Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

I find it funny how Unreal Tournament is a FPS with all kinds of games types almost like Halo’s and that they had all sorts of variety of Species without screwing over hit boxes or whatever…So then…what makes it so hard to do the same for Halo?

> I find it funny how Unreal Tournament is a FPS with all kinds of games types almost like Halo’s and that they had all sorts of variety of Species without screwing over hit boxes or whatever…So then…what makes it so hard to do the same for Halo?

Halo isn’t Unreal Tournament.

> > > > > > > Or they could give the Elites everythign the spartan Ivs ahve and not miss with anything else. thatway it gives the chance for both to be playable in all playlists.
> > > > > > >
> > > > > > > but story si why Elites are not playable.
> > > > > > >
> > > > > > > Story, not gameplay. story. (according to David Elis Tweet.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > S-IV s are not better than S-IIs or S-IIIs. In fact, they are the weakest type of Spartan.
> > > > > > >
> > > > > > > I herd that the Sivs where faster and stronger.
> > > > > >
> > > > > > Where did you learn that?
> > > > > >
> > > > > > I believe they are only augmented to wear the armour, so they have very basic levels of augmentations.
> > > > > >
> > > > > > However, MJOLNIR GEN-2 is more lightweight than it’s counterparts which is probably why S-IVs can run faster than you could in Reach.
> > > > >
> > > > > wellt hat still doesn’t explain why the SIII’s needed a Healthpack. there armor doesn’t regenerate. the health.
> > > >
> > > > MK. VI has an on-board bio-foam injection system (Basically a recharging health-pack), something which all mainframes before (MK. V etc) lacked.
> > > >
> > > > Now this technology has been more than likely been caried over to GEN-2
> > >
> > > Now whether the Elites where playable in all of matchmakeing in the next 2 depends on that then.
> >
> > I’m not too sure why Elite health can recharge…
>
> The one thing that every Alien vs Human story has most of the time is the aliens always have the superior tech, its a way to get the crowd to root for humans cause there in a situation where the odds are tipped against them.
>
> of course the one thing halo ahs that seperates the the Elites from other video game Aliens was that they weren’t some psychopathic bad guy wanting to shoot everything that moves. (the locusts from GOW (never played it but I’ve seen some videos about them) they where told by the prophets that that humans where a vile filth that must be whiped off the face of the galaxy, the reason: they may have found out that we descend from the foruuners, but if the entire covinant found out about it, they would follow us and not them. and the prophets didn’t want to loose that power.
> Wich is why truth orderd taturus to not help mercy when that Flood infection form attacked him.

Sangheilli combat harness is actually weaker than MJOLNIR, but probably has some sort of regenerating health system.

The second part I agree with, the Covenant are unique in that their leaders are false and they are blinded.

> > I find it funny how Unreal Tournament is a FPS with all kinds of games types almost like Halo’s and that they had all sorts of variety of Species without screwing over hit boxes or whatever…So then…what makes it so hard to do the same for Halo?
>
> Halo isn’t Unreal Tournament.

Did I say it was? My point is for the fact of making sure everything is balanced. Everything with the same Speed, health, ect like that of Halo 3. None of this faster movement speed or health regen or whatever the Halo Reach elites had, it’s what made things unbalanced a whole lot. The Halo 4 Elites are not a bunch of hunch backs like that of Halo 3 plus there is still a a group of Sangheili like the Arbiter that still work along side with Lord Hood and the UNSC. And Honestly, Elite’s are just about easy to kill as of that of a Spartan anyways.

> > > > > > > > Or they could give the Elites everythign the spartan Ivs ahve and not miss with anything else. thatway it gives the chance for both to be playable in all playlists.
> > > > > > > >
> > > > > > > > but story si why Elites are not playable.
> > > > > > > >
> > > > > > > > Story, not gameplay. story. (according to David Elis Tweet.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > S-IV s are not better than S-IIs or S-IIIs. In fact, they are the weakest type of Spartan.
> > > > > > > >
> > > > > > > > I herd that the Sivs where faster and stronger.
> > > > > > >
> > > > > > > Where did you learn that?
> > > > > > >
> > > > > > > I believe they are only augmented to wear the armour, so they have very basic levels of augmentations.
> > > > > > >
> > > > > > > However, MJOLNIR GEN-2 is more lightweight than it’s counterparts which is probably why S-IVs can run faster than you could in Reach.
> > > > > >
> > > > > > wellt hat still doesn’t explain why the SIII’s needed a Healthpack. there armor doesn’t regenerate. the health.
> > > > >
> > > > > Exactley, no other alien race has that complexity in the fiction stories, they where either people who just thought they where superior and could stop on anyone lower than them, or where Just monsters tjat where eating us for survival.
> > > > > MK. VI has an on-board bio-foam injection system (Basically a recharging health-pack), something which all mainframes before (MK. V etc) lacked.
> > > > >
> > > > > Now this technology has been more than likely been caried over to GEN-2
> > > >
> > > > Now whether the Elites where playable in all of matchmakeing in the next 2 depends on that then.
> > >
> > > I’m not too sure why Elite health can recharge…
> >
> > The one thing that every Alien vs Human story has most of the time is the aliens always have the superior tech, its a way to get the crowd to root for humans cause there in a situation where the odds are tipped against them.
> >
> > of course the one thing halo ahs that seperates the the Elites from other video game Aliens was that they weren’t some psychopathic bad guy wanting to shoot everything that moves. (the locusts from GOW (never played it but I’ve seen some videos about them) they where told by the prophets that that humans where a vile filth that must be whiped off the face of the galaxy, the reason: they may have found out that we descend from the foruuners, but if the entire covinant found out about it, they would follow us and not them. and the prophets didn’t want to loose that power.
> > Wich is why truth orderd taturus to not help mercy when that Flood infection form attacked him.
>
> Sangheilli combat harness is actually weaker than MJOLNIR, but probably has some sort of regenerating health system.
>
> The second part I agree with, the Covenant are unique in that their leaders are false and they are blinded.

then if the elites wher ePlayable they would’ve ben in all playlists. sense the armor is a higher tech.

And We know what its like? having a leaders turn us into blind followers, thats what started the crusades. and the prophets tried to use this great journy thing to justify killing our species, most eltie veterans would’ve preferd to just let us int he covinant and not kill us off, but also because they respect the way we put up a good fight.

> Did I say it was? My point is for the fact of making sure everything is balanced. Everything with the same Speed, health, ect like that of Halo 3. None of this faster movement speed or health regen or whatever the Halo Reach elites had, it’s what made things unbalanced a whole lot. The Halo 4 Elites are not a bunch of hunch backs like that of Halo 3 plus there is still a a group of Sangheili like the Arbiter that still work along side with Lord Hood and the UNSC. And Honestly, Elite’s are just about easy to kill as of that of a Spartan anyways.

True, and 343 will always find ways to fix the balance, and hey, you can’t expect them to get the everything 100% in balancing perfe. snese most of us on the forms are game developers programmers.

> > I find it funny how Unreal Tournament is a FPS with all kinds of games types almost like Halo’s and that they had all sorts of variety of Species without screwing over hit boxes or whatever…So then…what makes it so hard to do the same for Halo?
>
> Halo isn’t Unreal Tournament.

Halo may not be Unreal Tournament, but prior to Halo 4 there was only 1 game Elite’s were not playable in. Elite’s have been in MM for the majority of Halo and deserve to still be there.

> > Lets look at the possibilities why theey took them out.
> >
> > 1. Imbalance. The elite hitboxes are different as they should be. I don’t want to play as a shrunk or hunched over elite. This actually caused a problem in halo 3 SWAT. I think it they ahould be more like the reach elites where they were bigger but not have the bonus to the sheild recharge rate. I dont think this would cause many balance issues considering 343 abandoned the idea of everyone being able to start with the same equipment no matter the rank. It would add a little diversity if you could pick a player model with pros and cons.
> >
> > 2. Story. Elites have been at a cease fire with the UNSC for a while now. There are a few elites that still want to destroy humanity but there are other elites that side with the arbiter and want peace with himans. I know the aboding truth elites couldn’t be on the infinoty but the others could. Even if there wasn’t a real good reason why elites couldn’t be on the infinity, couldn’t 343 just turn a blind eye and not mention them in the story stuff. I would hate if cannon takes out an awesome feature like playing as an elite.
> >
> > Any other reasons?
> >
> > BRING ELITES BACK 343!!!
>
> the Elites are not in MP because of Story, not gameplay. where the hell are people getting this balance stuff?
>
> If the story was set elsewhere then the Elites would be playable.
> 343 still cares fo the elite fans. they Just want to make everything in the game matter and connect to the campaign’s story. (not the best Idea they came up with. but it could mean Elites for halo 5)
> the story evolves overtime ladies and gentlemen.
>
> besides these new spartans are tougher than spartan II’s so the Elites could be Playable in all of matchmakeing in the next 2 games.
>
> heres what I understand. with reach
> Elites:
> Advantage: Regenerate Sheilds, Faster, Stronger,
> Cons: some of there weapons are not efficent.
>
> Spartan III’s
> Advantage: Efficint Weaponrey
> Cons: Weaker, Health does not regenerate, Slower
>
> Thats why the Elites where restricted in the first place.
>
> Spartan II’s and Elites have Equal abilities. Spartan III’s where weaker
>
> Spartan IVs are better than both SII’s and SIII’s, so if the MP story was again,
> takeing place elsewhere. then it would be like halo 3 and 2, where elites where playable everywhere
>
> so again
> Most Likeley.
> Elites: not playable
> Reason: MP’s story takes place in the Infinity Ship, (friendley elties are not prestent there).

I don’t agree with SIV’s being better than the SII’s. Spartan II’s were trained since they were kids and had augmentations that made then stronger and faster. Then there is their armor wich os power assisted and makes them even stronger and faster. The spartan IVs are volunteers from other forces of the UNSC. We don’t know much about their armor but I’m pretty sure master cheif could still take on a few SIV’s. Elites are Elites and spartans are about equal so It would make sense no species is dominating the other in a straight fight.

I already provided some a plausible reasons how they could be in MM without breaking the story.

As for the pros and cons, Elites have a slightly faster sheild recharge rate wich should be taken out because i have been killed because of this. They do regenerate their health all the way but they cannot pick up health packs. This won’t matter in halo 4 since you don’t have a health bar. They are not faster than a spartan. I have raced against a spartan as an elite and there is no significant difference, but i think it would be cool to be able to pick a character model where you can trade a smaller hitbox for a slight increase in speed.

I think the advantages of having elites in MM outweigh the disadvantages.

Elites FTW

also
DAMN, that’s the biggest wall of Thanks I’ve seen on these forums yet

> > This is to everyone saying the Elite’s bring “imbalance” to the game and thus shouldn’t be playable.
> >
> > Starcraft II feature’s three very distinct race’s all played at the competitive level, and Starcraft II is hand’s down the most competitive game on the planet.
> >
> > Why dont we take a lesson from Starcraft II if we want to be competitive instead of CoD.
>
> Starcraft was designed with competitive gameplay in mind, while Elites & Spartan balance was, it was implemented poorly.

Implemented poorly in what, Halo 3?. My Starcraft reference was to point out the high level’s of adaptability required to play at that competitive level, and if you are indeed referencing Halo 3’s Elite issue’s if you moved your reticule slightly when engaging an Elite, you wont have a problem, as opposed to comepelty changing you’re entire strategy based on your opponent’s race.

> > > Lets look at the possibilities why theey took them out.
> > >
> > > 1. Imbalance. The elite hitboxes are different as they should be. I don’t want to play as a shrunk or hunched over elite. This actually caused a problem in halo 3 SWAT. I think it they ahould be more like the reach elites where they were bigger but not have the bonus to the sheild recharge rate. I dont think this would cause many balance issues considering 343 abandoned the idea of everyone being able to start with the same equipment no matter the rank. It would add a little diversity if you could pick a player model with pros and cons.
> > >
> > > 2. Story. Elites have been at a cease fire with the UNSC for a while now. There are a few elites that still want to destroy humanity but there are other elites that side with the arbiter and want peace with himans. I know the aboding truth elites couldn’t be on the infinoty but the others could. Even if there wasn’t a real good reason why elites couldn’t be on the infinity, couldn’t 343 just turn a blind eye and not mention them in the story stuff. I would hate if cannon takes out an awesome feature like playing as an elite.
> > >
> > > Any other reasons?
> > >
> > > BRING ELITES BACK 343!!!
> >
> > the Elites are not in MP because of Story, not gameplay. where the hell are people getting this balance stuff?
> >
> > If the story was set elsewhere then the Elites would be playable.
> > 343 still cares fo the elite fans. they Just want to make everything in the game matter and connect to the campaign’s story. (not the best Idea they came up with. but it could mean Elites for halo 5)
> > the story evolves overtime ladies and gentlemen.
> >
> > besides these new spartans are tougher than spartan II’s so the Elites could be Playable in all of matchmakeing in the next 2 games.
> >
> > heres what I understand. with reach
> > Elites:
> > Advantage: Regenerate Sheilds, Faster, Stronger,
> > Cons: some of there weapons are not efficent.
> >
> > Spartan III’s
> > Advantage: Efficint Weaponrey
> > Cons: Weaker, Health does not regenerate, Slower
> >
> > Thats why the Elites where restricted in the first place.
> >
> > Spartan II’s and Elites have Equal abilities. Spartan III’s where weaker
> >
> > Spartan IVs are better than both SII’s and SIII’s, so if the MP story was again,
> > takeing place elsewhere. then it would be like halo 3 and 2, where elites where playable everywhere
> >
> > so again
> > Most Likeley.
> > Elites: not playable
> > Reason: MP’s story takes place in the Infinity Ship, (friendley elties are not prestent there).
>
> I don’t agree with SIV’s being better than the SII’s. Spartan II’s were trained since they were kids and had augmentations that made then stronger and faster. Then there is their armor wich os power assisted and makes them even stronger and faster. The spartan IVs are volunteers from other forces of the UNSC. We don’t know much about their armor but I’m pretty sure master cheif could still take on a few SIV’s. Elites are Elites and spartans are about equal so It would make sense no species is dominating the other in a straight fight.
>
> I already provided some a plausible reasons how they could be in MM without breaking the story.
>
> As for the pros and cons, Elites have a slightly faster sheild recharge rate wich should be taken out because i have been killed because of this. They do regenerate their health all the way but they cannot pick up health packs. This won’t matter in halo 4 since you don’t have a health bar. They are not faster than a spartan. I have raced against a spartan as an elite and there is no significant difference, but i think it would be cool to be able to pick a character model where you can trade a smaller hitbox for a slight increase in speed.
>
> I think the advantages of having elites in MM outweigh the disadvantages.

and those reasons might work. and unless Elties where present in the infinity. it would help make there playability.

> > > This is to everyone saying the Elite’s bring “imbalance” to the game and thus shouldn’t be playable.
> > >
> > > Starcraft II feature’s three very distinct race’s all played at the competitive level, and Starcraft II is hand’s down the most competitive game on the planet.
> > >
> > > Why dont we take a lesson from Starcraft II if we want to be competitive instead of CoD.
> >
> > Starcraft was designed with competitive gameplay in mind, while Elites & Spartan balance was, it was implemented poorly.
>
> Implemented poorly in what, Halo 3?. My Starcraft reference was to point out the high level’s of adaptability required to play at that competitive level, and if you are indeed referencing Halo 3’s Elite issue’s if you moved your reticule slightly when engaging an Elite, you wont have a problem, as opposed to comepelty changing you’re entire strategy based on your opponent’s race.

I referred to Halo: Reach when I mentioned the poorly implemented balance.

> > > > This is to everyone saying the Elite’s bring “imbalance” to the game and thus shouldn’t be playable.
> > > >
> > > > Starcraft II feature’s three very distinct race’s all played at the competitive level, and Starcraft II is hand’s down the most competitive game on the planet.
> > > >
> > > > Why dont we take a lesson from Starcraft II if we want to be competitive instead of CoD.
> > >
> > > Starcraft was designed with competitive gameplay in mind, while Elites & Spartan balance was, it was implemented poorly.
> >
> > Implemented poorly in what, Halo 3?. My Starcraft reference was to point out the high level’s of adaptability required to play at that competitive level, and if you are indeed referencing Halo 3’s Elite issue’s if you moved your reticule slightly when engaging an Elite, you wont have a problem, as opposed to comepelty changing you’re entire strategy based on your opponent’s race.
>
> I referred to Halo: Reach when I mentioned the poorly implemented balance.

poorly as in Elites won the fight, or spartans. caus eI remember soemthign that SIII’s make up for there being weaker by having a numbers.

well said, 100% agree

> > > > This is to everyone saying the Elite’s bring “imbalance” to the game and thus shouldn’t be playable.
> > > >
> > > > Starcraft II feature’s three very distinct race’s all played at the competitive level, and Starcraft II is hand’s down the most competitive game on the planet.
> > > >
> > > > Why dont we take a lesson from Starcraft II if we want to be competitive instead of CoD.
> > >
> > > Starcraft was designed with competitive gameplay in mind, while Elites & Spartan balance was, it was implemented poorly.
> >
> > Implemented poorly in what, Halo 3?. My Starcraft reference was to point out the high level’s of adaptability required to play at that competitive level, and if you are indeed referencing Halo 3’s Elite issue’s if you moved your reticule slightly when engaging an Elite, you wont have a problem, as opposed to comepelty changing you’re entire strategy based on your opponent’s race.
>
> I referred to Halo: Reach when I mentioned the poorly implemented balance.

Ahh, that does make sense. I dont think they attempted to hard to balance them in Halo Reach as they were only used in Invasion and Elite Slayer.

I’m advocating a return to Halo 2-3 day’s, I just simply think because they were implemented poorly in Reach doesn’t mean they should be scrapped when they have such a history with Halo MM.

> > > > > This is to everyone saying the Elite’s bring “imbalance” to the game and thus shouldn’t be playable.
> > > > >
> > > > > Starcraft II feature’s three very distinct race’s all played at the competitive level, and Starcraft II is hand’s down the most competitive game on the planet.
> > > > >
> > > > > Why dont we take a lesson from Starcraft II if we want to be competitive instead of CoD.
> > > >
> > > > Starcraft was designed with competitive gameplay in mind, while Elites & Spartan balance was, it was implemented poorly.
> > >
> > > Implemented poorly in what, Halo 3?. My Starcraft reference was to point out the high level’s of adaptability required to play at that competitive level, and if you are indeed referencing Halo 3’s Elite issue’s if you moved your reticule slightly when engaging an Elite, you wont have a problem, as opposed to comepelty changing you’re entire strategy based on your opponent’s race.
> >
> > I referred to Halo: Reach when I mentioned the poorly implemented balance.
>
> Ahh, that does make sense. I dont think they attempted to hard to balance them in Halo Reach as they were only used in Invasion and Elite Slayer.
>
> I’m advocating a return to Halo 2-3 day’s, I just simply think because they were implemented poorly in Reach doesn’t mean they should be scrapped when they have such a history with Halo MM.

With Halo 4 having a story based Multiplayer, I expect that to carry over into Halo 5 & 6, they wouldn’t make it canon for one game and make the next two games not, if Multiplayer were to be canon in Halo 5 & 6, then they would require to keep that imbalance for the Elites as they are stronger than Spartans in terms of shield strength, movement and all the ‘problems’ in Reach, which is why the can’t return to Multiplayer for balance reasons, I am all for them returning to customs, but not Matchmaking, they won’t be balanced, shrinking the models will make the canon seem like a joke and making them weaker will make the canon look like a joke.

That’s my main argument about the whole Elite situation.

Even though it seems like Elites are not in Halo 4, we should keep our Hopes up for Halo 5

If they happen to Make a Halo 2: Anniversary, the Elites in campaign would have to stay the same size as Master Chief so the hitboxes don’t change when you flip from old to new graphics and such; and if this happens there would be absolutely No reason to Exclude them from Halo 5 (There IS story, but that shouldn’t even be in multiplayer anyway) Even more so when you consider that Elites are playable in Halo 2’s Campaign.

> Even though it seems like Elites are not in Halo 4, we should keep our Hopes up for Halo 5
>
> If they happen to Make a Halo 2: Anniversary, the Elites in campaign would have to stay the same size as Master Chief so the hitboxes don’t change when you flip from old to new graphics and such; and if this happens there would be absolutely No reason to Exclude them from Halo 5 (There IS story, but that shouldn’t even be in multiplayer anyway) Even more so when you consider that Elites are playable in Halo 2’s Campaign.

Halo 2 will be just like Halo CEA. The creators have no choice but to do that leave it alone and just change the graphics like from old to new. If they change anything it’ll upset players because Halo 2 is one of the best Halo games of all besides all the other Halo games.

The Elites that I have seen from the trailers look like hood rats now. I’m not so sure I even want to be that in multiplayer honestly. I hope those who still follow the Arbiter will be a little better outfitted.

> > > > > > This is to everyone saying the Elite’s bring “imbalance” to the game and thus shouldn’t be playable.
> > > > > >
> > > > > > Starcraft II feature’s three very distinct race’s all played at the competitive level, and Starcraft II is hand’s down the most competitive game on the planet.
> > > > > >
> > > > > > Why dont we take a lesson from Starcraft II if we want to be competitive instead of CoD.
> > > > >
> > > > > Starcraft was designed with competitive gameplay in mind, while Elites & Spartan balance was, it was implemented poorly.
> > > >
> > > > Implemented poorly in what, Halo 3?. My Starcraft reference was to point out the high level’s of adaptability required to play at that competitive level, and if you are indeed referencing Halo 3’s Elite issue’s if you moved your reticule slightly when engaging an Elite, you wont have a problem, as opposed to comepelty changing you’re entire strategy based on your opponent’s race.
> > >
> > > I referred to Halo: Reach when I mentioned the poorly implemented balance.
> >
> > Ahh, that does make sense. I dont think they attempted to hard to balance them in Halo Reach as they were only used in Invasion and Elite Slayer.
> >
> > I’m advocating a return to Halo 2-3 day’s, I just simply think because they were implemented poorly in Reach doesn’t mean they should be scrapped when they have such a history with Halo MM.
>
> With Halo 4 having a story based Multiplayer, I expect that to carry over into Halo 5 & 6, they wouldn’t make it canon for one game and make the next two games not, if Multiplayer were to be canon in Halo 5 & 6, then they would require to keep that imbalance for the Elites as they are stronger than Spartans in terms of shield strength, movement and all the ‘problems’ <mark>in Reach, which is why the can’t return to Multiplayer for balance reasons,</mark> I am all for them returning to customs, but not Matchmaking, they won’t be balanced, shrinking the models will make the canon seem like a joke and making them weaker will make the canon look like a joke.
>
> That’s my main argument about the whole Elite situation.

Again, the reason the story takes place on the infinity ship, Elites are not present there. if the Elites where there they wouldn’t give them some of those “poorly done diffremce in reach”. but the reason whyt he Elites where stronger was because. you where a spartan III. and if story took place elsewhere the Elites would be playable. this imbalance thing will always get fixed. instead of makeing the elites stronger like in reach, why not make them like they where in Halo 2 and 3?.
and sens ethe story carries on they might find a way to include Elites in Multiplayer, especialey sense we saw how tall the Prometheon Knights are there evan bigger than the Elites.

> > > > > > > This is to everyone saying the Elite’s bring “imbalance” to the game and thus shouldn’t be playable.
> > > > > > >
> > > > > > > Starcraft II feature’s three very distinct race’s all played at the competitive level, and Starcraft II is hand’s down the most competitive game on the planet.
> > > > > > >
> > > > > > > Why dont we take a lesson from Starcraft II if we want to be competitive instead of CoD.
> > > > > >
> > > > > > Starcraft was designed with competitive gameplay in mind, while Elites & Spartan balance was, it was implemented poorly.
> > > > >
> > > > > Implemented poorly in what, Halo 3?. My Starcraft reference was to point out the high level’s of adaptability required to play at that competitive level, and if you are indeed referencing Halo 3’s Elite issue’s if you moved your reticule slightly when engaging an Elite, you wont have a problem, as opposed to comepelty changing you’re entire strategy based on your opponent’s race.
> > > >
> > > > I referred to Halo: Reach when I mentioned the poorly implemented balance.
> > >
> > > Ahh, that does make sense. I dont think they attempted to hard to balance them in Halo Reach as they were only used in Invasion and Elite Slayer.
> > >
> > > I’m advocating a return to Halo 2-3 day’s, I just simply think because they were implemented poorly in Reach doesn’t mean they should be scrapped when they have such a history with Halo MM.
> >
> > With Halo 4 having a story based Multiplayer, I expect that to carry over into Halo 5 & 6, they wouldn’t make it canon for one game and make the next two games not, if Multiplayer were to be canon in Halo 5 & 6, then they would require to keep that imbalance for the Elites as they are stronger than Spartans in terms of shield strength, movement and all the ‘problems’ <mark>in Reach, which is why the can’t return to Multiplayer for balance reasons,</mark> I am all for them returning to customs, but not Matchmaking, they won’t be balanced, shrinking the models will make the canon seem like a joke and making them weaker will make the canon look like a joke.
> >
> > That’s my main argument about the whole Elite situation.
>
> Again, the reason the story takes place on the infinity ship, Elites are not present there. if the Elites where there they wouldn’t give them some of those “poorly done diffremce in reach”. but the reason whyt he Elites where stronger was because. you where a spartan III. and if story took place elsewhere the Elites would be playable. this imbalance thing will always get fixed. instead of makeing the elites stronger like in reach, why not make them like they where in Halo 2 and 3?.

In all honesty, I hate that this is the reason. It would be so easy to craft elites around that.

No, they were kept out because of hitbox and ballence issues.