Right…back onto the subject of having our Sangheili rights of being fully in Macthmaking perioud. Whether its social or not, I want elites to be involved with everything.
> 1. The Machinima community, a lot of the better Machinima’s feature Elite’s. Not because Elite’s are “better” then Spartan’s. But because together they provide diversity. Just Elite’s or just Spartan’s would be boring.
This has been discussed in other threads that Elites are out of MM. Who’s saying their gone from all the other elements of the game?
> 2. Halo is a Sci-Fi Universe, Halo has this whole universe filled to the brim with exotic species, location’s and weaponry. How can you “wrap the multiplayer in fiction” if none of what make’s the fiction interesting is present?
The fiction itself goes into great detail about the UNSC and the struggles of it against both the Insurrection, and Covenant. With this new trilogy, the world we are drifting towards, etc., we are seeing a shift away from the Elites and former Covenant enemies. I would not be surprised if Elites are scarcely seen in campaign. This is titled the Reclaimer Trilogy for a reason. It isn’t about the covenant, it has never been about the covenant, this time around it’s about the history and various elements of that. With this notion of returning to the past, the concluding departure of the Arbiter-allied groups, and the concept of focusing on the unexpected arrivals/unknown awaiting us down the road, it is appropriate for the Elite possibility to be set to the side and allow us to focus on another element of the storyline. If your idea is to follow the Elite storyline: this particular sci-fi franchise has always been about Humans. Details concerning the enemies/allies of the humans are present, but the universe at its core is about Humans and the struggles of them.
> 3. Elite’s have been playable since Halo 2. Removing them completely is a backwards step, severing another link to Halo game’s of old that this community obviously hold’s in high regard.
Halo 2, Halo 3, Halo Reach for FPS. That is three games and in the entire franchise, we’ve played as UNSC. The storyline behind MM concludes Spartan IV’s need a proper introduction and this is moving away from traditional settings of war against the covenant/the covenant perspective. This is not about choice of character; this is about introducing the storyline that can lead to something down the road. Mark my words, this was not an easy decision for sure and there is DEFINITELY a reason for this. What is that reason? Only 343 can tell, but given the circumstances, I’m willing to bet future Halo’s are going to be surrounding the elites and Spartans working together to overcome obstacles each can’t do on their own. I’m personally thinking this is what 343 is coming up with. But like I said, for now, center stage belongs to the UNSC and Spartan IV’s.
> 4. US I think this thread speaks for itself. The demand is huge and as another before me stated “Over-all, the Elites are just as much placeholders in the Halo Universe as Spartan’s are”
Truth. However, just because people demand it, does not make it correct or make situations further down the road more complicated. With this, I’ll rephrase my question: What reason does the UNSC Infinity have to simulate combat against Elites or have Elites as allies?
> In regard’s to your point on returning to multiplayer would violate canon. This Infinity can replicate ENTIRE MAP’s in it’s holo projector. I’m sure it could easily project an Elite avatar over a Spartan IV. That way you get to have your canon Spartan IV only ship, while we can still play as Elite’s.
>
> Problem solved, no?
Good luck explaining the reasoning for projecting elites in a Spartan IV against Spartan IV simulation environment, which has been quoted as the reason for this environment training area. It’s basically to find and combat train Spartan IV’s by fighting themselves to better enhance THEMSELVES. Elites died by the tens of hundreds against good Spartans for a reason (canon-wise) and if this canon aspect is pointing at what I think it is: they are trying to create better Spartans then all predecessors…
> For reference, imagine if Quake 3 only used the Phobos model, or if Gears of War only used the COG Gear for the COG and the Drone for the Locust. It would be less interesting to look at, and even the audio variety will be reduced.
>
> And in terms of the “canon” they’re bringing to multiplayer, I’ll bring up a few other games. In Gears of War, the premise behind multiplayer is (I guess) the Emergence War between humans and the Locust. But in practice, does anyone actually pay attention to it? Especially if you come across three Myrrahs on the Locust team, followed swiftly by five Marcuses? Similar deal with Call of Duty: in MW3, you could be fighting various battles during World War 3. But again: no one pays attention to it. When I play GoW 3, my objective is to kill people and play whatever objective is in the game. In MW3 (haha like I play it anymore), my objective is to kill things and play the objective. I don’t need a why, I don’t need a full backstory on why my Locust is fighting these humans in particular, I don’t need to know that my soldier in MW3 had his whole family murdered by those nasty Russians and is out looking for revenge. I just need to know how to win the game I’m playing. Even in Mass Effect 3, the story is unimportant, I’m just concerned with what enemy I’m facing and how to win.
I see your points and conclude those communities may, or may not, care about the storyline, but this is Halo and the community is vastly different from others. Not to say this is my sole reason, but the circumstances surrounding this particular franchise goes much deeper than some of the other franchises and what has already been accomplished. This is not about tarnishing the reputations of the other games and their designated communities, but since I’m not going to speculate or judge them, I’m just going to tell you: be careful what you’re opening up, this is kind of stuff that can ruin a thread. You’ve done a good job so far, but… well; you get what I’m saying.
> No one is really going to pay much attention to the “Infinity” stuff, they’ll be much more concerned with winning their games/having fun. Sure, some people will buy into it, but honestly, it’s going to fall by the wayside for many people, and there’s going to be little bits of immersion-breaking stuff as well.
The reasons have been stated. If they choose to not listen to those reasons, then I’ll smile and play with them, all the while able to answer their questions when they should ask why something is. I sure can’t force someone to care, but the nature of people is curiousity.
> Right now, this whole “canon” crap they’re bringing to multiplayer sounds to me like they just didn’t want to put forth the effort to balance the two races.
Maybe… probably not.
> A reason I could give is this much.
>
> 1. Elites and Human’s didn’t break a treaty…yet!(via Glasslands)
Further reason why they shouldn’t be in, canon-wise.
> 2. Arbiter is still very much allies with the human’s, and Arbiter himself still has many followers of this cause.
They are going home…
> 3. At least non-competitively, we could get something like Spartan IV’s protecting a classified shipment or some other objective based game in which they are boarded and attacked by former Covanent pirates, or perhaps something along those lines.
As far as Halo 3 goes, the former covenant is no more. They are not a threat.
> But the true reasion, number 4, is because this thread has been going on for a rather long time, hell I have made intelligently crafted threads here and there explaining points and carefully considered imaginatory theories, and yet this thread lives on.
I have always been asking for a possible reason to exclude canon, because one thread is kept alive is not sufficient for people ANYWHERE to manipulate the game they have designed and created with Canon-orientation taking roles previous Halo’s never implemented to new and exciting levels. You need to provide an incentive for them to do something, which is what I’m asking for. If you want something, you’re going to have to provide a logical reason for 343 to change the amount of work they have dedicated and are considering not just for Halo 4… but for the entire Reclaimer Trilogy. Keep the big picture in mind. According to what we know now, what possible reason does the UNSC Infinity have to project Elites in its Spartan IV against Spartan IV combat training simulation which has been established as a training course to forge a new generation of Spartans.
> Why?
>
> Because Elites, as much as Spartan’s, are what make Halo. The support and love for this fine, elegant, and very honorable breed of aliens is just as vast as that of the Spartans.
This is why Elites are probably returning… later. Post-Halo 4.
> The Elites bring about a regal, yet somewhat deadly religious and military zeal that our Super-Soldier SPARTAN’s can’t exactly match.
We aren’t going to discuss this. Spartans drop elites on multiple arenas through the course of the franchise for a reason, when do you see one elite killing a bunch of Spartans in a single fight?
> Over-all, the Elites are just as much placeholders in the Halo Universe as Spartan’s are due to Thel the Arbiter in Halo 2 and his multiplayer offspring in Halo 3.
No doubt. Once again, how does this apply to the current model for the UNSC Infinity? Not how can they be projected, what reasoning would Elites show up in a Spartan IV against Spartan IV when, at this time, the Elites are going home because of the truce? And if you’re curious where you see this, look at the ending of Halo 3… and read a few novels.
Please let me clarify: I like Elites. I like the variety. I like them and their story. But in the grand scheme of things, they are not needed in Halo 4. What other Halo’s could do to compensate for this? Only the heavens can limit 343 in that regard…
> Please let me clarify: I like Elites. I like the variety. I like them and their story. But in the grand scheme of things, they are not needed in Halo 4. What other Halo’s could do to compensate for this? Only the heavens can limit 343 in that regard…
They are needed in Halo 4 so that the elite community can continue to enjoy Halo multiplayer. Let’s say that it wasn’t playing as a Spartan or the UNSC story that kept us interested.
> > In regard’s to your point on returning to multiplayer would violate canon. This Infinity can replicate ENTIRE MAP’s in it’s holo projector. I’m sure it could easily project an Elite avatar over a Spartan IV. That way you get to have your canon Spartan IV only ship, while we can still play as Elite’s.
> >
> > Problem solved, no?
>
> Good luck explaining the reasoning for projecting elites in a Spartan IV against Spartan IV simulation environment, which has been quoted as the reason for this environment training area. It’s basically to find and combat train Spartan IV’s by fighting themselves to better enhance THEMSELVES. Elites died by the tens of hundreds against good Spartans for a reason (canon-wise) and if this canon aspect is pointing at what I think it is: they are trying to create better Spartans then all predecessors…
>
>
>
> > For reference, imagine if Quake 3 only used the Phobos model, or if Gears of War only used the COG Gear for the COG and the Drone for the Locust. It would be less interesting to look at, and even the audio variety will be reduced.
> >
> > And in terms of the “canon” they’re bringing to multiplayer, I’ll bring up a few other games. In Gears of War, the premise behind multiplayer is (I guess) the Emergence War between humans and the Locust. But in practice, does anyone actually pay attention to it? Especially if you come across three Myrrahs on the Locust team, followed swiftly by five Marcuses? Similar deal with Call of Duty: in MW3, you could be fighting various battles during World War 3. But again: no one pays attention to it. When I play GoW 3, my objective is to kill people and play whatever objective is in the game. In MW3 (haha like I play it anymore), my objective is to kill things and play the objective. I don’t need a why, I don’t need a full backstory on why my Locust is fighting these humans in particular, I don’t need to know that my soldier in MW3 had his whole family murdered by those nasty Russians and is out looking for revenge. I just need to know how to win the game I’m playing. Even in Mass Effect 3, the story is unimportant, I’m just concerned with what enemy I’m facing and how to win.
>
> I see your points and conclude those communities may, or may not, care about the storyline, but this is Halo and the community is vastly different from others. Not to say this is my sole reason, but the circumstances surrounding this particular franchise goes much deeper than some of the other franchises and what has already been accomplished. This is not about tarnishing the reputations of the other games and their designated communities, but since I’m not going to speculate or judge them, I’m just going to tell you: be careful what you’re opening up, this is kind of stuff that can ruin a thread. You’ve done a good job so far, but… well; you get what I’m saying.
>
>
>
> > No one is really going to pay much attention to the “Infinity” stuff, they’ll be much more concerned with winning their games/having fun. Sure, some people will buy into it, but honestly, it’s going to fall by the wayside for many people, and there’s going to be little bits of immersion-breaking stuff as well.
>
> The reasons have been stated. If they choose to not listen to those reasons, then I’ll smile and play with them, all the while able to answer their questions when they should ask why something is. I sure can’t force someone to care, but the nature of people is curiousity.
>
>
>
> > Right now, this whole “canon” crap they’re bringing to multiplayer sounds to me like they just didn’t want to put forth the effort to balance the two races.
>
> Maybe… probably not.
So basicly because of Canon of the Halo fiction, your saying we cannot be allowed to be able to play as elites? Despite the hundreds of thousands of players all over the world that have dedicated their Halo experiance playing as Sangheili to be stopped just because of Fiction? That is just complete utter bs if your asking me.
> This has been discussed in other threads that Elites are out of MM. Who’s saying their gone from all the other elements of the game?
There inclusion in other mode’s is still just speculating, but for the sake of my hope’s I’m taking the pessimistic view, so that if they are revealed to still be playable somehow I’m overjoyed not relived.
> The fiction itself goes into great detail about the UNSC and the struggles of it against both the Insurrection, and Covenant. With this new trilogy, the world we are drifting towards, etc., we are seeing a shift away from the Elites and former Covenant enemies. I would not be surprised if Elites are scarcely seen in campaign. This is titled the Reclaimer Trilogy for a reason. It isn’t about the covenant, it has never been about the covenant, this time around it’s about the history and various elements of that. With this notion of returning to the past, the concluding departure of the Arbiter-allied groups, and the concept of focusing on the unexpected arrivals/unknown awaiting us down the road, it is appropriate for the Elite possibility to be set to the side and allow us to focus on another element of the storyline. If your idea is to follow the Elite storyline: this particular sci-fi franchise has always been about Humans. Details concerning the enemies/allies of the humans are present, but the universe at its core is about Humans and the struggles of them.
Saying the story is focused solely on the Human’s is simply not correct, If it was we wouldn’t have played as the Arbiter in Halo 2 and learned the Covenant perspective. The Sangheli would not have joined the Human’s and arguably saved them from certain destruction. I understand they want to move the story away from the old Covenant and I accept that if not welcome it, but I disagree strongly with the fact that 343 doesn’t seem to be drifting the Elite’s from the Covenant. My idea has never been to follow the Elite storyline, quite the contrary. My idea was to follow the Halo storyline. At it’s core Halo is not about Human’s. Human’s are merely a chapter in the long life of the universe, a race selected by the Precursor’s to be it’s guardian’s. Within this universe we could create trilogy’s about the struggle’s of the Forerunner’s, The Brute’s, The Elite’s, etc. That is what make’s the Halo universe so rich. Because it’s populated by more then just Human’s. So why not expand the scope instead of limiting it, the struggle of all life against this “ancient evil”
> Halo 2, Halo 3, Halo Reach for FPS. That is three games and in the entire franchise, we’ve played as UNSC. The storyline behind MM concludes Spartan IV’s need a proper introduction and this is moving away from traditional settings of war against the covenant/the covenant perspective. This is not about choice of character; this is about introducing the storyline that can lead to something down the road. Mark my words, this was not an easy decision for sure and there is DEFINITELY a reason for this. What is that reason? Only 343 can tell, but given the circumstances, I’m willing to bet future Halo’s are going to be surrounding the elites and Spartans working together to overcome obstacles each can’t do on their own. I’m personally thinking this is what 343 is coming up with. But like I said, for now, center stage belongs to the UNSC and Spartan IV’s.
The only game’s we do not play as Elite’s are Halo 1 and ODST. So for the majority Elite’s are present. And if they do plan to return the Elite’s in a latter game why go to the trouble to make them enemies. only to have them ally again? I think that’s not the case. I may be pessimistic but I have the feeling 343 is intending to limit the perspective of the Halo universe simply to Human’s. I would love to be proved wrong but I smell poor plot.
> Truth. However, just because people demand it, does not make it correct or make situations further down the road more complicated. With this, I’ll rephrase my question: What reason does the UNSC Infinity have to simulate combat against Elites or have Elites as allies?
This is true. But we want 343 to know we are still here, still passionate. And we love Halo, we just wish to be heard. In regard’s to the Infinity question Elite’s are widely considered to be the deadliest opponent a Spartan could face in battle. Knowledge of your enemy is instrumental in defeating them. And if they remain Allie’s practicing coordination in the field is likewise as important. Just how say the United State’s and Canada would hold a joint excersize.
> So basically because of Canon of the Halo fiction, your saying we cannot be allowed to be able to play as elites? Despite the hundreds of thousands of players all over the world that have dedicated their Halo experience playing as Sangheili to be stopped just because of Fiction? That is just complete utter bs if your asking me.
If you dedicated your experience to playing as an elite, then please explain to me how you were ever able to play as a Spartan? If your completely pro-Elite and anti-Spartan, then how could you possibly play in a Spartan playlist or gametype when your not an Elite?
Secondly, I am providing you with an incentive to provide a reason for change. This is called playing Devil’s Advocate. I have already alerted you to the fact I enjoy Elites. I enjoy the aspects they bring to the Halo Universe. They, in my opinion, are the warriors of old proving time and again that honor and pride are never dead and are fighting reasons and morals to live by. But logic and experience overrule feelings. In just about every situation for Halo, the logical reason wins out. Therefore, please direct your energies to finding an answer as I’ve failed to find one myself. There is six months of time between now and November release and if a solution logical enough is found, they may just yet implement them into MM…
> > So basically because of Canon of the Halo fiction, your saying we cannot be allowed to be able to play as elites? Despite the hundreds of thousands of players all over the world that have dedicated their Halo experience playing as Sangheili to be stopped just because of Fiction? That is just complete utter bs if your asking me.
>
> If you dedicated your experience to playing as an elite, then please explain to me how you were ever able to play as a Spartan? If your completely pro-Elite and anti-Spartan, then how could you possibly play in a Spartan playlist or gametype when your not an Elite?
>
> Secondly, I am providing you with an incentive to provide a reason for change. This is called playing Devil’s Advocate. I have already alerted you to the fact I enjoy Elites. I enjoy the aspects they bring to the Halo Universe. They, in my opinion, are the warriors of old proving time and again that honor and pride are never dead and are fighting reasons and morals to live by. But logic and experience overrule feelings. In just about every situation for Halo, the logical reason wins out. Therefore, please direct your energies to finding an answer as I’ve failed to find one myself. There is six months of time between now and November release and if a solution logical enough is found, they may just yet implement them into MM…
First of all, you said its your opinion. 2nd, we are not focusing on how I deal with thing and such in MM in any of the Halo games, were talking about everyone of us Elites players here. We dont care if we have to be forced to play as a Spartan like in Halo Reach for the Majority of the time, as long as we can still play as an Elite whenever we want, without having to remove the species entirely. Argue with me on this kind of topic as much as you want, but I am not changing my views on how I want the Sangheili to be as long as I still keep that thing called hope in mind.
> There inclusion in other mode’s is still just speculating, but for the sake of my hope’s I’m taking the pessimistic view, so that if they are revealed to still be playable somehow I’m overjoyed not relived.
Perfectly logical.
> The fiction itself goes into great detail about the UNSC and the struggles of it against both the Insurrection, and Covenant. With this new trilogy, the world we are drifting towards, etc., we are seeing a shift away from the Elites and former Covenant enemies. I would not be surprised if Elites are scarcely seen in campaign. This is titled the Reclaimer Trilogy for a reason. It isn’t about the covenant, it has never been about the covenant, this time around it’s about the history and various elements of that. With this notion of returning to the past, the concluding departure of the Arbiter-allied groups, and the concept of focusing on the unexpected arrivals/unknown awaiting us down the road, it is appropriate for the Elite possibility to be set to the side and allow us to focus on another element of the storyline. If your idea is to follow the Elite storyline: this particular sci-fi franchise has always been about Humans. Details concerning the enemies/allies of the humans are present, but the universe at its core is about Humans and the struggles of them.
> Saying the story is focused solely on the Human’s is simply not correct, If it was we wouldn’t have played as the Arbiter in Halo 2 and learned the Covenant perspective. The Sangheli would not have joined the Human’s and arguably saved them from certain destruction. I understand they want to move the story away from the old Covenant and I accept that if not welcome it, but I disagree strongly with the fact that 343 doesn’t seem to be drifting the Elite’s from the Covenant. My idea has never been to follow the Elite storyline, quite the contrary. My idea was to follow the Halo storyline. At it’s core Halo is not about Human’s. Human’s are merely a chapter in the long life of the universe, a race selected by the Precursor’s to be it’s guardian’s. Within this universe we could create trilogy’s about the struggle’s of the Forerunner’s, The Brute’s, The Elite’s, etc. That is what make’s the Halo universe so rich. Because it’s populated by more then just Human’s. So why not expand the scope instead of limiting it, the struggle of all life against this “ancient evil”
The Elites are all that remains besides the potential of Brutes to rule and maintain order over the covenant factions that all want power. In the end, it falls to them to understand their role in things and a truce with humans is the best which can be mustered until some form of chaotic reduction can be placed over the factions which may still yet break apart. As the arbiter told the remaining factions, he is assuming rule and is welcoming the possibility to assassinate/kill him if they want to rule. The honor bound Elites have a duty to this and once again, with correlation to Halo 4, have no place among a combat train simulation. As much as I want them in there, there is simply no reason for them to be there, but I do say this: 343 Industries, you better provide a good reason later down the road because you are asking this particular element of the Halo community to be patient… and by good reason: you better provide a very well thought-out response or you will find parts of this community still leaving.
> > Halo 2, Halo 3, Halo Reach for FPS. That is three games and in the entire franchise, we’ve played as UNSC. The storyline behind MM concludes Spartan IV’s need a proper introduction and this is moving away from traditional settings of war against the covenant/the covenant perspective. This is not about choice of character; this is about introducing the storyline that can lead to something down the road. Mark my words, this was not an easy decision for sure and there is DEFINITELY a reason for this. What is that reason? Only 343 can tell, but given the circumstances, I’m willing to bet future Halo’s are going to be surrounding the elites and Spartans working together to overcome obstacles each can’t do on their own. I’m personally thinking this is what 343 is coming up with. But like I said, for now, center stage belongs to the UNSC and Spartan IV’s.
>
> The only game’s we do not play as Elite’s are Halo 1 and ODST. So for the majority Elite’s are present. And if they do plan to return the Elite’s in a latter game why go to the trouble to make them enemies. only to have them ally again? I think that’s not the case. I may be pessimistic but I have the feeling 343 is intending to limit the perspective of the Halo universe simply to Human’s. I would love to be proved wrong but I smell poor plot.
Like I said, Halo 2, 3, and Reach are the FPS games you can play as Elites. Please note I excluded Wars for the simple reason it isn’t an FPS. It’s a RTS and much of the community still has not played a match of it, unfortunately. As for the future, no one knows the future, but you’ll find it more rewarding hoping for the best then with a pessimistic attitude about things. Understand the future is just starting all over again, to put it in perspective: put yourself in the shoes of when you, if ever, played Halo ____ without looking at anything else. Only time is going to reveal what 343 has in store.
> This is true. But we want 343 to know we are still here, still passionate. And we love Halo, we just wish to be heard. In regard’s to the Infinity question Elite’s are widely considered to be the deadliest opponent a Spartan could face in battle. Knowledge of your enemy is instrumental in defeating them. And if they remain Allie’s practicing coordination in the field is likewise as important. Just how say the United State’s and Canada would hold a joint excersize.
Elites are formidable, but in the Halo Universe? Elites are powerful only in packs and like the simulation standards already specified, this is for Spartan IV’s to see who is the best amongst themselves. Once they accomplish this, THEN they go on Op’s, but for the most part, Spartans are only going to get better by combating themselves to prove who is better. Like I said, elites are powerful and good, but Spartans are known to drop hordes of elites at a time in multiple arena’s, across multiple elements. Afterall, Spartans not only went on suicide missions and came out alive… they managed to do it in expected perimeter specifications. This is something you don’t find about Elites, who really hunt in squads of 3 or more (canon-wise).
I’ve really wanted to say this for a long time but could’nt, since Im shy and all and posted a few forums. Since this is out of topic, do you really like the new elite design? Do you really like playing as an elite while looking like that in Halo 4? I love elites with all my heart in the Halo universe but I totally disagree with thier design, and I mean REALLY DISAGREE. Do you like the new designs? Please discuss. :[
> I see your points and conclude those communities may, or may not, care about the storyline, but this is Halo and the community is vastly different from others. Not to say this is my sole reason, but the circumstances surrounding this particular franchise goes much deeper than some of the other franchises and what has already been accomplished. This is not about tarnishing the reputations of the other games and their designated communities, but since I’m not going to speculate or judge them, I’m just going to tell you: be careful what you’re opening up, this is kind of stuff that can ruin a thread. You’ve done a good job so far, but… well; you get what I’m saying.
True. I’m speaking mostly from personal experience, so I am definitely theorizing about other players. But from what I’ve seen of these forums, there has been little discussion of “Infinity” itself and more about gameplay/appearances of various things. I see this on the Gears forum as well: no one talks about any sort of story for multiplayer, they talk about multiplayer gameplay and balance. Ultimately, I think that’s one of the most important parts of a good game: balanced, fun gameplay. I don’t think that changes much between fandoms of games, from World of Warcraft to Call of Duty (WoW is probably a terrible example, as I haven’t played it much.)
As for fun, people have fun in different ways. For a lot of people here in this thread, some of the fun they have with Halo comes from being an Elite, stepping into those shoes for a while. A little bit of roleplaying, really, which some Elite clans play off of in their activities. I did this myself in Halo 3, when all the flaming heads were released: I went flaming monkey hunting. Halo has always had loads of options to play with to create a lot of the gametypes we now enjoy, and losing any of them is disappointing.
> The reasons have been stated. If they choose to not listen to those reasons, then I’ll smile and play with them, all the while able to answer their questions when they should ask why something is. I sure can’t force someone to care, but the nature of people is curiousity.
True. I’ll admit, I am curious about how all of this is going to be implemented. But I still doubt that you’ll be answering many questions about why things are so. I imagine casual players will see the whole “Infinity” thing as the UI for customizing their guy, akin to the CoD-style class customizers.
> I’ve really wanted to say this for a long time but could’nt, since Im shy and all and posted a few forums. Since this is out of topic, do you really like the new elite design? Do you really like playing as an elite while looking like that in Halo 4? I love elites with all my heart in the Halo universe but I totally disagree with thier design, and I mean REALLY DISAGREE. Do you like the new designs? Please discuss. :[
Even if the Sangheili models in Halo 4 have to be lookin worn down and such, it is still better than nothing. Besides,I like how the Spec-Ops [or is it a major?] looking elite looks more bad -Yoink-.
> I’ve really wanted to say this for a long time but could’nt, since Im shy and all and posted a few forums. Since this is out of topic, do you really like the new elite design? Do you really like playing as an elite while looking like that in Halo 4? I love elites with all my heart in the Halo universe but I totally disagree with thier design, and I mean REALLY DISAGREE. Do you like the new designs? Please discuss. :[
maybe 343 ment for us to feel like that. “Make the elites ugly and no one will want to be them, so they wont care when we take them out.”
> This is true. But we want 343 to know we are still here, still passionate. And we love Halo, we just wish to be heard. In regard’s to the Infinity question Elite’s are widely considered to be the deadliest opponent a Spartan could face in battle. Knowledge of your enemy is instrumental in defeating them. And if they remain Allie’s practicing coordination in the field is likewise as important. Just how say the United State’s and Canada would hold a joint excersize.
Elites are formidable, but in the Halo Universe? Elites are powerful only in packs and like the simulation standards already specified, this is for Spartan IV’s to see who is the best amongst themselves. Once they accomplish this, THEN they go on Op’s, but for the most part, Spartans are only going to get better by combating themselves to prove who is better. Like I said, elites are powerful and good, but Spartans are known to drop hordes of elites at a time in multiple arena’s, across multiple elements. Afterall, Spartans not only went on suicide missions and came out alive… they managed to do it in expected perimeter specifications. This is something you don’t find about Elites, who really hunt in squads of 3 or more (canon-wise).
[/quote]
Ever heard of the arbiter? He went on a suicide mission and survived.
And he probably can take out several Spartans at a time.
Plus, a lot of the arenas where Spartans drop hordes of elites make no sense whatsoever. Like in that Halo Wars thing were a Spartan picks up an elite’s spear-thing and immediately is better with it than the elites who train with it all of their lives? Since when do Spartans train with spears? And how come they are better with spears than the elites who train with them all of the time? Makes no sense…
Then both Emile and Noble 6’s death.
Emile’s death: A knife beats a giant laser sword
Noble 6’s death: Half of the elites run up to him and die without getting shot, punched or anything. They just die to make Noble 6 look cooler.
I hope that they do not continue this trend.
In Halo 2/3, Elites were about equal to Spartans.
In the newer games, an elite is equal to nothing.
P.S. In all of the cut scenes in Halo, Jackals kill more Spartans than Spartans kill Jackals. So does that mean Jackals are better than Spartans? I don’t think so.
> > This is true. But we want 343 to know we are still here, still passionate. And we love Halo, we just wish to be heard. In regard’s to the Infinity question Elite’s are widely considered to be the deadliest opponent a Spartan could face in battle. Knowledge of your enemy is instrumental in defeating them. And if they remain Allie’s practicing coordination in the field is likewise as important. Just how say the United State’s and Canada would hold a joint excersize.
>
> Elites are formidable, but in the Halo Universe? Elites are powerful only in packs and like the simulation standards already specified, this is for Spartan IV’s to see who is the best amongst themselves. Once they accomplish this, THEN they go on Op’s, but for the most part, Spartans are only going to get better by combating themselves to prove who is better. Like I said, elites are powerful and good, but Spartans are known to drop hordes of elites at a time in multiple arena’s, across multiple elements. Afterall, Spartans not only went on suicide missions and came out alive… they managed to do it in expected perimeter specifications. This is something you don’t find about Elites, who really hunt in squads of 3 or more (canon-wise).
>
>
> Ever heard of the arbiter? He went on a suicide mission and survived.
>
> And he probably can take out several Spartans at a time.
>
> Plus, a lot of the arenas where Spartans drop hordes of elites make no sense whatsoever. Like in that Halo Wars thing were a Spartan picks up an elite’s spear-thing and immediately is better with it than the elites who train with it all of their lives? Since when do Spartans train with spears? And how come they are better with spears than the elites who train with them all of the time? Makes no sense…
>
> Then both Emile and Noble 6’s death.
>
> Emile’s death: A knife beats a giant laser sword
> Noble 6’s death: Half of the elites run up to him and die without getting shot, punched or anything. They just die to make Noble 6 look cooler.
>
> I hope that they do not continue this trend.
>
> In Halo 2/3, Elites were about equal to Spartans.
>
> In the newer games, an elite is equal to nothing.
>
>
>
> P.S. In all of the cut scenes in Halo, Jackals kill more Spartans than Spartans kill Jackals. So does that mean Jackals are better than Spartans? I don’t think so.
Someone give this man a medal
So far, the best thought out plea i’ve read on here. i agree with this topic
> I’ve really wanted to say this for a long time but could’nt, since Im shy and all and posted a few forums. Since this is out of topic, do you really like the new elite design? Do you really like playing as an elite while looking like that in Halo 4? I love elites with all my heart in the Halo universe but I totally disagree with thier design, and I mean REALLY DISAGREE. Do you like the new designs? Please discuss. :[
I actually think they look pretty badass. Their armor has a kind of worn out/salvaged look to it. Like its some old tech they have modified to be more compatable.
> Plus, a lot of the arenas where Spartans drop hordes of elites make no sense whatsoever. Like in that Halo Wars thing were a Spartan picks up an elite’s spear-thing and immediately is better with it than the elites who train with it all of their lives? Since when do Spartans train with spears? And how come they are better with spears than the elites who train with them all of the time? Makes no sense…
Yeah that cutscene didn’t make any sense at all to me, they used “cutscene guns” (which kills anything with one single shot) + from a tactical point of view you don’t charge guns with spears, they already have been shown to use camouflage technology so it would have been much easier simply to sneak up on them and kill them.
Another thing is that spartans at that time didn’t have shielding, meaning they did not engage elites in combat at all (according to the fall of reach) unless they could take them out quickly, so facing 20 elites at least would have killed them with a few plasma rifle shots.
People who use this cutscene to try to prove that spartans are better then elites should read the books. Chief almost never engages them and when he does, almost dies each time, so how would a normal spartan not possessing “luck” deal with sangheili warriors?
> True. I’m speaking mostly from personal experience, so I am definitely theorizing about other players. But from what I’ve seen of these forums, there has been little discussion of “Infinity” itself and more about gameplay/appearances of various things. I see this on the Gears forum as well: no one talks about any sort of story for multiplayer, they talk about multiplayer gameplay and balance. Ultimately, I think that’s one of the most important parts of a good game: balanced, fun gameplay. I don’t think that changes much between fandoms of games, from World of Warcraft to Call of Duty (WoW is probably a terrible example, as I haven’t played it much.)
People on these forums are not going to discuss circumstances they like or dislike. I personally am going to enjoy dropping knee to face on Conan’s character in the campaign if I get the chance, does that mean you see discussion about the 5 W’s for such an act? Not at all. This does not mean that people like myself are not taking a look at things and realizing the inner workings and subtle hints that have been displayed within the names and locations of things. Why this is? They simply don’t care to bring it up. Granted they don’t speak about it too often, but there isn’t much to talk about when we know ALL the circumstances around it needed to suffice people.
> As for fun, people have fun in different ways. For a lot of people here in this thread, some of the fun they have with Halo comes from being an Elite, stepping into those shoes for a while. A little bit of roleplaying, really, which some Elite clans play off of in their activities. I did this myself in Halo 3, when all the flaming heads were released: I went flaming monkey hunting. Halo has always had loads of options to play with to create a lot of the gametypes we now enjoy, and losing any of them is disappointing.
No dispute here, but once again, how can you play as a Spartan under normal matchmaking conditions? there is no playlist exclusively filled with Elites (not saying it isn’t possible), so how is it you can play as a Spartan in Invasion against Elites? Do you purposely not enjoy it or simply do whatever you can to avoid the circumstances? you enjoy playing elites has already been established. You want Elites in Halo 4 Matchmaking, but in the end, your still not providing a reason for this to change at the expense of the canon surrounding the Infinity MM setup currently…
> The reasons have been stated. If they choose to not listen to those reasons, then I’ll smile and play with them, all the while able to answer their questions when they should ask why something is. I sure can’t force someone to care, but the nature of people is curiousity.
> True. I’ll admit, I am curious about how all of this is going to be implemented. But I still doubt that you’ll be answering many questions about why things are so. I imagine casual players will see the whole “Infinity” thing as the UI for customizing their guy, akin to the CoD-style class customizers.
I’m willing to answer just about anything, but in the long run, I can’t open the door to your end goals… I can only show you to the door step by step. After that, your on your own…