Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

<mark><mark>C’mon 343! We have 20 pages of elite support, what more do you need?</mark></mark>

> <mark><mark>C’mon 343! We have 20 pages of elite support, what more do you need?</mark></mark>

<mark>haha well we shall keep fighting until they mention us in a bulletin!!!</mark>

All we really want is final confirmation. If they aren’t going to appear in Multiplayer than by all means tell us, sure there will be alot of us that just quit playing Halo, and a few that threaten not to buy H4, but do anyway, and eventually lose interest.

But at least the Elite Clans out there can start planning and deciding what they will do upon release. We can’t well be Elite Clans anymore if they aren’t available to us, and that means that we would be going through the biggest change we’ve seen since 2004. It’s a change most of us will absolutely despise, but if we want to keep playing Halo it’s what we will have to live with.

And don’t try to make us “happy” by saying we can still be Elites in Invasion, and Customs only. Just go with Elites IN the game, or Elite OUT of the game. Try to make it balanced for every playlist, and let us know you are going to at least give it a shot. Or just give us a heads up if you really don’t care to even bother.

> All we really want is final confirmation…

Indeed but it would also be nice to just see elites in matchmaking a lot more anyway.
In halo reach you can only play as an elite in Invasion or Elite-“gametype” gametypes.
I would personally like to see the Halo 3 system make a return.

Equal Health, Size, Shape (close enough), Customization and Stats

Can we please stop with the large highlighted text. All it really is, is spam.

> All we really want is final confirmation. If they aren’t going to appear in Multiplayer than by all means tell us, sure there will be alot of us that just quit playing Halo, and a few that threaten not to buy H4, but do anyway, and eventually lose interest.
>
> But at least the Elite Clans out there can start planning and deciding what they will do upon release. We can’t well be Elite Clans anymore if they aren’t available to us, and that means that we would be going through the biggest change we’ve seen since 2004. It’s a change most of us will absolutely despise, but if we want to keep playing Halo it’s what we will have to live with.
>
>
> And don’t try to make us “happy” by saying we can still be Elites in Invasion, and Customs only. Just go with Elites IN the game, or Elite OUT of the game. Try to make it balanced for every playlist, or tell us right now you won’t even bother.

Exactly, all we need is a yes or no answer. Will they or will they not appear in the multiplayer of halo 4. If yes then great, if no then oh well we shall play halo 4 for a small while, get bored and leave. Halo 3 will probably have closed down once halo 4 is released, but we can only hope.

> Can we please stop with the large highlighted text. All it really is, is spam.

I’m just doing it to grab the attention of any moderator looking through these, but i geuss your right, it is kinda spam…

elites are fine…if they make them like the “halo 2” elites not the halo 3 multiplaeyr elites.

If elites return, I want them to return in full!
Not a small part of the game like they were in reach (for player use)

Despite being a Spartan player; I completely agree with this. The variation of enemies in Halo 3 was rather nice, the opposing team was always interesting to fight when everyone was elites.

Personally I would welcome the elites back into the multiplayer mainframe, I would also welcome a brand new model different from the Spartan and Elite one; perhaps a brute or possibly even the new enemies that have been alluded to.

This definitely needs to be clarified by 343 sometime soon, they can’t leave this thread hanging and if there isn’t going to be any other player models besides the Spartan IV they really need to let it be known so that people can be defused early.

Would be nice to see them return as playable in mulitplayer. Give a player the option to customise their Elite the same way a player would a spartan. I know many fans wanted to play as Honor Guard Elites, why not add Honor Guard permutations, as well as some Arbiter ones perhaps, to create a wide variety of unique Elite players

> Despite being a Spartan player; I completely agree with this. The variation of enemies in Halo 3 was rather nice, the opposing team was always interesting to fight when everyone was elites.
>
> Personally I would welcome the elites back into the multiplayer mainframe, I would also welcome a brand new model different from the Spartan and Elite one; perhaps a brute or possibly even the new enemies that have been alluded to.
>
> This definitely needs to be clarified by 343 sometime soon, they can’t leave this thread hanging and if there isn’t going to be any other player models besides the Spartan IV they really need to let it be known so that people can be defused early.

I always thought Halo 3 should have added Brutes to the mix. Especially since at that time they had come up with an entire rank caste of different Armor appearances. They just had to give them Shields instead of Power Armor (maybe have the Armor breaking off happen as part of a Brute’s death animation). Brutes are also naturally humanshape, just scaling their size down a notch wouldn’t have been terribly game-breaking (Just like I suggest they do with Elites, instead of bending them over, just make them shorter in MP).

But I don’t see Brutes coming into play in Halo 4 multiplayer. I would like to see whatever new “Spartanlike” enemy from the new threat we face in Multiplayer, though, provided there is one.

Also 343i, Elite Clans have always had a tough time ranking their members with the colossal mess Bungie left behind somewhat in Halo 3, and ESPECIALLY in Halo Reach, by adding all these Elite Ranks without really fleshing them out, where they stand, what they do, and what makes them different from others.

As the Covenant are returning in Halo 4’s story as a minor role, It would be very nice if you could either only use Ranks that are simple and we are familiar with to avoid further confusion, or REALLY use the “Analyze” mode I hope to see return from Halo Anniversary to give us a real sense of how they are divided. Maybe having MC scan a SpecOps Elite, gives insight into the entire SpecOps arm of the Sangheili military, showing how the different colors/ranks from the different games rank against one another, and compare to basic infantry ranks (Cyan Stealth Elites (CE), Gray Stealth Elites (H2), Black SpecOps (CE), Purple SpecOps (H2/3), Maroon SpecOps(HR), Cyan Rangers (H2), White Rangers (HR), SpecOps Commander (H2), Brown Osoona(H2) and the group from Headhunters)
As well as small cool things like the color of their armor, the difference between, say, Minors with Steel Secondary, and solid Blue armor. REALLY fleshing out what separates the Maroon Zealots, Gold Zealots, and Crimson Field Marshalls, Why Generals and Gold Zealots aren’t the same etc.

If you are going to make a completely new rank tier from scratch to play the role of the “Post Schism” Sangheili Military that would be pretty cool too, so long as what you give us for a rank tier makes sense.

Bungie also made the mistake of never using Elite models from previous Halo games. No Honor Guards, Heretics, Councilors, etc made it past Halo 2. And all the Multiplayer appearances in Halo 3 never carried over to Reach. Let’s see some returning armor.

I’ve been Elite since Halo 2. I’d play the Arbiter missions, and pray for the MC missions to end. When playing Halo 3 co-op, I’d force my friend to host the game, so I could be the Arbiter. I wasted full magazines on dead Brute body’s because the schism.

And I read a majority of the existing information on them. And on Reach I yell “wort wort wort” when I assassinate Spartans. All of my best memories on Halo happened when I was an Elite.

Elites have been a great part of Halo multiplayer. They just can’t be taken out.

The Sangheili must stay!

It is a shame if they wont be in after all this effort

> > Despite being a Spartan player; I completely agree with this. The variation of enemies in Halo 3 was rather nice, the opposing team was always interesting to fight when everyone was elites.
> >
> > Personally I would welcome the elites back into the multiplayer mainframe, I would also welcome a brand new model different from the Spartan and Elite one; perhaps a brute or possibly even the new enemies that have been alluded to.
> >
> > This definitely needs to be clarified by 343 sometime soon, they can’t leave this thread hanging and if there isn’t going to be any other player models besides the Spartan IV they really need to let it be known so that people can be defused early.
>
> I always thought Halo 3 should have added Brutes to the mix. Especially since at that time they had come up with an entire rank caste of different Armor appearances. They just had to give them Shields instead of Power Armor (maybe have the Armor breaking off happen as part of a Brute’s death animation). Brutes are also naturally humanshape, just scaling their size down a notch wouldn’t have been terribly game-breaking (Just like I suggest they do with Elites, instead of bending them over, just make them shorter in MP).
>
> But I don’t see Brutes coming into play in Halo 4 multiplayer. I would like to see whatever new “Spartanlike” enemy from the new threat we face in Multiplayer, though, provided there is one.
>
>
>
> Also 343i, Elite Clans have always had a tough time ranking their members with the colossal mess Bungie left behind somewhat in Halo 3, and ESPECIALLY in Halo Reach, by adding all these Elite Ranks without really fleshing them out, where they stand, what they do, and what makes them different from others.
>
> As the Covenant are returning in Halo 4’s story as a minor role, It would be very nice if you could either only use Ranks that are simple and we are familiar with to avoid further confusion, or REALLY use the “Analyze” mode I hope to see return from Halo Anniversary to give us a real sense of how they are divided. Maybe having MC scan a SpecOps Elite, gives insight into the entire SpecOps arm of the Sangheili military, showing how the different colors/ranks from the different games rank against one another, and compare to basic infantry ranks (Cyan Stealth Elites (CE), Gray Stealth Elites (H2), Black SpecOps (CE), Purple SpecOps (H2/3), Maroon SpecOps(HR), Cyan Rangers (H2), White Rangers (HR), SpecOps Commander (H2), Brown Osoona(H2) and the group from Headhunters)
> As well as small cool things like the color of their armor, the difference between, say, Minors with Steel Secondary, and solid Blue armor. REALLY fleshing out what separates the Maroon Zealots, Gold Zealots, and Crimson Field Marshalls, Why Generals and Gold Zealots aren’t the same etc.
>
>
> If you are going to make a completely new rank tier from scratch to play the role of the “Post Schism” Sangheili Military that would be pretty cool too, so long as what you give us for a rank tier makes sense.
>
>
> Bungie also made the mistake of never using Elite models from previous Halo games. No Honor Guards, Heretics, Councilors, etc made it past Halo 2. And all the Multiplayer appearances in Halo 3 never carried over to Reach. Let’s see some returning armor.

That would be interesting. Seing the new rank and armor of the elites will ad a whole new depth to the story wouldnt it. Also and explenation for all the armor of the past. I would really like to see that.

According to the news bulletin, the covenant will definetly appear in halo 4. Hopefully this means the elites in MM.

I hope that 343i puts more work into the elites then bungie did. Seeing how Bungie has always put them on the sidelines, so to speak, when it comes to multiplayer and the storyline.

Well, actually here is another way to think of it. Halo: Combat Evolved introduced the Elites as a species, and they were cool then, not to mention scary (unless you newbs play on Easy, Heroic ftw). Now Halo 2 really gave us a deeper look into the Covenant and the Elites, and that was amazing. But Halo 2 gave a greater role to the Elites because through them you could tell the story of the Covenant, but it also displayed the potential they had to become a mainstay in every aspect of a Halo game. And we all know how well Halo 2 turned out. I consider it Bungie’s finest achievement, and many other see it as the best Halo game ever made. With Halo 3 they pulled back the on the reigns and gave the Elites less of a role in the campaign and in multiplayer when compared to the Spartans. However they still played a significant part in the storyline. By campaign I mean that they were given fewer appearances in the game. Then the species was completely pushed out of the spotlight in Halo: ODST (great game) and Halo: Reach.

So after running through the role of elites in Halo games, here is the abbreviated version that outlines the point of this post.

  1. Halo CE introduces the Elites as a species in Halo games.
  2. Halo 2 lays some groundwork for the Elites as characters and displays their potential to improve both the story and the games.
  3. Halo 3 builds up the importance of the Elites to the story yet does not compromise their potential from a creative perspective.
  4. Halo: ODST and Halo: Reach only minimally develops the Elites’ story and allows them to sit and gain maturity like wine in a cellar.

Whether they knew it or not, Bungie has been setting them up to play a major role in Halo games for the last decade. The Elites are like a present from Bungie, ready for you, 343i, to serve them up to the entire world. I think it seems foolish not to start using them to their full potential now. At this point they have become extremely versatile, you could use them for just about anything, yet they are still one of the oldest and most iconic things about a Halo game. Why waste this wonderful chance to bring out an entirely new outlook and level of immersion to the game through some of its most well known characters?

> I hope that 343i puts more work into the elites then bungie did. Seeing how Bungie has always put them on the sidelines, so to speak, when it comes to multiplayer and the storyline.
>
> Well, actually here is another way to think of it. Halo: Combat Evolved introduced the Elites as a species, and they were cool then, not to mention scary (unless you newbs play on Easy, Heroic ftw). Now Halo 2 really gave us a deeper look into the Covenant and the Elites, and that was amazing. But Halo 2 gave a greater role to the Elites because through them you could tell the story of the Covenant, but it also displayed the potential they had to become a mainstay in every aspect of a Halo game. And we all know how well Halo 2 turned out. I consider it Bungie’s finest achievement, and many other see it as the best Halo game ever made. With Halo 3 they pulled back the on the reigns and gave the Elites less of a role in the campaign and in multiplayer when compared to the Spartans. However they still played a significant part in the storyline. By campaign I mean that they were given fewer appearances in the game. Then the species was completely pushed out of the spotlight in Halo: ODST (great game) and Halo: Reach.
>
> So after running through the role of elites in Halo games, here is the abbreviated version that outlines the point of this post.
>
> 1. Halo CE introduces the Elites as a species in Halo games.
> 2. Halo 2 lays some groundwork for the Elites as characters and displays their potential to improve both the story and the games.
> 3. Halo 3 builds up the importance of the Elites to the story yet does not compromise their potential from a creative perspective.
> 4. Halo: ODST and Halo: Reach only minimally develops the Elites’ story and allows them to sit and gain maturity like wine in a cellar.
>
>
> Whether they knew it or not, Bungie has been setting them up to play a major role in Halo games for the last decade. The Elites are like a present from Bungie, ready for you, 343i, to serve them up to the entire world. I think it seems foolish not to start using them to their full potential now. At this point they have become extremely versatile, you could use them for just about anything, yet they are still one of the oldest and most iconic things about a Halo game. Why waste this wonderful chance to bring out an entirely new outlook and level of immersion to the game through some of its most well known characters?

This is too true. Halo 2 was bungies best game ever, because of map exploration and the amazing story line (Heroic? Legendary! >:D) You got to see both aspects of the war, from the cheif and the arbiter. Without the arbiters gameplay, no one would know who the hereitics were, why they were who they were, and the reason the jerhanie (i spelt that wrong) had rebelled.

Halo 3 added to theor story by showing that they allied with the humans, and toghether they defeated the Brutes and the prophets before the universe was destroyed.

ODST had its reasons for not putting in the elites.

The only dissapointment was reach. Reach could have added another plot point, showing us who the elites were before the events of halo CE. Instead, the elites were merely but an obstacle with no real explanation as to why they were really there.

Halo 4 should bring back the epic story of the elites, show it from the chiefs perspective (an elites point of view in halo 5 maybe :3) and include the elites once more. A new plot point to make the elites more interesting could be added. Like why they are still fighting even though they are free of the covenant, why they would help the humans or why and how they found the chief at all. These could all be implemented in such a way that the story of the elites ocnitnued to be what it once was.

I agree, i was nearly on the edge of rethinking getting Reach when Elites weren’t going to be in normal matchmaking.

What would be cool is that for matchmaking elites had customisation, but not like spartans. What if elites got to choose from helms, chest, R & L arm and R & L leg? It would feel more like they were grabbing armour pieces together in desperation to continue the fight. armour pieces I would like to see a return for would be Ultra (HR), general (HR), combat (H3), assault (H3), flight (H3), ascetic (H3), Zealot (HR) and ranger (HR). But I am wishlisting; what I need to see for the sake of sanity is the return on elites to MM in a balanced way to be accepted into all gametypes (except maybe MLG and swat?).

-Scotty