Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> > > > > > > > > Elites are not going to be in the game. If you are going to stay in denial, Reach and Halo 3 are still available. It’s not like you’re going to see your dino the majority of the time, anyway.
> > > > > > > >
> > > > > > > > Again, I apologise, not all Spartans are like this.
> > > > > > >
> > > > > > > Trust me, a lot of Spartan’s are like this, there main dislike towards <mark>the Elite models are because they always caused imbalance since Halo 3.</mark>
> > > > > > >
> > > > > > > I’m not exactly bothered if they are in or out, but you can’t expect to not have the players who aren’t fond of Elites to complain.
> > > > > >
> > > > > > how did they casue imbalance in Halo 3? Unless you are refering to only swat, if so there are other gametypes besides swat in Halo 3, you can always play those if your that frustrated. in my personal experience, I shot both spartans and elites in same way, same result, Both! wound up dead.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > It wasn’t just SWAT in Halo 3, you could shoot directly through their neck and throw grenades and any sort of projectile through their neck.
> > > > > > >
> > > > > > > They had completely different hitboxes in Halo 2 to my knowledge and <mark>in Halo: Reach, their weapons get completely dominated by the Spartan/UNSC weapons.</mark>
> > > > > > > <mark>They have always been unbalanced.[/</mark>
> > > > > >
> > > > > > Thats because the Elites where stronger and faster physicley, besides we where playing as bargan ben spartans
> > > > >
> > > > > I don’t even know what that has to do with what you highlighted.
> > > >
> > > > I did that to let you know what part of your pst I was replying to. we where playing as Spartan IIIs wich where weaker than the Elites in Halo Reach, so in order too make it a fair fight. they made some of the covie weapons less effeciant, make sense?. both sides had to give up something.
> > >
> > > So they intentionally made it impossible for the Elites to shoot down both UNSC & Covenant vehicles?
> > >
> > > I doubt it, the Elites were imbalanced, the fact they’re weapons sucked had nothing to do with balancing them, there is no balance for them, they tried to add a spice of realism for them and it just went horribly wrong.
> > >
> > > You are trying right now, or at least the guy above, to pull canon into Halo: Reach’s multiplayer, that shouldn’t ever be attempted, it isn’t canon.
> >
> > True the covenant had suprior tech wich nearly brought are species to extinct, but canon is what there doing fot halo 4 and is why Elties where out of MP for it.

You guys are forgetting something.

343i is trying to recreate the original trilogy. Elites weren’t playable until Halo 2, so by assuming Halo 4 is the equivalent of Halo 1, Elites won’t be playable at all in Halo 4.

But, Just like Halo 2 wrote in story lines to play as Elites, I think Halo 5 will write in-fiction reasons to play as Elites in multiplayer.

> So they intentionally made it impossible for the Elites to shoot down both UNSC & Covenant vehicles?
>
> I doubt it, the Elites were imbalanced, the fact they’re weapons sucked had nothing to do with balancing them, there is no balance for them, they tried to add a spice of realism for them and it just went horribly wrong.
>
> You are trying right now, or at least the guy above, to pull canon into Halo: Reach’s multiplayer, that shouldn’t ever be attempted, it isn’t canon.

Infantry against vehicles can be balanced most of the time. Canon or no canon, games are always meant to be balanced and if not, that is a failure by design on the developers part. It’s proven every day in games all across the board through natural game release, game patch, and Xbox software patches which give more power to developers, the question is: is it feasible? Is it workable within reason? Is it possible under the current technology standards? Technologies change and update all the time. I can’t speak for game developers and the standards they hold, but in my line of work, if you aren’t scoping the internet. watching key development projects for technologies, and maintaining an active list of potential updates and technology changes to better yourself and your company, your failing to stay up-to-date in an ever changing technologically run world. Once again, I don’t know how well video game developing companies accomplish this and in today’s world, I can understand if they flat out say its a difficult task to accomplish with regard to any reason (manpower, internet accessibility limitations, security standards, etc.). but to get on point, here is some reasons I think Bungie didn’t think about highly enough, if at all:

  1. With regards to a sniper rifle being able to damage vehicles, the focus rifle is not a true sniper rifle. Anyone with a chemical engineering background will tell you plasma, by nature of the word, means light and heat and further will ALWAYS heats up metals/alloys of any caliber. On what level is always up for grabs, but the focus rifle should have been upgraded into an anti-vehicle weapon in corresponding balance techniques with the Reach sniper rifle.

2.They did make it exceptionally difficult to kill enemy vehicles with infantry based weaponry:

  1. Plasma Pistol.
  2. Plasma Launcher attachment, which CAN be outrun and avoided.
  3. Plasma Grenade without EMP charge already on vehicle.

This once again goes back to the idea and definition of the word “plasma”. Further, all three anti-vehicle possibilities can be easily avoided under the right circumstances. The balancing of the covenant species is definitely one of vehicle against vehicle combat which, is just a fancy way of telling players to steal the covenant vehicles any chance they get including meta game cheating if necessary.

> the fact they’re weapons sucked had nothing to do with balancing them, <mark>there is no balance for them</mark>, they tried to add a spice of realism for them and it just went horribly wrong.

Absolutely not. Please avoid making statements like that Moa (for the highlighted section). Canon and game are considered separate for a reason, truth, and I do agree with your statement’s message as a whole, but there is NOTHING which shows covenant weaponry couldn’t be better or worse for that matter. so with no knowledge being available to people, the fact is Bungie should have defaulted to a safe category and zone regarding this. This is where people lose their jobs. There are people who’s only job is to analyze and predict things, not just for video games, but also the future of businesses, what’s going to be the next big thing, and how people will take things. Once again, I don’t know if Bungie utilized this.

> > Actually, I’m pretty sure they HAVE been “denied” in multiplayer so yah.
> > For some reason i cant find the source but i know for a fact that Frank or someone else from 343 confirmed there would be no elites in multiplayer and it would be focused on spartans and the new training story behind multiplayer.
> >
> > and im not going to look for the quote. but whoever said elites should be a able to play in any game mode and that they deserve to be bigger faster and stronger because they are scary aliens is an idiot.
> >
> > Also…Sangheili lame.
>
> I apologise, not all Spartans are like this guy.

Yup. But a lot of the spartans on this thread don’t give those of us a good hearing…

> > > > > Elites are not going to be in the game. If you are going to stay in denial, Reach and Halo 3 are still available. It’s not like you’re going to see your dino the majority of the time, anyway.
> > > >
> > > > Again, I apologise, not all Spartans are like this.
> > >
> > > Trust me, a lot of Spartan’s are like this, there main dislike towards <mark>the Elite models are because they always caused imbalance since Halo 3.</mark>
> > >
> > > I’m not exactly bothered if they are in or out, but you can’t expect to not have the players who aren’t fond of Elites to complain.
> >
> > how did they casue imbalance in Halo 3? Unless you are refering to only swat, if so there are other gametypes besides swat in Halo 3, you can always play those if your that frustrated. in my personal experience, I shot both spartans and elites in same way, same result, Both! wound up dead.
>
> It wasn’t just SWAT in Halo 3, you could shoot directly through their neck and throw grenades and any sort of projectile through their neck.
>
> They had completely different hitboxes in Halo 2 to my knowledge and in Halo: Reach, their weapons get completely dominated by the Spartan/UNSC weapons.
>
> They have always been unbalanced.

I’m just going to point this out: In all honesty, how often did you ACTUALLY shoot or throw anything through their necks?

The rest I agree with.

> > > > > Elites are not going to be in the game. If you are going to stay in denial, Reach and Halo 3 are still available. It’s not like you’re going to see your dino the majority of the time, anyway.
> > > >
> > > > Again, I apologise, not all Spartans are like this.
> > >
> > > Trust me, a lot of Spartan’s are like this, there main dislike towards <mark>the Elite models are because they always caused imbalance since Halo 3.</mark>
> > >
> > > I’m not exactly bothered if they are in or out, but you can’t expect to not have the players who aren’t fond of Elites to complain.
> >
> > how did they casue imbalance in Halo 3? Unless you are refering to only swat, if so there are other gametypes besides swat in Halo 3, you can always play those if your that frustrated. in my personal experience, I shot both spartans and elites in same way, same result, Both! wound up dead.
>
> It wasn’t just SWAT in Halo 3, you could shoot directly through their neck and throw grenades and any sort of projectile through their neck.
>
> They had completely different hitboxes in Halo 2 to my knowledge and in Halo: Reach, their weapons get completely dominated by the Spartan/UNSC weapons.
>
> They have always been unbalanced.

That one glitch, with a hole in their neck that you literally had to try to hit in custom games for a solid 5 minutes, I can guarantee never happened to you, or anyone else, in Matchmaking. That glitch also was not even discovered until the last few months of Halo 3, showing it’s rarity. Also elites are NOT imbalanced in SWAT. Bungie purposely gave Elites the same hitbox as Spartans in Halo 3. If you could not hit them in the back, it is your own fault for not aiming high enough.

In Halo 2, playing as an Elite was a DISADVANTAGE. Elites were larger, and had the same hitboxes elites did in Campaign, aka their hitboxes were huge compared to Spartans.

In Halo Reach, for whatever reason some Covenant weapons were worse than their UNSC counterpart, but that is the first time this has happened. I assume the reason is because elites have better health in Halo: Reach, but that just makes for a whole slew of messy things, such as the size disparity. In Halo 3…things were different. And by the looks of it Halo 4 will follow up where Halo 3 left off.

> > > > > > Elites are not going to be in the game. If you are going to stay in denial, Reach and Halo 3 are still available. It’s not like you’re going to see your dino the majority of the time, anyway.
> > > > >
> > > > > Again, I apologise, not all Spartans are like this.
> > > >
> > > > Trust me, a lot of Spartan’s are like this, there main dislike towards <mark>the Elite models are because they always caused imbalance since Halo 3.</mark>
> > > >
> > > > I’m not exactly bothered if they are in or out, but you can’t expect to not have the players who aren’t fond of Elites to complain.
> > >
> > > how did they casue imbalance in Halo 3? Unless you are refering to only swat, if so there are other gametypes besides swat in Halo 3, you can always play those if your that frustrated. in my personal experience, I shot both spartans and elites in same way, same result, Both! wound up dead.
> >
> > It wasn’t just SWAT in Halo 3, you could shoot directly through their neck and throw grenades and any sort of projectile through their neck.
> >
> > They had completely different hitboxes in Halo 2 to my knowledge and in Halo: Reach, their weapons get completely dominated by the Spartan/UNSC weapons.
> >
> > They have always been unbalanced.
>
> That one glitch, with a hole in their neck that you literally had to try to hit in custom games for a solid 5 minutes, I can guarantee never happened to you, or anyone else, in Matchmaking. That glitch also was not even discovered until the last few months of Halo 3, showing it’s rarity. Also elites are NOT imbalanced in SWAT. Bungie purposely gave Elites the same hitbox as Spartans in Halo 3. If you could not hit them in the back, it is your own fault for not aiming high enough.
>
> In Halo 2, playing as an Elite was a DISADVANTAGE. Elites were larger, and had the same hitboxes elites did in Campaign, aka their hitboxes were huge compared to Spartans.
>
> In Halo Reach, for whatever reason some Covenant weapons were worse than their UNSC counterpart, but that is the first time this has happened. I assume the reason is because elites have better health in Halo: Reach, but that just makes for a whole slew of messy things, such as the size disparity. In Halo 3…things were different. And by the looks of it Halo 4 will follow up where Halo 3 left off.

This is a video of the Elite neck glitch: Video, it was uploaded in October 2008, two years before Reach came out and one year into Halo 3’s life span.

I ran into this glitch constantly in Matchmaking and Custom Games, just because it never happened to you doesn’t mean it was so rare for others, it was a massive problem and hence why everybody played as Elites in SWAT, the hitboxes were not the same for Elites from behind, it was extremely hard to headshot an Elite from behind, the hitboxes were not the same by far, completely different.

For Halo 2, just another example of imbalance, it should have been a learning lesson for future games like Halo 3 & Reach, but it wasn’t, they have been imbalanced since the start.

And for Reach, the Elites are just poorly balanced, the Spartan weapons are in every way dominant against Elites.

> > > > > > > Elites are not going to be in the game. If you are going to stay in denial, Reach and Halo 3 are still available. It’s not like you’re going to see your dino the majority of the time, anyway.
> > > > > >
> > > > > > Again, I apologise, not all Spartans are like this.
> > > > >
> > > > > Trust me, a lot of Spartan’s are like this, there main dislike towards <mark>the Elite models are because they always caused imbalance since Halo 3.</mark>
> > > > >
> > > > > I’m not exactly bothered if they are in or out, but you can’t expect to not have the players who aren’t fond of Elites to complain.
> > > >
> > > > how did they casue imbalance in Halo 3? Unless you are refering to only swat, if so there are other gametypes besides swat in Halo 3, you can always play those if your that frustrated. in my personal experience, I shot both spartans and elites in same way, same result, Both! wound up dead.
> > >
> > > It wasn’t just SWAT in Halo 3, you could shoot directly through their neck and throw grenades and any sort of projectile through their neck.
> > >
> > > They had completely different hitboxes in Halo 2 to my knowledge and in Halo: Reach, their weapons get completely dominated by the Spartan/UNSC weapons.
> > >
> > > They have always been unbalanced.
> >
> > That one glitch, with a hole in their neck that you literally had to try to hit in custom games for a solid 5 minutes, I can guarantee never happened to you, or anyone else, in Matchmaking. That glitch also was not even discovered until the last few months of Halo 3, showing it’s rarity. Also elites are NOT imbalanced in SWAT. Bungie purposely gave Elites the same hitbox as Spartans in Halo 3. If you could not hit them in the back, it is your own fault for not aiming high enough.
> >
> > In Halo 2, playing as an Elite was a DISADVANTAGE. Elites were larger, and had the same hitboxes elites did in Campaign, aka their hitboxes were huge compared to Spartans.
> >
> > In Halo Reach, for whatever reason some Covenant weapons were worse than their UNSC counterpart, but that is the first time this has happened. I assume the reason is because elites have better health in Halo: Reach, but that just makes for a whole slew of messy things, such as the size disparity. In Halo 3…things were different. And by the looks of it Halo 4 will follow up where Halo 3 left off.
>
> This is a video of the Elite neck glitch: Video, it was uploaded in October 2008, two years before Reach came out and one year into Halo 3’s life span.
>
> I ran into this glitch constantly in Matchmaking and Custom Games, just because it never happened to you doesn’t mean it was so rare for others, it was a massive problem and hence why everybody played as Elites in SWAT, the hitboxes were not the same for Elites from behind, it was extremely hard to headshot an Elite from behind, the hitboxes were not the same by far, completely different.
>
> For Halo 2, just another example of imbalance, it should have been a learning lesson for future games like Halo 3 & Reach, but it wasn’t, they have been imbalanced since the start.
>
> And for Reach, the Elites are just poorly balanced, the Spartan weapons are in every way dominant against Elites.

Moa, did your account get hacked? You never used to be this… Prevealantly against everything…

Anyway, how often did you lose a kill for it. You may have missed up to ten sticks AT THE MOST and maybe the occastional sniper shot, but it almost has to be on purpose. The chance of that glitch happening by accident means you almost very literally had to be aiming directly at their neck and they had to be facing in a very distinct direction.

Just because 3 had that glitch in NO way means that it would have to be like that in Halo 4.

In reach, the elites run faster, jump heigher, and hit stronger than spartans. Their health also regenerates. So, they attempted to balance by giving elites crappy weapons. This just made a mess of things, but thats where the balance was supposed to be.

Actually, moa, the hitboxes where the same. Infact, the elite heads were the only difference. You could still kill them by aiming at the top of their back.

You say the elites were always unbalanced. Let me ask you this, why in the hell would thier past forms affect their new forms. Honestly, why are you holding thier past rendirings against the way they could be coded now? For -Yoinks- sake moa, that is the exact same argument people have against halo 4. Because it uses items reach had, its going to suck.

Did you ever stop to think they could be balanced? Did you ever stop to think that none of the elites past forms could have any effect on the new form what so -Yoinking!- ever? Honestly, this same argument is used over and over and you people have no Idea how stupidly flawed it is.

Stop holding reach against halo 4.

> Moa, did your account get hacked? You never used to be this… Prevealantly against everything…
>
> <mark>I have an extremely strong opinion on this, just because I am not all happy chappy for once about a subject doesn’t mean my account has been hacked, believe it or not, I actually do have strong opinions on a lot of things and I am not going to sit here and just watch this</mark>
>
> Anyway, how often did you lose a kill for it. You may have missed up to ten sticks AT THE MOST and maybe the occastional sniper shot, but it almost has to be on purpose. The chance of that glitch happening by accident means you almost very literally had to be aiming directly at their neck and they had to be facing in a very distinct direction.
>
> <mark>If you played SWAT a lot, you would know how much of a problem it was, combined with shooting through the neck and the bad netcode Halo 3 had with the Battle Rifle, and you had an advantage as an Elite, I am in no way saying that it will be like that in Halo 4 if they included Elites but every Halo game has had Elites and every time an attempt to balance them has failed, looking at the Elites in Halo 4 from what we have saw so far, the armour doesn’t even cover them fully at all, looking at this image, you can see how exposed the Elites’ skins are, meaning if they wanted to try and keep that canon approach, then I would have killed an Elite much faster by shooting their skin as it has no protection.</mark>
>
> Just because 3 had that glitch in NO way means that it would have to be like that in Halo 4.
>
> <mark>Answered above.</mark>
>
> In reach, the elites run faster, jump heigher, and hit stronger than spartans. Their health also regenerates. So, they attempted to balance by giving elites crappy weapons. This just made a mess of things, but thats where the balance was supposed to be.
> <mark>Which in the long run, failed, the Elite weapons sucked compared to the UNSC weapons in Halo: Reach, the Plasma Repeater was nothing against the Assault Rifle, the Needle Rifle couldn’t tear vehicles like the DMR could, the Elites didn’t even have a Sniper this time round, they had a Focus Rifle which was an assist machine and was nothing compared to a Sniper.</mark>
>
> Actually, moa, the hitboxes where the same. Infact, the elite heads were the only difference. You could still kill them by aiming at the top of their back.
> <mark>Once again, you combine that with the netcode of Halo 3 and you have problems, the fact you had to jump to even get close to killing an Elite from behind was stupid, you could shoot the top of their back all you wanted and it would still not kill them.</mark>
>
> You say the elites were always unbalanced. Let me ask you this, why in the hell would thier past forms affect their new forms. Honestly, why are you holding thier past rendirings against the way they could be coded now? For -Yoinks- sake moa, that is the exact same argument people have against halo 4. Because it uses items reach had, its going to suck.
> <mark>The future means more than anything now, Halo 4 is taking the canon approach to multiplayer, and in Campaign, they are lacking full armour like Halo 3 & Reach, making them ultimately weaker and imbalanced, making them a pointless player model online, sure they could try and shrink the Elites like they did in Halo 3, but that just ruins the canon aspect again.</mark>
>
> Did you ever stop to think they could be balanced? Did you ever stop to think that none of the elites past forms could have any effect on the new form what so -Yoinking!- ever? Honestly, this same argument is used over and over and you people have no Idea how stupidly flawed it is.
> <mark>If they could be balanced, they would have been in Reach, Bungie could have nailed it, but they missed it entirely, and once again, with the canon approach for Halo 4, they would have had to been at a disadvantage</mark>
>
> Stop holding reach against halo 4.
>
> <mark>It isn’t just Reach, it is every Halo game past Halo 2 which feature Elites, they have had how many years to attempt to balance them and keep them as a liable player model to use and instead, they have constantly, game after game, made it imbalanced.</mark>

Moa, I use to respect you and all…but the way your going about now these days on the forums is just…a bit a extreme than usual…

Anyways, Still got to look forward to whenever we could play as Elites. Hell, if they decide to pull off a Halo 2 and bring the elite’s back into Halo 5, I would be pleased actually.

> <mark>Moa, I use to respect you and all…but the way your going about now these days on the forums is just…a bit a extreme than usual…</mark>
>
> Anyways, Still got to look forward to whenever we could play as Elites. Hell, if they decide to pull off a Halo 2 and bring the elite’s back into Halo 5, I would be pleased actually.

I’m simply stating my opinion, you may know me as a kind guy but I have extremely strong opinions on Elites, I’m not a fan of them, but I am all for them returning if they can balance them out.

Yup, I will admit that it is because past imbalances that i hate elites. Also you all keep mentioning the neck hole glitch in halo 3…what about the fact that all they had to do was turn around and you couldn’t shoot them in the head.

Honestly I just dont understand why people care so much about having the ability to play elites in multiplayer.

Their hit boxes will always be different because the models themselves look vastly different. So they can never be 100% balanced. And if You do balance them 100%, meaning you shrink them, make them move the same speed, have the same health regen, etc. what are you left with? A spartan with a different skin rofl.

I feel like their are so many other things people on this forum could discuss and debate that actually matter rofl. People on these forums seem to just get way to tied up in nastalgia and having certain things a specific way, without taking into account everything it affects.

I love how it seems like everyone on this forum seem to think its some kind of private elite only forum where unless you agree with them you must be trolling and you should leave the forum.

> Moa - I’m simply stating my opinion

EDIT: I dont know you moa lol but im happy im not the only one here rofl.

> > <mark>Moa, I use to respect you and all…but the way your going about now these days on the forums is just…a bit a extreme than usual…</mark>
> >
> > Anyways, Still got to look forward to whenever we could play as Elites. Hell, if they decide to pull off a Halo 2 and bring the elite’s back into Halo 5, I would be pleased actually.
>
> I’m simply stating my opinion, you may know me as a kind guy but I have extremely strong opinions on Elites, I’m not a fan of them, but I am all for them returning if they can balance them out.

If that’s true, all I have seen you post is argument’s for their removal. We are past the point of why they were removed and their past iteration’s. We should be focusing on discussing way’s to make them balanced but most of all FUN

But for posterity, the imbalance in Halo 3 could be corrected by adjusting your aim when engaging an Elite opponent, from behind for instance aim slightly above where their head actually is and you can headshot them. Or When using the BR in SWAT take advantage of the spread, you have 3 bullet’s and you need one to kill, if you miss then I’m sorry but you are the weakest link.

When people say the only reason they lost because the opponent was an Elite, there probably the same guy’s yelling “LAAAG!!” and “HAXXX” every other time they die.

> > > <mark>Moa, I use to respect you and all…but the way your going about now these days on the forums is just…a bit a extreme than usual…</mark>
> > >
> > > Anyways, Still got to look forward to whenever we could play as Elites. Hell, if they decide to pull off a Halo 2 and bring the elite’s back into Halo 5, I would be pleased actually.
> >
> > I’m simply stating my opinion, you may know me as a kind guy but I have extremely strong opinions on Elites, I’m not a fan of them, but I am all for them returning if they can balance them out.
>
> If that’s true, all I have seen you post is argument’s for their removal. We are past the point of why they were removed and their past iteration’s. We should be focusing on discussing way’s to make them balanced but most of all FUN
>
> But for posterity, the imbalance in Halo 3 could be corrected by adjusting your aim when engaging an Elite opponent, from behind for instance aim slightly above where their head actually is and you can headshot them. Or When using the BR in SWAT take advantage of the spread, you have 3 bullet’s and you need one to kill, if you miss then I’m sorry but you are the weakest link.
>
> When people say the only reason they lost because the opponent was an Elite, there probably the same guy’s yelling “LAAAG!!” and “HAXXX” every other time they die.

If thats honeslty how you feel then i find it very hard to beleive you played halo 3 very much. There is a reason why Elites were mandatory in swat. I know at the higher ranks people on your team used to actually quit before the game started if you didnt switch you character model to an elite. It wasnt just superstition it was fact. And it wasnt just swat that it effected. Although you noticed it more often because there were far more elites for you to realise how much different there hitboxes were.

Again though back onto topic of halo 4.

there are really 2 choices.

  1. You follow canon and make them similiar to how they were in halo reach, AKA different.

  2. You make them the same as Spartans in every possible way. In which case you are really just talking about giving the spartans the ability to put on elite armor and pretend.

  3. (secret choice) you do none of the above, stick with spartans for multiplayer, continue the multiplayer/Campaign spartan training story thingy for the rest of the halo franchise, Work on balancing the game for spartan combat. Rather then adding elites and making balancing the game much more complicated then it has to be.

EDIT: again realise that i am only talking about and only really care about matchmaking. by all means put them in custom game settings and other things…just not matchmaking, unless it is in their own playlist again, which in the end is only subtracting from the population of all the other playlists.

> You guys are forgetting something.
>
> 343i is trying to recreate the original trilogy. Elites weren’t playable until Halo 2, so by assuming Halo 4 is the equivalent of Halo 1, Elites won’t be playable at all in Halo 4.
>
> But, Just like Halo 2 wrote in story lines to play as Elites, I think Halo 5 will write in-fiction reasons to play as Elites in multiplayer.

They aren’t trying to recreate the original trilogy. That is in no way their intention. They are trying to make something completely different and new. Put a fresh spin on the franchise.

> > > > > > > Elites are not going to be in the game. If you are going to stay in denial, Reach and Halo 3 are still available. It’s not like you’re going to see your dino the majority of the time, anyway.
> > > > > >
> > > > > > Again, I apologise, not all Spartans are like this.
> > > > >
> > > > > Trust me, a lot of Spartan’s are like this, there main dislike towards <mark>the Elite models are because they always caused imbalance since Halo 3.</mark>
> > > > >
> > > > > I’m not exactly bothered if they are in or out, but you can’t expect to not have the players who aren’t fond of Elites to complain.
> > > >
> > > > how did they casue imbalance in Halo 3? Unless you are refering to only swat, if so there are other gametypes besides swat in Halo 3, you can always play those if your that frustrated. in my personal experience, I shot both spartans and elites in same way, same result, Both! wound up dead.
> > >
> > > It wasn’t just SWAT in Halo 3, you could shoot directly through their neck and throw grenades and any sort of projectile through their neck.
> > >
> > > They had completely different hitboxes in Halo 2 to my knowledge and in Halo: Reach, their weapons get completely dominated by the Spartan/UNSC weapons.
> > >
> > > They have always been unbalanced.
> >
> > That one glitch, with a hole in their neck that you literally had to try to hit in custom games for a solid 5 minutes, I can guarantee never happened to you, or anyone else, in Matchmaking. That glitch also was not even discovered until the last few months of Halo 3, showing it’s rarity. Also elites are NOT imbalanced in SWAT. Bungie purposely gave Elites the same hitbox as Spartans in Halo 3. If you could not hit them in the back, it is your own fault for not aiming high enough.
> >
> > In Halo 2, playing as an Elite was a DISADVANTAGE. Elites were larger, and had the same hitboxes elites did in Campaign, aka their hitboxes were huge compared to Spartans.
> >
> > In Halo Reach, for whatever reason some Covenant weapons were worse than their UNSC counterpart, but that is the first time this has happened. I assume the reason is because elites have better health in Halo: Reach, but that just makes for a whole slew of messy things, such as the size disparity. In Halo 3…things were different. And by the looks of it Halo 4 will follow up where Halo 3 left off.
>
> This is a video of the Elite neck glitch: Video, it was uploaded in October 2008, two years before Reach came out and one year into Halo 3’s life span.
>
> I ran into this glitch constantly in Matchmaking and Custom Games, just because it never happened to you doesn’t mean it was so rare for others, it was a massive problem and hence why everybody played as Elites in SWAT, the hitboxes were not the same for Elites from behind, it was extremely hard to headshot an Elite from behind, the hitboxes were not the same by far, completely different.
>
> For Halo 2, just another example of imbalance, it should have been a learning lesson for future games like Halo 3 & Reach, but it wasn’t, they have been imbalanced since the start.
>
> And for Reach, the Elites are just poorly balanced, the Spartan weapons are in every way dominant against Elites.

are you guys talking about the glitch were you have to be standing to the right of the elite, at point blank, and shoot at there neck and it wont hurt them? yah chances of that happening in MM is really low, why aim for the neck when you can adjust your aim to the right a tad and get a headshot? its not rocket science people

I give up on you people that clearly did not play very much halo 3…

> > <mark>If you played SWAT a lot, you would know how much of a problem it was, combined with shooting through the neck and the bad netcode Halo 3 had with the Battle Rifle, and you had an advantage as an Elite, I am in no way saying that it will be like that in Halo 4 if they included Elites but every Halo game has had Elites and every time an attempt to balance them has failed, looking at the Elites in Halo 4 from what we have saw so far, the armour doesn’t even cover them fully at all, looking at this image, you can see how exposed the Elites’ skins are, meaning if they wanted to try and keep that canon approach, then I would have killed an Elite much faster by shooting their skin as it has no protection.</mark>

swat was my favorite game mode in Halo 3. and i never had that problem. The hitboxes may of not had the same dimensions, but their area was the same. you have to actually recognize the shape of the opponant to know were to aim. Dont become a creature of habit and constantly shoot at the same spot on the screen just because Spartans are like that

As a player who used Covie weapons ALOT in Halo Reach and late-Halo 3. I can say the weapons weren’t less powerful. The ONLY truely overpowered weapon the Spartans had was the Sniper, and only because of maps like Hemmorhage where the Sniper is overpowered OUTSIDE of Invasion anyway.

The problem is that you tried to use weapons outside of their optimum situations too often. And didn’t practice leading shots.

If you had ANY trouble killing vehicles as an Elite, it was because you didn’t know how to use the Plasma Pistol and Sticky Grenades, or the Plasma Repeater for raw damage. Instead you probably tried to Focus Rifle beam it, or hit it with your NRs, saw it had no effect, and gave up.

Halo Reach had better human/covenant balance for most weapons than Halo 2 or 3 did. That’s a fact. A guy with a Plasma Rifle in Halo 2 stood ZERO CHANCE against a guy with an SMG. Same with a Plasma Pistol vs a Magnum, or a BR vs a Carbine (ESPECIALLY considering button combos).

In Halo 3, they evened the odds a bit. But the Carbine lacked the accuracy to compete consistently with the BR outside of very close range. And with the AR there, there was really no reason for Plasma Rifles anymore, if you managed to pick up two and Dual Wield you could do more damage sure IF you practiced day and night with it. But at the cost of Melee and Grenades? Wasn’t worth it.

In Halo Reach I found I could win games with just Covie weapons fairly easily, because for the most part they were ‘slightly’ more effective than UNSC ones, they just left ALOT less room for error, or at the very least, it was a lot harder to control them and not screw up and miss several shots.

I bet Elites (Sangheili) wont be in Halo 4 MP. Since 343 are kinda experimenting with different aspects of custimization, gameplay for MP, ranking, XP and whatever else. Maybe they will include Elites as a playable character once they have worked out the quirks and made balanced up against the Spartans.