Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> No precedence for Sangheili in MP? Are you serious? It’s a holographic simulation where Spartans fight in teams that means that the infinity will have it’s own purpose trained OpFor. Yup in todays world they are the american/British army guys that wield AK’s, and wear the traditional middle-eastern/russian dress (depending on which one they are fighting as of course) and you are telling me that with holographic technology (which I’d like to point out is much easier to simulate a interactive being with then create and maintain an interactive environment.) they can’t just dub an elite model over a spartan to add for realism? Even if it was just in the bloody menus where people could change their lobby personality to an elite with the excuse of oh I am an opposing force operator so it doesn’t break the almighty one line of story “It’s a simulation to train SIV’s set aboard the infinity”. <mark>You don’t even have the excuse of hit boxes due to the Elite models being less folded giving the illusion of different hit boxes sizes and SIV are now only 5 inches smaller than the Halo 4 elite models</mark> (who are 7’5) which is less then the length of the magnum in game. Halo 4 could have been the game where elites could have modifiers like reach and have a similar height ratio to halo 3 which was 1:1 with no down side to balance due to the “perk” abilities you have access to in the game. I can count a few that are more game changing than the elite models have ever been.

I gues the folded elites illusions, is what made some players think the elites had a diffrent hit box in halo 3.

> > > I’ve been watching this topic hoping that an Official 343i employee would respond, so far that hasn’t been the case.
> > >
> > > The Sangheilli are originally what sparked my interest in Halo, because…
> > > Like dude…
> > > I can play as one of the coolest looking aliens of all time, That and the backstory provided with them, they have such a great history, without them in matchmaking, it just Futuristic COD and Halo is not COD last time i checked.
> > >
> > > 343I Please, Don’t let us down.
> >
> > Tell me this, what do you want them to say to you?
> >
> > Elites don’t fit in the storyline of multiplayer, so they aren’t playable, your career focuses on your Spartan IV, not an Elite.
>
> Yeah, but it’s still pretty damn disappointing.
>
> Can’t wait for halo 5, maybe then they’ll have elites back in multiplayer. (And again, think of the glorious Sangheili specializations!)

thats what im thinking about. They make some of the spartan specilazations look just soooo epic, why not with the elites?

and you know what, stop talking about the hitboxes, If 343 added elites, and they had different hitboxes but the same health, we could care less because im guessing most of us had no problem with getting shot easier in halo 3 if they did have bigger hitboxes, so thats not the point. And even if they did, for pete sake dont people understand if they want everyting more canocal or realistic, bigger stuff needs bigger hitboxes, and different shaped stuff has different hitboxes. So even if the elites have a hitbox of a hunter(just for comparision) i would still play as an elite.

I agree with all the love in this thread. Bring Sangheili back! I’m just going to rent Halo 4 if there aren’t Elites in multiplayer / custom games / forge. I will NOT buy it without Sangheili.

> I agree with all the love in this thread. Bring Sangheili back! I’m just going to rent Halo 4 if there aren’t Elites in multiplayer / custom games / forge. I will NOT buy it without Sangheili.

They’re gone.

> > > > Tell me this, what do you want them to say to you?
> > >
> > > I would like them to say:
> > >
> > > We realize that many of our fans really like the elites but we are sorry to say elites will not be in halo 4 (for whatever reason). Though, after seeing how much support for playable elites is out there, we are currently getting them back in halo.
> > >
> > > Or: Playable elites are not in our plan for the new trilogy and we don’t have any plans for them in the future.
> > >
> > > I just want an answer. Hopefully they will return
> > >
> > > BRING ELITES BACK 343.
> > >
> > > P.S. A recent post got edited by a moderator so at least we know they’re seeing this.
> >
> > So you want them to tell you details on the next Halo game?
> >
> > Not going to happen.
> >
> > Also, moderators aren’t 343i employees, they are community members just like you and me.
>
> Moa, most of the posts going on here are simply asking for a response about Elites. They would like to know if they will be playable and enjoyable.
>
> As for my stance on them, I’m ok if 343 can fix the issues with them.

What kind of response do you expect? You are not getting Halo 5 details when Halo 4 hasn’t even shipped yet. Elites are not in Halo 4; there is no more explanation needed.

> > I agree with all the love in this thread. Bring Sangheili back! I’m just going to rent Halo 4 if there aren’t Elites in multiplayer / custom games / forge. I will NOT buy it without Sangheili.
>
> They’re gone.

Good, Am I the only one who disliked them on multiplayer?

> > > I agree with all the love in this thread. Bring Sangheili back! I’m just going to rent Halo 4 if there aren’t Elites in multiplayer / custom games / forge. I will NOT buy it without Sangheili.
> >
> > They’re gone.
>
> Good, Am I the only one who disliked them on multiplayer?

Why? There’s absolutely no reason for you to hate them unless you’re A: Xenophobic, which is a form a discrimination and can easily point to you having a mental disorder, or B: (The more likely answer) that they’re a little harder to kill because they aren’t as common, which would point to you wanting them gone so you’ll have a bit easier time becoming ‘Da MLG PROGAMAH!!!’.

So really you can take your pick, they were interesting characters in the story and pretty entertaining to play as ingame, and there removal was not only idiotic, but pretty short sighted in that they could fit under the fact that they had liasons, and would increase gameplay variety greatly and really throw an interesting twist to the gameplay overall making it a little more entertaining then Cod in space.

> > > > I agree with all the love in this thread. Bring Sangheili back! I’m just going to rent Halo 4 if there aren’t Elites in multiplayer / custom games / forge. I will NOT buy it without Sangheili.
> > >
> > > They’re gone.
> >
> > Good, Am I the only one who disliked them on multiplayer?
>
> Why? There’s absolutely no reason for you to hate them unless you’re A: Xenophobic, which is a form a discrimination and can easily point to you having a mental disorder, or B: (The more likely answer) that they’re a little harder to kill because they aren’t as common, which would point to you wanting them gone so you’ll have a bit easier time becoming ‘Da MLG PROGAMAH!!!’.
>
> So really you can take your pick, they were interesting characters in the story and pretty entertaining to play as ingame, and there removal was not only idiotic, but pretty short sighted in that they could fit under the fact that they had liasons, and would increase gameplay variety greatly and really throw an interesting twist to the gameplay overall making it a little more entertaining then Cod in space.

I thought it was well established that Elites have never been balanced in any recent Halo game.

didnt i already say , i would play as elites, even if they get shot easier and are still of the same exact health as the spartans… how would this fit into canon…well because the new technology in the halo 4 spartans gives them sheilds as strong of those of sangheili, I mean, come on, all those years against elites and they still dont figure out how to get sheilds as strong of theirs, not to mention the short allaince could have done them a favor. And for health, yes humans are weaker than elites, but as i heard, all spartans are humans injected with something that make them super strong… While elites do not take anything that make them stronger. So there it is if you go for cannon on my idea. Oh wait forgot to close the back door. You are telling me, the arbiter is in halo 4, and he cant train his own elites in this simulation. If no,then you might as well know that he will be an enemy in that case.

> > > > > I agree with all the love in this thread. Bring Sangheili back! I’m just going to rent Halo 4 if there aren’t Elites in multiplayer / custom games / forge. I will NOT buy it without Sangheili.
> > > >
> > > > They’re gone.
> > >
> > > Good, Am I the only one who disliked them on multiplayer?
> >
> > Why? There’s absolutely no reason for you to hate them unless you’re A: Xenophobic, which is a form a discrimination and can easily point to you having a mental disorder, or B: (The more likely answer) that they’re a little harder to kill because they aren’t as common, which would point to you wanting them gone so you’ll have a bit easier time becoming ‘Da MLG PROGAMAH!!!’.
> >
> > So really you can take your pick, they were interesting characters in the story and pretty entertaining to play as ingame, and there removal was not only idiotic, but pretty short sighted in that they could fit under the fact that they had liasons, and would increase gameplay variety greatly and really throw an interesting twist to the gameplay overall making it a little more entertaining then Cod in space.
>
> I thought it was well established that Elites have never been balanced in any recent Halo game.

They’ve been unbalanced because the Devs changed their minds half way through so the giant elites in reach had the same hit boxes as their semi-smaller human counterparts.
But tbh I never thought they were unbalanced in halo 3…

> > > > > > I agree with all the love in this thread. Bring Sangheili back! I’m just going to rent Halo 4 if there aren’t Elites in multiplayer / custom games / forge. I will NOT buy it without Sangheili.
> > > > >
> > > > > They’re gone.
> > > >
> > > > Good, Am I the only one who disliked them on multiplayer?
> > >
> > > Why? There’s absolutely no reason for you to hate them unless you’re A: Xenophobic, which is a form a discrimination and can easily point to you having a mental disorder, or B: (The more likely answer) that they’re a little harder to kill because they aren’t as common, which would point to you wanting them gone so you’ll have a bit easier time becoming ‘Da MLG PROGAMAH!!!’.
> > >
> > > So really you can take your pick, they were interesting characters in the story and pretty entertaining to play as ingame, and there removal was not only idiotic, but pretty short sighted in that they could fit under the fact that they had liasons, and would increase gameplay variety greatly and really throw an interesting twist to the gameplay overall making it a little more entertaining then Cod in space.
> >
> > I thought it was well established that Elites have never been balanced in any recent Halo game.
>
> They’ve been unbalanced because the Devs changed their minds half way through so the giant elites in reach had the same hit boxes as their semi-smaller human counterparts.
> But tbh I never thought they were unbalanced in halo 3…

In halo 3 elites became an excuse like lag for bad gameplay. Or the gamer was subject to lag and inappropriately blamed the elite model.

And they were balanced in reach for the record. Everything they got they needed to stay on equal terms with the AR. stupid 90% near hit attraction.

so, with all these ideas, i think it would be safe to say, there is almost no reason why for elites not to be in halo 5 or future halos, unless something happens with the plot of the story. Or we could say, something is going to happen in the plot of the halo 4 campaign making elites extinct or leaving the planet…
btw we are at page 261 of this, increadable.

I’ve seen a lot on the hit boxes in this thread and after testing this time and time again I have to restate that the hit boxes for the Spartans and the Elites on Halo 3 were the same. Unfortunately this was the problem.

There are many points on an Elite that when shot did no damage whatsoever, hell, it was entirely possible to shoot Elites through the side of the neck in Halo 3 and get a head shot on another person next to them without killing the Elite. The problem of having a misleading visual representation is pretty apparent.

So Reach came along and the hit boxes became differently designed for Spartan and Elite models, granted they were only played in matchmaking in Invasion, which, as a one-sided gametype was balanced fairly, well, sort of, I won’t get into the balance there.

Putting Elites into matchmaking in Halo 4 won’t go down well, I can guarantee that much, because regardless of how well the hit boxes are designed, they’ll differ between Spartans and Elites, leading to unbalanced and frustrating gameplay. This is why 343i has wisely chosen to exclude Elites from the matchmaking experience and I’ll applaud them for that.

That’s my two cents, I’m not saying someone playing an Elite over a Spartan is at an advantage or disadvantage, I think the comparison between the two is the same reason that in nearly all sports men and women don’t compete together but in gender-separate groupings, it’s not about advantage and disadvantage, it’s about two people being too different in structure to compete fairly.

> > > > > I agree with all the love in this thread. Bring Sangheili back! I’m just going to rent Halo 4 if there aren’t Elites in multiplayer / custom games / forge. I will NOT buy it without Sangheili.
> > > >
> > > > They’re gone.
> > >
> > > Good, Am I the only one who disliked them on multiplayer?
> >
> > Why? There’s absolutely no reason for you to hate them unless you’re A: Xenophobic, which is a form a discrimination and can easily point to you having a mental disorder, or B: (The more likely answer) that they’re a little harder to kill because they aren’t as common, which would point to you wanting them gone so you’ll have a bit easier time becoming ‘Da MLG PROGAMAH!!!’.
> >
> > So really you can take your pick, they were interesting characters in the story and pretty entertaining to play as ingame, and there removal was not only idiotic, but pretty short sighted in that they could fit under the fact that they had liasons, and would increase gameplay variety greatly and really throw an interesting twist to the gameplay overall making it a little more entertaining then Cod in space.
>
> I thought it was well established that Elites have never been balanced in any recent Halo game.

Oh you just couldn’t let go could you moa :stuck_out_tongue:

Yes, we had elites in three games. Three 100% different games that have absolutely no effect on the outcome of a new game created by a new company on an engine 2 of the three games didn’t even use.

They were bigger in halo 2, therefore unbalanced in the spartans favour. Did the people who wanted to play as elites give a damn? No, they played as elites because they found it entertaining and fun. Did it ever occur to you that they could just keep elites in certain playlists and customs/forge? Therefore negating the “unblance” argument while still keeping peoples enjoyment?

Just make the elites unbalanced in the spartans favour if its that big a deal. Make them bigger, and have the same strength and melee for all I care, if thats what gets them in the game.

They were unbalanced in halo 3? That was called a glitch, something that wasn’t specificaly designed like that. In no way can you hold that against them, as that was a fault in the devs system that was unfixable after the game sent.

They were unbalanced in reach, certainly, but if you look at it they were a bigger target, had crappy guns, and their only perk being health regen and speed. I don’t know about you, but that doesn’t help much when you play invasion slayer against G R A V I T Y on hemorrage, like I did last night.

Invasion slayer is unbalaced in the SPARTANs favour, but invasion is completely balanced in itself when its regular and bansheeless (also the devs fault and not to be held against elites as that is not an elite specific trait)

So please, don’t bring up this balance crap again.

Elites could very, very easily be in the game… well, not anymore. But the 5 months ago that this thread was originally posted was clearly enough time to bring the elites back into the game and make them more balanced than revious itteration who should have no relevant effect on this itteration outside of people holding a grudge.

I’d rather have an elite with the hitbox of a guta and only playable in customs than no elite at all, if just for the sake of machinima and derping around.

Balance indeed.

> I’ve seen a lot on the hit boxes in this thread and after testing this time and time again I have to restate that the hit boxes for the Spartans and the Elites on Halo 3 were the same. Unfortunately this was the problem.
>
> There are many points on an Elite that when shot did no damage whatsoever, hell, it was entirely possible to shoot Elites through the side of the neck in Halo 3 and get a head shot on another person next to them without killing the Elite. The problem of having a misleading visual representation is pretty apparent.
>
> So Reach came along and the hit boxes became differently designed for Spartan and Elite models, granted they were only played in matchmaking in Invasion, which, as a one-sided gametype was balanced fairly, well, sort of, I won’t get into the balance there.
>
> Putting Elites into matchmaking in Halo 4 won’t go down well, I can guarantee that much, because regardless of how well the hit boxes are designed, they’ll differ between Spartans and Elites, leading to unbalanced and frustrating gameplay. This is why 343i has wisely chosen to exclude Elites from the matchmaking experience and I’ll applaud them for that.
>
> That’s my two cents, I’m not saying someone playing an Elite over a Spartan is at an advantage or disadvantage, I think the comparison between the two is the same reason that in nearly all sports men and women don’t compete together but in gender-separate groupings, it’s not about advantage and disadvantage, it’s about two people being too different in structure to compete fairly.

I agree, but that shouldn’t mean make them completely unplayable. Machinimas, customs, forge, elite players are all going to lose because of this.

Why not bring back an invasion gametype for elites to be playable, or a new elite gametype altoghether just to keep them there? Make it as balanced as possible, ad something new.

I don’t know, but taking them out completely just seems like a waste of a perfectly good side of the story.

yep, like i said earlier, and for the last time ill say it, Dont care how big the hitboxes are for the elites, as long as people shoot me at places that they visibly see, and hit me, and i have an equivalant, or even weaker sheild and health then them,I would still play as them. Just as silent said, a lot of people would lose as well if they arent in.
That just pretty much sums all this up.
But just to be for both sides of the story…
Why would i argue on killing an enemy easier…well, im guessing the only complaint there is for canon…which could easily be thought about by 343. Im sure they will figure a way just as they did for the whole multiplayer in the first place.

> > So I’m curious about how people say their Elite has its’ own persona and stuff, could anyone care to elaborate on Elite Identities?
>
> When people began to play as Elites and play together, they delved into information on Elites. Their Identities usually include a Name, Rank, Affiliation (Fleet,ship,etc), Middle Name (Only used by high ranks), and Biological Description.
>
> Personally, I only came up with a name. Rank is currently General (I’m a member of the CSF).

If I wanted to have any elite armor it would be an asetic.

You know how Elite’s weren’t playable in Halo:CE? But were playable in Halo 2? I hope 343i does this - at least. Sure, maybe we can’t go into matchmaking as a Elite this time, but Halo 5 could pull a ‘Halo 2’ and maybe add some armor like Halo 3.

crosses fingers

> > > > > I agree with all the love in this thread. Bring Sangheili back! I’m just going to rent Halo 4 if there aren’t Elites in multiplayer / custom games / forge. I will NOT buy it without Sangheili.
> > > >
> > > > They’re gone.
> > >
> > > Good, Am I the only one who disliked them on multiplayer?
> >
> > Why? There’s absolutely no reason for you to hate them unless you’re A: Xenophobic, which is a form a discrimination and can easily point to you having a mental disorder, or B: (The more likely answer) that they’re a little harder to kill because they aren’t as common, which would point to you wanting them gone so you’ll have a bit easier time becoming ‘Da MLG PROGAMAH!!!’.
> >
> > So really you can take your pick, they were interesting characters in the story and pretty entertaining to play as ingame, and there removal was not only idiotic, but pretty short sighted in that they could fit under the fact that they had liasons, and would increase gameplay variety greatly and really throw an interesting twist to the gameplay overall making it a little more entertaining then Cod in space.
>
> I thought it was well established that Elites have never been balanced in any recent Halo game.

I have nothing against them in campaign, the Arbiter was awesome, the elite campaign on Halo 2 was awesome, I also loved fighting them as they were more fun than the brutes. Their backstory is pretty cool too. But I much prefer the way that 343 are taking multiplayer, personally I think it looks better with everyone playing as Spartans
Besides the vast majority of players use Spartans any way. Probably should have worded my original post better but seem like I’ve hit a raw nerve with some.