> > I don’t get this. I mean, I can’t think of a single combat situation in Halo 2 and 3, where the thought ever came to mind that it would have ended differently because he was a Spartan, or an Elite. (Aside from one time in my entire Halo 3 career an Elite caught my stick with his neck, and it disappeared) but I killed him anyway, and we won anyway. In Reach, yes, they totally messed with them, changing their size, and shape, and giving them buffs, but prior to that, there was no balance issue. Anyone who tried to claim there were had no proof to go on. And when it was proven that they were balanced, everyone just scoffed and said something along the lines of “It was setup” or “the video is modified” or “the weapons were set to one hit kill, so it wasn’t actually a headshot”.
> >
> > There was no balance issue. There were just frustrated players, venting about a shot they missed. The Halo 3 br was just as inconsistent against Spartans, something everyone had complaints about in any game balance/ranting or venting conversation not about Elites. And when players lost a game Spartan vs Spartan, the BR’s inconsistency was usually what they turned to to blame for the loss.
> >
> > Even in Halo 2 br it was pretty much impossible NOT to 4 shot whether it was a Spartan or Elite, it was balanced because you would 4 shot pretty much no matter what. Same with the Halo 2 and 3 Sniper, 2 was ridiculously easy either way, and 3 was unbelievable difficult and inconsistent either way.
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> Inconsistent hitboxes are the reason why there were many frustrated players venting about a shot they missed.
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> Saying there was no balance issue is like saying this thread isn’t filled with arguments.
How? If they don’t know how to hit an Elite’s head, that’s their problem not mind. The fact is, noone ever complains that they can’t headshot a grunt, or a jackal, or a Brute because it’s too hard. Heck, noone ever complained about headshotting Elites in Campaign. So why is it such a huge deal all of a sudden in multiplayer? It’s simple they messed up, it’s not the hitboxes fault, it’s theirs.
Like I mentioned, when I was shooting at an Elite player in Halo 3, I never once thought “those hitboxes are so hard to hit!” All I thought was “there is the Elite’s head, now lead shot, now shoot” just like I did for a Spartan. It was exactly the same, no matter the angle. The inconsistencies lied in BR spread, Lag, and Bullet Travel, and it was the same inconsistencies I met whenever I shot at a Spartan. Exactly the same.
Maybe I’m just gifted by having played so many games like quake III, and Unreal Tournament that I’m very used to having, often, several differently shaped targets to shoot at. Or maybe because I play Mortal Kombat and Marvel vs Capcom, I’m used to very well balanced games where players start radically different, so the appearance change of Spartan to Elite, and how very, very similar they are has no effect on me. But honestly, it really isn’t a big deal, in no way as big a deal as most players try to say it is. IF it ever affects say, even 1 in 100 fights, and I’m being really nice here, it still won’t affect the outcome of a game.
And again on top of that. Choosing an Armour Ability has a much higher impact on the game than a subtle appearance change ever would. And now they are adding all these perks, and the ability to select weapons of varying attributes. They are literally making it so when a Spartan meets a Spartan the whole fight is completely different from one to the next, unpredictably so. Looking slightly different, and literally having completely different attributes and abilities, totally outclass one another in terms of disbalance, and lack of competitiveness.