull it off in Halo 4, but technically, it isn’t possible.

As far as you know, moa.

I’m just going to go ahead and say, it is obvious to everybody here, that 343i and Certain Affinity were testing armour DLC for Halo Reach. We also know this never happened, not entirely certain of all the reasons.

However, if they were trying to do that in the first place, chances are they thought of it when developing Halo 4, and found a way to make it easier to do.

It would seem logical. Microsofrt will want to get as much money out of halo as possible, and I know two certain favourite helmets and a certain species of alien that didn’t seem to make the cut for halo 4, that a lot of people would want back. It would be a great marketing technique. They’d act like they were listening to the community and bringing these things back, when really they’d planned it that way from the start.

Think about it. What was the first helmet in halo? MK V. So, what would be their logic for not bringing it back. You would think it would be a dead giveaway right? But, somewhere down the road, when we’ve all forgot about it, Certain Affinity will bring out another DLC map. And what will we see?

A spartan wearing MK V.

It would be a great marketing technic. Maybe bring back one of the classic maps (possibly Blood Gulch) and bam! People would buy it.

But thats just my theory. If they’d try to do it in the past, they will try to do it agian, and this time they would make sure it worked.

> > If they wanted to update/add stuff to maps in Halo games, it would require the user to re-download the updated .map file, it isn’t as simple as adding a piece in and making them download that again.
> >
> > The .map files don’t function the way they do on Battlefield or Gears of War, they function completely different in terms of adding armour DLC in.
> >
> > If they wanted to add Elite permutations, they’d have to do the following:
> >
> > * Remove the Spartan IV Program stuff when you first launch War Games, as this isn’t the case any more.
> > * Update all the .map files which the Elite perms will be used on, which would require re-downloading ALL the multiplayer maps, which is a hefty download.
> > * Think of a logical canon reason as to why Elites can simulate in War Games - I know the community has suggested many, which is sweet.
> >
> > Much more as well.
> >
> > As for Recon, Strider & Scanner being DLC, it isn’t, it is disc locked content, it is already on your disc, the download you get is to unlock the disc locked content on your console.
> >
> > This is why modders can unlock all armours offline and use it freely, they don’t have to download anything because it is disc locked content.
> >
> > Remember when you got your Vidmasters for Recon in Halo 3, you never had to download anything, you just clicked ‘Unlock my Recon’ on Bungie.net and it unlocked within minutes, no download was done.
> >
> > Like I said again, if they could have pulled Armour DLC off, we would have seen it in Reach & Halo 3, but alas, we never, the whole ‘GRD’ helmet looked like 343i/Certain Affinity managed to pull it off for Halo: Reach, but they dropped it due to time & budget constraints. Time will tell if they can pull it off in Halo 4, but technically, it isn’t possible.
>
> As far as you know, moa.
>
> I’m just going to go ahead and say, it is obvious to everybody here, that 343i and Certain Affinity were testing armour DLC for Halo Reach. We also know this never happened, not entirely certain of all the reasons.
>
> However, if they were trying to do that in the first place, chances are they thought of it when developing Halo 4, and found a way to make it easier to do.
>
> It would seem logical. Microsofrt will want to get as much money out of halo as possible, and I know two certain favourite helmets and a certain species of alien that didn’t seem to make the cut for halo 4, that a lot of people would want back. It would be a great marketing technique. They’d act like they were listening to the community and bringing these things back, when really they’d planned it that way from the start.
>
> Think about it. What was the first helmet in halo? MK V. So, what would be their logic for not bringing it back. You would think it would be a dead giveaway right? But, somewhere down the road, when we’ve all forgot about it, Certain Affinity will bring out another DLC map. And what will we see?
>
> A spartan wearing MK V.
>
> It would be a great marketing technic. Maybe bring back one of the classic maps (possibly Blood Gulch) and bam! People would buy it.
>
> But thats just my theory. If they’d try to do it in the past, they will try to do it agian, and this time they would make sure it worked.

I beleave that was one of the things ther’re doing witht the future consoles so such things can happen, and maybe with some luck game developers will let to local players fight on an online match in a fighting game, (a couple of my buddies have ben wanting to actuly see me and my brother beat eatchother senseless witht here own eyes), Back ontopic, you do provide a good thought we just need to wait and see what moa says back.

Please, Enough with the “You would have to re-download the .Map files” argument. We have had 70 pages of people disproving that.

It was never a question of possibility. As the game developer’s they could add Promethean Knights or even the Mammoth to MM. For instance a few years ago if someone mentioned playing as the Flood they would be laughed at.

So far we have received no valid reason for the Elite’s removal. And justifiably, were a tad upset.

> Please, Enough with the “You would have to re-download the .Map files” argument. We have had 70 pages of people disproving that.
>
> It was never a question of possibility. As the game developer’s they could add Promethean Knights or even the Mammoth to MM. For instance a few years ago if someone mentioned playing as the Flood they would be laughed at.
>
> So far we have received no valid reason for the Elite’s removal. And justifiably, were a tad upset.

Indeed.

I’d like to have a look at your sources please Moa. I submitted to your arguments without actually getting very much evidence. A link would be most appreciated.

> Please, Enough with the “You would have to re-download the .Map files” argument. We have had 70 pages of people disproving that.
>
> It was never a question of possibility. As the game developer’s they could add Promethean Knights or even the Mammoth to MM. For instance a few years ago if someone mentioned playing as the Flood they would be laughed at.
>
> So far we have received no valid reason for the Elite’s removal. And justifiably, were a tad upset.

I wasn’t happy witht he Elites being taken out of Halo 4’s MP, indeed that should not of happened but I’d rather accept that as a reason rather than the balancing.

and yeah I do miss the Elites, but they wern’t the focus for Halo 4. heck evan the UNSC is unaware of the civil war on the Sangheili home Planet.

And again I would like someone to prove me wrong

> > > > > > > > It is abundantly clear that 343 Industries did NOT listen to their community and audience. We requested, months before the initial release, that we wanted Sangheili playable, and other things that we wanted, and they did not listen. The excuse of, “it’s not possible” and “there’s not enough space” or “it would take too long” is unacceptable! Bungie did it in the time frame they had, so why they did not supply, is a mystery and is unacceptable.
> > > > > > > > Unless I see changes, I feel Halo: Reach and Halo 3 will be adopted as my new home.
> > > > > > >
> > > > > > > Bungie planned from the start to have Elites in, while 343i did not, when players found out about the lack of Elites, all that sort of stuff was done, I’d prefer to not have the game delayed for a few months because they had to perfect balance for Elites.
> > > > > > >
> > > > > > > And let’s not forget scrapping the whole Infinity concept because a small crowd wanted Elites.
> > > > > >
> > > > > > Fans have come up with plenty of canonical reasons as to how Elites could be playable.
> > > > >
> > > > > Good for them, and that is entirely up for 343i to decide, but you still entirely forget the whole focus of Halo 4 and its multiplayer, as well as Spartan Ops, was to focus on the Spartan IVs life aboard the UNSC Infinity and the missions they go on inside Requiem.
> > > > >
> > > > > The DLC and effort required would simply not be worth it, a new HUD, a new player model, and multiple UI changes to allow Elites to be chosen, as well as explaining this canon change to everyone.
> > > > >
> > > > > Let’s remember why in Halo 3 & Halo: Reach why we never saw armour DLC, because of how the Halo engine is structured, it would be impossible to pull off without forcing everyone to re-download the .map files for multiplayer, the same case for Halo 4, they can’t add new armour, as well as new player models.
> > > > >
> > > > > It isn’t worth the effort in Halo 4, let’s keep in mind that this topic, although it looks big for these forums, doesn’t at all represent the entire community, who’s to say other than the odd twenty-thirty regulars here, would actually play as Elites and use it commonly to the point it was worth doing the update.
> > > > >
> > > > > Also let’s not forget how such an update to the .map files would completely screw over players with download caps from their ISPs, they’d have no way of downloading the update and actually getting back online on Halo 4 due to this.
> > > >
> > > > I am studying in game design and from what i have learned and seen it is quite possible to add elites in as dlc or as an update. You would not have to modify all the maps all they would have to do is make some new playlists like they did with griffball and infection, also Elite meshes are already on the hard drive and the most they would have to do is remake the skeleton for them so that they can be playable in multiplayer it is very possible to add new meshes and skeletons to first person shooters or other first person games. Also even if they did have to modify all the maps to have elites in them it would only be like 6mb due to the resources all ready on the hard drive.
> > >
> > > If it was all so as simple as that, we’d have armour DLC in Halo 3 & Reach.
> > >
> > > That isn’t the case for Halo’s engine.
> > >
> > > The .map files are a lot different.
> >
> > The map files in games like Halo, COD and BF3 are just like every other game, the maps are what the developers call cells and they are basically meshes formed together to make a map, most of the time the map begins with a flat mesh then they add in the decorations like bushes, buildings and lighting, then they script everything and make sure the player mesh can walk around and play on the map. It would be simple to replace blue or red team with elites because they are already in the game (they just might need a new skeleton and player camera but its not that hard) and the update or dlc at most would be 10mb to 20mb. Also there is armor dlc for halo 3, halo reach and halo 4 and here are a few links (you can also google it and see for yourself) http://www.youtube.com/watch?v=80q-bvbNnHE
> > Armor Permutations | Halo Alpha | Fandom
> > http://www.amazon.com/Halo-Reach-In-Game-Elite-Armor/dp/B00788M6P4/ref=sr_1_8?ie=UTF8&qid=1352951542&sr=8-8&keywords=halo+reach+armor+codes
> > http://www.amazon.com/Halo-Reach-Xbox-360/dp/B002BSA20M/ref=sr_1_1?ie=UTF8&qid=1352951542&sr=8-1&keywords=halo+reach+armor+codes
> > and the recon helmet for halo 3 and the dlc armors for halo 4 like strider, scanner and all the pre-order armor.(google it :stuck_out_tongue: )
>
> If they wanted to update/add stuff to maps in Halo games, it would require the user to re-download the updated .map file, it isn’t as simple as adding a piece in and making them download that again.
>
> The .map files don’t function the way they do on Battlefield or Gears of War, they function completely different in terms of adding armour DLC in.
>
> If they wanted to add Elite permutations, they’d have to do the following:
>
> * Remove the Spartan IV Program stuff when you first launch War Games, as this isn’t the case any more.
> * Update all the .map files which the Elite perms will be used on, which would require re-downloading ALL the multiplayer maps, which is a hefty download.
> * Think of a logical canon reason as to why Elites can simulate in War Games - I know the community has suggested many, which is sweet.
>
> Much more as well.
>
> As for Recon, Strider & Scanner being DLC, it isn’t, it is disc locked content, it is already on your disc, the download you get is to unlock the disc locked content on your console.
>
> This is why modders can unlock all armours offline and use it freely, they don’t have to download anything because it is disc locked content.
>
> Remember when you got your Vidmasters for Recon in Halo 3, you never had to download anything, you just clicked ‘Unlock my Recon’ on Bungie.net and it unlocked within minutes, no download was done.
>
> Like I said again, if they could have pulled Armour DLC off, we would have seen it in Reach & Halo 3, but alas, we never, the whole ‘GRD’ helmet looked like 343i/Certain Affinity managed to pull it off for Halo: Reach, but they dropped it due to time & budget constraints. Time will tell if they can pull it off in Halo 4, but technically, it isn’t possible.

Okay look Moa I try to respect everyone’s viewpoint but you are making it hard, I mean there are dozens of pages (some written by professionals) disproving this please read them!!!