Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> This thread is here to discuss the possibility of elites in halo 4 matchmaking. If you would like to discuss glitches and weapon unbalances involving the elites, please do so in their respective forums.
>
> We here do not want this thread locked.
>
> Thanks in advance
>
> Silent

While I generally agree, Balance is an important factor we have to consider for Elite’s in MM. That being said I found an interesting quote from Frankie in this week’s bulletin.

“However, Armor Abilities will affect your silhouette, and silhouettes, however trivially, do affect gameplay. Not a “back of Elite head in SWAT” effect, but we are also not naive enough to ignore aesthetics as they affect gameplay”

Basically your AA choice may make you a slightly bigger or smaller target, rendering the whole Elite’s having different hitbox’s point rather moot, instead we will have 100% Spartan’s each with slightly different hitbox’s in every playlist

Halo 3 SWAT doesn’t seem all that bad to me now.

oh god as long as elites are in, im happy. end of balance disscussion…
any way, soooo, what is our goal now?

Confirmed elites not playable. Why is this thread still active? It’s not going to happen.

> Confirmed elites not playable. Why is this thread still active? It’s not going to happen.

Christ, if I had a nickel for everytime someone said these exact words or brouhgt up swat.

HOW THE HECK DO YOU KNOW THAT? I severly doubt you work at 343i, so what is the likeliness you know their plans?

For the time being, we know its not going to happen, this is running so that we can get their attention.

> > This thread is here to discuss the possibility of elites in halo 4 matchmaking. If you would like to discuss glitches and weapon unbalances involving the elites, please do so in their respective forums.
> >
> > We here do not want this thread locked.
> >
> > Thanks in advance
> >
> > Silent
>
> While I generally agree, Balance is an important factor we have to consider for Elite’s in MM. That being said I found an interesting quote from Frankie in this week’s bulletin.
>
> “However, Armor Abilities will affect your silhouette, and silhouettes, however trivially, do affect gameplay. Not a “back of Elite head in SWAT” effect, but we are also not naive enough to ignore aesthetics as they affect gameplay”
>
> Basically your AA choice may make you a slightly bigger or smaller target, rendering the whole Elite’s having different hitbox’s point rather moot, instead we will have 100% Spartan’s each with slightly different hitbox’s in every playlist
>
> Halo 3 SWAT doesn’t seem all that bad to me now.

Sorry, meant to say “In past games”, will edit.

That is interesting… The jetpack thing we saw on sarges back is really going to piss me off…

I think, they’ve gone a bit to far now, as I shouldnt have a detriment in my hitbox becuase of the AA I chose… People chose massive armor in reach, it didnt make them any easier to kill, and thats how I want it to stay…

For elites balance, well certainly I want the balanced, but bringing up past imbalances and focusing on them won’t help anything.

> oh god as long as elites are in, im happy. end of balance disscussion…
> any way, soooo, what is our goal now?

At this point, some form of response from 343i would be nice.

But we just keep going, hoping to see them in halo 4 as DLC, or halo 5.

> Confirmed elites not playable. Why is this thread still active? It’s not going to happen.

And what makes you the judge? 343 could have something planned such as an Elite DLC skin. We are fully aware that they are not playable and we are reminded constantly by people like you. I’m sorry, but seriously? You and a bunch of other people have all said that this thread should die, and it hasn’t yet. So what does making more posts about how this thread should die accomplish anything? It doesn’t! No matter how many times you post about how stupid this thread needs to die, it won’t!

> This is how I already know you have no idea what you are talking about. The Assault Rifle and Plasma Repeater actually do EXACTLY THE SAME damage to shields and health shot for shot. A single shot of Plasma Repeater is exactly the same damage to health as a single shot from an AR. Tested and proven. What makes the difference is that the Repeater has less overall spread, and you can guarantee your shots hitting by watching them hit. As well the Plasma Repeater’s fire rate is higher when it starts up than the AR’s which gives it a little boost at the start of the fight. This leads to the Repeater being more overal powerful IF you know how to hit all your shots. You just need practice. Especially taking Invasion into account, an Elite has more shields, so while the AR and Repeater will both likely hit all their shots, the Repeater’s faster overall kill time and the Elite’s increased shields give it the advantage. WITH PRACTICE.
> <mark>That is the massive concern, the Assault Rifle requires no sort of practise what so ever other than moving the right analog stick and spraying, the Plasma Repeater however, requires practice, automatically making it harder to use than the AR, sure, you can master it with practise, but the AR will always be a lot more reliable because the bloom is a lot easier controlled.</mark>
> <mark>You are only taking into account players who actually use the Plasma Repeater on a common basis, not many people do, you assume everybody has practised and used the Plasma Repeater so it can always combat an Assault Rifle, with the AR requiring no skill like earlier mentioned, it automatically has the one up on the PR.</mark>
>
>
> Well, if you throw 2 sticks onto the vehicle, which you CAN before the first goes off or the EMP ends, you WILL at least kill all the passengers. So that point is moot. And if you know how to aim the stick, you will guarantee at least one or two kills, even if it doesn’t destroy the vehicles.
>
> <mark>Implying I always have two sticky grenades on me every time a vehicle rolls around the corner, if I have one, it is a simple stick the hog, watch it roll, completely hopeless if it begins to drive towards you with the Hog gunner shooting you, even if you EMP, the gunner has you and your out.</mark>
> <mark>The point isn’t moot, it is extremely valid, the Covenant spawn weapons minus the Concussion Rifle, the majority of Elites aren’t running around with a Concussion Rifle, that will get outplayed by the DMR because the DMR user has the range advantage, if they try to use the Needle Rifle, it can’t wreck vehicles like the DMR can.</mark>
>
> And no, the overcharge doesn’t stop a hog gunner from shooting you, but neither does a DMR. It takes a TEAM to kill a vehicle no matter which race you are, and the hog gunner’s not going to magically stop the barrage of sticky nades. Or heck, just use a power weapon. Fuel Rod Guns, and Concussion Rifles are EXTREMELY effective against ground vehicles, and Plasma Launchers will kill almost anything.
>
> <mark>All of the above are extremely avoidable, although yes I agree, many Covenant weapons like the Fuel Rod cannons or Concussion rifles can take out many human vehicles, it doesn’t leave any sort of way to take out the Covenant vehicles when the humans have stole them, mainly the Banshee, a simple Barrel Roll from the Banshee will send any oncoming projectile off course and will miss, combined with the fact the NR can’t wreck vehicles, the Elites are pretty much screwed on that basis.</mark>

> And no, I don’t think that, but what I do KNOW is that I have NEVER had ANY of the problems you all seem to whine and complain about “Boo hoo I can’t headshot Elites in Halo 3” lol learn to aim, I NEVER HAVE A PROBLEM. “Boo hoo, my NR doesn’t kill vehicles as well as a DMR” then use EMPs and explosives. What’s wrong with that? It’s one of two things, either you just aren’t good enough, or lack the practice, or you use your weapons WRONG.
> <mark>If you think headshotting elites in Halo 3 was as easy as headshotting a Spartan, you are clearly mistaken, headshotting an elite was near impossible from behind in Halo 3 due to their necks being so low down that you had to jump to shoot them and get a headshot, combine that with the blind spot in their neck and you have the perfect unbalanced Elite, but Halo 3 isn’t my main concern.</mark>
> <mark>As for the Needle Rifle not killing vehicles, you misunderstand why that is a huge problem, the fact the UNSC weapons can tear vehicles and the Covenant weapons off spawn can’t is a massive issue, the only Covenant weapon that comes close to tearing vehicles is the Plasma Launcher, and even then in flying vehicles and heck, ground vehicles, is easily avoidable, the Spartans get a DMR off-spawn which is an automatic advantage when vehicles come into play, an Elite has to go out of their way to find a weapon of either UNSC or Covenant origin to take out a vehicle, and if that fails, then they need to wait for said weapon to respawn again before having another go, possibly loosing the game because their off spawn weapon can’t tear vehicles too.</mark>
> <mark>Any ways, I’m going to stop going back to the older games and start thinking about Halo 4 itself, Halo 4’s Multiplayer is named Infinity, rightly so, it takes place aboard the UNSC Infinity, the games we play in Multiplayer are going to be called War Games, which are all simulated areas of known battlefields by the UNSC, which is Spartan vs Spartan.</mark>
> <mark>If they were to keep that canon approach above towards multiplayer, then Elites would once again be required to be imbalanced due to their lack of shielding as seen in the Campaign, meaning the Spartan IVs would have the one up against them in Multiplayer.</mark>
>
>
>
>
> > Halo Reach had better human/covenant balance for most weapons than Halo 2 or 3 did. That’s a fact. A guy with a Plasma Rifle in Halo 2 stood ZERO CHANCE against a guy with an SMG. Same with a Plasma Pistol vs a Magnum, or a BR vs a Carbine (ESPECIALLY considering button combos).
> >
> > The AR still outperforms the Plasma Repeater & Rifle.
> > The Sniper Rifle still outperforms the Focus Rifle.
> > The Pistol still outperforms the Plasma Pistol in terms of tapping the trigger and lack of overcharge.
> > The DMR outdoes the Needle Rifle as the Bloom is a lot more punishing on Vanilla settings for the Needle Rifle while the DMR rewards players for spamming as the Elite models are bigger and therefore less empty space in the DMR reticule.
> > The Shotgun outperforms the Energy Sword due to Sword Block.
> > The Rocket Launcher outperforms the Fuel Rod Cannon because it doesn’t bounce off the floor and has a larger radius.
> >
> > The weapons in Reach are just as imbalanced as they are for every other Halo games, the UNSC counterparts completely make them redundant in games.
>
> AR vs Repeater - NO, it doesn’t. As stated above. Rifle - Yes, because the PR in Reach is MEANT to suck.
> <mark>Why would they intentionally make a weapon suck on purpose while its twin, the Plasma Repeater already lacks the one up from the Assault Rifle, to me it sounds like it was just a waste of a weapon.</mark>
>
> Pistol vs PP - They are uncomparable. The PP single shot is meant to be compared to the AR, which it beats hands down. And the Overcharge is a completely unique feature.
> <mark>Why in the world would the Plasma Pistol be compared to the Assault Rifle, in no way are they intended to counterpart each other, the pistol & the Plasma Pistol are, the pistol is semi automatic, just the like the PP, while the AR is fully automatic.</mark>
> Pistol vs Needer - At mid range, the Needler is stronger, Closer it is weaker. that’s balanced.
> <mark>A simple strafe from left to right from a Spartan will allow you to dodge enough needles to not supercombine, while you can barely strafe the Pistol due to the low movement in Reach on both Elites & Spartans.</mark>
>
> SR vs FR - Yeah, sure. Good luck pulling that headshot across the map on a guy who’s already lasering your with the FR. It’s whoever shoots first wins with these two weapons.
> <mark>Did you know that the Focus Rifle doesn’t have infinite range like the Sniper Rifle does, although it doesn’t play as big effect in gameplay that becomes noticeable, heck, I don’t think a single map in Matchmaking w/ the Focus Rifle on is large enough to notice it, but if these two weapons were meant to counterpart, the Focus Rifle would have infinite range just like the Sniper Rifle.</mark>
> <mark>Any ways, it is easy as heck to hide from a Focus Rifle, and once you find out where it is firing from, it is as simple as running into cover again, and popping your head out, it isn’t the first to shoot wins, the Spartans have the advantage as the Sniper is a one-two hit kill within milliseconds while the Focus Rifle takes 1-1.1 seconds to kill, and that is only if you can hit the enemy while he is moving at a long distance like they were both intended for.</mark>
>
> DMR vs NR - No, it doesn’t the NR’s Bloom in Vanilla is FAR more manageable and consistent than the DMR. And the DMR’s spam advantage seems to disappear against a player using precise NR shots, same can’t be said for a precise DMR player, Spam seems to aggravate them ALOT. They balance pretty well, a fight can go either way and will fall upon the skill of the player. The only disadvantage to the NR, is the lack of anti-vehicle power.
> <mark>Have you ever tried spamming a DMR into an Elite user while they are using a Needle Rifle? Due to the Elites size, the reticule covers more of the body, resulting in more shots hitting and then all it takes is for the Spartan player to stop after the 4th shot, let the bloom reset and hit the final shot, or even keep on spamming but move the reticule to the head, it works both way.</mark>
> <mark>“The only disadvantage to the NR, is the lack of anti-vehicle power.” - Which is still one of many issues.</mark>

Shotgun vs Energy Sword/Hammer - Sure it will outdo it with Sword Block, but Reach doesn’t even have Sword Block anymore, and if the Sword player is clever, he will just stay out of your one shot kill range, until you screw up and fire a shot. In terms of actually fighting other weapons with them, I’d say Sword has the advantage again because it is a much faster combo with Sprint and Evade, as you don’t have to wait until you stop your AA to attack with it.
<mark>Implying Vanilla doesn’t exist in Forge, Custom Games and many Matchmaking playlists still, Sword Block still plays a massive part in Vanilla gameplay.</mark>
<mark>The Sword & Shotgun have a tendency to trade a lot in Reach due to the netcode, making it so both weapons balance each other out a lot more often, the Shotgun has the advantage without this issue on LAN for example, it will kill the Sword user as they will still be mid-lunge resulting in a bulltrue.</mark>
<mark>I’ll drop the Sword & Shotgun weapon as the netcode makes it hard to judge them online and offline.</mark>

Rocket vs Fuel Rod - Are you kidding? The FRG is SEMI AUTOMATIC and fires 5 shots in a ROW. That basically means there’s no room for error, it WILL kill whatever is in your way. Miss a rocket and you can screw yourself over.
<mark>Implying once again that every single user who uses the Fuel Rod Canon can actually aim and get those five shots close to an enemy player, the rockets have a huge blast radius and don’t bounce off the floor.</mark>

Seriously, it sounds to me like you hardly ever touch these weapons. Like most other players, you picked them up once or twice, couldn’t use them, deemed them useless, and now they are just last resorts, or you only use them when you’re forced to. You have NO IDEA what you’re talking about, get out of our thread.

<mark>I don’t use these weapons as a last resort at all, I do know how to use them, if you think otherwise, feel free, I know I’m right about my own damn gameplay skills, the fact in the matter is, I don’t need to use these weapons, the Spartan weapons outbalance them on a longshot, you just can’t accept that the Spartan weapons are designed to be overall better, also, really, get out of our thread?</mark>
<mark>I won’t be leaving any time soon until you accept the facts, Elites have been imbalanced since Halo 2.</mark>

[/quote]
My final point is this which I made quite clear earlier:

Halo 4’s multiplayer takes place aboard the UNSC Infinity, used for simulation of known battlegrounds for Spartan IVs to train, the multiplayer matches we play will be known as War Games alongside Multiplayer being called Infinity now, that is the canon explanation behind multiplayer and it all takes place aboard the UNSC Infinity, six months after the Campaign if I recall correctly.

What do Elites have to do with this, a lot to be honest, although I can’t really fully comment until we know what the situation is with Elites on Requiem is in Halo 4 which we probably won’t know until Halo 4 is released.

Any ways, Elites so far have been lacking full skin covering as seen in the following renders:

Red Elite
Blue Elite
Blue Elite 2

As you can see, more noticeably on the Blue Elite 2 image, the arms are completely exposed, meaning any bullet that goes into there will render the arms useless, or at least, if 343i want to continue that canon approach, then Elites will have to be imbalanced yet again for another Halo game, Spartan IVs are fully shielded while Elites aren’t, and that is the solid fact, they aren’t in the game for canon reasons as well as balance reasons.

That is all I am going to be pushing on this topic from now on, forget the balance in older Halo games or how Elites were in older Halo games, I’m coming straight at you with Halo 4 canon now, and that is all I honestly expect a reply for.

> This thread is here to discuss the possibility of elites in halo 4 matchmaking. If you would like to discuss glitches and weapon unbalances involving the elites, please do so in their respective forums.
>
> We here do not want this thread locked.
>
> Thanks in advance
>
> Silent

The topic won’t be locked, the argument includes balance from older Halo games and is relevant completely to Elites in Halo 4, either way, I’m moving away from that older Halo game discussion and more onto the canon/balance reasons why Elites can’t be in Halo 4 using facts about Halo 4.

> > oh god as long as elites are in, im happy. end of balance disscussion…
> > any way, soooo, what is our goal now?
>
> At this point, some form of response from 343i would be nice.
>
> But we just keep going, hoping to see them in halo 4 as DLC, or halo 5.

Stop living in denial. Elites are confirmed to not be in Halo 4 multiplayer.
We don’t even know if the Covenant plays a big enough role in the game to actually warrant their inclusion as a playable faction.

Please stop living in denial; it has been confirmed from multiple official sources that Elites are not showing up on Infinity. The multiplayer is taking a canon approach, and with the Covenant as enemies once more, there is no way they would be training on a UNSC ship.

> This thread is here to discuss the possibility of elites in halo 4 matchmaking. If you would like to discuss glitches and weapon unbalances involving the elites, please do so in their respective forums.
>
> We here do not want this thread locked.
>
> Thanks in advance
>
> Silent

But in order to discuss whether elites should be in Halo 4 MM or not we must address the issues that come with them.

> > > oh god as long as elites are in, im happy. end of balance disscussion…
> > > any way, soooo, what is our goal now?
> >
> > At this point, some form of response from 343i would be nice.
> >
> > But we just keep going, hoping to see them in halo 4 as DLC, or halo 5.
>
> Stop living in denial. Elites are confirmed to not be in Halo 4 multiplayer.
> We don’t even know if the Covenant plays a big enough role in the game to actually warrant their inclusion as a playable faction.

Ok, well this I agree with.

> Please stop living in denial; it has been confirmed from multiple official sources that Elites are not showing up on Infinity. The multiplayer is taking a canon approach, and with the Covenant as enemies once more, there is no way they would be training on a UNSC ship.

Once again, I see you use a fact. I grant you that, but the latter is a point o veiw.

“We’ve all run the simulations, they’re tough, but they ain’t invincible.” -Ssgt Johnson in regards to the scarab. So, if they had a simualtion in those days, and they didnt even have great technology but it was good enough to run a simulation on a covenant battle platform, then how come now with forrunner technology they cant do a simpl scan of elite combat techniuqes and render them in a holographic battle arena.

Honestly, don’t give me canon nonsense.

Why not give you canon nonsense? The multiplayer is based on canon.
Stop living in denial…

> > > > oh god as long as elites are in, im happy. end of balance disscussion…
> > > > any way, soooo, what is our goal now?
> > >
> > > At this point, some form of response from 343i would be nice.
> > >
> > > But we just keep going, hoping to see them in halo 4 as DLC, or halo 5.
> >
> > Stop living in denial. Elites are confirmed to not be in Halo 4 multiplayer.
> > We don’t even know if the Covenant plays a big enough role in the game to actually warrant their inclusion as a playable faction.
>
> Ok, well this I agree with.
>
>
>
> > Please stop living in denial; it has been confirmed from multiple official sources that Elites are not showing up on Infinity. The multiplayer is taking a canon approach, and with the Covenant as enemies once more, there is no way they would be training on a UNSC ship.
>
> Once again, I see you use a fact. I grant you that, but the latter is a point o veiw.
>
> “We’ve all run the simulations, they’re tough, but they ain’t invincible.” -Ssgt Johnson in regards to the scarab. So, if they had a simualtion in those days, and they didnt even have great technology but it was good enough to run a simulation on a covenant battle platform, then how come now with forrunner technology they cant do a simpl scan of elite combat techniuqes and render them in a holographic battle arena.
>
> Honestly, don’t give me canon nonsense.

A scarab is extremely predictable, once they have actually been taken down, like the on in New Mombasa for example, they can take the Scarab apart, find weaknesses’, and how to take them down, to which they can run simulations on it, all Scarabs do is walk and walk, find enemy, kill, circle area until all enemies are killed, walk walk, repeat.

Elites however, are living, breathing people, they are completely unpredictable because of the common sense and knowledge they have in a battlefield.

> > This thread is here to discuss the possibility of elites in halo 4 matchmaking. If you would like to discuss glitches and weapon unbalances involving the elites, please do so in their respective forums.
> >
> > We here do not want this thread locked.
> >
> > Thanks in advance
> >
> > Silent
>
> But in order to discuss whether elites should be in Halo 4 MM or not we must address the issues that come with them.

Issues in previous titles created by a completely different development team in a game that no longer even runs on the same engine as the one being used for the current renerings of our blargy friends.

Please logfish and moa, tell me why glitches involved with a failed hitbox on a prvious halo title would have any effect on a game created by a new company on an almost completey different engine.

Balance issue involving sangheilli weaponry are also not a problem as there are only three sangeilli weapons in the game that we know of and they are the plasma pistol, the energy sword and the needler. Those weapons are in the game specifically for what they are designed to do. The needler is a mid range death dealer that is now considered a power weapon, the energy sword fits its close range area, and the plasma pistol is a sidearm designed to quickly take down sheilds or stun an enemy vehicle.

We do not know whether or not the elites will take the attributes of their previous renders as this is a new game and we do not have much info on them.

Now, please discuss the neck glitch in the halo 3 forum if you wish to continue debating the likelihood of you missing a kill in it.

Silent

> > > oh god as long as elites are in, im happy. end of balance disscussion…
> > > any way, soooo, what is our goal now?
> >
> > At this point, some form of response from 343i would be nice.
> >
> > But we just keep going, hoping to see them in halo 4 as DLC, or halo 5.
>
> Stop living in denial. Elites are confirmed to not be in Halo 4 multiplayer.
> We don’t even know if the Covenant plays a big enough role in the game to actually warrant their inclusion as a playable faction.
>
> Please stop living in denial; it has been confirmed from multiple official sources that Elites are not showing up on Infinity. The multiplayer is taking a canon approach, and with the Covenant as enemies once more, there is no way they would be training on a UNSC ship.

I agree, this thread has been on the front page now for far too long, claiming elites are ‘neither confirmed or denied to be playable’. FYI they have been confirmed out of matchmaking, so from now on any posts in this thread is basically blind ignorance and trolling.

In regards to elites being playable in campaign, perhaps as the arbiter Thel Vadam, it is possible. But that is not what this thread is about and so is pointless continuing.

Someone should contact the OP so he can change it from ‘not confirmed or denied’ to Officially Denied by 343. The Prometheans are the only non-Spartan playable charecters in Halo 4. This is Fact. Noone can change that.

> > > This thread is here to discuss the possibility of elites in halo 4 matchmaking. If you would like to discuss glitches and weapon unbalances involving the elites, please do so in their respective forums.
> > >
> > > We here do not want this thread locked.
> > >
> > > Thanks in advance
> > >
> > > Silent
> >
> > But in order to discuss whether elites should be in Halo 4 MM or not we must address the issues that come with them.
>
> Issues in previous titles created by a completely different development team in a game that no longer even runs on the same engine as the one being used for the current renerings of our blargy friends.
>
> Please logfish and moa, tell me why glitches involved with a failed hitbox on a prvious halo title would have any effect on a game created by a new company on an almost completey different engine.
>
> Balance issue involving sangheilli weaponry are also not a problem as there are only three sangeilli weapons in the game that we know of and they are the plasma pistol, the energy sword and the needler. Those weapons are in the game specifically for what they are designed to do. The needler is a mid range death dealer that is now considered a power weapon, the energy sword fits its close range area, and the plasma pistol is a sidearm designed to quickly take down sheilds or stun an enemy vehicle.
>
> We do not know whether or not the elites will take the attributes of their previous renders as this is a new game and we do not have much info on them.
>
> Now, please discuss the neck glitch in the halo 3 forum if you wish to continue debating the likelihood of you missing a kill in it.
>
> Silent

If you actually read my quote, you would see how I am going completely off that discussion now and going full on against this topic with canon facts, nothing related to older game, all pure new stuff.

> Why not give you canon nonsense? The multiplayer is based on canon.
> Stop living in denial…

How bout stop worrying about us living in denial and just accept that we are not going to change our mind’s when it comes to wanting Elite’s to come back at some point as playable characters. They will be brought back, they will have balance, and they will do just fine. I am not saying when they will be back, but it will be someday at least…

> > > > > oh god as long as elites are in, im happy. end of balance disscussion…
> > > > > any way, soooo, what is our goal now?
> > > >
> > > > At this point, some form of response from 343i would be nice.
> > > >
> > > > But we just keep going, hoping to see them in halo 4 as DLC, or halo 5.
> > >
> > > Stop living in denial. Elites are confirmed to not be in Halo 4 multiplayer.
> > > We don’t even know if the Covenant plays a big enough role in the game to actually warrant their inclusion as a playable faction.
> >
> > Ok, well this I agree with.
> >
> >
> >
> > > Please stop living in denial; it has been confirmed from multiple official sources that Elites are not showing up on Infinity. The multiplayer is taking a canon approach, and with the Covenant as enemies once more, there is no way they would be training on a UNSC ship.
> >
> > Once again, I see you use a fact. I grant you that, but the latter is a point o veiw.
> >
> > “We’ve all run the simulations, they’re tough, but they ain’t invincible.” -Ssgt Johnson in regards to the scarab. So, if they had a simualtion in those days, and they didnt even have great technology but it was good enough to run a simulation on a covenant battle platform, then how come now with forrunner technology they cant do a simpl scan of elite combat techniuqes and render them in a holographic battle arena.
> >
> > Honestly, don’t give me canon nonsense.
>
> A scarab is extremely predictable, once they have actually been taken down, like the on in New Mombasa for example, they can take the Scarab apart, find weaknesses’, and how to take them down, to which they can run simulations on it, all Scarabs do is walk and walk, find enemy, kill, circle area until all enemies are killed, walk walk, repeat.
>
> Elites however, are living, breathing people, they are completely unpredictable because of the common sense and knowledge they have in a battlefield.

They like anyone else have battle strategies. With forunner technology they can easily render an elites strategy, and while not perfect could somewhat duplicate the actions of a sangehili.

Not only that, but they would easily have the technology to put a spartan and or soldier who has many encounters with elites and knows many of their strategies and battle tactics in control of an elite hologram to simulate for the spartans. The spartans battling would then have the oppurtunity to learn some basic defense strategy against elites, and the spartan controlling it would then learn how an elite would defend itself against a spartan.