> > <mark>I have no idea what are you talking about. How can you say that adding Elites to multi-player means somehow to add their model to each map? That makes no sense. Elite game model like any other game models will be in the core game files saved just once. I see no reason why would every map had to have all the possible objects (which can be present) saved extra. That would be a lot of redundant data. Surely they don’t have saved all possible Spartan armors saved in each map. If the game engine is flexible enough, it should be possible just add the data (the models) and they don’t have to change any code at all.</mark> In the worse case, they would only need few lines of code in each map to load a different content, but I don’t believe that they would not have their development tools so inflexible, that this would be the case.
> > The only thing which would require significant amount of work would be if they needed to add AI to the Elites. If they were different (even just the size), they would need to give them new … checkpoints … or how do they call them. These checkpoints are used for AI to be able to walk around the map. It’s a path-finding issue, which is in most cases solved by an A* algorithm. But even then, it should not be very different, if different at all. It is more of a problem of creating new map than adding new model.
> > But I think that I have heard they don’t want those kind of multi-player maps have bots. So that should not be the case.
> >
> > But it is most likely that they will not add them regardless what we say. They have their plan and they will not change it because of us. It is just too dangerous.
> >
> > Interesting… HALO 4 is about to come out and I am much more excited about HALO 5.
>
> To be perfectly honest, it sounds like you have no idea what you are talking about, in Halo 3 & Reach, the armour was nor stored to the side, a post from Bungie.net says this:
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> > Because the maps are not setup to support it.
> >
> > All of the maps in the game carry all of the image files that the game needs to construct the particular match you are in.
> >
> > To add Armor DLC would require everyone to download all of the maps just to see it.
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> from user Methew
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> What ever 343i had planned for Reach will be a mystery to us probably forever, time will tell if they can do what they planned for Reach in Halo 4, but don’t expect it.
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> In Halo 4, your career is focused around your own Custom Spartan IV, if they were to add elites, they would have to update the UI in the menu’s to add a whole other section for Elites, Elites displaying in lobbies like Spartan IVs do.
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> It is a heck of a lot of work for something that is likely going to be rectified in Halo 5, they would prefer to works their butts off making Map DLC & Spartan Ops missions which will make them a lot more money than a few Elite Armour skins which will cost a heck of a lot more money and make them less.
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> Confirmation from Evil Otto, a Bungie Employee, that Armour DLC for Reach was impossible.
I indeed said that I have no idea what the problem was. And now, I am more confused than before. It just makes no sense.
Lets elaborate that a little bit:
A “map” is (as it’s name assumes) supposed to be a geographical part of reality, which is limited enough to fit in the game. That means it has to have some physical boundaries - sky-box, terrain, all sorts of geometry. It has it’s navi-points for AI, it has hitboxes for it’s objects, but those are more likely bound to the geometry and most likely they do not need any more specific data to define them (only in special cases maybe). Now, you maybe need some scripted events if map has some movable parts of it’s static environment, but let’s not go too deep.
What I meant to say is that it is only logical for some models, objects etc which appear in every map (Spartans, Elites, some kind of geomtry like corridors etc) to be saved outside the map. The map would only need a link to the model and few additional info (the starting screen has to know what player models are available). Why would every map need that model?
Well, if you wanted a map with a Mickey Mouse who would only ever appear in that map, it would somehow make sense to add his data only to that map.
Maybe that link you provided does not explain it at all since it is talking about something completely different. It probably says, that it is not possible to add new armor ONCE THE GAME IS OUT, since when you update the game models, you have to say: “those models are available for the old maps”. And it seems to me that they would have to reload the old maps again with that small change… Or I don’t know, I think that if it was simple change (like the link and the additional info), it should be possible to send only the small information and it would patch differentially. This is how patching works, right? But the reason they say it is not possible is, that the map is HUGE and even a small change is a problem. Not because the patch would take forever to load… NO, not that. But the final complete map must be stored somewhere not fragmented. And because game disc cannot be updated, it would have to make a copy on the XBOX hardrive where the map would be in it’s final state with that small change. I believe that is the issue that post is talking about.
But that is problem when the Game is already finished and on discs in stores.
But all the other reasons (with the HUD, balance and everything) makes it clear that they will not include them at all. Maybe only on few new maps. But I doubt it. As it was said, it is not very profitable.