> > As a player who used Covie weapons ALOT in Halo Reach and late-Halo 3. I can say the weapons weren’t less powerful. The ONLY truely overpowered weapon the Spartans had was the Sniper, and only because of maps like Hemmorhage where the Sniper is overpowered OUTSIDE of Invasion anyway.
> >
> > The problem is that you tried to use weapons outside of their optimum situations too often. And didn’t practice leading shots.
> >
> > <mark>When I engage a user with a Plasma Repeater and they have an Assault Rifle and I hit all my shots & they do, we should trade, instead, the Spartan is the one who will win because the Plasma Repeater is horrible at doing Health damage, the same applies for the Plasma Rifle.</mark>
> > <mark>I’m using these weapons in the situations they were designed for and I can tell you, they are not balanced as intended.</mark>
This is how I already know you have no idea what you are talking about. The Assault Rifle and Plasma Repeater actually do EXACTLY THE SAME damage to shields and health shot for shot. A single shot of Plasma Repeater is exactly the same damage to health as a single shot from an AR. Tested and proven. What makes the difference is that the Repeater has less overall spread, and you can guarantee your shots hitting by watching them hit. As well the Plasma Repeater’s fire rate is higher when it starts up than the AR’s which gives it a little boost at the start of the fight. This leads to the Repeater being more overal powerful IF you know how to hit all your shots. You just need practice. Especially taking Invasion into account, an Elite has more shields, so while the AR and Repeater will both likely hit all their shots, the Repeater’s faster overall kill time and the Elite’s increased shields give it the advantage. WITH PRACTICE.
> If you had ANY trouble killing vehicles as an Elite, it was because you didn’t know how to use the Plasma Pistol and Sticky Grenades, or the Plasma Repeater for raw damage. Instead you probably tried to Focus Rifle beam it, or hit it with your NRs, saw it had no effect, and gave up.
> <mark>Sticky Grenades don’t blow up vehicles on the first stick, which to be perfectly honest, they should, they kill the driver, gunner & passenger sometimes, sometimes it doesn’t kill any of them, sometimes it kills some and not the others, it is completely random, making them completely unreliable for the situation you are intending.</mark>
> <mark>Constantly using a Plasma Pistol overcharge isn’t going to stop the gunner from shooting any Elites coming towards the Warthog, the Needle Rifle can’t wreck hogs so Elites are stuck with a gunner that has no chance.</mark>
> <mark>You seem to think that because you have used the weapons more that we don’t know how to take down X item in X situation and assume we are just doing it wrong, I can tell you know, I know what to do in X situations.</mark>
Well, if you throw 2 sticks onto the vehicle, which you CAN before the first goes off or the EMP ends, you WILL at least kill all the passengers. So that point is moot. And if you know how to aim the stick, you will guarantee at least one or two kills, even if it doesn’t destroy the vehicles.
And no, the overcharge doesn’t stop a hog gunner from shooting you, but neither does a DMR. It takes a TEAM to kill a vehicle no matter which race you are, and the hog gunner’s not going to magically stop the barrage of sticky nades. Or heck, just use a power weapon. Fuel Rod Guns, and Concussion Rifles are EXTREMELY effective against ground vehicles, and Plasma Launchers will kill almost anything.
And no, I don’t think that, but what I do KNOW is that I have NEVER had ANY of the problems you all seem to whine and complain about “Boo hoo I can’t headshot Elites in Halo 3” lol learn to aim, I NEVER HAVE A PROBLEM. “Boo hoo, my NR doesn’t kill vehicles as well as a DMR” then use EMPs and explosives. What’s wrong with that? It’s one of two things, either you just aren’t good enough, or lack the practice, or you use your weapons WRONG.
> Halo Reach had better human/covenant balance for most weapons than Halo 2 or 3 did. That’s a fact. A guy with a Plasma Rifle in Halo 2 stood ZERO CHANCE against a guy with an SMG. Same with a Plasma Pistol vs a Magnum, or a BR vs a Carbine (ESPECIALLY considering button combos).
>
> <mark>The AR still outperforms the Plasma Repeater & Rifle.</mark>
> <mark>The Sniper Rifle still outperforms the Focus Rifle.</mark>
> <mark>The Pistol still outperforms the Plasma Pistol in terms of tapping the trigger and lack of overcharge.</mark>
> <mark>The DMR outdoes the Needle Rifle as the Bloom is a lot more punishing on Vanilla settings for the Needle Rifle while the DMR rewards players for spamming as the Elite models are bigger and therefore less empty space in the DMR reticule.</mark>
> <mark>The Shotgun outperforms the Energy Sword due to Sword Block.</mark>
> <mark>The Rocket Launcher outperforms the Fuel Rod Cannon because it doesn’t bounce off the floor and has a larger radius.</mark>
> <mark>The weapons in Reach are just as imbalanced as they are for every other Halo games, the UNSC counterparts completely make them redundant in games.</mark>
AR vs Repeater - NO, it doesn’t. As stated above. Rifle - Yes, because the PR in Reach is MEANT to suck.
Pistol vs PP - They are uncomparable. The PP single shot is meant to be compared to the AR, which it beats hands down. And the Overcharge is a completely unique feature. Pistol vs Needer - At mid range, the Needler is stronger, Closer it is weaker. that’s balanced.
SR vs FR - Yeah, sure. Good luck pulling that headshot across the map on a guy who’s already lasering your with the FR. It’s whoever shoots first wins with these two weapons.
DMR vs NR - No, it doesn’t the NR’s Bloom in Vanilla is FAR more manageable and consistent than the DMR. And the DMR’s spam advantage seems to disappear against a player using precise NR shots, same can’t be said for a precise DMR player, Spam seems to aggravate them ALOT. They balance pretty well, a fight can go either way and will fall upon the skill of the player. The only disadvantage to the NR, is the lack of anti-vehicle power.
Shotgun vs Energy Sword/Hammer - Sure it will outdo it with Sword Block, but Reach doesn’t even have Sword Block anymore, and if the Sword player is clever, he will just stay out of your one shot kill range, until you screw up and fire a shot. In terms of actually fighting other weapons with them, I’d say Sword has the advantage again because it is a much faster combo with Sprint and Evade, as you don’t have to wait until you stop your AA to attack with it.
Rocket vs Fuel Rod - Are you kidding? The FRG is SEMI AUTOMATIC and fires 5 shots in a ROW. That basically means there’s no room for error, it WILL kill whatever is in your way. Miss a rocket and you can screw yourself over.
Seriously, it sounds to me like you hardly ever touch these weapons. Like most other players, you picked them up once or twice, couldn’t use them, deemed them useless, and now they are just last resorts, or you only use them when you’re forced to. You have NO IDEA what you’re talking about, get out of our thread.