Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> > That’s a poor judgement, they are two completely different engines, stop making things sound so simple, trust me, when it comes to Halo, it isn’t.
>
> Im stating the fact’s. I can almost guarantee if the developer put some effort into it Elite’s could very well be DLC on Halo’s engine.
>
> The engine has evolved substantially with each new iteration, Halo 3-Reach and Reach-Halo 4 being the most substantial engine overhauls. However this video proves the developer has the capability to add damn well anything into the multiplayer space since Halo 3 at least.
>
> Yes I know that was done in-house at Bungie. But if they really wanted to for whatever reason a Title Update could have updated Rat’s Nest with all those model’s for everyone.
>
> Here’s another link for you. We see here a man bored with his developer kit at home. I cant speak for how long this took him. But he managed to add the default Plasma Rifle, the Elite model. Marine model’s. etc into the ODST Crater map, a map that was designed with only the ODST and enemy Covenant models in it’s files.
>
> It was never a question of impossible/possible. But why/why not.

thank you, for the info, and for hope

> I feel sorry for those who actually understand Elites won’t be coming to Halo 4 because <mark>guys like this who keep denying the solid evidence in front of them but keep on rallying with the stupid excuses are making this topic look like an absolute joke.</mark>

I just did not read that did I…wow…

It seems this thread as arisen again. And also it looks like some 600 people agree with it. I think that makes a point. Although some Sangheili DLC would be pretty cool. Maybe a Spartan Ops mission but you play as an elite? Something like that would be cool, right?

> 343 Industries will make a substitute for elites in Multiplayer, whether it is additional Spartan IV armor, and accessories, or different species altogether, is unknown. Worrying about it and spamming this forum doesn’t really solve anything or get us closer to discovering what we want to know. Stay on topic please.

I think the spartan armor is whats gonna happen sense multilayer focuses on spartan IV’s not to mention the canon keeps the Elites and “any” other species outside of the multiplayer for this game.

> > > I feel sorry for those who actually understand Elites won’t be coming to Halo 4 because guys like this who keep denying the solid evidence in front of them but keep on rallying with the stupid excuses are making this topic look like an absolute joke.
> >
> >
> >
> > > I just did not read that did I…wow…
> >
> > don’t pay attention to him if said somehting offensive Alei.

great we reached 5000 posts!!!
any way… is spartan ops MP ? that is a very good question

> > That’s a poor judgement, they are two completely different engines, stop making things sound so simple, trust me, when it comes to Halo, it isn’t.
>
> Im stating the fact’s. I can almost guarantee if the developer put some effort into it Elite’s could very well be DLC on Halo’s engine.
>
> The engine has evolved substantially with each new iteration, Halo 3-Reach and Reach-Halo 4 being the most substantial engine overhauls. However this video proves the developer has the capability to add damn well anything into the multiplayer space since Halo 3 at least.
>
> Yes I know that was done in-house at Bungie. But if they really wanted to for whatever reason a Title Update could have updated Rat’s Nest with all those model’s for everyone.
>
> Here’s another link for you. We see here a man bored with his developer kit at home. I cant speak for how long this took him. But he managed to add the default Plasma Rifle, the Elite model. Marine model’s. etc into the ODST Crater map, a map that was designed with only the ODST and enemy Covenant models in it’s files.
>
> It was never a question of impossible/possible. But why/why not.

For the first one, that was done on a dev kit, like you said, it wasn’t on a retail console, it would have required a large title update which updated the .map files to add the AIs, which as Bungie confirmed shortly after that video came out that it is to large of an update to do, think about it, redownloading ALL the maps for Halo 4, that’s a big chunk of the space, well over a few GBs, it would take people a long time to download such an update.

And once again, for the second video, he took files from different parts of the game and modded them into Firefight, using a dev kit, which is once again not on retail, it would require a title update to redownload the .map files once again, just like Halo 3.

Scratch that, Halo 3: ODST stuck purely with the Halo 3 Campaign engine for both Campaign & Firefight, which allows for simple model swaps like a Brute and making the player play as one, although in that video it doesn’t show it, the view in first person would still have the player with the ODST hands with the same HUD as an ODST which would look extremely unprofessional, it would require even more extensive work for a new HUD to have Elite hands and individual weapon stances on the first person display for the Elites.

There are actually mod tools out there for Reach, ODST & Halo 3 that allows you to swap who you are in the single player, because the biped is already there and simple to swap, you can do it with a USB, never mind a dev kit, but those bipeds are not designed to work properly in first person in Campaign barely, hence the ODST arms in the first person display, let alone copying them over to Multiplayer entirely which would require a working HUD for Elite models, the Elite models to have hit boxes that are balanced and work properly and some sort of built in visual indication for overshields, camo and other armour abilities that we will see in Halo 4.

The work for it extremely huge for something that isn’t that big of a deal, along with the Elites models they would need to add in, they would need to change the UI in the menu’s to support Elites, allow you to change your Elite armour as such.

All that would still require a redownloading of the .map files for Halo 4, and before you try and pull a ‘oh,343 had plans to do it in Reach but didn’t because of time constraints’, they planned on adding Armour DLC yes, which had no effect on your first person display, your HUD always looked the same regardless, they didn’t have to change your hands which you will have to for Elites as well as the HUD to match whatever the Elites will have.

It is always the question of impossible/possible, in this case, with the updates required to make such a thing happen, it is impossible.

I seriously hope you can understand that this sort of change for Halo 4 is impossible.

> great we reached 5000 posts!!!
> any way… is spartan ops MP ? that is a very good question

Yeah a good question.

> > > That’s a poor judgement, they are two completely different engines, stop making things sound so simple, trust me, when it comes to Halo, it isn’t.
> >
> > Im stating the fact’s. I can almost guarantee if the developer put some effort into it Elite’s could very well be DLC on Halo’s engine.
> >
> > The engine has evolved substantially with each new iteration, Halo 3-Reach and Reach-Halo 4 being the most substantial engine overhauls. However this video proves the developer has the capability to add damn well anything into the multiplayer space since Halo 3 at least.
> >
> > Yes I know that was done in-house at Bungie. But if they really wanted to for whatever reason a Title Update could have updated Rat’s Nest with all those model’s for everyone.
> >
> > Here’s another link for you. We see here a man bored with his developer kit at home. I cant speak for how long this took him. But he managed to add the default Plasma Rifle, the Elite model. Marine model’s. etc into the ODST Crater map, a map that was designed with only the ODST and enemy Covenant models in it’s files.
> >
> > It was never a question of impossible/possible. But why/why not.
>
> For the first one, that was done on a dev kit, like you said, it wasn’t on a retail console, it would have required a large title update which updated the .map files to add the AIs, which as Bungie confirmed shortly after that video came out that it is to large of an update to do, think about it, redownloading ALL the maps for Halo 4, that’s a big chunk of the space, well over a few GBs, it would take people a long time to download such an update.
>
> And once again, for the second video, he took files from different parts of the game and modded them into Firefight, using a dev kit, which is once again not on retail, it would require a title update to redownload the .map files once again, just like Halo 3.
>
> Scratch that, Halo 3: ODST stuck purely with the Halo 3 Campaign engine for both Campaign & Firefight, which allows for simple model swaps like a Brute and making the player play as one, although in that video it doesn’t show it, the view in first person would still have the player with the ODST hands with the same HUD as an ODST which would look extremely unprofessional, it would require even more extensive work for a new HUD to have Elite hands and individual weapon stances on the first person display for the Elites.
>
> There are actually mod tools out there for Reach, ODST & Halo 3 that allows you to swap who you are in the single player, because the biped is already there and simple to swap, you can do it with a USB, never mind a dev kit, but those bipeds are not designed to work properly in first person in Campaign barely, hence the ODST arms in the first person display, let alone copying them over to Multiplayer entirely which would require a working HUD for Elite models, the Elite models to have hit boxes that are balanced and work properly and some sort of built in visual indication for overshields, camo and other armour abilities that we will see in Halo 4.
>
> The work for it extremely huge for something that isn’t that big of a deal, along with the Elites models they would need to add in, they would need to change the UI in the menu’s to support Elites, allow you to change your Elite armour as such.
>
> All that would still require a redownloading of the .map files for Halo 4, and before you try and pull a ‘oh,343 had plans to do it in Reach but didn’t because of time constraints’, they planned on adding Armour DLC yes, which had no effect on your first person display, your HUD always looked the same regardless, they didn’t have to change your hands which you will have to for Elites as well as the HUD to match whatever the Elites will have.
>
> It is always the question of impossible/possible, in this case, with the updates required to make such a thing happen, it is impossible.
>
> I seriously hope you can understand that this sort of change for Halo 4 is impossible.

They could still make an elite ops or sangheili based campaign add on so not everyone would have to download an update. only the people that downloaded the dlc could play as elites together.

> > > > That’s a poor judgement, they are two completely different engines, stop making things sound so simple, trust me, when it comes to Halo, it isn’t.
> > >
> > > Im stating the fact’s. I can almost guarantee if the developer put some effort into it Elite’s could very well be DLC on Halo’s engine.
> > >
> > > The engine has evolved substantially with each new iteration, Halo 3-Reach and Reach-Halo 4 being the most substantial engine overhauls. However this video proves the developer has the capability to add damn well anything into the multiplayer space since Halo 3 at least.
> > >
> > > Yes I know that was done in-house at Bungie. But if they really wanted to for whatever reason a Title Update could have updated Rat’s Nest with all those model’s for everyone.
> > >
> > > Here’s another link for you. We see here a man bored with his developer kit at home. I cant speak for how long this took him. But he managed to add the default Plasma Rifle, the Elite model. Marine model’s. etc into the ODST Crater map, a map that was designed with only the ODST and enemy Covenant models in it’s files.
> > >
> > > It was never a question of impossible/possible. But why/why not.
> >
> > For the first one, that was done on a dev kit, like you said, it wasn’t on a retail console, it would have required a large title update which updated the .map files to add the AIs, which as Bungie confirmed shortly after that video came out that it is to large of an update to do, think about it, redownloading ALL the maps for Halo 4, that’s a big chunk of the space, well over a few GBs, it would take people a long time to download such an update.
> >
> > And once again, for the second video, he took files from different parts of the game and modded them into Firefight, using a dev kit, which is once again not on retail, it would require a title update to redownload the .map files once again, just like Halo 3.
> >
> > Scratch that, Halo 3: ODST stuck purely with the Halo 3 Campaign engine for both Campaign & Firefight, which allows for simple model swaps like a Brute and making the player play as one, although in that video it doesn’t show it, the view in first person would still have the player with the ODST hands with the same HUD as an ODST which would look extremely unprofessional, it would require even more extensive work for a new HUD to have Elite hands and individual weapon stances on the first person display for the Elites.
> >
> > There are actually mod tools out there for Reach, ODST & Halo 3 that allows you to swap who you are in the single player, because the biped is already there and simple to swap, you can do it with a USB, never mind a dev kit, but those bipeds are not designed to work properly in first person in Campaign barely, hence the ODST arms in the first person display, let alone copying them over to Multiplayer entirely which would require a working HUD for Elite models, the Elite models to have hit boxes that are balanced and work properly and some sort of built in visual indication for overshields, camo and other armour abilities that we will see in Halo 4.
> >
> > The work for it extremely huge for something that isn’t that big of a deal, along with the Elites models they would need to add in, they would need to change the UI in the menu’s to support Elites, allow you to change your Elite armour as such.
> >
> > All that would still require a redownloading of the .map files for Halo 4, and before you try and pull a ‘oh,343 had plans to do it in Reach but didn’t because of time constraints’, they planned on adding Armour DLC yes, which had no effect on your first person display, your HUD always looked the same regardless, they didn’t have to change your hands which you will have to for Elites as well as the HUD to match whatever the Elites will have.
> >
> > It is always the question of impossible/possible, in this case, with the updates required to make such a thing happen, it is impossible.
> >
> > I seriously hope you can understand that this sort of change for Halo 4 is impossible.
>
> They could still make an elite ops or sangheili based campaign add on so not everyone would have to download an update. only the people that downloaded the dlc could play as elites together.

To which they would need to make UI changes so Elites Ops would show up on the menus, options to customise your Elite, and all that stuff, considering Elite Ops isn’t a part of the game package and Spartan Ops is, Spartan Ops will be the one requiring all attention, with little to no time for any Elite Ops to be made, I can guarantee you that the Spartan Ops team will be working their butts off on future seasons of Spartan Ops as said in an interview, it could go on for years.

As said by many 343i employees already, no playable Elites will happen, not with launch, not with DLC, not ever in Halo 4, your career focuses on your Spartan IV, not an Elite.

Am I, or am I not the only one that is amazed that this topic is still going strong? Now that’s what I call respect!

I have made the mistake of preferring a Sangheili over a Spartan in Halo, because they are constantly discriminated against by other players, and by the Halo game developers.
However, I have accepted that there will be no elites in any multiplayer mode of Halo 4. I suggest that the lot of you do the same and get your focuses on the other trilogy games because Halo 4 is a lost cause for elites. Just suck it up and enjoy playing as a Spartan IV.

> I have made the mistake of preferring a Sangheili over a Spartan in Halo, because they are constantly discriminated against by other players, and by the Halo game developers.
> However, I have accepted that there will be no elites in any multiplayer mode of Halo 4. I suggest that the lot of you do the same and get your focuses on the other trilogy games because Halo 4 is a lost cause for elites. Just suck it up and enjoy playing as a Spartan IV.

Atleast until Halo 5 comes around, and you don’t have to regret playing as an Elite, and they wanted to add canon to amke everything matter, story will develop overtime where it can focus on Elityes as well for Halo 5.

> Am I, or am I not the only one that is amazed that this topic is still going strong? Now that’s what I call respect!

new title for the topic is, Elites in new Trilogy match makeing.

> > > > > That’s a poor judgement, they are two completely different engines, stop making things sound so simple, trust me, when it comes to Halo, it isn’t.
> > > >
> > > > Im stating the fact’s. I can almost guarantee if the developer put some effort into it Elite’s could very well be DLC on Halo’s engine.
> > > >
> > > > The engine has evolved substantially with each new iteration, Halo 3-Reach and Reach-Halo 4 being the most substantial engine overhauls. However this video proves the developer has the capability to add damn well anything into the multiplayer space since Halo 3 at least.
> > > >
> > > > Yes I know that was done in-house at Bungie. But if they really wanted to for whatever reason a Title Update could have updated Rat’s Nest with all those model’s for everyone.
> > > >
> > > > Here’s another link for you. We see here a man bored with his developer kit at home. I cant speak for how long this took him. But he managed to add the default Plasma Rifle, the Elite model. Marine model’s. etc into the ODST Crater map, a map that was designed with only the ODST and enemy Covenant models in it’s files.
> > > >
> > > > It was never a question of impossible/possible. But why/why not.
> > >
> > > For the first one, that was done on a dev kit, like you said, it wasn’t on a retail console, it would have required a large title update which updated the .map files to add the AIs, which as Bungie confirmed shortly after that video came out that it is to large of an update to do, think about it, redownloading ALL the maps for Halo 4, that’s a big chunk of the space, well over a few GBs, it would take people a long time to download such an update.
> > >
> > > And once again, for the second video, he took files from different parts of the game and modded them into Firefight, using a dev kit, which is once again not on retail, it would require a title update to redownload the .map files once again, just like Halo 3.
> > >
> > > Scratch that, Halo 3: ODST stuck purely with the Halo 3 Campaign engine for both Campaign & Firefight, which allows for simple model swaps like a Brute and making the player play as one, although in that video it doesn’t show it, the view in first person would still have the player with the ODST hands with the same HUD as an ODST which would look extremely unprofessional, it would require even more extensive work for a new HUD to have Elite hands and individual weapon stances on the first person display for the Elites.
> > >
> > > There are actually mod tools out there for Reach, ODST & Halo 3 that allows you to swap who you are in the single player, because the biped is already there and simple to swap, you can do it with a USB, never mind a dev kit, but those bipeds are not designed to work properly in first person in Campaign barely, hence the ODST arms in the first person display, let alone copying them over to Multiplayer entirely which would require a working HUD for Elite models, the Elite models to have hit boxes that are balanced and work properly and some sort of built in visual indication for overshields, camo and other armour abilities that we will see in Halo 4.
> > >
> > > The work for it extremely huge for something that isn’t that big of a deal, along with the Elites models they would need to add in, they would need to change the UI in the menu’s to support Elites, allow you to change your Elite armour as such.
> > >
> > > All that would still require a redownloading of the .map files for Halo 4, and before you try and pull a ‘oh,343 had plans to do it in Reach but didn’t because of time constraints’, they planned on adding Armour DLC yes, which had no effect on your first person display, your HUD always looked the same regardless, they didn’t have to change your hands which you will have to for Elites as well as the HUD to match whatever the Elites will have.
> > >
> > > It is always the question of impossible/possible, in this case, with the updates required to make such a thing happen, it is impossible.
> > >
> > > I seriously hope you can understand that this sort of change for Halo 4 is impossible.
> >
> > They could still make an elite ops or sangheili based campaign add on so not everyone would have to download an update. only the people that downloaded the dlc could play as elites together.
>
> To which they would need to make UI changes so Elites Ops would show up on the menus, options to customise your Elite, and all that stuff, considering Elite Ops isn’t a part of the game package and Spartan Ops is, Spartan Ops will be the one requiring all attention, with little to no time for any Elite Ops to be made, I can guarantee you that the Spartan Ops team will be working their butts off on future seasons of Spartan Ops as said in an interview, it could go on for years.
>
> As said by many 343i employees already, no playable Elites will happen, not with launch, not with DLC, not ever in Halo 4, your career focuses on your Spartan IV, not an Elite.

They can add playlists in other halo games without a major update, so i think they will be able to do the same in halo 4. We don’t nessesarily need to customize our elites, especially if we get to play as the Arbiter or some other sangheili character in the halo universe fiction. It would be a nice bonus but i honestly don’t know if it is possible or practicle. And why wouldn’t they want to work on an elite ops or sangheili based campaign add on. This forum show a lot of their fans would love something like that. It could be a great way to show what the Sangheili did after the covenant fell apart and show why some elites are working with other former covenant and fighting the master cheif. Not to mention they could make some good money off of it. I think it is very reasonable to think 343 will try and put playable elites in halo 4. Its something their fans want. If they don’t get on halo 4 we can still try for future halo titles.

BRING ELITES BACK 343!!!

> > great we reached 5000 posts!!!
> > any way… is spartan ops MP ? that is a very good question
>
> Yeah a good question.

why dont we spread the word

> For the first one, that was done on a dev kit, like you said, it wasn’t on a retail console, it would have required a large title update which updated the .map files to add the AIs, which as Bungie confirmed shortly after that video came out that it is to large of an update to do, think about it, redownloading ALL the maps for Halo 4, that’s a big chunk of the space, well over a few GBs, it would take people a long time to download such an update.
>
> I seriously hope you can understand that this sort of change for Halo 4 is impossible.

I cut down your post abit so it doesent seem like a wall on wall clash. But I did read it no worries.

Again, this was all in Halo 3. I wouldent doubt updating the map’s would be a few GB’s in Halo 3. But here we are 5 year’s later in a time where previously unforgiving engine’s (such as Gear’s of War’s) are making it possible to include character DLC in shooter’s. Im not saying “because Gear’s did it Halo can” I’m saying the tech has improved substantially, and 343I’s stated goal is to push the 360 to it’s limit and has the financial backing of the console developer.

But regardless, re-downloading all the map’s is a silly notion and highly unnecessary for adding Elite’s as DLC. Instead this could be accomplished by doing what Bungie did with Pit Stop and the Epitaph variant with no shield door’s. Seamlessly integrate existing map’s with variant’s that have the desired developer change’s. In this case that would be Elite skin’s in the .map file’s of the map variant. You could download these variant’s in the Custom Browser perhaps.

This way the original map’s do not have to be re-downloaded. Infact a Title Update may not even be necessary because it would be something akin to a modded map.

But I digress, we should not even need to be having this conversation. Because Elite’s should just be in the game.

> > For the first one, that was done on a dev kit, like you said, it wasn’t on a retail console, it would have required a large title update which updated the .map files to add the AIs, which as Bungie confirmed shortly after that video came out that it is to large of an update to do, think about it, redownloading ALL the maps for Halo 4, that’s a big chunk of the space, well over a few GBs, it would take people a long time to download such an update.
> >
> > I seriously hope you can understand that this sort of change for Halo 4 is impossible.
>
> I cut down your post abit so it doesent seem like a wall on wall clash. But I did read it no worries.
>
> Again, this was all in Halo 3. I wouldent doubt updating the map’s would be a few GB’s in Halo 3. But here we are 5 year’s later in a time where previously unforgiving engine’s (such as Gear’s of War’s) are making it possible to include character DLC in shooter’s. Im not saying “because Gear’s did it Halo can” I’m saying the tech has improved substantially, and 343I’s stated goal is to push the 360 to it’s limit and has the financial backing of the console developer.
>
> But regardless, re-downloading all the map’s is a silly notion and highly unnecessary for adding Elite’s as DLC. Instead this could be accomplished by doing what Bungie did with Pit Stop and the Epitaph variant with no shield door’s. Seamlessly integrate existing map’s with variant’s that have the desired developer change’s. In this case that would be Elite skin’s in the .map file’s of the map variant. You could download these variant’s in the Custom Browser perhaps.
>
> This way the original map’s do not have to be re-downloaded. Infact a Title Update may not even be necessary because it would be something akin to a modded map.
>
> But I digress, we should not even need to be having this conversation. Because Elite’s should just be in the game.

While i agree I don’t think they’ve done that, but the tech will improve vastley for the xbox 720, but by Halo 5 we migth have elties Playable again.

> > > great we reached 5000 posts!!!
> > > any way… is spartan ops MP ? that is a very good question
> >
> > Yeah a good question.
>
> why dont we spread the word

Thinking about it now its the equivelent to firefight, by the way did anyone see the new Elite armor form the recent spartan ops trailer, it was somewher eon comic con I beleve.

> They can add playlists in other halo games without a major update, so i think they will be able to do the same in halo 4. We don’t nessesarily need to customize our elites, especially if we get to play as the Arbiter or some other sangheili character in the halo universe fiction. It would be a nice bonus but i honestly don’t know if it is possible or practicle. And why wouldn’t they want to work on an elite ops or sangheili based campaign add on. This forum show a lot of their fans would love something like that. It could be a great way to show what the Sangheili did after the covenant fell apart and show why some elites are working with other former covenant and fighting the master cheif. Not to mention they could make some good money off of it. I think it is very reasonable to think 343 will try and put playable elites in halo 4. Its something their fans want. If they don’t get on halo 4 we can still try for future halo titles.
>
> BRING ELITES BACK 343!!!

Take this from another pro-Sangheili player; you sir defy belief. The Sangheili will not be playable in halo 4, not now not ever. We are not the market they wish to interest with halo 4 so they simply don’t give a yoink.

Agreed, I used to play Elite up until Reach that is.

I want to be an elite 343!!!

> Take this from another pro-Sangheili player; you sir defy belief. The Sangheili will not be playable in halo 4, not now not ever. We are not the market they wish to interest with halo 4 so they simply don’t give a yoink.

I doubt any of us can see into the future,so we cannot say for sure playable elites will return or not. We don’t even know what 343 thinks about this. They could want to have playable elites but just not be able to include them, or they just dont give a yoink! about playable elites. We don’t know. And why arn’t we the market they want to satisfy? If you post on these forums often, you’re probably a pretty big fan of halo and are more willing to spend your money on halo goodies (I myself and thinking about getting the console). A smaller part of these people are elite players, and look at how much support they have given this thread. A lot of people want playable elites back and if they get them, it will make them a lot moe excited for the game. 343 should want to satisfy these guys the most.

You probably like to play as an elite as I do, and if you want to just accept that you will never have fun playing as an elite in future halos, then fine. I am going to continue to tell 343 my opinion on this matter and fight for what I, and many other Sangheili fans, want. I encourage others to do the same. If we make enouph noise, we will be heard.

BRING ELITES BACK 343!!!