> halo 4 needs 8 giga of your memory…sooo, why not allow just some of that space to be for elites?
Because they’re not in the game, it would be stupid to allow space for elites when they’re not in the game.
> halo 4 needs 8 giga of your memory…sooo, why not allow just some of that space to be for elites?
Because they’re not in the game, it would be stupid to allow space for elites when they’re not in the game.
> > halo 4 needs 8 giga of your memory…sooo, why not allow just some of that space to be for elites?
>
> Because they’re not in the game, it would be stupid to allow space for elites when they’re not in the game.
And that’s why we are waiting for whats gonna be happening in the Later Halo titles on any Elite related stuff.
> > > halo 4 needs 8 giga of your memory…sooo, why not allow just some of that space to be for elites?
> >
> > Because they’re not in the game, it would be stupid to allow space for elites when they’re not in the game.
>
> And that’s why we are waiting for whats gonna be happening in the Later Halo titles on any Elite related stuff.
That’s fun for you but I was responding to the guy who seems to still be inquiring about elite being in Halo 4.
> > Maybe 343 could make it up to us by giving us an Elite themed map set on an elite base on Requiem or on Sanghelios.
>
> that would be nice, but I think canon suggests that non of the storytakes place on there home planet.
The Book canon will be mentioned in Halo 4 heavily right? We already have a map that is from the novels (Adrift). I wouldn’t be surprised if they have a map based on a place in Glasslands
> > > Maybe 343 could make it up to us by giving us an Elite themed map set on an elite base on Requiem or on Sanghelios.
> >
> > that would be nice, but I think canon suggests that non of the storytakes place on there home planet.
>
> The Book canon will be mentioned in Halo 4 heavily right? We already have a map that is from the novels (Adrift). I wouldn’t be surprised if they have a map based on a place in Glasslands
The maps are actually on a holo deck so it could simulate almost any environment and 343 said the maps won’t be recycled from campaign so i don’t think there is any reason why the couldn’t make maps on sanghelios or an elite ship. I think it would be better if they came out with sangheili based DLC like elite ops or an addition to the campaign so we can understand the sangheilis position in the new trilogy. I really hope they just don’t do maps for DLC. Its ok but they really need to add something else.
I believe certain game modes should have separate races, while others don’t. They could just make their own sort of “Elite Matchmaking” that would be cool. But if anything, nothing less than Halo:Reach (Elites in Forge and CG, plus some gamemodes). I would be really disappointed if Elites were taken out completely of matchmaking, but I find that unlikely. We should all be optimistic about Halo 4, and give 343i a chance to make something truly great.
Canonical experience in multiplayer? Yeah, right. Just an excuse for not being able to include elites because of technical difficulties and lack of effort. I have already seen footage from multiplayer. There is no way to reasonably explain why is one spartan trying to disintegrate other spartan while jumping around like limited kangaroo. Using alien-never-seen-before shotgun needles to say. And since when UNSC uses for their “spartan training program” (or whatever excuse they have for it) ghosts, wraiths and banshees? Did they start to manufacture covenant vehicles? Or will they not appear in multiplayer as well to enforce the canonical feel? They can make few maps which will work that way, that is fine by me. But not all of them. How do they want to canonically explain FFA mode? King of the Hill? Race? Infection? Or maybe there will not be those modes as well for the same reason, which is officially stated to be the “Canonical experience”.
And the chance for elites to be playable in campaign like in HALO 2 and 3 is like zero. I have heard that self proclaimed die-hard fans hated that in HALO 2 Arbiter had to take half of the gameplay for himself leaving the poor spartan with much less missions. They probably did not care for his story or for Covenant at all. Well, in my perspective, I see no logical reason why our only interest should always be only human story. They have already shown that other races too are not entirely alien and anti-sympathetic. So why making background from them (mostly) all the time? I don’t like to always enforce the feeling that only the humans are the force to be reckoned with all the time. It also enforces the feeling that only the humans are good and it is fine for them (and the right thing to do in general) to destroy and kill everything not human they encounter. Why make them the only ones who can make the difference and the right choice? Why making only one man the one who makes the difference in the entire universe? I think that is fine for games with feel like Duke Nukem, not HALO.
They have once shown the story from the opposite side of view and it did work (it worked for me, it was something new never seen before). It would be could if it happened again. It WOULD be cool indeed.
well after I have reviewed some MP footage and compared it to spartan ops gameplay I know why elites aren’t in MP. They are too big. Yes that’s right, the SIV are smaller than SIII equating to stomach and chest height respectively. Yup no Sangheili in MP as long as they use the current model heights. Plus playable Sangheili would interfere with the SCI-MI experience 343 are trying to go with. Also did anyone notice the controller scheme “fishstick” otherwise known as the COD controller scheme clone?
Kinda sucks for The Forgotten Spartans, that machinima series. It was a really popular machinima, and it has a fair few Elite characters pivotal to the plot. Darknal (the guy who makes it) was going to continue it in Halo 4…not likely now.
In fact a lot of Machinimas won’t do well since Elites are gone…
600 thanks thats immpresive i wonder what percent of the h4 forum community that is if thats not enough to change 343’s mind idk what is
Can’t add new model’s into multi-player maps you say?
In that video not only did Bungie add their model’s but there complex AI and audio file’s too into Rat’s Nest, best part? its in Halo 3! It’s been nearly 5 year’s since Halo 3 and I’m almost certain the tech has evolved.
It’s not a question of possible/impossible, more a question of why/why not.
I do remember 343 saying something about playing as elites on a few spartan ops missions with the Arbiter.
> Can’t add new model’s into multi-player maps you say?
>
> In that video not only did Bungie add their model’s but there complex AI and audio file’s too into Rat’s Nest, best part? its in Halo 3! It’s been nearly 5 year’s since Halo 3 and I’m almost certain the tech has evolved.
>
> It’s not a question of possible/impossible, more a question of why/why not.
I’m rather curious on how they even added those models into Rat’s nest anyways…unless that’s all just programmer stuff which is obvious and all…
> Can’t add new model’s into multi-player maps you say?
>
> In that video not only did Bungie add their model’s but there complex AI and audio file’s too into Rat’s Nest, best part? its in Halo 3! It’s been nearly 5 year’s since Halo 3 and I’m almost certain the tech has evolved.
>
> It’s not a question of possible/impossible, more a question of why/why not.
That, coupled with this means it is indeed definitely possible.
> well after I have reviewed some MP footage and compared it to spartan ops gameplay I know why elites aren’t in MP. They are too big. Yes that’s right, the SIV are smaller than SIII equating to stomach and chest height respectively. Yup no Sangheili in MP as long as they use the current model heights. Plus playable Sangheili would interfere with the SCI-MI experience 343 are trying to go with. Also did anyone notice the controller scheme “fishstick” otherwise known as the COD controller scheme clone?
Well, the size might be completely understandable issue. The only thing I think of as not understandable is the fact, that they have claimed false reasons and did not say straight: “due to technical difficulties, time and financial restrictions elites will not be playable”. They just had to invent untrue substitute reasons.
I think that for us - Elite fans - would the fact that we are to big not matter at all. As long as there are no low doors, the only problem with the size would be that it would be easier to it us. So our presence would in no way make the boring Spartans feel any weaker. And as for me, I would not care at all being a little disadvantaged. I mean, I would still be able to play as an Elite! Let those competitive lunatics with “skill” eat their themselves playing as Spartans.
What is the SCI-MI experience you are talking about? Is that some kind of shortcut for the lie about the canonical experience I have been trying to disprove?
And what’s with the fishstick controller? Does some controller layout make it somehow impossible to play as an Elite? I believe I have been able to play an Elite in three games already, so it clearly is not impossible.
> Can’t add new model’s into multi-player maps you say?
>
> In that video not only did Bungie add their model’s but there complex AI and audio file’s too into Rat’s Nest, best part? its in Halo 3! It’s been nearly 5 year’s since Halo 3 and I’m almost certain the tech has evolved.
>
> It’s not a question of possible/impossible, more a question of why/why not.
It’s not a question of why not. It is the question that each Halo map is a self-contained box. It is possible to dump AI into a single map and have it only be in that map. Adding Elites would require replacing every single multiplayer map so they are updated with Elite models. It simply will not happen due to space(They’re not going to force an 8GB patch) and Microsoft’s limitations on patch sizes.
While it is very possible to do per map on a devkit, getting it to work on a retail Xbox and then distributing a large patch like that is a totally different story.
> > Can’t add new model’s into multi-player maps you say?
> >
> > In that video not only did Bungie add their model’s but there complex AI and audio file’s too into Rat’s Nest, best part? its in Halo 3! It’s been nearly 5 year’s since Halo 3 and I’m almost certain the tech has evolved.
> >
> > It’s not a question of possible/impossible, more a question of why/why not.
>
> That, coupled with this means it is indeed definitely possible.
No, it is not. That was on a development kit that only developers have. They added in the armor to a single(or both) maps, but the armor would not appear on any other Reach map. Adding new armor would have required replacing every multiplayer and Firefight map, the entire main menu, and all of the campaign missions. Essentially every part of the game would need to be rewritten for new armor to be added. Simply saying “they did it on a devkit in-house, so it must be possible for everyone” is incorrect.
> I do remember 343 saying something about playing as elites on a few spartan ops missions with the Arbiter.
That’s a rumor he won’t be in H4.
> It’s not a question of why not. It is the question that each Halo map is a self-contained box. It is possible to dump AI into a single map and have it only be in that map. Adding Elites would require replacing every single multiplayer map so they are updated with Elite models. It simply will not happen due to space(They’re not going to force an 8GB patch) and Microsoft’s limitations on patch sizes.
>
> While it is very possible to do per map on a devkit, getting it to work on a retail Xbox and then distributing a large patch like that is a totally different story.
How do we know Halo 4’s map files function the same as previous titles? We don’t. For all we know since 343 have gutted the Halo engine perhaps this type of integration is now possible. But for the sake of this argument let’s pretend it is the same as previous Halo’s.
I will give you an example, in Gear’s of War 3 character skin’s were added with nearly every DLC package. And besides the first DLC, they were not content-locked on disc. Even player’s who did not purchase the DLC could view the new skin’s on other players in every applicable map and mode.
They did this through a series of title updates doing exactly what you said, updating all the maps with the new model’s, these title updates took only 5 minute’s top’s to download, and were hardly even half a GB. Meanwhile they were adding extremely high quality and complex model’s, much more so then a Halo model could ever be.
So what Bungie did was in 2007, I’m almost certain here in 2012 we could apply a title update to the game adding Elite model’s to the maps and download it in under 3 minute’s.
> > > Can’t add new model’s into multi-player maps you say?
> > >
> > > In that video not only did Bungie add their model’s but there complex AI and audio file’s too into Rat’s Nest, best part? its in Halo 3! It’s been nearly 5 year’s since Halo 3 and I’m almost certain the tech has evolved.
> > >
> > > It’s not a question of possible/impossible, more a question of why/why not.
> >
> > That, coupled with this means it is indeed definitely possible.
>
> No, it is not. That was on a development kit that only developers have. They added in the armor to a single(or both) maps, but the armor would not appear on any other Reach map. Adding new armor would have required replacing every multiplayer and Firefight map, the entire main menu, and all of the campaign missions. Essentially every part of the game would need to be rewritten for new armor to be added. Simply saying “they did it on a devkit in-house, so it must be possible for everyone” is incorrect.
A few lines of script that can be copy/pasted into each map can be done with an update I believe. If there are updates like TU in Halo Reach and the Halo 2 & 3 Gameplay updates, I believe it is definitely possible.