Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> As a player who used Covie weapons ALOT in Halo Reach and late-Halo 3. I can say the weapons weren’t less powerful. The ONLY truely overpowered weapon the Spartans had was the Sniper, and only because of maps like Hemmorhage where the Sniper is overpowered OUTSIDE of Invasion anyway.
>
> The problem is that you tried to use weapons outside of their optimum situations too often. And didn’t practice leading shots.
>
>
> If you had ANY trouble killing vehicles as an Elite, it was because you didn’t know how to use the Plasma Pistol and Sticky Grenades, or the Plasma Repeater for raw damage. Instead you probably tried to Focus Rifle beam it, or hit it with your NRs, saw it had no effect, and gave up.
>
>
> Halo Reach had better human/covenant balance for most weapons than Halo 2 or 3 did. That’s a fact. A guy with a Plasma Rifle in Halo 2 stood ZERO CHANCE against a guy with an SMG. Same with a Plasma Pistol vs a Magnum, or a BR vs a Carbine (ESPECIALLY considering button combos).
>
> In Halo 3, they evened the odds a bit. But the Carbine lacked the accuracy to compete consistently with the BR outside of very close range. And with the AR there, there was really no reason for Plasma Rifles anymore, if you managed to pick up to you could do more damage sure IF you practiced day and night with it. But at the cost of Melee and Grenades? Wasn’t worth it.
>
> In Halo Reach I found I could win games with just Covie weapons fairly easily, because for the most part they were ‘slightly’ more effective than UNSC ones, they just left ALOT less room for error, or at the very least, it was a lot harder to control them and not screw up and miss several shots.

i would also like to add to your list that Covie weapons were MENT TO TAKE DOWN SHIELDS FASTER THEN UNSC. and they fit that role perfectly. you had to take down their shields quickly and either run for a melee, or dodge their shots and finish them off. like you said, it takes skill

As an Elite, I can beat two Spartans on a good day. As a Spartan, I am barely worth one Elite on my very best day. It all comes down to knowing what to do with Covie weapons. Let’s say that a Warthog packed with three Spartans is heading right for you in Invasion. You are an Elite armed with the weakest, non-EMP Covenant weapon you can think of, and one plasma grenade. There are three possible outcomes to this scenario, depending on one’s skill level.

  1. You die.
  2. You jump over the Warthog, which contains some risks in it of itself.
  3. You stick the 'Hog, jump out of the way, hear Jeff Steitzer say “Triple Kill”, and, if someone jumps ship in time, finish them off with your weapon.

My point is that the effectiveness of Covenant weapons depends entirely on how good you are. I’m not insinuating that anyone here is bad, but I am saying that you may not realize what situations a guy with a Plasma Rifle can outfight a guy with an Assault Rifle in. Practice makes perfect. In the meantime, we can always reserve that second slot for a DMR.

> If thats honeslty how you feel then i find it very hard to beleive you played halo 3 very much. There is a reason why Elites were mandatory in swat. I know at the higher ranks people on your team used to actually quit before the game started if you didnt switch you character model to an elite. It wasnt just superstition it was fact. And it wasnt just swat that it effected. Although you noticed it more often because there were far more elites for you to realise how much different there hitboxes were.
>
> Again though back onto topic of halo 4.
>
> there are really 2 choices.
>
> 1. You follow canon and make them similiar to how they were in halo reach, AKA different.
>
> 2. You make them the same as Spartans in every possible way. In which case you are really just talking about giving the spartans the ability to put on elite armor and pretend.
>
> 3. (secret choice) you do none of the above, stick with spartans for multiplayer, continue the multiplayer/Campaign spartan training story thingy for the rest of the halo franchise, Work on balancing the game for spartan combat. Rather then adding elites and making balancing the game much more complicated then it has to be.
>
> EDIT: again realise that i am only talking about and only really care about matchmaking. by all means put them in custom game settings and other things…just not matchmaking, unless it is in their own playlist again, which in the end is only subtracting from the population of all the other playlists.

I played Halo 3 since Christmas of 2007 And I played it religiously, It was my first Halo game and will certainly be remembered by me as my favorite multiplayer experience on Halo.

Yes, I did play SWAT for year’s and I found Elite’s no harder to kill then Spartan’s, I do acknowledge that Elite’s had a certain hitbox glitch, however I did something called adapting, when my opponent was an Elite, I switched my aim a tad. But let’s take a look at SWAT, does it matter if the playlist is all Elite’s?

Id say no, if you think SWAT is the epitome of competitive combat in Halo, you might enjoy Call of Duty.

Were Elite’s wrecking MLG? Team Sniper’s? Ranked Team Slayer? Ranked Objective? no, they were just there adding some visual variety occasionally.

So if SWAT is your primary argument for why Elite’s were unbalanced, how can you say they were unbalanced when SWAT’s entire nature deviate’s from traditional Halo?.

I think of SWAT as similar to Grifball, it has it’s own set of rule’s and people enjoy it as a casual competetive scene. So if the SWAT player’s find playing as an Elite enjoyable, I say power to them.

And just for giggle’s to through your argument out the window, if everyone is an Elite in SWAT there is no unbalance anyway since everyone has your neck glitch. Huzzah!

> are you guys talking about the glitch were you have to be standing to the right of the elite, at point blank, and shoot at there neck and it wont hurt them? yah chances of that happening in MM is really low, why aim for the neck when you can adjust your aim to the right a tad and get a headshot? its not rocket science people

You must have never played SWAT a lot to realise how common it was, adjusting your aim wasn’t a solution at all, especially if the elite was running away from enemy fire at a certain angle, to which the only remaining aiming spot is the neck, combining that with that fact you had to lead your shots in Halo 3, wasn’t easy to hit the front.

> swat was my favorite game mode in Halo 3. and i never had that problem. The hitboxes may of not had the same dimensions, but their area was the same. you have to actually recognize the shape of the opponant to know were to aim. <mark>Dont become a creature of habit and constantly shoot at the same spot on the screen just because Spartans are like that</mark>

If said hitboxes were the same, then I should be allowed to shoot in the same place, but that wasn’t the case, you didn’t have to jump to shoot a Spartan in the head from behind, but you have to jump and shoot for an Elite in Halo 3 from behind.

> As a player who used Covie weapons ALOT in Halo Reach and late-Halo 3. I can say the weapons weren’t less powerful. The ONLY truely overpowered weapon the Spartans had was the Sniper, and only because of maps like Hemmorhage where the Sniper is overpowered OUTSIDE of Invasion anyway.
>
> The problem is that you tried to use weapons outside of their optimum situations too often. And didn’t practice leading shots.
>
> <mark>When I engage a user with a Plasma Repeater and they have an Assault Rifle and I hit all my shots & they do, we should trade, instead, the Spartan is the one who will win because the Plasma Repeater is horrible at doing Health damage, the same applies for the Plasma Rifle.</mark>
> <mark>I’m using these weapons in the situations they were designed for and I can tell you, they are not balanced as intended.</mark>
>
> If you had ANY trouble killing vehicles as an Elite, it was because you didn’t know how to use the Plasma Pistol and Sticky Grenades, or the Plasma Repeater for raw damage. Instead you probably tried to Focus Rifle beam it, or hit it with your NRs, saw it had no effect, and gave up.
> <mark>Sticky Grenades don’t blow up vehicles on the first stick, which to be perfectly honest, they should, they kill the driver, gunner & passenger sometimes, sometimes it doesn’t kill any of them, sometimes it kills some and not the others, it is completely random, making them completely unreliable for the situation you are intending.</mark>
> <mark>Constantly using a Plasma Pistol overcharge isn’t going to stop the gunner from shooting any Elites coming towards the Warthog, the Needle Rifle can’t wreck hogs so Elites are stuck with a gunner that has no chance.</mark>
> <mark>You seem to think that because you have used the weapons more that we don’t know how to take down X item in X situation and assume we are just doing it wrong, I can tell you know, I know what to do in X situations.</mark>
>
> Halo Reach had better human/covenant balance for most weapons than Halo 2 or 3 did. That’s a fact. A guy with a Plasma Rifle in Halo 2 stood ZERO CHANCE against a guy with an SMG. Same with a Plasma Pistol vs a Magnum, or a BR vs a Carbine (ESPECIALLY considering button combos).
>
> <mark>The AR still outperforms the Plasma Repeater & Rifle.</mark>
> <mark>The Sniper Rifle still outperforms the Focus Rifle.</mark>
> <mark>The Pistol still outperforms the Plasma Pistol in terms of tapping the trigger and lack of overcharge.</mark>
> <mark>The DMR outdoes the Needle Rifle as the Bloom is a lot more punishing on Vanilla settings for the Needle Rifle while the DMR rewards players for spamming as the Elite models are bigger and therefore less empty space in the DMR reticule.</mark>
> <mark>The Shotgun outperforms the Energy Sword due to Sword Block.</mark>
> <mark>The Rocket Launcher outperforms the Fuel Rod Cannon because it doesn’t bounce off the floor and has a larger radius.</mark>
> <mark>The weapons in Reach are just as imbalanced as they are for every other Halo games, the UNSC counterparts completely make them redundant in games.</mark>
>
> In Halo 3, they evened the odds a bit. But the Carbine lacked the accuracy to compete consistently with the BR outside of very close range. And with the AR there, there was really no reason for Plasma Rifles anymore, if you managed to pick up two and Dual Wield you could do more damage sure IF you practiced day and night with it. But at the cost of Melee and Grenades? Wasn’t worth it.
>
> In Halo Reach I found I could win games with just Covie weapons fairly easily, because for the most part they were ‘slightly’ more effective than UNSC ones, they just left ALOT less room for error, or at the very least, it was a lot harder to control them and not screw up and miss several shots.

> I am exaggerating the difficulty of killing an elite in Halo 3 to the extent of making myself sound like a poor player at the game.

> I bet Elites (Sangheili) wont be in Halo 4 MP. Since 343 are kinda experimenting with different aspects of custimization, gameplay for MP, ranking, XP and whatever else. Maybe they will include Elites as a playable character once they have worked out the quirks and made balanced up against the Spartans.

They said that they won’t be in MP. Look at the previous pages. They haven’t said if they will be in Custom Games. That still won’t let us lose hope on us being playable as Elites in H4.

I officially do not care anymore. I think we should also be able to play as brutes prometheans, Grunts, and every other halo race. I mean wouldnt that be cool, it would be such a Diverse enviroment. I mean all they would have to do is like make all of them unique and balance them all out for matchmaking, wouldn’t that be so cool.

Honestly though, rather then debating weather or not elites should be in halo 4. Lets see if 343i can even make a successful multiplayer with just 1 faction. Maybe if it turns out well we can start thinking about other factions for halo 5 and how they can balance against each other.

I dont know about all of you, but i do not want another Halo:Reach Multiplayer.

Rofl I didnt realise until after my first post just how adamant you all are about getting to look like an elite in multiplayer lololol

> > You guys are forgetting something.
> >
> > 343i is trying to recreate the original trilogy. Elites weren’t playable until Halo 2, so by assuming Halo 4 is the equivalent of Halo 1, Elites won’t be playable at all in Halo 4.
> >
> > But, Just like Halo 2 wrote in story lines to play as Elites, I think Halo 5 will write in-fiction reasons to play as Elites in multiplayer.
>
> They aren’t trying to recreate the original trilogy. That is in no way their intention. They are trying to make something completely different and new. Put a fresh spin on the franchise.

Then why do they keep talking about recreating the magic of Halo CE? If not the entire trilogy, they’re definitely trying to rehash what made Halo 1 special. I predict that Elites will be playable in Halo 5 and 6. Halo 4 presumably wants to focus solely on the MC discovering Requiem, just like Halo CE focused on the discovery of Halo.

This has gone on too long…

I’ve been playing Halo since i was 6, and this would be greatly disappointing. In the Halo series my favorite enemy was always the elites, never really played as them but to not see them in Multilayer or anywhere a lot would ruin the feel of the game a little bit for me. However, id still play and play the hell out of the game

> > As a player who used Covie weapons ALOT in Halo Reach and late-Halo 3. I can say the weapons weren’t less powerful. The ONLY truely overpowered weapon the Spartans had was the Sniper, and only because of maps like Hemmorhage where the Sniper is overpowered OUTSIDE of Invasion anyway.
> >
> > The problem is that you tried to use weapons outside of their optimum situations too often. And didn’t practice leading shots.
> >
> > <mark>When I engage a user with a Plasma Repeater and they have an Assault Rifle and I hit all my shots & they do, we should trade, instead, the Spartan is the one who will win because the Plasma Repeater is horrible at doing Health damage, the same applies for the Plasma Rifle.</mark>
> > <mark>I’m using these weapons in the situations they were designed for and I can tell you, they are not balanced as intended.</mark>

This is how I already know you have no idea what you are talking about. The Assault Rifle and Plasma Repeater actually do EXACTLY THE SAME damage to shields and health shot for shot. A single shot of Plasma Repeater is exactly the same damage to health as a single shot from an AR. Tested and proven. What makes the difference is that the Repeater has less overall spread, and you can guarantee your shots hitting by watching them hit. As well the Plasma Repeater’s fire rate is higher when it starts up than the AR’s which gives it a little boost at the start of the fight. This leads to the Repeater being more overal powerful IF you know how to hit all your shots. You just need practice. Especially taking Invasion into account, an Elite has more shields, so while the AR and Repeater will both likely hit all their shots, the Repeater’s faster overall kill time and the Elite’s increased shields give it the advantage. WITH PRACTICE.

> If you had ANY trouble killing vehicles as an Elite, it was because you didn’t know how to use the Plasma Pistol and Sticky Grenades, or the Plasma Repeater for raw damage. Instead you probably tried to Focus Rifle beam it, or hit it with your NRs, saw it had no effect, and gave up.
> <mark>Sticky Grenades don’t blow up vehicles on the first stick, which to be perfectly honest, they should, they kill the driver, gunner & passenger sometimes, sometimes it doesn’t kill any of them, sometimes it kills some and not the others, it is completely random, making them completely unreliable for the situation you are intending.</mark>
> <mark>Constantly using a Plasma Pistol overcharge isn’t going to stop the gunner from shooting any Elites coming towards the Warthog, the Needle Rifle can’t wreck hogs so Elites are stuck with a gunner that has no chance.</mark>
> <mark>You seem to think that because you have used the weapons more that we don’t know how to take down X item in X situation and assume we are just doing it wrong, I can tell you know, I know what to do in X situations.</mark>

Well, if you throw 2 sticks onto the vehicle, which you CAN before the first goes off or the EMP ends, you WILL at least kill all the passengers. So that point is moot. And if you know how to aim the stick, you will guarantee at least one or two kills, even if it doesn’t destroy the vehicles.

And no, the overcharge doesn’t stop a hog gunner from shooting you, but neither does a DMR. It takes a TEAM to kill a vehicle no matter which race you are, and the hog gunner’s not going to magically stop the barrage of sticky nades. Or heck, just use a power weapon. Fuel Rod Guns, and Concussion Rifles are EXTREMELY effective against ground vehicles, and Plasma Launchers will kill almost anything.

And no, I don’t think that, but what I do KNOW is that I have NEVER had ANY of the problems you all seem to whine and complain about “Boo hoo I can’t headshot Elites in Halo 3” lol learn to aim, I NEVER HAVE A PROBLEM. “Boo hoo, my NR doesn’t kill vehicles as well as a DMR” then use EMPs and explosives. What’s wrong with that? It’s one of two things, either you just aren’t good enough, or lack the practice, or you use your weapons WRONG.

> Halo Reach had better human/covenant balance for most weapons than Halo 2 or 3 did. That’s a fact. A guy with a Plasma Rifle in Halo 2 stood ZERO CHANCE against a guy with an SMG. Same with a Plasma Pistol vs a Magnum, or a BR vs a Carbine (ESPECIALLY considering button combos).
>
> <mark>The AR still outperforms the Plasma Repeater & Rifle.</mark>
> <mark>The Sniper Rifle still outperforms the Focus Rifle.</mark>
> <mark>The Pistol still outperforms the Plasma Pistol in terms of tapping the trigger and lack of overcharge.</mark>
> <mark>The DMR outdoes the Needle Rifle as the Bloom is a lot more punishing on Vanilla settings for the Needle Rifle while the DMR rewards players for spamming as the Elite models are bigger and therefore less empty space in the DMR reticule.</mark>
> <mark>The Shotgun outperforms the Energy Sword due to Sword Block.</mark>
> <mark>The Rocket Launcher outperforms the Fuel Rod Cannon because it doesn’t bounce off the floor and has a larger radius.</mark>
> <mark>The weapons in Reach are just as imbalanced as they are for every other Halo games, the UNSC counterparts completely make them redundant in games.</mark>

AR vs Repeater - NO, it doesn’t. As stated above. Rifle - Yes, because the PR in Reach is MEANT to suck.

Pistol vs PP - They are uncomparable. The PP single shot is meant to be compared to the AR, which it beats hands down. And the Overcharge is a completely unique feature. Pistol vs Needer - At mid range, the Needler is stronger, Closer it is weaker. that’s balanced.

SR vs FR - Yeah, sure. Good luck pulling that headshot across the map on a guy who’s already lasering your with the FR. It’s whoever shoots first wins with these two weapons.

DMR vs NR - No, it doesn’t the NR’s Bloom in Vanilla is FAR more manageable and consistent than the DMR. And the DMR’s spam advantage seems to disappear against a player using precise NR shots, same can’t be said for a precise DMR player, Spam seems to aggravate them ALOT. They balance pretty well, a fight can go either way and will fall upon the skill of the player. The only disadvantage to the NR, is the lack of anti-vehicle power.

Shotgun vs Energy Sword/Hammer - Sure it will outdo it with Sword Block, but Reach doesn’t even have Sword Block anymore, and if the Sword player is clever, he will just stay out of your one shot kill range, until you screw up and fire a shot. In terms of actually fighting other weapons with them, I’d say Sword has the advantage again because it is a much faster combo with Sprint and Evade, as you don’t have to wait until you stop your AA to attack with it.

Rocket vs Fuel Rod - Are you kidding? The FRG is SEMI AUTOMATIC and fires 5 shots in a ROW. That basically means there’s no room for error, it WILL kill whatever is in your way. Miss a rocket and you can screw yourself over.

Seriously, it sounds to me like you hardly ever touch these weapons. Like most other players, you picked them up once or twice, couldn’t use them, deemed them useless, and now they are just last resorts, or you only use them when you’re forced to. You have NO IDEA what you’re talking about, get out of our thread.

> > > You guys are forgetting something.
> > >
> > > 343i is trying to recreate the original trilogy. Elites weren’t playable until Halo 2, so by assuming Halo 4 is the equivalent of Halo 1, Elites won’t be playable at all in Halo 4.
> > >
> > > But, Just like Halo 2 wrote in story lines to play as Elites, I think Halo 5 will write in-fiction reasons to play as Elites in multiplayer.
> >
> > They aren’t trying to recreate the original trilogy. That is in no way their intention. They are trying to make something completely different and new. Put a fresh spin on the franchise.
>
> Then why do they keep talking about recreating the magic of Halo CE? If not the entire trilogy, they’re definitely trying to rehash what made Halo 1 special. I predict that Elites will be playable in Halo 5 and 6. Halo 4 presumably wants to focus solely on the MC discovering Requiem, just like Halo CE focused on the discovery of Halo.

What they are trying to do is recreate something completely new, and unexpected. What made Halo CE wonderful was that nothing else was every like it. But Halo 2, 3, Reach, and ODST are all just rehashes of CE’s sandbox. What they are trying to recreate is the idea that you are on a new world, with new enemies, and new types of weapons, and a new story.

Available species’ in multiplayer has nothing to do with that. If anything, it would make more sense if they added a new one, instead of taking one away.

> > I am exaggerating the difficulty of killing an elite in Halo 3 to the extent of making myself sound like a poor player at the game.

This.
As a 50 in SWAT it’s easy to kill Elites. People just like to have an excuse. Also playing against other 50s it’s easy to get killed, and I have been killed plenty of times from behind across the map.

Quit with the excuses, and get better at the game.

On topic, lets hope for Elites in Halo 5.

The Sniper Rifle actually does outperform the Focus Rifle simply based on kill times. The Sniper Rifle can instantly kill someone with a headshot, whereas the Focus Rifle works like a Sentinel Beam with a scope.

Shotgun > Sword without question. Your example was based on player skill, which is extremely subjective.

The Fuel Rod Gun is worse than the Rocket because at close range, the bullet hasn’t expanded, and will just bounce off wherever you fire it. It’s a medium-ranged gun at best. At longer ranges, the Rocket is more effective because the FRG can’t lock on. Furthermore, the speed at which the FRG bullets fly are much slower than the Rocket, making those blind fires even harder to hit. Rocket > FRG in overall effectiveness.

> This has gone on too long…

yes it has.

On a side note: Elites FTW!! wooh! yeah!

OT: I hope Elites can be played (including MM) in the next Halos after 4.

> Honestly I just dont understand why people care so much about having the ability to play elites in multiplayer.

because people who cna play a selites cna express them selves in a way a spartan cannot,

I’ve stated this before but to play as an elite is to say “I’m uniqe and not run of the mill” since most people play as spartans this doens’t do anything for them

also an elite does add variety to keep things from getting boring even if they all wore diffrent armor spartans can simply just be guys under suits nothing really special going on for them really other then that they’re the only cool faction in the UNSC(at least to me they’re only cool thing about them)

I honestly don’t look forward to being a spartan 100 percent of the time,but I am curious about what 343 has in store if elites arn’t in? my hopes arn’t up though

> The Sniper Rifle actually does outperform the Focus Rifle simply based on kill times. The Sniper Rifle can instantly kill someone with a headshot, whereas the Focus Rifle works like a Sentinel Beam with a scope.
>
> Shotgun > Sword without question. Your example was based on player skill, which is extremely subjective.
>
> The Fuel Rod Gun is worse than the Rocket because at close range, the bullet hasn’t expanded, and will just bounce off wherever you fire it. It’s a medium-ranged gun at best. At longer ranges, the Rocket is more effective because the FRG can’t lock on. Furthermore, the speed at which the FRG bullets fly are much slower than the Rocket, making those blind fires even harder to hit. Rocket > FRG in overall effectiveness.

Sniper Rifle and Focus Rifle fight’s could go either way, player skill is the determining factor every time for this.

Extremely subjective or not, the Sword can beat the Shotgun. The beauty of Halo has always been that one gun is never > another gun in the same niche.

FRG beat’s Rocket’s hand’s down because even if you miss one shot, you’ve still got 4 to go with little cooldown between each shot. The reason FRG is not usually in matchmaking is likely because it’s blatantly overpowered, as opposed to the Rocket.

> > are you guys talking about the glitch were you have to be standing to the right of the elite, at point blank, and shoot at there neck and it wont hurt them? yah chances of that happening in MM is really low, why aim for the neck when you can adjust your aim to the right a tad and get a headshot? its not rocket science people
>
> You must have never played SWAT a lot to realise how common it was, adjusting your aim wasn’t a solution at all, especially if the elite was running away from enemy fire at a certain angle, to which the only remaining aiming spot is the neck, combining that with that fact you had to lead your shots in Halo 3, wasn’t easy to hit the front.

i played Swat a lot. Never had that problem, you must of been aiming for the neck.

> swat was my favorite game mode in Halo 3. and i never had that problem. The hitboxes may of not had the same dimensions, but their area was the same. you have to actually recognize the shape of the opponant to know were to aim. <mark>Dont become a creature of habit and constantly shoot at the same spot on the screen just because Spartans are like that</mark>

If said hitboxes were the same, then I should be allowed to shoot in the same place, but that wasn’t the case, you didn’t have to jump to shoot a Spartan in the head from behind, but you have to jump and shoot for an Elite in Halo 3 from behind.
[/quote]
you dont have to jump, if you shoot at that little hump on their back, it would go through to their head. I know it seems awkward to aim for the hump, but it would still give you a headshot.

>

FOR THE LOVE OF GOD MOA! WHAT DO ANY OF THIS HAVE TO DO WITH HALO 4 ELITES?

FFS you guys, stop holding past games against halo 4. Where the hell is it dictated that this game made by a completely different company has to follow exactly in the other games footsteps including glitches and unbalances?

Honestly moa, the neck glitch and not being able to shoot them from behind happened in halo 3. 3! Where the hell did you read that exact glitch which was an accident on bungies part is going to be in halo 4?

Where the hell did you read that the elites would be the exact same strenght and size as they were in reach?

Jesus moa, what the hell. You are generally a voice of reason, but nothing I see in your posts at the moment are reasonable or even on topic!

This thread is here to discuss the possibility of elites in halo 4 matchamking. It is not here to discuss how many times you managed to hit that glitch spot or miss a kill in halo 3. It is not here to discuss the innefectiveness or unbalance of elites in reach.

I will kindly ask you to leave before you get this thread locked moa.

This thread is here to discuss the possibility of elites in halo 4 matchmaking. If you would like to discuss glitches and weapon unbalances involving the elites in previous halo titles, please do so in their respective forums.

We here do not want this thread locked.

Thanks in advance

Silent